[QUOTE=Ayane-152;44680601]Currently in the process of putting in finishing touches, I will upload it soon enough
If only PNG files would work on the game instead of looking fucked up[/QUOTE]
3 of the 4 pictures for my risk board are pngs, the other one was broken. Don't know why the other 3 work though.
So does anyone know how to update the non-Steam version? The dev apparently decided to switch the game to being Steam-exclusive for some retarded reason and while non-Steam keys that have already been given out are being honored I can't find a way to update. The site still has the 1.0 version when 1.1 is the current version and there's no in-game update function.
[QUOTE=Alice3173;44681902]So does anyone know how to update the non-Steam version? The dev apparently decided to switch the game to being Steam-exclusive for some retarded reason and while non-Steam keys that have already been given out are being honored I can't find a way to update. The site still has the 1.0 version when 1.1 is the current version and there's no in-game update function.[/QUOTE]
I dont see why you wouldn't steam, but i dont know sorry :v:
[QUOTE=Alice3173;44681902]So does anyone know how to update the non-Steam version? The dev apparently decided to switch the game to being Steam-exclusive for some retarded reason and while non-Steam keys that have already been given out are being honored I can't find a way to update. The site still has the 1.0 version when 1.1 is the current version and there's no in-game update function.[/QUOTE]
For anyone else wondering on this (from the statistics the devs posted it doesn't sound likely but better to be safe) the non-Steam version will still update but it will take some time after the Steam update for it to happen.
I finally got it!
I crash when I join custom games though.
Are people playing right now? I'm up for some Texas Hold 'Em
I got bored and made a tarot deck.
[t]http://cloud-4.steampowered.com/ugc/469808806155182981/6F667C8DC6913853E258D83F529BF1A275A631E5/[/t]
[url=https://i.imgur.com/XxasOYb.jpg]Rear[/url]
[url=https://i.imgur.com/we6rEmJ.jpg]Major Arcana[/url]
[url=https://i.imgur.com/alRUM0N.jpg]Minor Arcana[/url]
[url=https://i.imgur.com/yGZTMv8.jpg]Playing Card Flavor[/url]
[url=https://imgur.com/a/Is7Jr#0]Imgur Album[/url]
Image sources, they're in the public domain:
[url]https://en.wikipedia.org/wiki/Rider-Waite_tarot_deck[/url]
[editline]30th April 2014[/editline]
[url=http://www.nexusmods.com/tabletopsimulator/mods/167/?]Also on the Nexus, if you're in to that sort of thing.[/url]
My friend made this, NSFW.
[url]http://fc08.deviantart.net/fs71/f/2014/120/1/6/cheesecake_deck_face_by_mr680-d7gjzm9.jpg[/url]
[url]http://fc09.deviantart.net/fs71/f/2014/120/1/d/cardback_by_mr680-d7gjzni.jpg[/url]
We played some Monopoly last night.
[IMG]http://cloud-4.steampowered.com/ugc/796319779168033308/2B52BD5E40441635FAF57AD77615BE30598969B1/1024x576.resizedimage[/IMG]
[B]10/10.[/B]
[img]http://boardgamedragons.com/wp-content/uploads/2012/07/pit1.jpg[/img]
Would be hilarious on TTS
[QUOTE=Lollipoopdeck;44677966]I'd get this but none of my friends are interested.[/QUOTE]
People should really use the Facepunch group more.
A lot of them have been made for other games but die in roughly a week.
[QUOTE=QUILTBAG;44687167]People should really use the Facepunch group more.
A lot of them have been made for other games but die in roughly a week.[/QUOTE]
the problem there is the person who makes the group is a lazy bum and won't appoint other members with status levels capable of making events
[QUOTE=dai;44687317]the problem there is the person who makes the group is a lazy bum and won't appoint other members with status levels capable of making events[/QUOTE]
Well, in the TTS group anyone can make events/announcements. No one has though except redbadger.
Oh what the hell. Anyone up for Risk? Can have 3 more people.
Okay, well..
For anyone interested, I wanted something to play that was related to Wildstar so I made a little TCG.
Took screenshots of in-game stuff and turned them into cards.
I'm not sure if it's all evenly balanced, but it should be somewhat fair (not counting bad luck on what cards you draw).
Deck 1:
[thumb]http://i.imgur.com/HXqjFl8.jpg[/thumb]
Deck 2:
[thumb]http://i.imgur.com/Jdqh2W5.jpg[/thumb]
Deck 3:
[thumb]http://i.imgur.com/ciWNXUK.jpg[/thumb]
And the back of the cards:
[img]http://i.imgur.com/5xvnpNU.jpg[/img]
The rules are somewhat simple: To summon a monster with a stat above 4, sacrifice one monster for every 2 its above. (5 = 1 monster, 7 = 2 monsters, etc).
You can only attack the enemy's health directly (each person gets 20 health) if he has no monsters on.
Players draw one card at the start of their turn. To avoid running out of cards, if you have no cards you can draw 2 instead of 1.
Rest is common sense or you can agree on it with your opponent. Think Yu-Gi-Oh and Pokémon.
Sorry if this is kind of a big post or if nobody really cares about this, but I figured I might just post this. :v:
If you want to play Risk look for the room FP Risk n Shit
Password is Fuck.
First come first serve
[QUOTE=Rastadogg;44688500]If you want to play Risk look for the room FP Risk n Shit
Password is Fuck.
First come first serve[/QUOTE]
And joined, I got that nasty glitch that happens where I'm still connected but nobody is doing anything in game.
Fluxx is absolutely insane. We just spent almost 2 hours playing one game.
[QUOTE=Rastadogg;44688500]If you want to play Risk look for the room FP Risk n Shit
Password is Fuck.
First come first serve[/QUOTE]
[img]http://i.imgur.com/lE53zkK.png[/img]
I made some custom money for Nintendo Monopoly!
[t]http://i.imgur.com/kGca7B8.jpg[/t]
Edit: I probably won't be uploading it to Nexusmods so if you want it, here it is: [url]http://www.sendspace.com/file/pacrhr[/url]
(I might make more revisions such as making the characters more high-res so consider it V1)
[t]http://cloud-2.steampowered.com/ugc/3299195272088556830/0411EF7E929376FF05FA0F0EBA20E34B5D899C28/[/t]
[t]http://cloud-2.steampowered.com/ugc/3299195272088561342/0FFF8074D45738BA4763093FC8BB6E694ADBAFAA/[/t]
[t]http://cloud-4.steampowered.com/ugc/3299195272088573982/AE3D798510C6950C2C5B760CE8927C4BAAB8AAD3/[/t]
[t]http://cloud-2.steampowered.com/ugc/3299195272088579178/D4101CF64957DFBC866A6280DB0B9F5EC13F8A4D/[/t]
This is why you don't let anyone turtle in Risk
[QUOTE=Venezuelan;44670811][URL="http://www.nexusmods.com/tabletopsimulator/mods/157/?"]v1 is done[/URL]
[t]http://static-4.nexusmods.com/15/mods/461/images/157-4-1398724645.jpg[/t][/QUOTE]
[URL="http://www.nexusmods.com/tabletopsimulator/mods/157/?"]tiny update if anyone's interested[/URL]
Hey could you guys help me out
I've been attempting to create the decks for killer bunnies in tabletop simulator. I downloaded the recommended deck builder from nexus mods and it's worked great except for one thing.
Whenever I try to make a deck with less then the total allowed 70 cards, instead of doing each card separately it shows the entire deck image on it. Do they have to be white, because it defaults as black in the card deck builder.
[QUOTE=Conspirator;44701624]Hey could you guys help me out
I've been attempting to create the decks for killer bunnies in tabletop simulator. I downloaded the recommended deck builder from nexus mods and it's worked great except for one thing.
Whenever I try to make a deck with less then the total allowed 70 cards, instead of doing each card separately it shows the entire deck image on it. Do they have to be white, because it defaults as black in the card deck builder.[/QUOTE]
The card faces image link is for the faces, you must be pasting the link onto the card back's field
Update!
[img]http://berserk-games.com/images/Bag+Figurines_600.png[/img]
[B]
Mod Improvements:[/B]
-Mods are now cached on the user's machine, so you no longer have to download the same image twice (automatically converted to jpg). This will greatly improve load times when starting up an already played mod.
-You can find these downloaded images inside your 'Documents/My Games/Tabletop Simulator/Mods/URL Images' folder.
-These changes are in preparation for Workshop integration and local file support.
[B]Loot bag Added:[/B]
-Functions as a bottomless bag that you can use to store unlimited objects inside.
-Uses a last-in first-out system (LIFO) for retrieving items; most recent items are retrieved first.
-Mix up the contents of the bag by shaking it. This randomizes the order that the items are retrieved.
-Saving and loading does not currently work with the bag, working on this so save compatibility isn't ruined.
-Loot bag can be found in the spawn menu -> miscellaneous
[B]Mahjong Improvements:[/B]
-Betting sticks have been added.
-Default layout is now the popular garden wall.
-Location of the tiles are also randomized.
[B]Sound Improvements:[/B]
-Sound has been added for Table Flip and Teleport/Re-spawn Object
-New sound have been added for GO bowl (shake & impacts)
-New cardboard surface sounds have been added for all objects (Checkers Board and Custom Board use this sound)
[B]Changes/Features:[/B]
-4 new figurines have been added: Knight of Knil, Mara, Zomblor, & Zeke Kodoku.
-The line tool now displays 1 decimal point to add more precision for measuring
-Custom cards are no longer automatically shuffled.
-Basic rules have been added for Backgammon, Checkers, Chess, Chinese Checkers, Dominoes, Go, and Pachisi - more coming.
-Location host selection is now radio buttons instead of typing.
-Custom board now stretches for non-square images.
[B]IRC Lobby Improvements:[/B]
-Chat dialog will no longer be deselected when you are typing when someone leaves or joins.
-Your own messages will now scroll chat to the bottom like other messages.
[B]Bug Fixes:[/B]
-Cards are now hidden when being dealt to stop being able to sneak glances at them mid flight.
-Cards no longer reveal themselves to clients when loading/rewinding.
-Cards should no longer be duplicated if they are grabbed in mid flight when being reset.
-Window GUI elements will recenter properly if you resize the game while it is running.
-Players are now properly added to your recently played with on your Steam overlay.
-Player name text will not be floating so much away from the octagon table anymore.
-Fixed some possible custom deck issues with one of the URLs failing.
-Help menu has been updated with the new keybinds.
-Server browser display issues have been resolved for some of the categories.
-D4 dice collision collider is now working properly.
-Shrunk player pawns no longer topple over when dropped.
-Objects will no longer teleport when raised high up on the mouse colliding box.
-Host menu should no longer cut off on lower resolution displays.
-Hide UI also now works properly on the IRC lobby.
-Poker Table FPS camera is now working properly.
[B]What we’re working on:[/B]
-Steam Workshop Integration
-3D Model Support for Mods
-Linux version for Nvidia users
-Additional RPG Features
-Connection Issues
-Stability
-??? game mode
-Performance
-More Steam Integration
-More optimization (Ram usage)
-Crashing issues
-Adding basic game rules
-and much more…
Anybody else crashing when loading certain saves after the update?
[B]Custom board now stretches for non-square images.[/B]
this sounds like a godsend.
[QUOTE=Rahkshi lord;44706733][B]Custom board now stretches for non-square images.[/B]
this sounds like a godsend.[/QUOTE]
I hope it stretches to fill the short edge to max width, instead of contracting to fit long edge. Then I can upload a 1x4096 rainbow and watch it soar off into the distance
[QUOTE=bigbadbarron;44701847]The card faces image link is for the faces, you must be pasting the link onto the card back's field[/QUOTE]
Thanks, you were right, turned out I had the links backwards. I'm almost done with killer bunnies just making the finishing touches.
Pretty helpful tip when playing Monopoly:
Always be the first to get a monopoly on these colors, its common for people to land on there than say...Boardwalk or Park Place
[t]http://i.imgur.com/jx2x3un.jpg[/t]
[QUOTE=Ayane-152;44707018][t]http://i.imgur.com/jx2x3un.jpg[/t][/QUOTE]
Is it it me or do those icons/property pictures look really low quality?
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