Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
5,003 replies, posted
[QUOTE=StoneRabbit;49375035][t]http://i.imgur.com/S8mZMzJ.jpg[/t]
[I]Uh, Pequod, you're dangerously close from that row of buildings. Could you deviate a little ?[/I]
[t]http://i.imgur.com/AzlrKZl.jpg[/t]
[I]Pequod ! Are you drunk again ? We're gonna crash ! Aaaah ![/I]
[t]http://i.imgur.com/D2IWdji.jpg[/t]
[I]AAAAA-uh ?[/I]
[t]http://i.imgur.com/jckeWlc.jpg[/t]
[I]Okay. Nevermind Pequod.[/I]
I know Bethesda isn't the master of quality but the fact that they didn't even [U]bother[/U] making a pathfinding when you ride a vertibird is hilarious. (it just goes on a straight line towards your destination, flying through absolutely anything)[/QUOTE]
I think your game just fucked up. Whenever I get in one, it still goes straight, but it gains enough altitude to avoid whatevers in the way. practically flys into space over downtown, but hey, not hitting any buildings :v:
[QUOTE=elowin;49374982]No.
You need to know [i]EXACTLY[/i] what it does.
Knowing "higher is better" is not enough. Especially not when much of the time, higher isn't even better.
And I'm not even talking about enemy DR I'm talking about your own fucking DR what.
Read my fucking post before you reply.[/QUOTE]
Holy shit what is up with you
[QUOTE=BusterBluth;49375225]Holy shit what is up with you[/QUOTE]
I don't know, what's up with you?
[QUOTE=elowin;49375238]I don't know, what's up with you?[/QUOTE]
you're being a cock lol
Honestly, if you don't understand the DR formula, then you are either 12 years old or a complete idiot.
I don't know why people think it's okay to claim Bethesda's making the game more casual, but then when they introduce something more complicated than a single percentage it's suddenly "obfuscated". No it's not, it's literally a single exponent.
[QUOTE=Kebab;49375254]you're being a cock lol[/QUOTE]
Uhm, ok?
I love how at a certain angle, the Prydwen looks like a tripod from War of the Worlds.
[t]http://i.imgur.com/UsrEdrI.jpg[/t]
[t]http://i.imgur.com/SzwBnPp.jpg[/t]
[QUOTE=Samiam22;49375256]Honestly, if you don't understand the DR formula, then you are either 12 years old or a complete idiot.
I don't know why people think it's okay to claim Bethesda's making the game more casual, but then when they introduce something more complicated than a single percentage it's suddenly "obfuscated". No it's not, it's literally a single exponent.[/QUOTE]
fucks sake man
No, it's not complicated math, but it obfuscates the exact effect armor has, and it is not an improvement in any way.
[QUOTE=Vodkavia;49375235]IMHO the DT system was fine, its implementation just needed work.
Fo4's system inherits bits of DT, but .38 or a zombie can still magically harm you through inches of steel aluminium and ceramic, not a lot at once of a lot over time but just one bullet or uncoordinated slap is enough. DT made sure your power armor fit demands of its design, condition made sure there was an actual cost to this situational invulnerability.[/QUOTE]
DT had this as well, though. 20% of the damage would always go through, so you can still be tapped to death by ferals or .22s if you decide to stand there like a chump.
DT also had a very definite problem of not protecting you for shit against anything that could hit hard. Even in something like elite riot gear or tesla armour, you would stilll get torn apart by deathclaws or enemies wielding strong weapons like 12.7mm guns or anti-materiel rifles or ballistic fists or even brush guns. You just didn't notice because late game, you were capable of dealing absolutely huge damage as well.
[QUOTE=Mizo;49373689]has anyone here been successful in that port-a-diner game or whatever its called
I tried activating it like 100 times in the dugout inn but no luck[/QUOTE]
I once actually managed to get that damn pie!
But my game bugged and it never dispensed it for me </3
[QUOTE=elowin;49375267]fucks sake man
No, it's not complicated math, but it obfuscates the exact effect armor has, and it is not an improvement in any way.[/QUOTE]
It IS an improvement. It remedies the problem with DT that I mentioned above, as well as also remedying the problem that FO3's DR had; armour protecting inconsistently as well as not offering any sort of counterplay from either the player or the enemies they face, except for very specific cases like the microwave emitter and the man opener.
[QUOTE=Samiam22;49375271]DT had this as well, though. 20% of the damage would always go through, so you can still be tapped to death by ferals or .22s if you decide to stand there like a chump.
DT also had a very definite problem of not protecting you for shit against anything that could hit hard. Even in something like elite riot gear or tesla armour, you would stilll get torn apart by deathclaws or enemies wielding strong weapons like 12.7mm guns or anti-materiel rifles or ballistic fists or even brush guns. You just didn't notice because late game, you were capable of dealing absolutely huge damage as well.[/QUOTE]
That's the point. Those kinds of weapons are supposed to rip through armor. That's literally the purpose of heavy weapons.
It's an extremely logical and intuitive system, because it works somewhat similarly to real life. At least, barring the whole cap on how much damage DT could block that New Vegas introduced, which is actually an element of New Vegas I didn't like personally.
And it was not the case in the original Fallout games, back in those, if you shot at a guy in power armor with like a 9mm pistol or something, it wouldn't deal almost no damage, it would deal no damage period.
[QUOTE=Samiam22;49375286]It IS an improvement. It remedies the problem with DT that I mentioned above, as well as also remedying the problem that FO3's DR had; armour protecting inconsistently as well as not offering any sort of counterplay from either the player or the enemies they face, except for very specific cases like the microwave emitter and the man opener.[/QUOTE]
Okay yeah no, I should specify, it's not an improvement over DT (and certainly not DT/DR like the old games, which was a great system), but yeah it is certainly a huge improvement over FO3's shitty system, with the exception of it being less simple.
[QUOTE=Hatley;49375294][t]http://images.akamai.steamusercontent.com/ugc/608348942033817136/E8B4BE1D239307AE9ECDA65C45D615AE4B60D28B/[/t]
Holy shit[/QUOTE]
What if there's only one round in the mag?
[QUOTE=Gabriel_Gore;49375283]I once actually managed to get that damn pie!
But my game bugged and it never dispensed it for me </3[/QUOTE]
On the right of the machine is a door, look at it and take the pie from the container.
[QUOTE=S31-Syntax;49375305]What if there's only one round in the mag?[/QUOTE]
It shoots 2 for the price of one.
[QUOTE=Hatley;49375294][t]http://images.akamai.steamusercontent.com/ugc/608348942033817136/E8B4BE1D239307AE9ECDA65C45D615AE4B60D28B/[/t]
Holy shit[/QUOTE]
Now get the .50 Upgrade, makes that weapon fucking awesome for a long long time.
[QUOTE=elowin;49375299]That's the point. Those kinds of weapons are supposed to rip through armor. That's literally the purpose of heavy weapons.
It's an extremely logical and intuitive system, because it works somewhat similarly to real life. At least, barring the whole cap on how much damage DT could block that New Vegas introduced, which is actually an element of New Vegas I didn't like personally.
And it was not the case in the original Fallout games, back in those, if you shot at a guy in power armor with like a 9mm pistol or something, it wouldn't deal almost no damage, it would deal no damage period.[/QUOTE]
It's logical, sure. It's also clinical and basically means you have to have all the armour values very low, even for heavy armours, because otherwise you're going to totally break how combat functions. The T-51b has a DT of 31 in New Vegas, but the sniper rifle, bog standard base damage (so no increases from any gun skill at all) does 45. We have this super advanced suit of power armour that supposedly won the war, yet can't completely stop a standard issue sniper rifle? This is still with no guns skill, by the way, with 100 guns, a sniper rifle will do about 80~, so now this super advanced T-51b can't even get rid of half the sting of a sniper rifle.
4's DR system allows for the idea of that without making a complete mockery of combat. Now, we can actually have power armour that protects you for shit. If we had the huge protection values in 4 that we did in New Vegas, you'd literally never die. You'd still get whittled down like you do in 4, but now, even Fat Men and bottlecap mines would just stop in their tracks. In 4, we can have both regular armour for gunfight skirmishes like what we have in NV, as well as having power armour actually be worth half a squirt of piss against strong enemies like what we had in 3.
It is literally having your cake and eating it, too. It's a better system than DT and FO3's DR.
Holy shit that main quest ending lol. Pathetic.
There is better fan fiction out there and it wouldn't have cost 'em a dime.
WAR, WAR NEVER CHANGES...an ending from being shit.
Is it me or are parts of the game almost actively discouraging people who play melee-based characters? The bulk of legendary weapons I've found so far are guns and what few melee specials I've found are of dubious use (case in point, the Furious Rolling Pin I found or Shem Drowne Sword), running up to Super Mutant Suiciders is a...questionable idea unless you can get the jump on them and let's not even talk about my attempt at taking Outpost Zimonja when one foe is a raider with power armor, a Fat Man and no regard for his own safety.
There's also like, three unarmed weapons total
[QUOTE=Hat-Wearing Man;49375407]There's also like, three unarmed weapons total[/QUOTE]
Four. Though I was surprised that FO3 had the same four as well.
I think there should have been at least an unarmed equivalent to each melee weapon. One constant DPS one like the industrial hand from NV to match the ripper, one that set enemies on fire to match the shishkebab, etc.
[QUOTE=Sir Whoopsalot;49375403]Is it me or are parts of the game almost actively discouraging people who play melee-based characters? The bulk of legendary weapons I've found so far are guns and what few melee specials I've found are of dubious use (case in point, the Furious Rolling Pin I found or Shem Drowne Sword), running up to Super Mutant Suiciders is a...questionable idea unless you can get the jump on them and let's not even talk about my attempt at taking Outpost Zimonja when one foe is a raider with power armor, a Fat Man and no regard for his own safety.[/QUOTE]
I have way too many melee weapons with shite legendary effects. But I did get one legendary shiskebob with extra flame damage so that was something
melee in this game can get pretty hilarious when it wants to
i've got a bloodied baseball bat that does more damage the lower your health
i've been running around at <10%HP, using both strong and cait's perks, the power armor mod that gives you bonuses when you're under 20% and this bat
breaking land speed records thanks to emergency protocols and the sprint speed on the legs coupled with pain train, with awfully high crit rates and 240 damage in your face, or 1400 DAMAGE with the yao guai roast
the bloodied prefix is not something to fuck with
[QUOTE=TheRealRudy;49375512]The game in general discourages people to use their brains by having very linear quests and objectives in general (that most of the time are radiant anyway) that are just about fetching X or killing X instead of being able to solve problems in multiple ways.
Oh well, "the apocalypse, hell sign me up!"[/QUOTE]
Jesus fucking christ.
You don't like the game. We get it.
[QUOTE=Samiam22;49375442]Four. Though I was surprised that FO3 had the same four as well.
I think there should have been at least an unarmed equivalent to each melee weapon. One constant DPS one like the industrial hand from NV to match the ripper, one that set enemies on fire to match the shishkebab, etc.[/QUOTE]
I miss the ammo-based melee weapons from 1 and 2. It was a nice concept and having to manage ammo while dealing more damage would have been neat, especially if the weapons still allow for (weaker) attacks without consuming ammo.
Speaking of melee combat, the game really isn't built around being able to beat the whole thing with melee exclusively if only for the fact the level design is a lot more vertical. It's clearly built around using both melee and some weapons, which I'm personally not very fond of because melee is really fun and having to switch frequently is annoying.
Anyone know when the mod tools are coming? I've gotten bored after 50 hours.
[QUOTE=Ganerumo;49375559]I miss the ammo-based melee weapons from 1 and 2. It was a nice concept and having to manage ammo while dealing more damage would have been neat, especially if the weapons still allow for (weaker) attacks without consuming ammo.
Speaking of melee combat, the game really isn't built around being able to beat the whole thing with melee exclusively if only for the fact the level design is a lot more vertical. It's clearly built around using both melee and some weapons, which I'm personally not very fond of because melee is really fun and having to switch frequently is annoying.[/QUOTE]
I've only found this to be a huge problem in those quarry places and some parts of the city where enemies would attack you from rooftops that you couldn't get to without going in the building itself.
Generally, though, going exclusively melee works a hell of a lot better than it did previously. Being able to sprint, and attack out of sprinting, is such a game-changer.
[QUOTE=Samiam22;49374014]Someone talking some sense. At last. The DR formula in 4 is by far the best in the series. Not perfect, but it is honestly much better than the previous games' way of doing things.[/QUOTE]
Totally disagree. The new system makes no sense, and is not intuitive at all other than bigger number is better. NV's mixed DT/DR is a better system for dealing with bullets, if your armor stops the bullet it'll do (relatively) nothing, but if it gets through you take full damage. It meant that you couldn't pepper someone in Power Armor to death with 9mm.
Now with the Awareness perk, you could even feasibly use HP rounds since you can tell when their armor is low.
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