• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
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[QUOTE=Ganerumo;49367686]If I walked outside right now and asked the first random stranger to tell me all about their life story they'd likely tell me to get lost. I don't know how much human contact you have every day but typically if you try to ask people about their life like you were on an interview with them they'll think you're a weirdo and not respond.[/QUOTE] Kinda like all the unnamed NPCs?
[QUOTE=TheRealRudy;49367600]But that's how real life works too, they're not infinite sentries.[/QUOTE] Funny you should say that since the sentry guns you can put down do in fact have unlimited ammo.
[QUOTE=Ganerumo;49367705]Funny you should say that since the sentry guns you can put down do in fact have unlimited ammo.[/QUOTE] And they don't even require a gun to create, you just put some scrap metal together and suddenly it can shoot infinite bullets, when you can't even put together a regular, non-automated, non-infinite bullets gun. it's a little silly
How much time does everyone have? I disabled the steamview that showed that for a while, since I felt like the Achievement progression % was spoiling how many more main quests I should expect, but looked at it today and I already got 240 hours.
[QUOTE=General J;49367712]How much time does everyone have? I disabled the steamview that showed that for a while, since I felt like the Achievement progression % was spoiling how many more main quests I should expect, but looked at it today and I already got 240 hours.[/QUOTE] 195 hours here. Probably should bother going further than [sp]finding Shaun[/sp] in the main quest at some point instead of constantly rerolling for gimmick runs :v:
[QUOTE=General J;49367712]How much time does everyone have? I disabled the steamview that showed that for a while, since I felt like the Achievement progression % was spoiling how many more main quests I should expect, but looked at it today and I already got 240 hours.[/QUOTE] Like 20-25ish
[QUOTE=Ganerumo;49367686]If I walked outside right now and asked the first random stranger to tell me all about their life story they'd likely tell me to get lost. I don't know how much human contact you have every day but typically if you try to ask people about their life like you were on an interview with them they'll think you're a weirdo and not respond. A lot of people in New Vegas don't even wait to know you or be introduced before they start talking about their life story, they just immediately jump on the occasion and start talking, even if you've done literally nothing for them. It's a really awkward way to implement that kind of writing into the game.[/QUOTE] Idk why everyone hates this. I'd rather have fewer characters that feel more natural than Interrogator protagonist. It really didn't feel as much as having conversations with people than filesearching for audiobits with story clues. (sometimes)
[QUOTE=General J;49367712]How much time does everyone have? I disabled the steamview that showed that for a while, since I felt like the Achievement progression % was spoiling how many more main quests I should expect, but looked at it today and I already got 240 hours.[/QUOTE] around 60ish hours, not really sure about how many hours i played on my console pretty much dropped the game waiting for mods now though and i'm playing my TTW character again. feels good.
wish there was a separate counter for tracking time spent fiddling with Settlements.
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[QUOTE=Ruh-roh;49367655]Not really, it falls on the whole ammo management aspect of surviving in a wasteland, which might not be your cup of tea but many people enjoy. for me if you're going to give infinite bullets to your immortal companion you might as well turn god mode on and shoot them with infinite bullets yourself.[/QUOTE] I would agree with it somewhat (I would still rather infinite companion ammo) but it doesn't work because companions are absolutely awful at conserving ammo. I gave Cait the ashmaker and something like 1500 5mm and that lasted a whole of two skirmishes with a handful of raiders.
Uh i don't know when npc's telling you about themselves and how they fit into the world became a bad thing, but i actually really really like it. Ill use that ghoul dominatrix in the old Mormon fort as an example because she is one of my favourite less important npc's in NV. speaking to her, you learn a little bit about her personally, her views on the local factions and how they fit together, the general opinion most normal people have of the upcoming battle, and a unique glimpse into what mister house was like before the war. She also gives you funny little quips if you ask her for advice, and touches on the subject of how a ghouls longevity can effect them when it comes to sexuality and social interaction. That kind of thing makes me feel like im walking around a real world full of living thinking people with opinions and roles to play in their towns and organisations. do you seriously think the game would have been improved by her saying just "im busy asshole, bother someone else!" or "u need somthing?" because that shit makes me feel like im interacting with a robot with a [b]try me- 5 UNIQUE PHRASES! [/b] button stuck on it's forehead
[QUOTE=fulgrim;49367810]Uh i don't know when npc's telling you about themselves and how they fit into the world became a bad thing, but i actually really really like it. Ill use that ghoul dominatrix in the old Mormon fort as an example because she is one of my favourite less important npc's in NV. speaking to her, you learn a little bit about her personally, her views on the local factions and how they fit together, the general opinion most normal people have of the upcoming battle, and a unique glimpse into what mister house was like before the war. She also gives you funny little quips if you ask her for advice, and touches on the subject of how a ghouls longevity can effect them when it comes to sexuality and social interaction. That kind of thing makes me feel like im walking around a real world full of living thinking people with opinions and roles to play in their towns and organisations. do you seriously think the game would have been improved by her saying just "im busy asshole, bother someone else!" or "u need somthing?" because that shit makes me feel like im interacting with a robot with a [b]try me- 5 UNIQUE PHRASES! [/b] button stuck on it's forehead[/QUOTE] No Bark is the best minor NPC But hey, he's crazy and that's not realistic enough for people that praise walking away in the middle of a conversation and coming back like nothing happened as the pinnacle of human interaction, scrape all his dialogue and make him say GET AWAY FROM ME, that will improve the game right
I can't get Preston to come with me, he just gives me a generic one line response when talked to. While he might be a shitty character his perk seems pretty good and easy to get, so I'd like to get my friendship with him higher. Is this normal after retaking the castle or is it a bug?
[QUOTE=purvisdavid1;49365186]I wish the Classical radio persisted after the [sp]Institute goes kaput[/sp] Seriously god fucking dammit that's the best station.[/QUOTE] [QUOTE=Shirky;49365317]Literally the only station I listen to, looks like Im not going to beat the game.[/QUOTE] [url]http://www.nexusmods.com/fallout4/mods/6171/?[/url]
[QUOTE=-Iker-;49367875]I can't get Preston to come with me, he just gives me a generic one line response when talked to. While he might be a shitty character his perk seems pretty good and easy to get, so I'd like to get my friendship with him higher. Is this normal after retaking the castle or is it a bug?[/QUOTE] I had this happen to me. Apparently he can get stuck in a temporary faction that prevents NPCs behaving in certain ways for combat missions. If you open the console, select him, and enter the command "removefac 00075D56" he should behave again.
[QUOTE=General J;49367712]How much time does everyone have? I disabled the steamview that showed that for a while, since I felt like the Achievement progression % was spoiling how many more main quests I should expect, but looked at it today and I already got 240 hours.[/QUOTE] 380 :v:
[QUOTE=TheRealRudy;49367585]The one thing they still have to create some depth in companion management, and then you remove that too with this. :goodjob:[/QUOTE] Do you try to be an asshole all the time or does it just come naturally? Companions in Fallout 4 have no concept of ammo conservation, I've given them upwards of 300 rounds and they've run dry in less than 3 fights. If they used ammo smartly, and told me when they were low on ammo instead of just equipping their shit base weapon and expecting me to notice, I wouldn't download a mod to give them infinite ammo.
[QUOTE=Shirky;49365317]Literally the only station I listen to, looks like Im not going to beat the game.[/QUOTE] It doesn't help that DCR has an unfunny host and recycles a bunch of tracks from GNR.
It would be kinda cool if you could fix a massive antenna array thingy that's able to tune DC's galaxy news radio and hear three dog talking about what's going on there and whatever happened after broken steel ten years ago.
Am I the only one who likes the default Diamond City Radio host? His timid nature has grown on me.
Just finished my F:NV replay that I started after beating FO4. Took me 50 hours but finally did it, beat the game for the NCR which I've never done before. I found a whole bunch of new sidequests I didn't know about last time I played the game. And with a quick glance at the wiki I can see there's still a huge amount of sidequests I missed, even some that can show up in the ending slides. Geez there's a lot of content in this game. Didn't even touch any of the DLC.
[QUOTE=Itauske Roken;49367441]Lonesome Road's final chit chat with Ulysses was probably the most drawn out thing on earth. I think a literal hour can go by and he'd still have an hours worth of bs to drone on about.[/QUOTE] Talk about chit-chatting, after a certain point in Big M.T. and going through what I considered was [I]too much[/I] dialogue, I got fed up with all of it; I snapped and turned, destroyed all the robots, the bad guy robot included, and GTFO'd and never came back.
[QUOTE=Bat-shit;49368209]Talk about chit-chatting, after a certain point in Big M.T. and going through what I considered was [I]too much[/I] dialogue, I got fed up with all of it; I snapped and turned, destroyed all the robots, the bad guy robot included, and GTFO'd and never came back.[/QUOTE] I would say "Bethesda games are more up your alley if dialogue annoys you" but then i remembered you wouldn't be able to kill the think tank and Mobius in a bethesda game anyway
I'm all up for lots of dialogue but at time Obsidian's DLCs felt like it had too much dialogue in too little time. It's more of a problem with pacing than anything else.
No it didn't You're not forced to exhaust all the dialogue options from all characters, that's some added flavour for those who want to You can confront Ulysses quickly if you skip his ramblings, you can accept Elijah's proposal quickly if you agree with him and don't question anything and even the feared OWB intro can be cleared in less than 10 minutes if you pick the right choices. And that's it, the entire "troublesome forced dialogue" gone and you just have to listen what you want from now on, and four fun DLCs full of new content to explore. If you're not a kid throwing a tantrum at more than 20 words in the screen for a rpg, that is. There is no such thing as "too much content" when it's entirely optional. You can spend hours talking with the Think Tank or you can spend minutes and go on with your life, it's all up to you. Forcing you to sit through large amounts of dialogue regardless is a poor design choice that the OWB intro - and only it (and even then, not as bad as people paint it) - suffer, but all the "excessive dialogue" is there for the ones searching for it which clearly is not you so why are you complaining? Why does it bother you so much that some people like reading dialogue when you don't? Go ahead and play your game the way you want, you're not forced to talk about everything with everyone. I'd take all these 'problems' again over YES / NO / SARCASTIC / YES BUT WITH A LITTLE LESS CONFIDENCE any day anyway.
It's kind of ironic really that they'd have a voiced main character ( Sole Survivor ) actually have less of a character than the silent main character ( Courier ) to me the couriers response felt so much more fun and varied plus the things you could do in NV were like 10x more fun and actually had somewhat more of an impact on the world/atmosphere.
[QUOTE=Ruh-roh;49368300]No it didn't You're not forced to exhaust all the dialogue options from all characters, that's some added flavour for those who want to You can confront Ulysses quickly if you skip his ramblings, you can accept Elijah's proposal quickly if you agree with him and don't question anything and even the feared OWB intro can be cleared in less than 10 minutes if you pick the right choices. And that's it, the entire "troublesome forced dialogue" gone and you just have to listen what you want from now on, and four fun DLCs full of new content to explore. If you're not a kid throwing a tantrum at more than 20 words in the screen for a rpg, that is. I'd take all these 'problems' again over YES / NO / SARCASTIC / YES BUT WITH A LITTLE LESS CONFIDENCE any day anyway.[/QUOTE] My problem isn't with the forced dialogue, it's that the forced dialogue is poorly paced over some of the DLCs. I don't want to skip the dialogue because Obsidian couldn't manage to pace them well. It's an issue that I even have to consider mashing through dialogue just to get it over with and miss out on all the interesting fluff because they decided to shove all the fluff in a single conversation. The dialogue [I]is[/I] interesting and I [I]want[/I] to listen to it but it's all packed in such a short time frame that it's impossible to take it all in at once and actually remember even half the things that were said. All the fluff and additional conversation paths have far less impact if they're all available at a single point in the DLC and then far less available throughout. The first time I launched OWB I actually had to stop halfway through the intro and do something else then come back to the game because it just wouldn't end and it got to the point where I couldn't pay attention to the writing despite it being interesting.
[QUOTE=Ganerumo;49368315]My problem isn't with the forced dialogue, it's that the forced dialogue is poorly paced over some of the DLCs. I don't want to skip the dialogue because Obsidian couldn't manage to pace them well. It's an issue that I even have to consider mashing through dialogue just to get it over with and miss out on all the interesting fluff because they decided to shove all the fluff in a single conversation. The dialogue [I]is[/I] interesting and I [I]want[/I] to listen to it but it's all packed in such a short time frame that it's impossible to take it all in at once and actually remember even half the things that were said. All the fluff and additional conversation paths have far less impact if they're all available at a single point in the DLC and then far less available throughout. The first time I launched OWB I actually had to stop halfway through the intro and do something else then come back to the game because it just wouldn't end and it got to the point where I couldn't pay attention to the writing despite it being interesting.[/QUOTE] It happens exactly [I]once[/I] and you're complaining about the entire game, DLCs and Obsidian about it. Funny. You seem way more patient with other developers.
[QUOTE=Source;49368306]It's kind of ironic really that they'd have a voiced main character ( Lone Wanderer ) actually have less of a character than the silent main character ( Courier ) to me the couriers response felt so much more fun and varied plus the things you could do in NV were like 10x more fun and actually had somewhat more of an impact on the world/atmosphere.[/QUOTE] The Fallout 4 protagonist is the Sole Survivor, not the Lone Wanderer. That's the Fallout 3 protag.
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