• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
    5,003 replies, posted
Well, hopefully those cool things will be introduced in the DLCs.
I have the full image to the Institute weapon page [t]https://a.pomf.cat/wtzqed.jpg[/t] I need these bioweapons badly
[QUOTE=jonu67;49395137]...would have made for a cool heavy duty Institute weapon that they give Coursers or something.[/QUOTE] Giving this to coursers and removing their Stealth Boy spamming would've made them a lot more enjoyable to fight against.
Hell, I bet once the kit comes out, a mod could do those bioweapons. Have it create a cloud around the infected limb that hides the model change, and switch the model to a ghoul model, and dismember. Cloud dissipates and the arm looks all eaten away.
[QUOTE=overwatch pvt;49395414]Hell, I bet once the kit comes out, a mod could do those bioweapons. Have it create a cloud around the infected limb that hides the model change, and switch the model to a ghoul model, and dismember. Cloud dissipates and the arm looks all eaten away.[/QUOTE] I sincerely hope that once the kit comes out, modders will turn to the concept art and just go crazy.
I really don't like the institute weapons as they are now. Pretty much just crappier laser weapons. Also no matter how you mod them they take up one third of the screen.
[t]http://images.akamai.steamusercontent.com/ugc/353895963661696565/C18D0B7289D0944B67A9AC688A03A7BA4052E1F4/[/t] [t]http://images.akamai.steamusercontent.com/ugc/353895963661696742/13CB08AF988613304DF7304F4767B3CD2CB5511B/[/t]
Just got fallout 4 and Im running on near ultra. Are the textures really that bad? or am I missing somehting?
[QUOTE=abananapeel;49395753]Just got fallout 4 and Im running on near ultra. Are the textures really that bad? or am I missing somehting?[/QUOTE] It's a mipmap issue I believe. Do you have the game set to use the amount of cores you have on your computer? That could alleviate it.
[QUOTE=purvisdavid1;49395798]It's a mipmap issue I believe. Do you have the game set to use the amount of cores you have on your computer? That could alleviate it.[/QUOTE] Yeah I was thinking there had to be something. Not sure how I would go about doing that, though
Am i supposed to just follow the story in order to get more side quests?, Right now i have taken back [sp]the castle[/sp] for the minutemen and im stuck doing these random / infinite quests for the railroad.. i have really nothing else to do
Go to where you installed the game, and open the folder inside the install directory labeled "Fallout4" and enter "iNumHWThreads=" and enter the number of cores your processor has.
[QUOTE=UntouchedShadow;49391618]Business Settlements, Homemaker, Alternate Settlements, Convenient Stores, OCDecorator, Higher Settlement Budget, and enough 'modpos' console commands to make a full grown man cry.[/QUOTE] Sorry for the late response but, how do you get them to work together anyway? When I use all of them, some parts are gone...
[QUOTE=werewolf0020;49395843]Am i supposed to just follow the story in order to get more side quests?, Right now i have taken back [sp]the castle[/sp] for the minutemen and im stuck doing these random / infinite quests for the railroad.. i have really nothing else to do[/QUOTE] The main story gets you to places you might have not visited yet that have sidequests (like goodneighboor)and makes some factions appear/have more sidequest stuff, so I'd suggest following it until you get to that one place the main story makes you look for, [sp]the institute[/sp] (minor location spoiler you probably know about).
tfw I ask my companion their thoughts and they take 5 minutes to respond with the camera going back and forth [IMG_thumb]http://41.media.tumblr.com/0aa6c5c8e7d9a9b7fd938ebf5e1dbd85/tumblr_nzzpitxj3o1raj203o1_1280.jpg[/IMG_thumb]
[QUOTE=TheRealRudy;49395487]Yeah it's probably that. But relooking at the lore right now, Vault 87 isn't that far fetched as it may sound. Sure it's a quick excuse to have Super Mutants in the East Coast, but something like this definitely made sense it happend. Construction on Vault 87 started in 2066 and finished in 2071, and was originally intended to house a different experiment, as at first there was only standard Vault equipment installed. Around 2076 rapid construction was started on the Mariposa base after significant advancements were made in the FEV research, and thus the U.S. Military needed an isolated place to test and research the virus further on military volunteers and prison inmates. Seeing the already successful results of the FEV experiments at the West Tek base, and with tensions starting to rise further towards a possible eventual nuclear war, the U.S. government founded the Evolutionary Experimentation Program (E.E.P.) and then reached out in secret to Vault-Tec to have a Vault that would house said project in case of an actual total atomic annihilation. The E.E.P. project was designed to biological engineer human subjects with the FEV virus to have the perfect properties and abilities for the post-war conditions. Vault-Tec agreed (this is litterly their cup of tea, they had already build many other Vaults with experiments that went pretty far, like Vault 12, and the E.E.P. project was intended for the good cause) and choose already existing Vault 87 to house the E.E.P. project, and thus the original experiment that was planned for Vault 87 was scrapped in 2076 and the Vault was quickly modified to house the E.E.P. project. Shortly after dozes of the FEV virus were transported to Vault 87, and the Vault was ready for the E.E.P project once it would be taken in use. I don't think I need to explain what happend in Vault 87 after the day the Vault door closed on the day of the great war, you can find out in the game yourself or look it up on a wiki. But really, reading back now after my little research, Vault 87 makes only sense, and thus is the logical explanation on why there are Super Mutants on the East Coast. For Fallout 4 there is sadly no depthy and logical explanation for the Super Mutants in Boston, but atleast I can say with certainty now that the Super Mutants from Vault 87 in the Capital Wasteland only make sense on why they're there.[/QUOTE] Actually, even if FEV was in other places, it wouldn't really matter. FEV was pre-war, but Super Mutants were not, they were The Master's invention. Just throwing someone in big tub of FEV won't automatically create a super mutant, it would just mutate the fuck out of them. That's why The Master and Harold both got completely unique mutations, before whatever experiments it was The Master did, the mutations induced by the FEV were very random, although generally in a beneficial way if you were pure. Still, the explanation for Fallout 3's super mutants is a long sight better than 4's, even though it wasn't entirely thought out either.
[QUOTE=purvisdavid1;49395853]Go to where you installed the game, and open the folder inside the install directory labeled "Fallout4" and enter "iNumHWThreads=" and enter the number of cores your processor has.[/QUOTE] Cool. Thanks yo. I'll try that out. Bethesda games always auto detect the worst graphics options, when i can run much better, so I felt like maybe there was some config that got put down that isnt controllable from the menu. EDIT: In case anyone else is having the same issue, this didn't seem to work. However, I bet its because I didn't set it to Read Only after adding the "iNumHWThreads=" Before I thought to do that, though, I downloaded Fallout 4 tweaker, and it seems to fix it, or at least make it better.
I literally never used an institute weapon. I assumed they would be hand-me-down laser weaponry and wouldn't be as good. I did however never actually compare the stats...
[QUOTE=GoldenBullet;49396384]I literally never used an institute weapon. I assumed they would be hand-me-down laser weaponry and wouldn't be as good. I did however never actually compare the stats...[/QUOTE] Your assumption is completely correct. not really sure where it comes from, though, I think most people, myself included, thought their weapons would be super cool, since they're supposed to be oh so technologically superior and all that Plus the idea of hand-me-down laser weapons is ridiculous. If you want cheap weapons that's what guns are for.t.
[QUOTE=elowin;49396389]Your assumption is completely correct. not really sure where it comes from, though, I think most people, myself included, thought their weapons would be super cool, since they're supposed to be oh so technologically superior and all that Plus the idea of hand-me-down laser weapons is ridiculous. If you want cheap weapons that's what guns are for.[/QUOTE] I think the idea is that they're super high-tech because they're easier to manufacture, not because they're powerful. Boring, but practical, and all that. Coursers should've had their own weapons, though. edit: Also, finally got my Pipboy Edition. It's really cool and all, but it's definitely not made for people with skeleton arms like me. It looks doofy no matter where I put it :v:
[QUOTE=_charon;49396395]I think the idea is that they're super high-tech because they're easier to manufacture, not because they're powerful. Practicality, but boring and all that. Coursers should've had their own weapons, though.[/QUOTE] Doesn't really make sense though, when the entire point of Energy Weapons in Fallout is that they're the exact opposite. Expensive as fuck, break down easily, but they're powerful of shit.
[QUOTE=elowin;49396402]Doesn't really make sense though, when the entire point of Energy Weapons in Fallout is that they're the exact opposite. Expensive as fuck, break down easily, but they're powerful of shit.[/QUOTE] Yeah, but that's because the pre-war ones are all impractical, overpowered, and expensive early models. Institute weapons are what the end goal would've been. Though personally, I think they've should've functioned different from the normal laser weapons altogether. Would've fit with the "cheap but weak" thing if they used microfusion breeders instead of needing to be reloaded.
I would have liked atleast one institute weapon that isn't total crap. I suppose the [sp] synth relay grenade [/sp] is pretty cool, but still.
It would've been cool if institute weapons worked like recharger weapons. Weak as shit, but you never run out of ammo. A good weapon to have in case you run out of everything else but still need range.
I honestly thought Coursers would be something out of the Matrix, dodging hitscan bullets and shrugging off damage that would normally stagger your enemies, jumping on the walls, railings, and ceiling while firing at you, and be incredibly fast. Instead, we get something that's every other boss encounter. A dude with a stealth boy who takes pot shots at you.
[QUOTE=Gentleman Cat;49396453]I honestly thought Coursers would be something out of the Matrix, dodging hitscan bullets and shrugging off damage that would normally stagger your enemies, jumping on the walls, railings, and ceiling while firing at you, and be incredibly fast. Instead, we get something that's every other boss encounter. A dude with a stealth boy who takes pot shots at you.[/QUOTE] They really built the courser up with all the gunners dying and screaming. Then I get to the top and beat it to death with an axe.
[QUOTE=elowin;49396402]Doesn't really make sense though, when the entire point of Energy Weapons in Fallout is that they're the exact opposite. Expensive as fuck, break down easily, but they're powerful of shit.[/QUOTE] That's the whole point of Institute laser weapons though, lore wise a laser weapon is capable of basically lancing through flesh like a hot knife through butter, the only thing standing in a Laser Weapons way would be a good set of top tier armour or the skin of a Super mutant or a military robot. So a cheaper alternative that sacrifices power output for a faster rate of fire, while also using cheaper materials to be mass produced effectively would be great for the type of throw away army the Institute is also mass producing ala the Gen 1/2 Synths, since given the numbers they field and the amount of firepower they can put out together they would outpace the damage a more expensive and stronger but far harder to mass produce laser weapon would provide, it's quantity over quality basically. It's just that Coursers also use the weaponry for some reason, despite the fact they aren't expendable like Gen 1/2 Synths are and so should totally have better equipment, they should be using those Bioweapons damn it. :cry: [QUOTE=Minelayer;49396474]They really built the courser up with all the gunners dying and screaming. Then I get to the top and beat it to death with an axe.[/QUOTE] Do remember every protagonist is literally super Jesus in Fallout, again I'll stress this but lore wise everything is different, you beat that Courser somehow single handed sure, but you ARE the protagonist, it's literally impossible otherwise, people in the railroad go as far as to say what you did was testament to suicide but you somehow pulled it off, even the people in the Institute don't understand how you did it. Blame the shitty engine and Bethesda for not showing the fight in all of it's lore filled glory and instead copping out and giving you a crappy ass boss battle, I mean they went the full hog for Power Armour this time, why couldn't they have done it elsewhere.
Does anyone have an alternate link for the Fallout 1 unofficial patch? When I follow the link in the OP, bitdefender blocks the site with a warning and I back out to be safe.
[QUOTE=lol user;49394636]Aww yiss, what a swell xmas, got myself all of the Fallouts except Tactics because fuck that[/QUOTE] What the hell is wrong with Tactics
[QUOTE=elowin;49396073]Actually, even if FEV was in other places, it wouldn't really matter. FEV was pre-war, but Super Mutants were not, they were The Master's invention. Just throwing someone in big tub of FEV won't automatically create a super mutant, it would just mutate the fuck out of them.[/QUOTE] No, the first "super mutants" were made from animal, then later, human test subjects of FEV. All he did was perfect a method of dipping a captive that lead to a 1 in 6 success to failure ratio. The process for humans becoming super mutants or other types of mutant spawn seems dependent on the individual, genetics, radiation exposure, and possibly, length of FEV exposure and how it was administered, because the Master fell into a vat of FEV and stayed there for a month, whereas Harold got knocked out near the vats and left as soon as he awoke.
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