Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
5,003 replies, posted
[t]http://images.akamai.steamusercontent.com/ugc/359525062620712317/3C555D28BED11A677FFE9E9CEE0589E0370D17FA/[/t]
This is why I love my explosive double barrel shotgun. Somehow, it could still attack me, but it just shambled at me, swinging its stumps. It was revived by a glowing one, but the head came off after that.
[QUOTE=Samiam22;49372851]Each suit is 200 more DR than the last. T-51 is 200 more DR than T-45, and T-60 is 200 more DR than that.
This also goes for the upgraded pieces. T-51f is 200 more DR than T-45f, and T-60f is 200 more DR than that.[/QUOTE]
Though I have no doubt that there's a DR cap like the last two games...
How exactly does the DR formula work in this game?
I can't even begin to count the number of times I've been in combat, glanced down at my health and noticed I have literally a single pixel left.
I've started playing WAY too risky ever since I moved on to a VATS build. I thought VATS reduced damage taken while automatically firing, did they change that?
[QUOTE=Hamaflavian;49373009]How exactly does the DR formula work in this game?[/QUOTE]
[IMG]http://img2.wikia.nocookie.net/__cb1450744777/fallout/images/math/4/1/4/4144cbf07e2ea458b80628fd98a63624.png[/IMG]
Basically, this is applied to all damage taken and given. It basically means that most protection from armour comes from when its damage resistance is equal to that of the damage it takes, as that is when it hits 50% damage reduced. From that, armour slowly loses its effectiveness but still keeps protecting.
To put it as simply as I can, to half the damage you take, your damage resistance must be equal to the damage taken. A 40 damage weapon hitting a target with 40 armour will do 20 damage. To half it again, however, you need roughly four times as much armour. A 40 damage weapon hitting a target with 160 armour will do 10 damage. To half it again, you need well over 10 times as much armour to damage.
I miss DT.
[QUOTE=ClarkWasHere;49372650]It's not really an arbitrary complaint. Skyrim's shadows were notoriously framerate killers while also still looking like ass.
I bet they still have a similar system in place for FO4 that could be better optimized.[/QUOTE]
IIRC the guy who develops ENB said that the shadows create massive amounts of drawcalls & really hammer the CPU, which is why the game's framerate can still crash like a Brotherhood vertibird on super-high-end GPUs.
[URL="http://www.gamersnexus.net/game-bench/2182-fallout-4-cpu-benchmark-huge-performance-difference"]This can also cause the game to perform very differently on systems with the same GPU and different CPUs[/URL]-- if you don't wanna read the article, a 980TI system had over a 100% difference between a 4GHZ I7 and an older dual-core Pentium.
[QUOTE=IrishBandit;49373102]I miss DT.[/QUOTE]
Hell, literally anything is better than the current system-- it's pretty much the most obfuscated system you could ever TRY to come up with, which to me basically means that the player's not actually intended to understand anything other than "bigger numbers = better." Patronizing as hell.
The ability to break armor would be nice, that's what I liked about DT. Would make a lot of enemy variants substantially less spongy.
Combine that with a buff to armor piercing where it inflicts full damage directly to the armor's HP with each hit regardless of whether or not it exceeded the DT, and some stuff like the SMG with armor piercing would actually have a pretty good niche!
[QUOTE=wat_am_i_doin;49373139]Hell, literally anything is better than the current system-- it's pretty much the most obfuscated system you could ever TRY to come up with, which to me basically means that the player's not actually intended to understand anything other than "bigger numbers = better." Patronizing as hell.[/QUOTE]
No.
It seriously isn't complicated in the slightest.
Has anyone else noticed that the "basher" perk kinda does... like... nothing? I'm noticing no difference in the damage I do from weapon bashing--it's still useless.
So how do AP modifications count towards the current DR system?
[QUOTE=SFArial;49373441]So how do AP modifications count towards the current DR system?[/QUOTE]
IIRC they just bypass total DR by a percentage, and it's not a high enough percentage to make the damage reduction worth it, so in most cases you're doing less damage.
[QUOTE=LolzMan1325;49373379]Has anyone else noticed that the "basher" perk kinda does... like... nothing? I'm noticing no difference in the damage I do from weapon bashing--it's still useless.[/QUOTE]
I really think you have to team that perk up with a bayonet to do any real damage.
[QUOTE=SFArial;49373441]So how do AP modifications count towards the current DR system?[/QUOTE]
[del]They currently don't work.[/del]
Spoke too soon, from [URL="https://www.reddit.com/r/Fallout/comments/3x62lt/detailed_legendary_weapon_effects/"]this[/URL]
[quote][B]Penetrating[/B]: [I]Ignores 30% of the target's damage and energy resistance. [/I]It does not work as it should, there are some messed up calculations in game and it just doesn't do what it says. Instead of negating 30% of enemy armor, it increases your damage done (somehow) by a measly 14%. Same thing might happen to the Armor Piercing mod. I'm sorry for boldly claiming it didn't work without doing further testing, one thing is for sure, though, you should always look for a better legendary effect and Armor Piercing mods are pretty always inferior to the top damage receiver mod.[/quote]
Great idea for a vault tec vault
Every family speaks a different accent and all outside recordings are destroyed after entry, each family is assigned to a different section of the vault and only their accent can run the computers there, however every 50 years the computers reset and switch to a different accent, so after the first generation of accent speakers dies out the second has to deal with all their power structure being inverted, and being vault tec one of the important systems no longer listens to any accent, maybe the door or something like that, and after 200 years they need to use it and the system won't respond at all and so they all die for some reason
Pros: have to bring a different companion to explore each segment of the vault, and or having the protags "American" accent open everything or the door
Cons: lots of bad voice acting required on recordings layed about the vault to highlight the bad accents and or how they change
[QUOTE=Everything;49373010]I thought VATS reduced damage taken while automatically firing, did they change that?[/QUOTE]
I think damage resistance in VATS may be gone entirely. There's been a number of occasions where I get shot at by someone with a minigun or similar, try to go into VATS to put them down quickly, and then die before I even select my shots since the game doesn't fully pause during VATS targeting anymore, just slows to a crawl.
Personally though I like it a bit better this way, forces you to be a lot more thoughtful with how you use VATS, it's not such an "easy button" anymore.
Damage resistance is still a thing in VATS. Had a super mutant suicider explode next to me while I was in VATS and took barely any damage.
I mean he exploded as I was firing bullets while in VATS, not that I just went into VATS without selecting a target.
[t]http://i.imgur.com/IvITRMz.jpg[/t]
I (tried) to make Devin Townsend in Fallout 4.
has anyone here been successful in that port-a-diner game or whatever its called
I tried activating it like 100 times in the dugout inn but no luck
[QUOTE=Mizo;49373689]has anyone here been successful in that port-a-diner game or whatever its called
I tried activating it like 100 times in the dugout inn but no luck[/QUOTE]
From what I've heard it's based on luck, and if you have less than a certain amount in your LCK stat it will never succeed.
[QUOTE=Everything;49373712]From what I've heard it's based on luck, and if you have less than a certain amount in your LCK stat it will never succeed.[/QUOTE]
it'll succeed at some point.
I think it's because the chance is based off of luck and how many times you tried to get that pie.
I don't know what to do with all this power armour anymore.
[t]http://i.imgur.com/NqSFx0M.jpg[/t]
[QUOTE=UntouchedShadow;49373749]I don't know what to do with all this power armour anymore.
[t]http://i.imgur.com/NqSFx0M.jpg[/t][/QUOTE]
If you take them to a settlement and leave the fusion cores in, your settlers will go gear up in them if the place gets attacked.
[QUOTE=UntouchedShadow;49373749]I don't know what to do with all this power armour anymore.
[t]http://i.imgur.com/NqSFx0M.jpg[/t][/QUOTE]
wow i've left the castle clean of rubble for so long i didn't remember it looking like such a shithole for a long time.
I've taken to stashing my power armor pieces in a toolbox in the Red Rocket, and dumping the frames underwater by Sanctuary.
I just keep building my workshop bigger and bigger the more frames I get.
So I noticed a strange bug. I pacified a synth and them immediately shot it dead. I then notice an enemy behind me, and it's... Dogmeat?
Dogmeat went aggro on me when I killed a temporary companion lol.
[t]http://i.imgur.com/Nq3u8PC.png[/t]
This is where I keep my power armor. Also pale blue is the best ui color.
[QUOTE=IrishBandit;49373102]I miss DT.[/QUOTE]
You know what, just no.
This is the closest we've gotten to the armor system in Fallout 1/2, DT and DR have been merged into a single value (as apposed to just having one or the other ala 3/NV) and we have separate ballistic and energy ratings. Of all the caveats of Fallout 4 I think the armor system is the one place where Bethesda unilaterally introduced a system that is great across the board, quit being so conservative and uncompromising.
If you actually read a full example of how fallout 4's armor system works in practice, the entire formula is fantastic. It's one of the few points of the game that is a wholesale inclusion [I]and[/I] improvement on the game mechanics of New Vegas.
I prefer a kind of sage green for my UI.
Also, I wish the introduction of different damage types had been better. As it stands it's just... ballistic and energy, I think? And radiation, but that does jack shit against anything but humans, and even then...
If enemies had some serious resistance to one thing or another (I know mirelurks have an energy-resistant shell, and that's really the only application of this I've seen) like where you'd use one type of gun for one kind of enemy and another gun for others, or enemies with multiple resistances (say you had to blow the armour off a large enemy with explosives and then hit the exposed points with energy weapons) then it might be interesting, but otherwise there's no real point to the damage types.
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