Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
5,003 replies, posted
[QUOTE=Hatley;49375294][t]http://images.akamai.steamusercontent.com/ugc/608348942033817136/E8B4BE1D239307AE9ECDA65C45D615AE4B60D28B/[/t]
Holy shit[/QUOTE]
[t]http://horobox.co.uk/u/reag/2015-12-23_00001.jpg[/t]
Makes stuff go splat.
[QUOTE=IrishBandit;49375599]Totally disagree. The new system makes no sense, and is not intuitive at all other than bigger number is better. NV's mixed DT/DR is a better system for dealing with bullets, if your armor stops the bullet it'll do (relatively) nothing, but if it gets through you take full damage. It meant that you couldn't pepper someone in Power Armor to death with 9mm.
Now with the Awareness perk, you could even feasibly use HP rounds since you can tell when their armor is low.[/QUOTE]
You can still pepper someone to death with a 9mm in New Vegas. It only blocks up to 80% of the damage.
And outside of certain NPCs, NV doesn't have a DT/DR system. Armour gives you DT and that's it.
[QUOTE=Samiam22;49375356]It's logical, sure. It's also clinical and basically means you have to have all the armour values very low, even for heavy armours, because otherwise you're going to totally break how combat functions. The T-51b has a DT of 31 in New Vegas, but the sniper rifle, bog standard base damage (so no increases from any gun skill at all) does 45. We have this super advanced suit of power armour that supposedly won the war, yet can't completely stop a standard issue sniper rifle? This is still with no guns skill, by the way, with 100 guns, a sniper rifle will do about 80~, so now this super advanced T-51b can't even get rid of half the sting of a sniper rifle.
4's DR system allows for the idea of that without making a complete mockery of combat. Now, we can actually have power armour that protects you for shit. If we had the huge protection values in 4 that we did in New Vegas, you'd literally never die. You'd still get whittled down like you do in 4, but now, even Fat Men and bottlecap mines would just stop in their tracks. In 4, we can have both regular armour for gunfight skirmishes like what we have in NV, as well as having power armour actually be worth half a squirt of piss against strong enemies like what we had in 3.
It is literally having your cake and eating it, too. It's a better system than DT and FO3's DR.[/QUOTE]
Actually that's not quite right. Low guns skill scales your damage down, high guns doesn't scale it up, so the base damage of a weapon is what it does with 100 guns skill. In other words, it will not do anywhere near 80.
If it wasn't for the whole thing with DT not being able to block more than 80% damage in NV, which I agree is stupid as hell, a sniper rifle, used by someone with say, 50 guns skill, would scarcely scratch someone wearing T-51b. It does 34 damage at that point, vs 31 DT. With armor piercing bullets, your chances drastically increase, as is intended. And if you use something like, say, a missile launcher, a weapon intended to take out [i]tanks[/i], the power armor will scarcely help at all.
However, the absolute best system is without a doubt the original DR/DT. It makes sense, it's simple and concise, and it makes what armor you wear truly matter, far more than it does in Fallout 4.
Why is it that whenever I come back here there is the same 1-2 people making arguments just so they can keep making arguments?
[QUOTE=Samiam22;49375631]
And outside of certain NPCs, NV doesn't have a DT/DR system. Armour gives you DT and that's it.[/QUOTE]
Right, I'm used to the changes that Jsawyer did, like adding DR to heavier armor. That system is the best.
[QUOTE=Samiam22;49375356]It's logical, sure. It's also clinical and basically means you have to have all the armour values very low, even for heavy armours, because otherwise you're going to totally break how combat functions. The T-51b has a DT of 31 in New Vegas, but the sniper rifle, bog standard base damage (so no increases from any gun skill at all) does 45. We have this super advanced suit of power armour that supposedly won the war, yet can't completely stop a standard issue sniper rifle? This is still with no guns skill, by the way, with 100 guns, a sniper rifle will do about 80~, so now this super advanced T-51b can't even get rid of half the sting of a sniper rifle.
4's DR system allows for the idea of that without making a complete mockery of combat. Now, we can actually have power armour that protects you for shit. If we had the huge protection values in 4 that we did in New Vegas, you'd literally never die. You'd still get whittled down like you do in 4, but now, even Fat Men and bottlecap mines would just stop in their tracks. In 4, we can have both regular armour for gunfight skirmishes like what we have in NV, as well as having power armour actually be worth half a squirt of piss against strong enemies like what we had in 3.
It is literally having your cake and eating it, too. It's a better system than DT and FO3's DR.[/QUOTE]
Couldn't the problems you just mentioned be solved by higher DT values with more DT-ignoring equipment ? You can be easily be killed by a mosquito in FO4 despite being in your super advanced suit of power armor and that frustrates me infinitely more than a giant hellbeast with armor piercing claws. All the new system does is make every damage you take more or less the same, a raider with a nice combat rifle could kill you quicker than a high-tier deathclaw, that to me doesn't simulate being in power armor any better than being killed with a high-powered sniper rifle.
[QUOTE=MissingGlitch;49375658]Why is it that whenever I come back here there is the same 1-2 people making arguments for the sake of starting arguments?[/QUOTE]
I'm not arguing for the sake of starting an argument, I'm arguing because it's something I care about. If it's not something you care about, that's fine, it shouldn't be too hard to ignore us.
[QUOTE=Samiam22;49375442]Four. Though I was surprised that FO3 had the same four as well.
I think there should have been at least an unarmed equivalent to each melee weapon. One constant DPS one like the industrial hand from NV to match the ripper, one that set enemies on fire to match the shishkebab, etc.[/QUOTE]
Who needs melee weapons when you can just run around with the Minigun Shredder?
[QUOTE=Sir Whoopsalot;49375403]Is it me or are parts of the game almost actively discouraging people who play melee-based characters? The bulk of legendary weapons I've found so far are guns and what few melee specials I've found are of dubious use (case in point, the Furious Rolling Pin I found or Shem Drowne Sword), running up to Super Mutant Suiciders is a...questionable idea unless you can get the jump on them and let's not even talk about my attempt at taking Outpost Zimonja when one foe is a raider with power armor, a Fat Man and no regard for his own safety.[/QUOTE]
The Super Mutant Suiciders and the general fact that explosives using enemies don't give a rats ass about blowing themselves up really fucks over melee, yeah.
Honestly surprised they didn't do anything about that, considering they seemed to have a really strong focus on enemy AI this time around. It still isn't amazing AI or anything, but it's one of the few things I can say are a definite, huge improvement over the previous two games.
Except even Fallout: New Vegas had explosives using enemies switch to something else in melee range.
I fucking love the military fatigues. They get even better when you install armorsmith+ and give it an ultra-light lining.
Ah great, made a 5-6 story, functional building, then sudden FO4 stopped responding. :vs:
Have almost 100 hours in FO4 with energy weapons and I just realized that you can mod the Plasma Rifle into a flamethrower. :v:
Holy shit a settler who really really REALLY wanted to thank Preston Garvey fast traveled with me to fucking diamond city from sanctuary hills just to tell Preston he's a pretty cool guy
[QUOTE=-Iker-;49375814]Holy shit a settler who really really REALLY wanted to thank Preston Garvey fast traveled with me to fucking diamond city from sanctuary hills just to tell Preston he's a pretty cool guy[/QUOTE]
That's a bug
No one can possibly think Preston is a cool guy
Anyone ever turn prof goodfeels into defense mode? He just kept teleporting to me saying "ex..terminate!" Even teleported to me on the other side of the game, so I had to turn him back to goodfeels mode
[QUOTE=Ruh-roh;49375846]That's a bug
No one can possibly think Preston is a cool guy[/QUOTE]
one time i was traveling with preston, one of the settlers in nordhagen beach gave him 2 stimpaks, thanking him for the work well done
the fucker is not only taking my fame, but he's also taking my spoils
I mean he deserves the credit. If he didn't send you off to do anything nothing would get done.
snip
With regards to ending complaints: There is a chance that there will be a DLC that pulls a "Broken Steel" and turns the "end" into the halfway point. Not saying I agree with that potentially being what will happen(I mean the whole "buy this DLC to see what REALLY HAPPENS!!1), just that it could happen.
[QUOTE=Ruh-roh;49375846]That's a bug
No one can possibly think Preston is a cool guy[/QUOTE]
Every time Preston gives me a new quest I just spam the right arrow key so my character says stuff like "ughhhh", "blah blah blaaaah" and "shut uuuuuuuup".
[QUOTE=SteakStyles;49376002]With regards to ending complaints: There is a chance that there will be a DLC that pulls a "Broken Steel" and turns the "end" into the halfway point. Not saying I agree with that potentially being what will happen(I mean the whole "buy this DLC to see what REALLY HAPPENS!!1), just that it could happen.[/QUOTE]
I'd be happy with that if it restored the option to become Elder and get rid of Maxson.
[QUOTE=SteakStyles;49376002]With regards to ending complaints: There is a chance that there will be a DLC that pulls a "Broken Steel" and turns the "end" into the halfway point. Not saying I agree with that potentially being what will happen(I mean the whole "buy this DLC to see what REALLY HAPPENS!!1), just that it could happen.[/QUOTE]
I wouldn't mind this as well.
Didn't Broken Steel suck dicknuggets, though?
Admittedly I never played it myself, didn't buy any DLC after fucking Operation Anchorage, but that's what I heard at least.
Either way though, with 4 different endings that would be massively difficult to pull off.
[QUOTE=SteakStyles;49376002]With regards to ending complaints: There is a chance that there will be a DLC that pulls a "Broken Steel" and turns the "end" into the halfway point. Not saying I agree with that potentially being what will happen(I mean the whole "buy this DLC to see what REALLY HAPPENS!!1), just that it could happen.[/QUOTE]
I feel like they wouldn't put that much work into it. They'd have to account for which ending you chose and which factions you've killed off. Its not like the endings were really any different but I don't think they'd put the work into something that the person playing through once is only going to see a 1/4 of, or nothing you did leading up to original ending mattered.
[QUOTE=Vodkavia;49375235]IMHO the DT system was fine, its implementation just needed work.
Fo4's system inherits bits of DT, but .38 or a zombie can still magically harm you through inches of steel aluminium and ceramic, not a lot at once of a lot over time but just one bullet or uncoordinated slap is enough. DT made sure your power armor fit demands of its design, condition made sure there was an actual cost to this situational invulnerability.[/QUOTE]
This is an issue with ghouls and legendaries delivering a freakish amount of damage, not an issue with the armor system...
You don't hear people shit-talking DT just because lobotimites with brush guns can shoot through remnants power armor
[QUOTE=Number-41;49375362]Holy shit that main quest ending lol. Pathetic.
There is better fan fiction out there and it wouldn't have cost 'em a dime.[/QUOTE]
You say that jokingly (I think) but honestly at this point I'd be in the market for a kind of fanfic novelisation of FO4 that treats the setting [I]right.[/I]
Okay so like
does the Shredder mod for the minigun do extra damage up-close because of the spinning barrels or is it just the fact that I'm right up against someone with a minigun that's doing the extra damage?
it would really suck if all the shredder mod does is "improve" your bash A.K.A. that flick you do when you press a button
[QUOTE=hypno-toad;49376143]This is an issue with ghouls and legendaries delivering a freakish amount of damage, not an issue with the armor system...
You don't hear people shit-talking DT just because lobotimites with brush guns can shoot through remnants power armor[/QUOTE]
The brush gun is ridiculously high caliber, mate.
They're meant for big game hunting, that means they need to be strong enough to take down [i]rhinos[/i] and [i]elephants[/i]
those things are huge man
[QUOTE=LolzMan1325;49376179]Okay so like
does the Shredder mod for the minigun do extra damage up-close because of the spinning barrels or is it just the fact that I'm right up against someone with a minigun that's doing the extra damage?
it would really suck if all the shredder mod does is "improve" your bash A.K.A. that flick you do when you press a button[/QUOTE]
the shredder can be used when you have no ammo left, just press M1 to start spinning it and it spends AP shredding shit up
I think it does both, improved melee damage and basically turns it into a ripper at close range
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