• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
    5,003 replies, posted
[QUOTE=Ganerumo;49374388]Is there any benefit to boosting Charisma past 10 ?[/QUOTE] Barter prices continue to get better, you can have more settlers, and the like 5% chance of failing hard speech checks at 10 charisma becomes 0% (if that makes a big difference for you)
[QUOTE=Drk;49374545]Not [B]anymore[/B]. Indeed.[/QUOTE] When have they ever meant anything ? At some point they were inconsequential awards given to a niche community that was too small for the awards to mean anything, and when video games got more popular the awards still didn't mean shit because they'd be PR stunts with no actual regulation or authority.
[QUOTE=HAKKAR!!!;49374555]does nobody else just put a single power armour at each settlement with like, 3 max at a major settlement[/QUOTE] I started doing that on my new playthrough but I had no reason to do that previously. I had one main suit (the one at the bottom of that image) and the rest were for looks.
[QUOTE=Ganerumo;49374587]When have they ever meant anything ? At some point they were inconsequential awards given to a niche community that was too small for the awards to mean anything, and when video games got more popular the awards still didn't mean shit because they'd be PR stunts with no actual regulation or authority.[/QUOTE] As useless as Oscars and Grammys, yet the press brings benefits to both the game and the producer. They still mean a lot to the average gamer that see a GOTY EDITION sticked to a game and buy it without giving much thought It also meant a lot to prove how F3 and Skyrim were amazing groundbreaking games and how Bethesda was the best developer around in the past, how funny. Apples and grapes anyone?
[QUOTE=TheRealRudy;49374622]I honestly think it's really logic why Fallout 3 won GOTY back in 2008; It was a fresh new IP for Bethesda, it revived the series after it was practically left for dead thanks to Interplay, introduced many new fans (including myself, and thus still is special to me) to the series, introduced everything you loved about Bethesda games in a retrofuturistic post-apocalyptic setting, and thus introduced many new mechanics like V.A.T.S. and First Person/Third Person shooting to an open-world gameworld, and not many games offered it like that before, the way Fallout 3 offered it. Fallout 4 did nothing new or special apart from ignoring all of the great improvements New Vegas made to Fallout 3's formula, and trying to "improve" it their own way by throwing out most of the RPG mechanics in favor for a more "streamlined" experience that focuses even more heavily on the combat and exploration aspect. It's not in the situation it's innovative, like Fallout 3 was, or that it improves things, it just changed a lot, and I'd say not for the better.[/QUOTE] Fallout 3 received EVERY award. Including Best Writing. Let that sink in.
[QUOTE=salty peanut v2;49374394]I have 10. I am currently enjoying a 100% success rate in persuading chumps to give me more of their cash for every little sidequest I come across, as well as in all other situations. even red checks never fail[/QUOTE] Oh, I've had people tell me to fuck myself for failing yellow checks with 12 Charisma. I think I should boost my Luck a bit. So it isn't negative anymore.
[QUOTE=TheRealRudy;49374638]Yeah, it also got quite a few awards it didn't deserve, but I mainly think this was because of that "Bioshock Infinite" effect it had going for it, where the hype was trough the roof for it, and on released shocked everyone with it's "features" everyone just threw blindly awards at it for being "savior of open-world gaming" and all that shit.[/QUOTE] Maybe i'm just bitter because this award might be the reason Emil will never lose his job. How could they fire [I]an awarding winning writer[/I], man? Still, F4 also had hype over the roof but even with all the 10/10 spam from ratings (or 0/0 spam from channers) the awards managed to stay a bit more... sensible this year than in the past? Bringing hope that some day they might even be worth consideration.
You have to remember that this is also the year Witcher 3, Bloodborne, and Metal Gear Solid V came out, and those 3 were hyped to high heaven as well.
[QUOTE=Samiam22;49374670]You have to remember that this is also the year Witcher 3, Bloodborne, and Metal Gear Solid V came out, and those 3 were hyped to high heaven as well.[/QUOTE] I remember pretty well, that's why i said "i'm not happy because Fallout 4 lost, i'm happy it didnt stole a deserved award from Witcher 3"
Why the fuck do you use Whiskey to make Grape Mentats, and not Wine?
[QUOTE=gudman;49374631]Oh, I've had people tell me to fuck myself for failing yellow checks with 12 Charisma. I think I should boost my Luck a bit. So it isn't negative anymore.[/QUOTE] Having SPECIALs at 0 doesn't kill you? :c
[QUOTE=Ganerumo;49374326]I sexually identify as a brotherhood of steel attack vertibird[/QUOTE] Speaking of Vertibirds, an interesting thing happened while working for the Railroad. Doing the first real quest for the Railroad, clearing out the church for H2-22. It keeps telling me to clear it out, despite no raiders being present. "How very odd", I thought. I go out, round the back and suddenly see 3 enemy blips on my radar appearing right in front of the church. "Aha! Finally some action! Raiders, prepare to- Hey, isn't that Vertibird kinda low?" Crash, boom, splat, area filled with vertibird scrap and raider giblets. But hey, quest objective complete!
[QUOTE=hypno-toad;49373967]You know what, just no. This is the closest we've gotten to the armor system in Fallout 1/2, DT and DR have been merged into a single value (as apposed to just having one or the other ala 3/NV) and we have separate ballistic and energy ratings. Of all the caveats of Fallout 4 I think the armor system is the one place where Bethesda unilaterally introduced a system that is great across the board, quit being so conservative and uncompromising. If you actually read a full example of how fallout 4's armor system works in practice, the entire formula is fantastic. It's one of the few points of the game that is a wholesale inclusion [I]and[/I] improvement on the game mechanics of New Vegas.[/QUOTE] No. You are simply wrong. The simple fact that it's obfuscated as all hell means it's a bad system. One of the most important factors in literally any RPG is that you [i]need[/i] to know [i]exactly[/i] what the numbers mean, because otherwise you can not make educated choices regarding your character's build. You need to know [i]exactly[/i] what effect increasing your armor by X will have. And in the current system, you simply cannot. You need to compare it to an individual damage value to have any idea what kind of effect it will have, and that only gives you an idea of what effect it will have against that specific damage value, and even then the calculation is incredibly overcomplicated and illogical. First rule of basically anything: Keep it simple. If it could be done in a simpler way, it probably should.
Pick the perk that lets you read resistances. Number is high ? target takes little damage. Number is low ? target takes lots of damage. How is that difficult ?
[QUOTE=Ganerumo;49374980]Pick the perk that lets you read resistances. Number is high ? target takes little damage. Number is low ? target takes lots of damage. How is that difficult ?[/QUOTE] No. You need to know [i]EXACTLY[/i] what it does. Knowing "higher is better" is not enough. Especially not when much of the time, higher isn't even better. And I'm not even talking about enemy DR I'm talking about your own fucking DR what. Read my fucking post before you reply.
[QUOTE=elowin;49374982]No. You need to know [i]EXACTLY[/i] what it does. Knowing "higher is better" is not enough. Especially not when much of the time, higher isn't even better. And I'm not even talking about enemy DR I'm talking about your own fucking DR what.[/QUOTE] You don't need to know the exact amounts because it's irrelevant in that type of game. You're not playing a turn by turn RPG where you need to be able to actually measure how much damage you'll realistically deal to an enemy in a short amount of time, so you can make the right move. You're not playing a MOBA where you need to be able to quickly tell the armor and magic resist of your enemy so that you know which attack is optimal and which isn't. This is a game where you shoot and stab things until they die.
[QUOTE=Ganerumo;49374991]You don't need to know the exact amounts because it's irrelevant in that type of game. You're not playing a turn by turn RPG where you need to be able to actually measure how much damage you'll realistically deal to an enemy in a short amount of time, so you can make the right move. You're not playing a MOBA where you need to be able to quickly tell the armor and magic resist of your enemy so that you know which attack is optimal and which isn't. This is a game where you shoot and stab things until they die.[/QUOTE] No.
[QUOTE=elowin;49374997]No.[/QUOTE] Nice argument [editline]23rd December 2015[/editline] Also the point of DR in fallout 4 is that it rarely goes above 50% damage reduction, and higher values mean you'll reduce damage of tougher attacks rather than reduce further the damage of weaker attacks.
[QUOTE=skylortrexle;49374594]I started doing that on my new playthrough but I had no reason to do that previously. I had one main suit (the one at the bottom of that image) and the rest were for looks.[/QUOTE] I just focus on the one complete suit, I have a t45 that's rusting in front of my house in sanctuary without a core, and my current t51d, I'll grab the t60 from the brotherhood and an x01 but I don't usually horde suits
[QUOTE=Ganerumo;49374998]Nice argument[/QUOTE] Thanks. I try to keep it simple and concise. No need to say anymore when it isn't necessary and all that.
Someone seriously needs to make a mod that reduces the amount of chems you can find. I just found out that from my 360lbs of stuff I was carrying around, 180 were just chems and food.
DR doesn't mean much other than this enemy needs more zaps to die, the npcs never wear helmets or have complete sets of armor, so you can blow their heads off quite easily and avoid the dr/dt system, mutants in general just take way more to die from being hit anywhere and robots/synthdroids are harder to kill with energy weapons as they have a slight resistance to them
[QUOTE=Dom Pyroshark;49375023]Someone seriously needs to make a mod that reduces the amount of chems you can find. I just found out that from my 360lbs of stuff I was carrying around, 180 were just chems and food.[/QUOTE] Must be some joke at Boston's expense because the amount of chems I find, compared to 3 and NV, makes me feel like I should be roleplaying as a drug mogul.
[t]http://i.imgur.com/S8mZMzJ.jpg[/t] [I]Uh, Pequod, you're dangerously close from that row of buildings. Could you deviate a little ?[/I] [t]http://i.imgur.com/AzlrKZl.jpg[/t] [I]Pequod ! Are you drunk again ? We're gonna crash ! Aaaah ![/I] [t]http://i.imgur.com/D2IWdji.jpg[/t] [I]AAAAA-uh ?[/I] [t]http://i.imgur.com/jckeWlc.jpg[/t] [I]Okay. Nevermind Pequod.[/I] I know Bethesda isn't the master of quality but the fact that they didn't even [U]bother[/U] making a pathfinding when you ride a vertibird is hilarious. (it just goes on a straight line towards your destination, flying through absolutely anything)
[QUOTE=Dom Pyroshark;49375023]Someone seriously needs to make a mod that reduces the amount of chems you can find. I just found out that from my 360lbs of stuff I was carrying around, 180 were just chems and food.[/QUOTE] Someone needs to make a mod that tells you how much weight you have in a tab
[QUOTE=Sableye;49375029]DR doesn't mean much other than this enemy needs more zaps to die, the npcs never wear helmets or have complete sets of armor, so you can blow their heads off quite easily and avoid the dr/dt system, mutants in general just take way more to die from being hit anywhere and robots/synthdroids are harder to kill with energy weapons as they have a slight resistance to them[/QUOTE] Actually their DR applies to the head even if they don't wear helmets.
[QUOTE=elowin;49375038]Actually their DR applies to the head even if they don't wear helmets.[/QUOTE] Super mutants yes
[QUOTE=Sableye;49375043]Super mutants yes[/QUOTE] Everyone yes, including the player. DR isn't locational.
Chem Resistant is one of the first perks I got so I just go chem-happy whenever I fight. Makes survival difficulty so much easier in the early game. Chem hating companions can fuck off.
[QUOTE=elowin;49374982]No. You need to know [i]EXACTLY[/i] what it does. Knowing "higher is better" is not enough. Especially not when much of the time, higher isn't even better. And I'm not even talking about enemy DR I'm talking about your own fucking DR what. Read my fucking post before you reply.[/QUOTE] [QUOTE=An Adult;49374982]It would be nice if the game at least had an explanation somewhere about how damage is calculated beyond bigger is better.[/quote] would you chill the fuck out
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