Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
5,003 replies, posted
[QUOTE=Everything;49377642]Only reason I can think of is that it's something Bethesda has plans for officially, and they don't want a mod doing it first.[/QUOTE]
Skyrim had a bunch of mods that did what the DLC ended up doing (dragonbone weapons, building your own house) but Bethesda never cared. I doubt they approached the nexus admins to take the enclave mod off, they just took the decision themselves to avoid any issues.
You can only use assets from other games if the developers/publishers of said game have made it clear that they're okay with their assets being used for mods. It's why there's so many mods based on The Witcher 2 and 3 models.
[QUOTE=Ganerumo;49377665]Skyrim had a bunch of mods that did what the DLC ended up doing (dragonbone weapons, building your own house) but Bethesda never cared. I doubt they approached the nexus admins to take the enclave mod off, they just took the decision themselves to avoid any issues.
You can only use assets from other games if the developers/publishers of said game have made it clear that they're okay with their assets being used for mods. It's why there's so many mods based on The Witcher 2 and 3 models.[/QUOTE]
Although half the time they won't care to remove shit containing assets from other games/non-game media, as long as it's popular enough.
They really should have copied the system that Assassin's Creed Brotherhood/Revelations/III had. It's such a solid system it even ended up in MGS, practically untouched.
There's a lot of room for expansion for the settlement system but I feel like the current state is fine considering it's only supposed to be a (relatively minor) aspect of a very large game. Bethesda can't really spend all their time making each facet of the game as fleshed out as they should be without sacrificing some of the quantity. It's the same deal as stealth and melee combat, it's there and it's fun but it's not nearly as developed as if it were the main focus of the game because it'd take years of dev time just to perfect one of these aspects, let alone all of them.
[QUOTE=TheRealRudy;49377786]If you actually want to be really specific, weapon mods were a thing in Fallout 2 and actually Fallout 1 as well if you count the "Plasma Bolt Chamber" upgrade Smitty can do to your Plasma Caster.
Fallout 2 had all kinds of upgrades for a variety of weapons, like extended magazine for the Assault Rifle, extended capacity for the Plasma Pistol, a scope for the Hunting Rifle, all that kind of stuff.[/QUOTE]
Kinda forgot about them but i suppose you're right
In a sense even the skill magazines are from the old games too because you had several limited use items (like doctor bags and lockpicking sets and eletronic lockpicks) you could use to boost your skills for limited uses too
I guess the question is what was their main focus? The gun play?
[QUOTE=Ganerumo;49377823]There's a lot of room for expansion for the settlement system but I feel like the current state is fine considering it's only supposed to be a (relatively minor) aspect of a very large game. Bethesda can't really spend all their time making each facet of the game as fleshed out as they should be without sacrificing some of the quantity. It's the same deal as stealth and melee combat, it's there and it's fun but it's not nearly as developed as if it were the main focus of the game because it'd take years of dev time just to perfect one of these aspects, let alone all of them.[/QUOTE]
Settlement building is a minor aspect of the large game alright but stealth and melee are part of the combat, they're not minor at all and must be equally developed
Despite the fighting mechanics not being as good as F4, NV and even F3 in a sense still made melee and unarmed viable because they're not just extra flavour, they are combat skills (as as such part of the combat in a whole) that you can pick up to carry you through the entire game as your main style of combat.
[QUOTE=MissingGlitch;49377850]I guess the question is what was their main focus? The gun play?[/QUOTE]
Their main focus was putting in as many features as they could, although I suppose the gunplay, exploration and power armor mechanics were the primary focus throughout development.
[QUOTE=Ruh-roh;49377853]Settlement building is a minor aspect of the large game alright but stealth and melee are part of the combat, they're not minor at all and must be equally developed[/QUOTE]
My point is that you can't make the stealth as intricate and indepth as it is in Splinter Cell or Metal Gear Solid because that takes a whole other kind of development.
Same deal with melee. Chivalry has great melee but it's the focus of the game so all the development effort went towards perfecting it.
Bethesda's games offer a mix of melee, ranged and stealth combat but it comes at the cost of neither of those things being truly indepth or fully developed.
I do have to admit though. Melee feels much more satisfying.
[QUOTE=MissingGlitch;49377850]I guess the question is what was their main focus? The gun play?[/QUOTE]
Seems so, considering how a few other forms have suffered for it.
[QUOTE=MissingGlitch;49377892]I do have to admit though. Melee feels much more satisfying.[/QUOTE]
The timed blocks, actual impact behind hits and improved animations really helped. The only big issue with melee is the relative lack of variation in the animations (but at least the one animation we get is really good). That, and some of the cooler looking executions for unarmed weapons are locked to third person and won't trigger if you play in first person. I also don't think there even are executions for melee weapons (not unarmed), which is a shame.
[QUOTE=Ganerumo;49377885]My point is that you can't make the stealth as intricate and indepth as it is in Splinter Cell or Metal Gear Solid because that takes a whole other kind of development.
Same deal with melee. Chivalry has great melee but it's the focus of the game so all the development effort went towards perfecting it.
Bethesda's games offer a mix of melee, ranged and stealth combat but it comes at the cost of neither of those things being truly indepth or fully developed.[/QUOTE]
You don't need to make them as intricate as MGS or Chivalry, you just need to make them viable so they are the options of combat they were supposed to be. And they were before, some of the unarmed and melee weapons from NV were amazing and due to the clunky gunplay sometimes they were even better, and still a solid backup for your shooting stuff. I always carried a melee weapon or spiked knuckles with me in F3/NV for ammo conservation, close quarter combat and to kill weak creatures. In F4... not really neccessary.
[QUOTE=TheRealRudy;49377878]Fallout 4's gunplay feels really improved, guns feel meaty, heavy and light depending on the type of gun, and it [B]reminds me alot in general of how guns in BioShock feel. [/B]Really one of the highlights of the game, it's really great stuff.[/QUOTE]
It's a lot closer to Wolfenstein TNO if anything. Bioshock 1 was insanely heavy handed with the weapons, and it used to be even slower in pre-release versions of the game.
[QUOTE=Ganerumo;49377910]It's a lot closer to Wolfenstein TNO if anything. Bioshock 1 was insanely heavy handed with the weapons, and it used to be even slower in pre-release versions of the game.[/QUOTE]Think he means infinite.
[QUOTE=Lizzrd;49377916]Think he means infinite.[/QUOTE]
Infinite had horrible gameplay because it tried putting the heavy handed, slow and steady aspect of Bioshock 1 into big arenas with lots of enemies coming in at once and from every direction which turned it into a fucking mess. Funny how Bioshock 2 managed to speed up the gameplay better than Infinite ever did.
Also literally every hit would shake the camera and stagger you which was absolutely horrible in every situation.
Really need to do a melee playthrough one of these days. Don't even think I've picked up a melee weapon yet. I'm loving the gunplay too much
[QUOTE=overwatch pvt;49377939]Really need to do a melee playthrough one of these days. Don't even think I've picked up a melee weapon yet. I'm loving the gunplay too much[/QUOTE]
I personally like unarmed more than melee weapons because executions don't stop dismemberment so you can start punching a guy repeatedly as part of an animation and he'll lose limb after limb.
Also you get free power fists when you're in PA.
Is it just random if you get a kill move animation or not?
[QUOTE=Ardosos;49376330]I don't think it's fair to say if 4 is better or worse than 3/nv until all the DLCs and patches and stuff, I mean look at skyrim on release compared to how it is now.[/QUOTE]
Yeah maybe they will make a DLC that adds a variety of new dialogue paths to existing characters, skill checks for actions (how even?), and interesting as well as intelligent factions.
Nah, maybe they won't.
[QUOTE=MissingGlitch;49377973]Is it just random if you get a kill move animation or not?[/QUOTE]
The type of animation that happens is random but it's always based on enemy health, and only happens with the power attack
Half Life 2's gunplay is solid but very basic. It does literally nothing special but also doesn't do anything wrong.
That reminds me of my first playthrough where I was going through Corvega Plant blindly. I was getting used to the new gunplay and had a shitty pipe pistol. I was going in and suddenly raiders shooting from all directions. I had no idea where they were coming from so in the first time ever I used cover. I felt vulnerable, like these raiders could actually kill me.
I entered through the main entrance and decided maybe it's a good time to be stealthy. I acted patiently and snuck up on a raider, when he was alerted, he turned 180 degrees. I immediately hacked his head off with a machete. It was a clean kill, it was clever. When I went to the room that stored the cars, I was foolish to think I could actually take on all of them at once. As soon as I fired my pipe gun turrets activated and the head honcho was already firing at me.
I had low health, low stimpacks. I needed to get to cover and take out the goons before they did. I remembered in Fallout 3 where cars can explode. I attempted to shoot out and boom! Scrapnel everywhere and I did what I needed to do. Shoot all the low leveled raiders and try to avoid the turrets because believe it or not they're pretty rough if you underestimate them.
Once the head honcho was the only one I had to pull him out of his own safe spot. Lucky for me he got out and unleashed everything I had. I was disapointed he went down easily. Once I was done I saw a protectron pod. I was so busy and blinded I could have used that as an advantage :v:
Either way the game has it's intense moments. I can't wait to see what creative mods will come out in the future. Enclave Commander, Robco Certified 2.0, 40k conversion maybe?
Actually Enclave Commander has great potential now that the gunplay is good.
Speaking of the fatman, I'm disappointed it's back to its Fallout 3 strength. New Vegas' was ENORMOUSLY powerful but fittingly dangerous, which made a lot more sense for a shoulder-launched nuke.
Maybe a weapon mod could've fixed that. Big Bang Kit, significantly increases damage and blast radius, but makes use of the weapon at anything but the longest possible range virtually suicide.
[QUOTE=Vodkavia;49378092]I have like 1 point in big leagues and I regularly use my chained baseball bat to save ammo killing trash like basic synths, ghouls etc. Usually kills in 1-3 swings. Level 28ish[/QUOTE]
or you can have one point in scrounger and never really have to save ammo at all
[t]http://images.akamai.steamusercontent.com/ugc/361776862435181322/6864355A9B1719509DC2A698C858C6795F35ACA9/[/t]
So a MKVI X-01 suit, fully upgraded Gauss Rifle, and the ammo crafting from Project Commonwealth make the game so stupid easy it's hilarious, I feel no reason not to be the snarkiest fucker in Boston. :v:
[QUOTE=Ganerumo;49377921]Infinite had horrible gameplay because it tried putting the heavy handed, slow and steady aspect of Bioshock 1 into big arenas with lots of enemies coming in at once and from every direction which turned it into a fucking mess. Funny how Bioshock 2 managed to speed up the gameplay better than Infinite ever did.
Also literally every hit would shake the camera and stagger you which was absolutely horrible in every situation.[/QUOTE]
It felt like I was firing BB Guns in BioShock 2.
It still surprises me that people actually like Bioshit 2.
Twas a night like any other, And all though Sanctuary Hills,
Not a settler was stirring, not even Marcy Long,
The Laser Muskets were hung on the gun rack with care,
In hopes that the general soon would be there,
The settlers were nestled all snug in their beds,
While visions of foods besides mutfruit, carrots, and corn danced in their heads,
And Mama Murphy in her Beaded Blazer, and I in my Colonial duster,
Had just finished a long raider attack,
When out in the distance there arose a silhouette,
I sprang from my post to see if it would be trouble,
Away to the bridge I flew like a flash,
and I knew in a moment it must be the general,
"I took care of those Raiders that were giving that settlement trouble" The general did say
as I started to give him something a bit different this time.
A load of Virtibirds tried to cleanse the Commonwealth. They all failed.
[video]https://youtu.be/yYc9aanjgr4[/video]
The Brotherhood's recruitment program really has taken a dive.
Heres to hoping that adding in new animations wont be a cluster fuck as it was in previous games.
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