• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
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[QUOTE=Janus Vesta;49407650]It also makes them patrol with their guns out and they still count as 'unemployed' so they will still generate caps and collect excess purified water.[/QUOTE] Patrolling and tending the Scavenging Station is all they will do then, during the days. 'truly' unemployed settlers would simply pass the time with Cooking/Chem Stations etc. instead. So having all types of settlers; scavengers, guards and unemployed alike, will create variety between them
[QUOTE=Sir Whoopsalot;49408009]Bethesda, this might be the most obvious reference in the game, yet somehow also one of the more obscure. [t]http://i.imgur.com/3MAVFmT.jpg[/t][/QUOTE] Something something story about tricking someone into coming into the basement, getting them drunk beforehand or drinking down there, then walling him off so he slowly dies and no one will know. Vaguely remember reading that in highschool. [editline]28th December 2015[/editline] found it [url]https://en.wikipedia.org/wiki/The_Cask_of_Amontillado[/url]
The Cask of Armadillo or something.
The Case of El Dorado perhaps. On another note, I swear Dogmeat must be part Helium, every time I enter a building he falls down from fuck knows where.
So I downloaded a save, but I realized that the author left the mirror as the male, while I wanted to play as the female character. Is there any console command to go back to the mirror where the sex switch option is available? Changing gender via the console just turns you into the default preset, but I'd like to keep the custom husband and wife. I tried to get the faceripper mod so I could try and work around it, but the download always messes up and can't be opened.
[QUOTE=Sir Whoopsalot;49408009]Bethesda, this might be the most obvious reference in the game, yet somehow also one of the more obscure. [t]http://i.imgur.com/3MAVFmT.jpg[/t][/QUOTE] Honestly one of my favorite things about these games is the little references n shit.
You know, even though I knew what the reference was, I probably wouldn't have put that together if I found that in game.
[QUOTE=Mingebox;49408142]The Cask of Armadillo or something.[/QUOTE] Also reminded me of Heroes (the bad season that got it cancelled the first time.)
God I want DLC for Fallout 4 already, I feel like I'm getting more and more bored with the default map as I go on.
[QUOTE=QueenSasha24;49408492]God I want DLC for Fallout 4 already, I feel like I'm getting more and more bored with the default map as I go on.[/QUOTE] I see everyone saying that they want the geck and dlc faster,do it confirms the fact that fallout 4 have little replayability ?
[QUOTE=ApertureXS200;49408711]I see everyone saying that they want the geck and dlc faster,do it confirms the fact that fallout 4 have little replayability ?[/QUOTE] For me, every gamebryo game is hollow without modding/dlc.
[QUOTE=ApertureXS200;49408711]I see everyone saying that they want the geck and dlc faster,do it confirms the fact that fallout 4 have little replayability ?[/QUOTE] I'm waiting on the modding tools before doing a second playthrough, for after doing one playthrough I really feel like I've done it all. Maybe not all the quests or locations, but it would probably be more of the same.
[QUOTE=Minelayer;49408728]For me, every gamebryo game is [del]hollow[/del] hell without modding/dlc.[/QUOTE] Edited to be my opinion.
[QUOTE=kimr120;49406731]and the rest called immersive[/QUOTE] sexy/hot/beautiful cait/piper/curie/preset [clothing/armor] black recolor CBBE clothing bombshell [female pc name here] savegame
[QUOTE=eggman249;49408213]So I downloaded a save, but I realized that the author left the mirror as the male, while I wanted to play as the female character. Is there any console command to go back to the mirror where the sex switch option is available? Changing gender via the console just turns you into the default preset, but I'd like to keep the custom husband and wife. I tried to get the faceripper mod so I could try and work around it, but the download always messes up and can't be opened.[/QUOTE] showlooksmenu player 1 To fix camera go to edit body and then back.
[QUOTE=_charon;49402015]Just gameplay mechanics imo, a real human bean would have trouble handling it initially, but the player doesn't want to go through that. If a new explanation for the NCR salvaged armor is really needed, it could be that they don't have the tools or knowledge to maintain power armor, so it's just easier to remove all the complicated bits. edit: I don't miss power armor training, it felt extremely contrived and limiting, not to mention it forced you to do the main quest If I find a cool set of ultra murder armor, I want to put it on goddamnit[/QUOTE] [QUOTE=_charon;49402015]Just gameplay mechanics imo, a real human [B]bean[/B] would have trouble handling it initially, but the player doesn't want to go through that. If a new explanation for the NCR salvaged armor is really needed, it could be that they don't have the tools or knowledge to maintain power armor, so it's just easier to remove all the complicated bits. edit: I don't miss power armor training, it felt extremely contrived and limiting, not to mention it forced you to do the main quest If I find a cool set of ultra murder armor, I want to put it on goddamnit[/QUOTE] [QUOTE=_charon;49402015] a real human[B]bean[/B] [/QUOTE] [editline]29th December 2015[/editline] I love beans too but chill off bruh
Huh, only occurred to me now but it's strange that they decided to change the color of the synth armor at the last minute. This was from E3: [t]http://blog.appare.co.uk/wp-content/uploads/2015/07/fallout_4_synth_assaulter.jpg[/t] You can even see some unique (possibly legacy content from older versions) carbon-fiber synth armor[sp]when/if you raid the institute with the BoS, some named Synth commanders have them[/sp]
[QUOTE=hypno-toad;49409003]Huh, only occurred to me now but it's strange that they decided to change the color of the synth armor at the last minute. This was from E3: You can even see some unique (possibly legacy content from older versions) carbon-fiber synth armor[sp]when/if you raid the institute with the BoS, some named Synth commanders have them[/sp][/QUOTE] the armor just looks like it was a WIP or a placeholder, considering there's no detail on it it isn't the first time a fallout game had placeholder content shown
[QUOTE=Combine 177;49408961]showlooksmenu player 1 To fix camera go to edit body and then back.[/QUOTE] That lets me edit the male protagonist, but doesn't have the option to switch over to the female protagonist. I tried making a new game and replicating both characters, but I suck at making create a characters actually resemble specific people. Guess I'll have to play as Mulder rather than Scully in the end. :v:
[QUOTE=hypno-toad;49409003]Huh, only occurred to me now but it's strange that they decided to change the color of the synth armor at the last minute. This was from E3: You can even see some unique (possibly legacy content from older versions) carbon-fiber synth armor[sp]when/if you raid the institute with the BoS, some named Synth commanders have them[/sp][/QUOTE] I found a few colour variations of the synth armour in the game files, white, black, metallic, old, white dirty, and neutral. When the GECK comes out I imagine we will see paint mods for it.
I don't think Radiant quests took a lot of resources. Its all randomized by a computer. Everything boils down to "X at X" using the same coding Fallout 3 and NV used for your name when introducing your self.
The upgraded railway rifle does stupid amounts of damage, its doing 188/shot for me
[QUOTE=MissingGlitch;49409276]I don't think Radiant quests took a lot of resources. Its all randomized by a computer. Everything boils down to "X at X" using the same coding Fallout 3 and NV used for your name when introducing your self.[/QUOTE] To make the radiant quests more interesting they should have added more objectives, and perhaps hybrid objectives that kinda make their own story line, like explaining WHY that settler from sanctuary got captured for the millionth time. (eg was searching for x legendary item, or attempting to steal food from raider camp Y which the player can then accompany them to complete, stuff like that) So much more they could have done, but did not.
I long for the day where (if beth wants to actually put effort into the radiant quest system or some other developer creates a similar thing) dwarf fortress level of details can come from a quest given radiantly. Randomly generated history with character relations determining how people feel when giving quests (a guy gives a quest to kill some bandit fortress because his wife was actually in-game murdered there at some point because the AI naturally wandered around the world based off profession). Or maybe randomly generated faction relations Like actually fucking dedicate an entire game to what Oblivion's radiant AI should have been with radiant quests that have complex RNG history that determines the quest given and have %50 of the world like that while the rest is well written linear stories and the game would be groundbreaking. And it's not like that's impossible with the current tech we have, if dwarf fortress can do it on a major scale, then a AAA dev team of 150 could probably make a scaled back version of that and still have the pre-written goodies.
[QUOTE=Sableye;49409315]The upgraded railway rifle does stupid amounts of damage, its doing 188/shot for me[/QUOTE] Shame there is no ammo for it anywhere. I think I've found it at merchants twice the whole game, and nowhere else.
[QUOTE=Ardosos;49409357]Shame there is no ammo for it anywhere. I think I've found it at merchants twice the whole game, and nowhere else.[/QUOTE] it's damage is sort of poor compared to the gauss rifle's though. It does like 250 while fully upgraded gauss can do 480. And the ammo for the gauss rifle is actually in decent amounts in loot tables, unlike the railway rifle nails. I mean I already have 5000 gauss ammo while I only have 1500 railway nails.
So I got the infinite companion ammo mod. Decided to test out a few things with MacCready. Never give companions nuke grenades. NEVER GIVE COMPANIONS NUKE GRENADES. Holy [i]SHIT.[/i]
I don't trust myself with nukes, why on Earth would I trust a NPC with them? That's just asking for trouble.
I never even knew followers used grenades. Equipped the one nuke grenade MacCready was holding by mistake and didn't notice. Due to the infinite companion ammo mod, he now had infinite nuke grenades as well, and proceeded to throw like six of them at a sentry bot I was trying to disable. Don't know how the hell I managed to survive that, but it's certainly not going to be happening again, that's for sure.
Imagine the "fun" if you used that infinite companion ammo mod in conjunction with a Missile Launcher or even a Fatman with the "Medic's" legendary effect on it. Hell, I have yet to even see something with "Medic's" on it, but would that effect even WORK with the Fatman? For the record/if you didn't know: "Medic's" weapon heals rather than hurts.
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