Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
5,003 replies, posted
How they're acting is just fucking silly.
I can never understand why modders don't work together and share content in the first place. They'd get so much more done if they wearn't so self centered.
Where there is people doing things on the internet, there will be drama. And attention whoring. Such is life.
The dude is literally fighting over shapes in a specular map.
Y'know for how well bethesda did the whole "clothing looks the same regardless of whether you're male or female" they fucked it up in one place that really matters.
Men's road leathers look leagues better than the women's.
That said there also aren't enough costumes with one sleeve ripped off inexplicably every time you come across it.
[QUOTE=overwatch pvt;49449174]I can never understand why modders don't work together and share content in the first place. They'd get so much more done if they wearn't so self centered.[/QUOTE]
Because internet.
You know, I still think it was a missed opportunity to not have some way to turn Strong human again, either by denying Virgil the serum, making more, or finding some other method.
He's very boring compared to other supermutant companions, but being able to cure him would be an interesting advancement in his character. Show him what exactly it is that he's been looking for all along, whether he knew it or not; humanity.
[editline]t[/editline]
He'd still speak like a supermutant and retain his high STR, but he'd be compatible with more weapons, proper armor, and would dislike fewer actions.
[QUOTE=Everything;49449212]You know, I still think it was a missed opportunity to not have some way to turn Strong human again, either by denying Virgil the serum, making more, or finding some other method.
He's very boring compared to other supermutant companions, but being able to cure him would be an interesting advancement in his character. Show him what exactly it is that he's been looking for all along, whether he knew it or not; humanity.[/QUOTE]
Honestly instead of Strong I think Virgil would have made a far better Super Mutant companion, imagine a quest that involves actually convincing him that being a Super Mutant has it's perks/Getting him back to being human again.
Plus I just prefer the snarky personality Virgil has compared to Strongs generic dumb super mutant shtick.
The conversation you can trigger between Virgil and Strong is at least decent justification for the latter's existence IMO.
If they expanded upon that, had Strong slowly realize what makes humans powerful is their humanity, until he asked to be cured, now THAT would be interesting. A genuine character arc.
[editline]t[/editline]
Maybe he'd get a personal quest where he learns about "the great warrior Grog-nak" and asks you to take him to them (which can have several solutions depending on other quests you've done), assuming they MUST be a supermutant who's found what he himself is looking for. But upon learning they were human as well, he starts having serious doubts about what he can achieve as a supermutant, if all these humans are better than him. This eventually leads him to ask you to find a cure, relenting that maybe the only way to become as powerful as a human is to become one.
[QUOTE=Hogie bear;49434507]I just found another must-have mod.
[url]http://www.nexusmods.com/fallout4/mods/7219/?[/url]
[t]http://staticdelivery.nexusmods.com/mods/1151/images/7219-3-1451420993.jpg[/t][/QUOTE]
Whats with 90% of mods having "Immersive" in the title?
[QUOTE=Tuskin;49449566]Whats with 90% of mods having "Immersive" in the title?[/QUOTE]
It's just one of those words that get the downloads.
[QUOTE=Overwatch 7;49449602]It's just one of those words that get the downloads.[/QUOTE]
AWW YEAH IMMERSIVE BIG TITTIES
[QUOTE=YourBreakfsat;49449740]AWW YEAH IMMERSIVE BIG TITTIES[/QUOTE]
immerse yourself in the breasts
"WOW, It really feels like I am looking at boobs right now! I hope my mom doesn't find out."
Edit:
ZephyrWarrior has unhid his power armor mod on nexus. And 0.9.0 should be available to download later.
[QUOTE=Ager O'Eggers;49446332]Eh, I just always assumed that the reason why the Wasteland is still a shithole, is because
1) Humanity has been decimated
2) A lot of knowledge, expertise and means of production has been lost to time
3) People are too busy not dying to mutated wildlife and radiation[/QUOTE]
in the 200 years after being settled by europeans the united states had pretty significantly developed in many areas that are now large population centers. it's unreasonable to think that in 200 years we'd at very least not keep up any of the houses that are still around (none of the houses in this game were even touched by the bombs, all that disrepair is down to neglect, not explosions. they'd be totally wiped out by a nuclear bomb.
[QUOTE=Instant Mix;49439501]Gauss isn't pronounced like that so.. No, unfortunately. A* for creativity though[/QUOTE]
Why are people disagreeing with this? Carl Friedrich Gauss ( of which gauss' law and such were theorised and made by) is German and his name is pronounced "g-ow!-ss", not " g-aww-ss". Don't mean to spaz about but the more you know
[QUOTE=DChapsfield;49448062]Are any modders working on right-handed rifle bolts? or is that something they'd need the GECK for?[/QUOTE]
the modeling is easy, the animations less so. it'll be a little bit before that's fixed.
[QUOTE=butre;49449850]in the 200 years after being settled by europeans the united states had pretty significantly developed in many areas that are now large population centers. it's unreasonable to think that in 200 years we'd at very least not keep up any of the houses that are still around (none of the houses in this game were even touched by the bombs, all that disrepair is down to neglect, not explosions. they'd be totally wiped out by a nuclear bomb.[/QUOTE]
while I agree with everything you said there, imho a lot of people fail to grasp just how "slowly" the world progressed before the mid-18th century, and it really irks me when that's brought up in discussing Fallout's worldstate/post-apocalyptia in general.
[QUOTE=wat_am_i_doin;49450008]while I agree with everything you said there, imho a lot of people fail to grasp just how "slowly" the world progressed before the mid-18th century, and it really irks me when that's brought up in discussing Fallout's worldstate/post-apocalyptia in general.[/QUOTE]
it certainly shouldn't be modern america in the fallout universe but there should definitely be some well built and properly maintained settlements by now.
[QUOTE=butre;49450105]it certainly shouldn't be modern america in the fallout universe but there should definitely be some well built and properly maintained settlements by now.[/QUOTE]
But there is. NCR has plenty, with regions of wasteland inbetween, and are building more as they expand eastwards. The East Coast doesn't have as many as a result of being hit so hard, but we have Diamond City (and the Commonwealth as a whole is decently settled, and came close to becoming more organized before the Institute goofed it all up), and other regions that have been mentioned like Ronto.
edit: the debris thing is true but that's the point where I'd say it's just a video game
It's artistic license, just reminds you that life isn't easy
I found one of my problems with the Commonwealth, so few towns. Off the top of my head, I can only think of Diamond City and Goodneighbor. And they're pretty small, anything you need to get to like a shop is right there. Yeah there are the player settlements but you actually have to do those yourself. Fallout 3 really only had Megaton and Rivet City. Is Bethesda lazy with towns in Fallout or am I crazy? Skyrim had lots of towns and they actually felt like towns, if I had to go to a shop you actually had to get up and go.
[QUOTE=Cows Rule;49450222]I found one of my problems with the Commonwealth, so few towns. Off the top of my head, I can only think of Diamond City and Goodneighbor. And they're pretty small, anything you need to get to like a shop is right there. Yeah there are the player settlements but you actually have to do those yourself. Fallout 3 really only had Megaton and Rivet City. Is Bethesda lazy with towns in Fallout or am I crazy? Skyrim had lots of towns and they actually felt like towns, if I had to go to a shop you actually had to get up and go.[/QUOTE]
there was underworld, big town, little lamplight, and paradise falls in fallout 3 as well. in fallout 4 they went kind of overboard with player settlements so there are hardly any real towns
I think sanctuary, covenant, spectacle island, and the castle would have been plenty of player settlement
nobody really builds more than a couple major settlements. for me it's sanctuary, red rocket (only because sanctuary kinda overflows into it and it's more of a fortress than anything else anyway), spectacle island, the castle, and covenant (which is where I send all the companions I'm not currently using)
everything else I don't even try to help when it gets attacked.
I'd rather have a few fleshed-out sensible settlements than fallout 3's gimmick-based settlements.
[QUOTE=IrishBandit;49450276]I'd rather have a few fleshed-out sensible settlements than fallout 3's gimmick-based settlements.[/QUOTE]
not much is fleshed out and sensible about diamond city, and goodneighbor is about as gimmick-based as it comes.
[editline]4th January 2016[/editline]
new vegas did the best job of the 3 newer games at having varied and believable settlements. only problem is they were underpopulated. that's more of a technical restriction than a design choice though.
aw shit man, i was [sp]going to side with the institute and it was going fairly wel[/sp] but now outta nowhere they want me to [sp]destroy the brotherhood of steel AND the railroad!?[/sp] like what the fuck, does it get better after that or things just go down the rabbit hole?
[QUOTE=LolzMan1325;49415034]from what I've seen on the nexus some people actually are managing to get custom models into the game
like [URL="http://www.nexusmods.com/fallout4/mods/7227/?"]this[/URL] or [URL="http://www.nexusmods.com/fallout4/mods/7096/?"]this[/URL]
[sp]so does this mean we can have the ranger armor in-game yet or[/sp][/QUOTE]
[QUOTE=Omolong;49415077]That second link isn't really a custom model like you mean. It's just a number of existing ingame models put together, with the unnecessary parts of the model hidden using alpha.
I'm pretty sure most of the actual custom models we've got so far are relatively simple, or come from Skyrim.[/QUOTE]
I guess you guys don't visit the nexus much, posted some ingame shots of it over there and on twitter. Still got some cleanup to do on it, and than we've got to wait on the geck for the plugin (not just a standalone craft able armor).
apparently I suck, and don't know how to get tweets to show up in the thread, so heres a link to it.
[url]https://twitter.com/DogtoothCG/status/683649615560744961[/url]
[QUOTE=butre;49450297]not much is fleshed out and sensible about diamond city, and goodneighbor is about as gimmick-based as it comes.
[editline]4th January 2016[/editline]
new vegas did the best job of the 3 newer games at having varied and believable settlements. only problem is they were underpopulated. that's more of a technical restriction than a design choice though.[/QUOTE]
honestly NV's problems seem to come down to development restrictions more than anything else-- aside from the famously short development window, I really pity anyone who has to make a full game using the [I]god damned GECK[/I] of all things. (IMHO this applies to Bethesda too to a degree, even if they have a lot more collective experience it's still buggy as hell.)
There were still cases where people would literally have skeletons at their dinner tables, though, almost like the game's interiors were made in full-on dilapidated style and only populated with humans later.
[QUOTE=overwatch pvt;49449174]I can never understand why modders don't work together and share content in the first place. They'd get so much more done if they wearn't so self centered.[/QUOTE]
Because ego complex
This shit has been an issue ever since Morrowind
Granted it got [I]a lot worse[/I] when the eastern europe/mainstream teenage "titshow" crowd really started getting involved in Bethesda games late in Oblivion's lifecycle.
I'm still amazed that people actually spend a lot of time/energy making massive landing pages and websites for a simple mod just because they want to be the most popular on Nexus
[editline]4th January 2016[/editline]
[QUOTE=Cows Rule;49450222]I found one of my problems with the Commonwealth, so few towns. Off the top of my head, I can only think of Diamond City and Goodneighbor. And they're pretty small, anything you need to get to like a shop is right there. Yeah there are the player settlements but you actually have to do those yourself. Fallout 3 really only had Megaton and Rivet City. Is Bethesda lazy with towns in Fallout or am I crazy? Skyrim had lots of towns and they actually felt like towns, if I had to go to a shop you actually had to get up and go.[/QUOTE]
I'm actually pretty okay with the lack of towns in fallout 4 honestly
That said it would be nice if they made the actual towns a bit more substantial as a result
I wish Diamond City and Goodneighbor were further apart. Having the two main towns right next to each other is a bit weird.
[QUOTE=Bread_Baron;49450641]I wish Diamond City and Goodneighbor were further apart. Having the two main towns right next to each other is a bit weird.[/QUOTE]
I think we need 2 towns in north Commonwealth, The Slog would've been good and something vaguely around Starlight.
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