Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
5,003 replies, posted
[QUOTE=Atlascore;49370193]Why did you even bother bringing up mods in the first place then? It's completely irrelevant.
Also you just said earlier you got 800 hours in the game, which is it?[/QUOTE]
800 hours into Skyrim, 200 hours into Fallout 4.
Point of bringing up Skyrim is that people are getting really agitated about this game somehow not having the same replayability despite the fact that most of the previous games' replayability came from mods primarily.
If you have a weapon that does radiation damage, does that mean it lowers the enemies' max health points?
[QUOTE=Atlascore;49370212]Oblivion and Morrowind (especially) still had good replayability without mods, the mods were just nice extras.
It went down hill quite a lot in Fallout 3.
Then Skyrim happened and it went down the toilet.[/QUOTE]
Morrowind and Oblivion have close to no story variation at all (Morrowind has a slight alternate path towards the end). The only reason one would want to restart altogether on these games is to try more specialized runs - which incidentally is also the reason why so many people replay through Fallout 3, New Vegas, 4 and even Skyrim.
All of these games with the exception of Morrowind also take roughly the same time on average to complete in their entirety. The reason why people go back to them is universally thanks to both mods and simply being able to do weird runs, something even Skyrim allows.
[editline]22nd December 2015[/editline]
If you check websites like [url]http://howlongtobeat.com/[/url] it becomes quite apparent that all the games have the same quantity of content in vanilla and with expansions (Morrowind has longer time because the lack of fast travel means you'll take substantially longer to get anywhere). People just replay each game for different reasons.
[t]http://i.imgur.com/eYgUHM0.jpg[/t]
Best Glowing Sea strategy.
Also, the thing about Bethesda's game design from Oblivion onward is that they practically allow for two kinds of gameplay. You either roleplay as something specific and manually gimp yourself from certain aspects of the game, or you play it for completion and prioritize gameplay, meaning you can access everything and anything within one playthrough. Bethsoft realized that most people who roleplay already take decisions like not using certain weapons or certain equipment because their character wouldn't use it, so they pushed that past equipment usage and developed it over quests and such.
Basically you can do four 50 hour long runs where you roleplay as something specific and thus limit yourself in what you do, or one 200 hour long run where you get everything. Obsidian practically only works with the roleplay aspect but you always have the same amount of content total.
Can anyone here tell me how significantly the game (mostly dialogue I assume) is affected by your choice of gender? I always play as a guy in RPGs where I get to choose so I'm thinking about doing a second run as a woman, but I wont bother if it's just surface level differences
[QUOTE=Zoombini;49370312]Can anyone here tell me how significantly the game (mostly dialogue I assume) is affected by your choice of gender? I always play as a guy in RPGs where I get to choose so I'm thinking about doing a second run as a woman, but I wont bother if it's just surface level differences[/QUOTE]
Some minor differences and comments but nothing drastic.
[QUOTE=Ganerumo;49370322]Some minor differences and comments but nothing drastic.[/QUOTE]
I thought that would be the case and I'm not at all disappointed to be honest. However, it would be interesting if there was even just a single quest/companion/piece of gear or whatever that was significantly different depending on your sex
[QUOTE=Atlascore;49369193]Stop saying that these things are facts, they aren't, they're just your opinions.[/QUOTE]
But that's literally a fact. You literally can't argue against it, what the fuck.
I'm literally saying "if X thing bothers you, X thing will bother you"
what the flying fuck
[QUOTE=RenegadeCop;49369836]It really sucks when you pick a dialogue option you think is calm, but the voice actor/script writer had different plans.
[sp] Like when talking to Nick about finding the Institute, an option is "you're one of them"
I thought it would calmly be "Hey, you're a synth, maybe you can get us in?"
but instead it was "YOU'RE a sythn SCUM" or something along those lines.[/sp]
Like calm the fuck down dude, you just rescued this guy, it makes ZERO sense to act like an enraged gorilla all of a sudden.[/QUOTE]
This is the moment the Sole Survivor realized they had no say in the matter and had to save Nick no matter what, even though he's an OBVIOUS synth scum*
* [sp]he's a synth bro, but Sole Survivor doesn't know that yet[/sp]
[QUOTE=Zoombini;49370400]I thought that would be the case and I'm not at all disappointed to be honest. However, it would be interesting if there was even just a single quest/companion/piece of gear or whatever that was significantly different depending on your sex[/QUOTE]
to be honest it always irritates me how gender is purely cosmetic in 90% of games, I feel like it'd be a hell of a lot more immersive if people treated you differently depending on your character's gender. I know Wasteland 2 did that and it definitely helped me feel more immersed.
Anyone know how many light boxes a single large generator can light?
What are your guys load times?
For me it takes a minute to load a save from the main menu and 30 seconds to fast travel. Is this normal?
[QUOTE=goldenbuttocks;49370702]What are your guys load times?
For me it takes a minute to load a save from the main menu and 30 seconds to fast travel. Is this normal?[/QUOTE]
Apparently that's the case for everyone if the game isn't installed on SSD.
Help, Ive run into another issue where my pipboy doesnt display. It also thinks Im in power armour which might be the problem because my weight limit is 330 lbs instead of 265.
[t]http://images.akamai.steamusercontent.com/ugc/362902762340176015/14EED94531385AAACEA58C0ADC5F3DD30FB93EAF/[/t]
[QUOTE=Ganerumo;49370708]Apparently that's the case for everyone if the game isn't installed on SSD.[/QUOTE]
Really? It's like that for me and I have it installed on an ssd.
Might be due to me freezing the limit on the settlement size though.
player.unequipitem 21b3b 1
best cheat in the game
[editline]22nd December 2015[/editline]
I look so SWAG
[img]http://i.imgur.com/sk8xJVA.png[/img]
just LOOK AT ME
I'D FUCK ME
Good luck opening your pipboy.
Why doesn't shadowed armor show up as shadowed in first person.
It looks like I have loaves of bread on my arms
[QUOTE=RenegadeCop;49370178]It does, the vanilla game is as exciting as boiling an egg.[/QUOTE]
Boiling an egg is pretty fun though.
So there was this huge Fallout NV mod that was suppose to come out around the release of Fallout 4 I wanted to try out. Does anyone remember the name of it?
I think it's pretty hilarious how the "Duelist's" legendary attribute says that it has 10% chance to disarm melee attackers
in reality it has 10% chance to disarm anyone
so it's like the bullet is reflecting off of your armor and going right back at them and knocking the gun out of their hands
So I'm going down the minutemen...I'm starting to pickup the story quests and I'm not sure which other faction to go with, I've already done brotherhood solo last game but maybe minutemen + brotherhood or do I want to do railroad...
[QUOTE=Sableye;49371085]So I'm going down the minutemen...I'm starting to pickup the story quests and I'm not sure which other faction to go with, I've already done brotherhood solo last game but maybe minutemen + brotherhood or do I want to do railroad...[/QUOTE]
Going with Railroad has you essentially work with RR and Institute at the same time.
[editline]22nd December 2015[/editline]
I mean they go hand in hand.
Railroad ending is the most nonsensical because [sp]by the end it's like "We've successfully destroyed the place the things we're trying to rescue and integrate are coming from. What do we do when there are none left and we're pointless? Fuck if I know!"[/sp]
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[quote][b]Previous Threads[/b]
[URL="https://facepunch.com/showthread.php?t=807144"]Fallout: A Post Nuclear RPG (The Thread Before Time)[/URL]
[URL="https://www.facepunch.com/threads/907371-Fallout-Series-Thread"]Fallout Series Thread V1 - "War. War never changes."[/URL]
[URL="https://www.facepunch.com/threads/1015875-Fallout-Series-Thread-V2-Launch-day-furry-mods"]Fallout Series Thread V2 - Launch day furry mods[/URL]
[URL="https://www.facepunch.com/threads/1019351-Fallout-Series-Thread-V3-We-Ain-t-Finks-Dig"]Fallout Series Thread V3 - We Ain't Finks, Dig? [/URL]
[URL="https://www.facepunch.com/threads/1023594-Fallout-Series-Thread-V4-Dear-Old-Friends-Remember-Navarro"]Fallout Series Thread V4 - Dear Old Friends, Remember Navarro[/URL]
[URL="https://www.facepunch.com/threads/1035160-Fallout-Series-Thread-V5-quot-Ave-true-to-Caesar%21"]Fallout Series Thread V5 - "Ave, true to Caesar!"[/URL]
[URL="https://www.facepunch.com/threads/1061770-Fallout-Series-Thread-V6-FalloutNV.exe-has-stopped-responding"]Fallout Series Thread V6 - FalloutNV.exe Has Stopped Responding[/URL]
[URL="https://www.facepunch.com/threads/1092931-Fallout-Series-Thread-V7-I-Don-t-Want-to-Jingle-Jangle"]Fallout Series Thread V7 - I Don't Want to Jingle Jangle[/URL]
[URL="https://www.facepunch.com/threads/1105318"]Fallout Series Thread V8 - You Have Been Banned From The Nexus[/URL]
[URL="https://www.facepunch.com/threads/1152196"]Fallout Series Thread V9: Fear And Loathing In New Vegas Nexus[/URL]
Fallout Series Thread V10: Viva New Vegas
Fallout Series Thread V11: Ring-a-ding-ding, baby!
Fallout Series Thread V12: 99 mods but a nude mod ain't one
Fallout Series Thread V13: Remember V13?
Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
Fallout Series Thread V15: I can't install TTW Edition?
Fallout Series Thread V111 Mk. I: Androids F4.4 KitKat
Fallout Series Thread V111 Mk. II: Pipboy Edition
Fallout Series Thread V111 Mk. III: "As far as stupid threads go, it's the best fucking one"
Fallout Series Thread V111 Mk. IV: "The conclusion to the Tale of V111"
Fallout Series Thread V1: "Launch Edition"
Fallout V21: "Welcome to Vault 69"
Fallout V22: "Diamond City Edition"
[URL="https://facepunch.com/showthread.php?t=1495832"]Fallout V23: "I got another thread that needs your help."[/URL] [/quote]
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[B]Fallout 4[/B] takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after a Third World War over natural resources that ended in a nuclear holocaust in 2077. The setting is a post-apocalyptic retro-future, covering a region that includes Boston, Massachusetts and other parts of New England known as "The Commonwealth". Unlike the previous titles, Fallout 4 's story begins on the day the bombs dropped: October 23, 2077. The player's character takes shelter in Vault 111, emerging exactly 210 years later, on October 23, 2287.
[URL=”http://store.steampowered.com/app/377160/"]BUY Fallout 4 on Steam[/URL]
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[quote][B]ESSENTIAL MODS[/B]
[B]Launcher[/B]
[URL="http://www.nexusmods.com/fallout4/mods/102/?"]FO4 Configuration Tool[/URL] (not strictly speaking a mod, but gives simple access to the more salient config settings)
[URL="https://github.com/FlakTheMighty/Fallout-4-Config-Tool"]FlakTheMighty's open-source launcher[/URL] (does what the above does and includes mod managing)
[B]Gameplay[/B]
[URL="http://www.nexusmods.com/fallout4/mods/4472/?"]True Storms: Wasteland Edition[/URL] (general weather overhaul)
[URL="http://www.nexusmods.com/fallout4/mods/5153/?"]Realistic Lighting Preset[/URL] (Rather dully-named, but I find it to be the nicest of the reshades i've tried)
[URL="http://www.nexusmods.com/fallout4/mods/1215/?"]Improved Map with Visible Roads[/URL] (again, self-explanatory)
[URL="http://www.nexusmods.com/fallout4/mods/334/?"]Value per Weight indicator for container UI[/URL] (useful for determining what to loot when you don't wanna do multiple trips to carry all that shit)
[URL="http://www.nexusmods.com/fallout4/mods/657/?"]Time Scale and Fast Travel Adjustment[/URL] (for if you feel that the days go by too fast)
[URL="http://www.nexusmods.com/fallout4/mods/191/?"]Darker Nights[/URL] (has a wide selection of options, from a tinge darker to damn near pitch black)
[URL="http://www.nexusmods.com/fallout4/mods/281/?"]PipBoyShadows[/URL] (makes the pipboy light and headlamps cast shadows)
[URL="http://www.nexusmods.com/fallout4/mods/222/?"]Create Your Own Difficulty Rebalance[/URL] (for if you feel the 50% PC damage vs 200% NPC damage is bullshit, or if you want to nerf yourself even more)
[URL="http://www.nexusmods.com/fallout4/mods/4042/?"]Legendary Modification[/URL] (takes the fun out of finally finding an exploding combat shotgun, but takes the sting out of finding 50 anti-Super Mutant pool cues)
[B]Armour & Clothing[/B]
[URL="http://www.nexusmods.com/fallout4/mods/2228/?"]Armorsmith Extended[/URL] (great improvement on armour crafting, and allows most, if not all, outfits to be worn under armour)
[URL="http://www.nexusmods.com/fallout4/mods/4550/?"]Craftable Armor Size[/URL] (self-descriptive, no waiting for random drops to find leather armour that covers more than one nipple and your shins)
[URL="http://www.nexusmods.com/fallout4/mods/4415/?"]ZephyrWarrior's F4 Power Armor Overhaul[/URL] (rebalances power armour and includes new non-replacing paintjobs)
[URL="http://www.nexusmods.com/fallout4/mods/2693/?"]Gloves of the Commonwealth[/URL] (for keeping your mitts fashionably warm, or for re-enacting a Gestapo interrogation scene with an unlucky Raider)
[URL="http://www.nexusmods.com/fallout4/mods/4408/?"]Power Armour Animation Changes[/URL] (a properly working mod for always using the fast exit and enter animations for PA, or even skipping them entirely if that's your thing)
[URL="http://www.nexusmods.com/fallout4/mods/3258/?"]Wearable Travel Backpack[/URL] (where were you going to put those 5000 coffee cups? your capacious pants?)
[B]Weapons & Ammo[/B]
[URL="http://www.nexusmods.com/fallout4/mods/2463/?"]Weapon Balance Overhaul[/URL] (comprehensive and nicely balanced)
[URL="http://www.nexusmods.com/fallout4/mods/522/?"]Lowered Weapons [/URL] (lowers your weapons while not in combat)
[URL="http://www.nexusmods.com/fallout4/mods/3723/?"]Craftable Ammuntion Rebalance[/URL] (does what it says on the tin)
[URL="http://www.nexusmods.com/fallout4/mods/5425/?"]Syringer Ammo Simpler Ingredients[/URL] (self-explanatory, you just need the raw materials rather than a very specific kind of junk)
[URL="http://www.nexusmods.com/fallout4/mods/3082/?"]Cut Weapon Mods Restored[/URL] (adds in mods that were cut from the game)
[B]Textures[/B]
[URL="http://www.nexusmods.com/fallout4/mods/1564/?"]A Little Bit of Green[/URL] (a nice balance between the original mod and the regular game)
[URL="http://www.nexusmods.com/fallout4/mods/2187/?"]Proto Vault Suit[/URL] (nice alternative reskin to the regular vault suit)
[URL="http://www.nexusmods.com/fallout4/mods/244/?"]WET - Water Enhancement Textures[/URL] (does exactly what it says)
[URL="http://www.nexusmods.com/fallout4/mods/735/?"]Radiant Clouds and Fogs[/URL] (much improved over the regular clouds and fogs)
[URL="http://www.nexusmods.com/fallout4/mods/978/?"]Fallout 4 - Texture Optimization Project[/URL] (one of the most comprehensive ones out there)
[URL="http://www.nexusmods.com/fallout4/mods/212/?"]Enhanced Blood Textures[/URL] (a venerable must-have mod makes a new showing in FO4)
[URL="http://www.nexusmods.com/fallout4/mods/2065/?"]Institute Weapon Rusty Gunmetal[/URL] (IMO so much nicer than the defaults)
[URL="http://www.nexusmods.com/fallout4/mods/145/?"]Fallout Texture Overhaul Stars[/URL] (a rather good night sky replacer)
[URL="http://www.nexusmods.com/fallout4/mods/267/?"]FO4 RAIN [/URL] (simple, but good results with improving the rain texture)
[URL="http://www.nexusmods.com/fallout4/mods/160/?"]Fallout Texture Overhaul Moons[/URL] (I wonder if it tastes like Wensleydale)
[URL="http://www.nexusmods.com/fallout4/mods/1369/?"]Wasteland Salon - Hair Texture Improvement Mod[/URL] (self-explanatory)
[URL="http://www.nexusmods.com/fallout4/mods/1355/?"]FAR - Faraway Area Reform[/URL] (improves terrain LOD textures)
[URL="http://www.nexusmods.com/fallout4/users/431125/?tb=mods&pUp=1"]Millenia's mods on FO4 Nexus[/URL] (got some top-notch DBS, combat shotgun and rifle textures there, and perhaps more in the future)
[URL="http://www.nexusmods.com/fallout4/mods/2799/?"]Dark Institute Weapon[/URL] (another alternate skin for the institute rifle)
[URL="http://www.nexusmods.com/fallout4/mods/768/?"]Enclave Style X-01 Reskin[/URL] (reskins the X-01 suit to match the old enclave style)
[URL="http://www.nexusmods.com/fallout4/mods/5079/?"]Legacy Vault Suits[/URL] (adds Fallout 1, 2 ,3, and New Vegas Vault Suits)
[B]Settlements[/B]
[URL="http://www.nexusmods.com/fallout4/mods/1478/?"]Homemaker - Expanded[/URL] (Along with SSEx (for which it includes a compatibility patch), adds much more stuff to settlements, including new tiers of generators)
[URL="http://www.nexusmods.com/fallout4/mods/1145/?"]Settlement Supplies Expanded[/URL] (the other one, mainly decorative items, but also a fuckload of doors that don't need to snap onto the few frames we have)
[URL="http://www.nexusmods.com/fallout4/mods/1267/?"]Place in Red[/URL] (does what it says re. settlement item placement, extremely useful for e.g. junk walls)
[URL="http://www.nexusmods.com/fallout4/mods/5080/?tab=2"]Functional Weapon Racks[/URL] (another self-descriptive one, inc. compatibility patch for Weapon Balance Overhaul)
[URL="http://www.nexusmods.com/fallout4/mods/4270/?"]OCDecorator[/URL] (not one I use currently, but if you want to place misc items like coffee cups or make a Mama Murphy statue out of Jet without physics ruining it all, then you'll want this)
[URL="http://www.nexusmods.com/fallout4/mods/5787/?"]Robot Home Defense[/URL] (adds robot guards to your settlements)
[URL="http://www.nexusmods.com/fallout4/mods/5634/?"]Ploppable Houses[/URL] (adds house prefabs to be built in your settlements)
[URL="http://www.nexusmods.com/fallout4/mods/4106/?"]Shaikujin's Better warning for settlements being attacked [/URL] (self explanatory)
[URL="http://www.nexusmods.com/fallout4/mods/2241/?"]Longer Powerlines[/URL] (self explanatory)
[URL="http://www.nexusmods.com/fallout4/mods/2494/?"]Brighter Settlement Lights[/URL] (so you can more effectively avoid Mama Murphy at night)
[URL="http://www.nexusmods.com/fallout4/mods/4772/?"]Better Settlers[/URL] (more variety to the [del]torture dolls[/del] settlers mooching on your food and water, and grants them the mercy of actually dying if you want)
[B]Sounds[/B]
[URL="http://www.nexusmods.com/fallout4/mods/2819/?"]Quieter Settlements[/URL] (Reduces the volume of noisy settlement items and settler activities)
[URL="http://www.nexusmods.com/fallout4/mods/100/?"]No more cash register sound when XP gain[/URL] (self-explanatory, that little sound was driving me barking mad)
[URL="http://www.nexusmods.com/fallout4/mods/1544/?"]P.A.M.S - Power Armor Movement Sounds[/URL] (various options for nicer PA footstep sounds)
[URL="http://www.nexusmods.com/fallout4/mods/130/?"]Towbie's Realistic Weapon Sounds[/URL] (self explanatory)
[URL="http://www.nexusmods.com/fallout4/mods/1774/?"]Simply Better Laser Sound FX[/URL] (defaults are good to begin with, but I prefer these)
[URL="http://www.nexusmods.com/fallout4/mods/112/?"]Silent UI[/URL] (more options for removing different sounds from the game)
[B]HUD[/B]
[URL="http://www.nexusmods.com/fallout4/mods/6047/?"]No shaded Power Armor hud[/URL] (gets rid of that bloody irritating vignette in the PA HUD
[URL="http://www.nexusmods.com/fallout4/mods/1235/?"]Full Dialogue Interface[/URL] (speaks for itself, really)
[URL="http://www.nexusmods.com/fallout4/mods/1476/?"]My HUD[/URL] (a rather nice HUD replacement, but unfortunately doesn't touch the Pipboy menus)
[URL="http://www.nexusmods.com/fallout4/mods/178/?"]Clean Power Armor HUD[/URL] (for if you're fed up with how much screen space the default takes up)
[URL="http://nexusmods.com/fallout4/mods/3857/?"]Pleasant UI[/URL] (another alternate HUD mod)[/quote]
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[URL=http://store.steampowered.com/search/?snr=1_5_9__12&term=fallout+new+vegas]Click here to browse Fallout New Vegas on Steam[/URL]
[B]Fallout: New Vegas[/B] takes place during the year 2281, four years after the events of Fallout 3, 120 years after the events of Fallout, 40 years after the events of Fallout 2 and 204 years after the Great War of 2077. The former city of Las Vegas (now called "New Vegas") and its surroundings are divided among various factions, but there are three major powers competing for control of the region: The New California Republic (NCR), Caesar's Legion, and Mr. House. The NCR's military, returning from Fallout 2, is now overextended and mismanaged, but controls the majority of territories in the Mojave. The slave-driving, Roman army-styled Caesar's Legion, formed by its leader, Caesar, conquered and united 86 tribes and now plans to conquer New Vegas. Mr. House, the mysterious businessman, controls New Vegas with an army of "Securitron" security robots. There are other factions and groups such as the Boomers, a tribe of heavily armed former vault dwellers who have taken shelter at Nellis Air Force Base; the Powder Gangers, a violent group of escaped convicts; the Great Khans, a tribe of drug dealers and raiders; and the Brotherhood of Steel, technology-craving remnants of the U.S. Army who are attempting to secure any technology that could cause significant harm. Landmarks featured in Fallout: New Vegas are the Hoover Dam, which supplies power to the New Vegas strip; Nellis Air Force Base and the HELIOS One solar energy plant.
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[B]Fallout 3[/B] takes place in the year 2277, 200 years after a war over resources that ended in nuclear holocaust in 2077. The setting is a post-apocalyptic retro-future, covering a region that includes Washington, D.C., Northern Virginia and parts of Maryland. The game's landscape includes war-ravaged variants of numerous real-life landmarks such as the White House, the Jefferson and Lincoln Memorials, Arlington National Cemetery and the Washington Monument. The area that the game is set in, known in-game as the Capital Wasteland, holds a number of small settlements of the descendants of survivors from the Great War. Many inhabitants were killed during the nuclear holocaust and the Wasteland is now little more than a barren land nearly devoid of healthy water, food, plant and animal life due to the extreme radiation levels. However, there is a small settlement in the north part of the Capital Wasteland where plant life is abundant.
The player begins the game inside Vault 101, where they were raised, before escaping out into the Capital Wasteland and facing its many dangers. The Capital Wasteland is home to a number of mutated species of creatures such as two-headed cattle called Brahmin, radscorpions, molerats, and mirelurks. Many of these creatures are generally hostile to the player and will attack on sight. The Wasteland and the city proper is home to several hostile groups, including super mutants, feral ghouls, raiders, slavers, mercenaries, and robots. Of note are the various Vaults—underground structures designed as shelters to protect inhabitants from the dangers of nuclear war (and also for more sinister purposes). In the Washington, D.C. area, many of the roads are blocked off with giant piles of rubble. The player can navigate around the city using a system of underground metro tunnels that connect with other locations (loosely based on the real-life Washington Metro).
The game takes place in an alternate version of history that sees the 1940s and 1950s aesthetics, design and technology advance in the directions imagined at the time. The resulting universe is thus a retro-futuristic one, where the technology has evolved enough to produce laser weapons, manipulate genes and create nearly-autonomous artificial intelligence, but all within the confines of 1950s solutions like the widespread use of atomic power and vacuum tubes, as well as having the integrated circuitry of the digital age. The architecture, advertisements and general living styles are also depicted to be largely unchanged since the 1950s, while including contemporary products, such as a robotic rocking horse for children in one advertisement, or posters for the underground vaults that play a central role in the storyline of the game.
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In 2241, the primitive Arroyo suffers the worst drought on record. Faced with the calamity, the village elder asks the direct descendant of the Vault Dweller, referred to as the Chosen One, to perform the quest of retrieving a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland. The player, assuming the role of the Chosen One, is given nothing more than the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000 handheld device, a Vault 13 water flask, a spear and some cash to start on his mission.
The player can eventually find Vault 13, the supposed location of a GECK, devoid of the majority of its former human inhabitants. The Chosen One returns to find his village captured by the remnants of the United States government known as the Enclave. The Enclave often terrorizes the inhabitants of continental United States with their supreme arsenal of advanced technology. The player, through various means, activates an ancient oil tanker and engages its autopilot, thus allowing him to reach the Enclave's main base on an offshore oil rig. It is revealed that the dwellers of Vault 13 were captured as well, to be used as test subjects for Forced Evolutionary Virus (FEV). Vault 13 was supposed to be closed for 200 years as part of a government experiment, making them perfect test subjects. The Enclave modified the Forced Evolutionary Virus into an airborne disease, designed to attack any living creatures with mutated DNA. With all genetic impurities removed, the Enclave (who remain protected from radiation) could take over. The player frees both his fellow villagers from Arroyo and the Vault 13 dwellers from Enclave control and subsequently destroys the Enclave's oil rig, killing the President of the United States Richardson as well as a genetically modified Secret Service enforcer Frank Horrigan. In the end, the inhabitants of Vault 13 and the Arroyo villagers create a new prosperous community with the help of the GECK.
[URL="http://store.steampowered.com/app/38400/"][img]http://cdn.akamai.steamstatic.com/steam/apps/38400/header.jpg?t=1447352407[/img][/URL]
[B]Fallout[/B] is set in a timeline which deviated from our own in 1969 right before the Apollo 11 missions, and where technology, politics and culture followed a different course, therefore, while technology advanced, cultural and societal progress stagnated, giving the general world appearance of 1950s art deco, while having advanced technology.
In the 21st century, a worldwide conflict is brought on by global petroleum shortage. Several nations enter Resource Wars over the last of non-renewable commodities, namely oil and uranium from 2052 to 2077. China invades Alaska in the winter of 2066, causing the United States to go to war with China and using Canadian resources to supply their war efforts, despite Canadian complaints. Eventually the United States violently annexes Canada in February 2076 and reclaims Alaska nearly a year later. After years of conflict, on October 23, 2077, a global nuclear war occurs. It is not known who strikes first, but in less than two hours most major cities are destroyed. The effects of the war do not fade for the next hundred years and as a consequence, human society has collapsed leaving only survivor settlements barely able to eke out a living in the barren wasteland, while a few live through the occurrence in underground fallout shelters known as Vaults. One of these, Vault 13, is the protagonist's home in Southern California, where the game begins in 2161, 84 years after the war.
[QUOTE=Ruh-roh;49368364]Looks like i'm really getting old. Having more dialogue with more options used to be a good thing.[/QUOTE]
Just because you have a volumetrically larger amount of something doesn't mean it's a good thing you have that much more of it.
What makes it good is the quality of it.
I would argue most of the NV stuff is better than F4, but not all of it, and some of it is certainly just as bad.
[QUOTE=MissingGlitch;49370991]So there was this huge Fallout NV mod that was suppose to come out around the release of Fallout 4 I wanted to try out. Does anyone remember the name of it?[/QUOTE]
Is it the Frontier by any chance?
[QUOTE=MissingGlitch;49370991]So there was this huge Fallout NV mod that was suppose to come out around the release of Fallout 4 I wanted to try out. Does anyone remember the name of it?[/QUOTE]
The Frontier.
[QUOTE=Owlet;49371131]Is it the Frontier by any chance?[/QUOTE]
Yes that was it. Thank you.
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