Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
5,003 replies, posted
"I think this asshole is using a stealthboy" I genuinely think of that as a compliment
[QUOTE=Cows Rule;49421590]The [sp] Memory Den [/sp] seem like a route to have a lot more "out of world" expansions like Operation Anchorage or Mothership Zeta. I wouldn't mind one expansion on some of the in-game fiction like Zetans, Grognak and Silver Shroud. Doing "episodes" from the comic books through the [sp] Memory Den [/sp]
I wouldn't mind an expansion on The Glowing Sea, delve even deeper into it. Find some big cool ruined thing, maybe a nuked military base, old Enclave base.
Maybe do another "boat along the coast" type thing up towards Salem or down to Manhattan.[/QUOTE]
"Fight for Nick as you traverse a Pre-War Boston helping the fella Nick's personality is based off of fight off the influence of [sp]Our most favorite cereal[/sp], or help [sp]favorite cereal[/sp] take control and change Nicks disposition forever."
I finished the BOS MQ . It was kind of "that's it?" feeling.
I also have a permenant BOS Squire kid companion, how do I get rid of her
[QUOTE=Daniel Smith;49421722]"I think this asshole is using a stealthboy" I genuinely think of that as a compliment[/QUOTE]
Speaking of Stealth Boys, what the hell did Bethesda do to the poor things? They last like 30 seconds now, do barely anything, and are still just as rare as before. They're totally useless, which sucks since the animation they have now and the new, actually comprehensible model are so good.
This game keeps making me stupidly tired when playing it now.
Get so bored playing it but somehow I still play it for like 4~5 hours a time.
The hell.
Hey Cait, whatcha doin over ther-
[t]http://images.akamai.steamusercontent.com/ugc/367406736576359060/B9B7CD25D630C746A72ACB5DAAEFE02F49F79583/[/t]
You uh, you ok Cait?
[t]http://images.akamai.steamusercontent.com/ugc/367406736576359350/2717DB3E42F5F80004DC08FE35E0F4C006257084/[/t]
[editline]edit[/editline]
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I love you Bethesda.
[IMG]http://orig10.deviantart.net/5993/f/2015/364/c/e/ssss_by_renakryik-d9m37zx.jpg[/IMG]
More progress on the F1 corvega model, unfortunately I have no idea what to do when it comes to the front end and lower detail, none of the sprites show them in any detail
[QUOTE=_charon;49421808]Speaking of Stealth Boys, what the hell did Bethesda do to the poor things? They last like 30 seconds now, do barely anything, and are still just as rare as before. They're totally useless, which sucks since the animation they have now and the new, actually comprehensible model are so good.[/QUOTE]
I was shocked that there's no perk to extend the time stealth boys work like you get for fusion cores.
I still wish Stealth Boys had an indicator for how long they last instead of just being "whenever people start shooting at you"
Project Nevada had this feature and it was a godsend, I stopped wasting Stealth Boys where as before I would just keep putting more on when I thought they were about to run out
Speaking of which, Project Nevada also had a button for turning off your Stealth Boy whenever you want instead of just having to let it wear off on it's own
c'mon bethesda
[QUOTE=LolzMan1325;49422094]I still wish Stealth Boys had an indicator for how long they last instead of just being "whenever people start shooting at you"
Project Nevada had this feature and it was a godsend, I stopped wasting Stealth Boys where as before I would just keep putting more on when I thought they were about to run out
Speaking of which, Project Nevada also had a button for turning off your Stealth Boy whenever you want instead of just having to let it wear off on it's own
c'mon bethesda[/QUOTE]
I really hope someone will make a Project Commonwealth mod similar to Project Nevada once the creation kit comes out.
PN is mandatory is you play FNV.
[editline]31 december 2015[/editline]
And I want someone to replace the gauss rifle model by the Laserkraftwerk from Wolfenstein TNO. This gun is my waifu.
Is there a way for me to not see these awful CBBE mods and sexy companion edits everywhere on Nexus? I've got all the adult and 'not lore friendly' filters off and that's still all I see in the top downloaded/most endorsed
What the heck happened, there were so many nice mods to browse through before
[img]http://i.imgur.com/YKCzk9q.jpg[/img]
[QUOTE=rilez;49422324]Is there a way for me to not see these awful CBBE mods and sexy companion edits everywhere on Nexus? I've got all the adult and 'not lore friendly' filters off and that's still all I see in the top downloaded/most endorsed
What the heck happened, there were so many nice mods to browse through before[/QUOTE]
Christmas came and went with kids getting Fallout 4.
[QUOTE=Mark9013100;49422388][img]http://i.imgur.com/YKCzk9q.jpg[/img][/QUOTE]
I just made a non-chalant wooden shack over top of that radiation-filled pit in the starlight drive in, and when preston finally had no more radiant quests I sent him there to live in perpetual agony
Do the Minutemen quests end when every location is cleared? Right now I'm leaning on no because I cleared one independently and then got a quest to clear it.
They don't end.
[QUOTE=Cows Rule;49422505]Do the Minutemen quests end when every location is cleared? Right now I'm leaning on no because I cleared one independently and then got a quest to clear it.[/QUOTE]
They never end.
[B]Never.[/B]
[QUOTE=Mark9013100;49422513]They never end.
[B]Never.[/B][/QUOTE]
Fallout 4 has infinite quests!
[QUOTE=MrWhite;49421963]You uh, you ok Cait?
[t]http://images.akamai.steamusercontent.com/ugc/367406736576359350/2717DB3E42F5F80004DC08FE35E0F4C006257084/[/t]
[/QUOTE]
[t]http://images.akamai.steamusercontent.com/ugc/389923815242182058/8DEB0E53980CC87F883926E4A9E2021FF82AA327/[/t]
:v:
[vid]https://my.mixtape.moe/lhcenu.webm[/vid]
hey am I doing this sneaking thing right?
Of all the factions that should have been killable, it should have been the minutemen x100.
There should have been a "kill everybody" ending where you vilify all the factions and the game cuts to the ending reel, and the BoS/Institute war just devolves into sporadic guerrilla warfare, and the commonwealth just turns into/remains a lawless, violence-ridden cesspool for the foreseeable future as there's no authority and no decisive victories for any of the factions.
[QUOTE=hypno-toad;49422603]Of all the factions that should have been killable, it should have been the minutemen x100.
There should have been a "kill everybody" ending where you vilify all the factions and the game cuts to the ending reel, and the BoS/Institute war just devolves into sporadic guerrilla warfare, and the commonwealth just turns into/remains a lawless, violence-ridden cesspool for the foreseeable future as there's no authority and no decisive victories for any of the factions.[/QUOTE]
I think there should always be the option to destroy all factions, or force them to work together.
Obviously i don't think you should be able to just stroll onto the prydwn and make them buddy up with the instipoop with the power of your CHR, but there should have been little power plays, assassinations and machinations available that would let you steer the course of the factions a little more.
maybe even have an ending where everyone works together, even if "together" is just you ruling over all of the groups you conquered and brought into line after you shot anyone who resisted your particular idea of a perfect commonwealth.
[QUOTE=Mark9013100;49422388][img]http://i.imgur.com/YKCzk9q.jpg[/img][/QUOTE]
[img]http://i.imgur.com/1kOkD1U.jpg[/img]
Fixed this for you, because this is how I feel.
[QUOTE=hypno-toad;49422603]Of all the factions that should have been killable, it should have been the minutemen x100.
There should have been a "kill everybody" ending where you vilify all the factions and the game cuts to the ending reel, and the BoS/Institute war just devolves into sporadic guerrilla warfare, and the commonwealth just turns into/remains a lawless, violence-ridden cesspool for the foreseeable future as there's no authority and no decisive victories for any of the factions.[/QUOTE]
Should've been able to side with the raiders in Concord by killing Preston and co when you first meet them instead
[QUOTE=hypno-toad;49422603]Of all the factions that should have been killable, it should have been the minutemen x100.
There should have been a "kill everybody" ending where you vilify all the factions and the game cuts to the ending reel, and the BoS/Institute war just devolves into sporadic guerrilla warfare, and the commonwealth just turns into/remains a lawless, violence-ridden cesspool for the foreseeable future as there's no authority and no decisive victories for any of the factions.[/QUOTE]
[t]http://img2.wikia.nocookie.net/__cb20110511135907/fallout/images/a/a5/Yes_Man.jpg[/t]
Hey there! I hear you need help taking over the commonwealth! I think that is a swell idea!
[QUOTE=MissingGlitch;49423001][t]http://img2.wikia.nocookie.net/__cb20110511135907/fallout/images/a/a5/Yes_Man.jpg[/t]
Hey there! I hear you need help taking over the commonwealth! I think that is a swell idea![/QUOTE]
Dear god I can hear his voice in my head.
Does anybody have the Tale of Two Wastelands PN and EVE patch? The link is dead on their forums and it feels pretty weird playing without the as Project Nevada extras :v:
Why is there a perk that increases radiation resistance but also a perk that makes it so radiation heals you?
[QUOTE=LolzMan1325;49423234]Why is there a perk that increases radiation resistance but also a perk that makes it so radiation heals you?[/QUOTE]
So you have to choose between the two basically.
Excuse my poor excuse of a Yes Man play though. I just wanted to share how I think taking over the commonwealth would go.
[QUOTE]Quest Started: DeInstitutionalized
Objective: Get into the Institute
Objective: Kill Father
Objective: Take Over The Institute
Objective: Reprogram the master synth control terminal
Optional: Save your Son
"You know what would really help us in taking over the commonwealth? An army of Synths and Coursers of course! And if we are going to control the synths, we need to make the Institute our place of operations. [/QUOTE]
[QUOTE]Quest Started: Your Minute Is Up
Objective: Kill Preston Garvey
Objective: Kill the settlers at Sanctuary Hills
Objective: Take Over The Castle
Optional: Convince Preston Garvey to disband the Minutemen.
"Who needs the Minutemen anymore? They sure have outlived their usefulness haven't they? You are all that the settlements need now. And I have some great news! You don't really need to help the settlements! The synths are all we need now!"[/QUOTE]
[QUOTE]Quest Started: P.A.M I Am
Objective: Destroy the Railroad
Objective: Reprogram P.A.M
Objective: Destroy Railroad HQ
I have gotten information that The Railroad is using a modified Assaultron to aid in their operations. Wouldn't it be just swell to know everything in advance? Think of how much it could help us! You can even have some fun by killing lots of people! We can't have the Railroad trying to steal our new synths can we? [/QUOTE]
[QUOTE]Quest Started: Mutiny Upon The Prydwen.
Objective: Kill Elder Maxon
Objective: Take over The Prydwen
Objective: Take over The Airport
[sp]Objective: Reprogram Liberty Prime/Objective:Build Liberty Prime[/sp]
"Wouldn't it be so great if we controlled both a giant airship and a [sp]giant robot[/sp]? To bad the Brotherhood needs to go if we are going to get are hands on them."[/QUOTE]
[QUOTE]
Quest Started: Atom Bomb Baby
Objective: Find a Nuke
Objective: Blow up the Mass Fusion building.
"Now that you are the only force in the wasteland. We have to show the commonwealth that we are not meant to be messed with us. Wouldn't it be so fun to just blow something up to show our power? I even found the perfect location to do it in![/QUOTE]
[QUOTE]Radiant Quests:
"With everything said and done. I just wanted to let you know how much of an honor it was to work with you! And I'm not saying that just because I have to. If you ever get bored, come see me. I might have an odd job you could take care of if you want to. I won't force them upon you because that would be rude.
The Lost Synth
Objective: Find the Lost Synth
"A silly mistake on my part has caused a Synth to run away. Opps. You can go find it if you want. Or don't. Its all up to you!
Brotherhood Outcasts
Objective: Kill the Brotherhood Outcasts
"There appears to be some leftover Brotherhood members that survived after the Prydwen changed owners. You can go take care of them if you wish. Who knows if they may be a big problem down the line
The last of the Minutemen
Objective: Kill the group of Minutemen.
"How cute! It appears that people are trying to rebuild the Minutemen again. How silly of them."
Undercover Railroad
Objective: Kill the hidden Railroad agent
"I don't mean to alarm you. But it seems that our synth army has been benched by leftover Railroad agents trying to convince the synths to escape. We can't have that now can we?"[/QUOTE]
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