• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
    5,003 replies, posted
Who the fuck is super endorsing innie vagina lips. Like what the fuck, I get a body enhancer, and the clothes with it, but yeah sure front page material is a vag-pic thanks.
Because some people can't enjoy something unless it arouses them
[QUOTE=Lizzrd;49406399]The charging barrel auto charges when it's out. There are three lights ontop of the barrel that light up in sequence.[/QUOTE] Oh, I never noticed because the reflex sight covers them almost completely. :v:
[QUOTE=Everything;49406585]Within the first 1000 mods for any game, there will be at least one nude mod, huge tit mod, sex mod, and sexy [thing that isn't sexy] mod. Why? The depravity of man knows no bounds, that's why.[/QUOTE] and the rest called immersive
[QUOTE=Zeos;49406630]Who the fuck is super endorsing innie vagina lips. Like what the fuck, I get a body enhancer, and the clothes with it, but yeah sure front page material is a vag-pic thanks.[/QUOTE] I think I'd read that the vag mod was made by a female, by the way. Just an interesting fact.
[QUOTE=Kindlinho;49406743]I think I'd read that the vag mod was made by a female, by the way. Just an interesting fact.[/QUOTE] cbbe is made by a female but the innies mod is a third party thing. the person who made the innies mod's nexus forum profile claims female but who knows
[QUOTE=Kindlinho;49406743]I think I'd read that the vag mod was made by a female, by the way. Just an interesting fact.[/QUOTE] Doesn't make the fact it exists any less sad Women can be lonely too
[QUOTE=Sableye;49405510]RobCo, you sir are mistaken, the Mr. Handy is the pride of General Atomics! RobCo's contribution to the project was mealy the OS and AI routines[/QUOTE] Well shit.
[QUOTE=Everything;49406657]Because some people can't enjoy something unless it arouses them[/QUOTE] honestly i think that ruined NV for me personally, you can only stare at your sexy character so long... [editline]28th December 2015[/editline] Anyone know what happens if I kill the railroad before deciding the courser chip? Just for laughs I threw a rocket into their surprise party after you open their front door, I left a save back there but does it mean I don't have to get the chip decoded by a bunch of junkies?
I already beat the game three times. The GECK can't come out any faster.. :(
[QUOTE=Sableye;49406876]honestly i think that ruined NV for me personally, you can only stare at your sexy character so long... [editline]28th December 2015[/editline] Anyone know what happens if I kill the railroad before deciding the courser chip? Just for laughs I threw a rocket into their surprise party after you open their front door, I left a save back there but does it mean I don't have to get the chip decoded by a bunch of junkies?[/QUOTE] you can go to terminal and do it urself
You know what I think would be a cool concept for a mod? Create-a-raid Basically, build a settlement that's really challenging to navigate and full of turrets and traps, arm your settlers to the teeth, then basically flip a switch and turn everything in that settlement hostile to you, including all the stuff YOU built. All settlers and buildings would reassign to the raider faction, and after everything's dead, it all reappears the way it was before you turned them hostile. Would basically let you make your own repeatable stealth or tactics challenges, rather than waiting for hostile camps to respawn.
[QUOTE=Everything;49406772]Doesn't make the fact it exists any less sad Women can be lonely too[/QUOTE] I wasn't defending it, that's why I pointed out I meant it as an interesting fact. [QUOTE=butre;49406750]cbbe is made by a female but the innies mod is a third party thing. the person who made the innies mod's nexus forum profile claims female but who knows[/QUOTE] I'm honestly confused. There are more vagina mod alternatives than settlement / weapon ones. I wonder what was going on through heads of people using these mods before the release. "Damn, I really want FO4 to come out. Can't wait until I give my females an innie!"
Oh god, I was perusing some of the clothing mods (A few of them, even for the body mod, are actually really good), and I need to find it, but one of the armour mods had someone with the worst colour correction I have ever seen, with a character who looked like they suffered from FAS, yet all of the comments (Save for one hilarious one) kept praising the design.
[QUOTE=Number-41;49405146]What about ammo for settlers? Do you have to supply it to them? Also are there specific guard settlers you guys assign or do you just have everyone work on food or whatever...[/QUOTE] Oh boy.. you've been missing quite a bit. People have been learning everything about the settlers. I know I have. while overwatch pvt gave you some information, it's nearly not enough. First of all, if you want, you can dedicate a few settlements to providing absurd amounts of excess food. (If you don't bother, get 1 farmer for every 6 settlers, himself included.) The extra food will indirectly share with other settlements. It might take a day in-game to kick in, but it works; I got a list of settlements with 0 food&water, and they are as happy as ever. So no, you don't have to just have everyone work on food. As for guard settlers and guard stations, they can patrol between max. 3 guard stations, as long as it's humanly possible for them to do so. (people like to clutter up shit) Also, since there is no need for those farmers (or only 1 per 6), but you like armed guards and shit, you can additionally assign settlers to Scavenging Stations. This makes them patrol around the whole area with the gun of your choice in their hand, and do some welding on the side. (You could easily make a "scavenger" settlement with nothing but Biker-clothed machete men patrolling around, guard or salvaging stations, Breaking Bad style or something, without them complaining about no food either.) Some can remain simply unemployed, which ironically enough brings [I]more[/I] caps to the Stores. They will do drinking and drugs, interact with crafting stations, as you probably have noticed.. As all settlers do in the morning! What else, I don't know.. Fallout 4 immediately turned me into a massive minecraft nerd.
Okay so, is there proof settlers don't consume ammo for small arms? Companions seem to for sure. Gave Nick a magnum and 24 rounds and he burned through it almost immediately. Man I miss NV's one-for-all companion ammo.
[QUOTE=Kindlinho;49406959] I wonder what was going on through heads of people using these mods before the release. "Damn, I really want FO4 to come out. Can't wait until I give my females an [B]innie[/B]!"[/QUOTE] I'm glad my brain automatically defaults to belly buttons for that word.
companions definitely consume ammo but I don't think settlers do
Settlers only need one arbitrary shot to use any weapon, I think it is like, 1 5mm round or something.
What about power armor? Can I assign my two front gate guards to a couple of suits without them A: losing them or B: running out of juice and leaving them sat around?
[QUOTE=Zeos;49407041]Settlers only need one arbitrary shot to use any weapon, I think it is like, 1 5mm round or something.[/QUOTE] I don't think it applies to more powerful weapons such as Fatman or Missile Launcher, though. At least my guys didn't spam rockets.
why on earth would you give an ai explosive weapons that's just asking to get killed
Someone make a Fatman-only settlement :v:
If you don't name your laser musket 'Cranky' you're wasting its potential.
I named mine Weasel, because I like it when it pops.
I haven't named any weapons, I always feel like they're always a few steps from being replaced. Though I've modded up a combat rifle that I'm digging pretty well. Then there's an assault rifle I have but 5.56 was pretty scarce on me for a while. For whatever reason my usual carry weight is ~150/250. I have no idea what's taking up that kind of space. I figure it ought to be lower, but I assume Bethesda just made everything heavier. What do scavenging stations actually do?
[QUOTE=Cows Rule;49407583]I haven't named any weapons, I always feel like they're always a few steps from being replaced. Though I've modded up a combat rifle that I'm digging pretty well. Then there's an assault rifle I have but 5.56 was pretty scarce on me for a while. For whatever reason my usual carry weight is ~150/250. I have no idea what's taking up that kind of space. I figure it ought to be lower, but I assume Bethesda just made everything heavier. What do scavenging stations actually do?[/QUOTE] Make sure you're not carrying around tons of mods, they have their own section in the inventory. Scavenging stations generate random junk items over time when you assign someone to it.
[QUOTE=Cows Rule;49407583]I haven't named any weapons, I always feel like they're always a few steps from being replaced. Though I've modded up a combat rifle that I'm digging pretty well. Then there's an assault rifle I have but 5.56 was pretty scarce on me for a while. For whatever reason my usual carry weight is ~150/250. I have no idea what's taking up that kind of space. I figure it ought to be lower, but I assume Bethesda just made everything heavier. What do scavenging stations actually do?[/QUOTE] You get random junk for every settler you have assigned to the scavenging station. It also makes them patrol with their guns out and they still count as 'unemployed' so they will still generate caps and collect excess purified water.
[QUOTE=Everything;49406936]You know what I think would be a cool concept for a mod? Create-a-raid Basically, build a settlement that's really challenging to navigate and full of turrets and traps, arm your settlers to the teeth, then basically flip a switch and turn everything in that settlement hostile to you, including all the stuff YOU built. All settlers and buildings would reassign to the raider faction, and after everything's dead, it all reappears the way it was before you turned them hostile. Would basically let you make your own repeatable stealth or tactics challenges, rather than waiting for hostile camps to respawn.[/QUOTE] Already you can initiate a settlement attack on-demand, with a cheat engine and some commands, but.. ehh, I hope mod tools are able to do better. Increased chance to occur might be cool too, but I'm sure Bethesda kept it low for retail because gameplay reasons.
Bethesda, this might be the most obvious reference in the game, yet somehow also one of the more obscure. [t]http://i.imgur.com/3MAVFmT.jpg[/t]
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