• Tabletop Simulator
    639 replies, posted
I made a diablo 3 official poker set deck ingame and my bud imported his entire yugioh deck and we set up a game and played it We should really get those on the workshop
[QUOTE=PrivRyan;44848848]Isn't there a hexagon table? I thought they had a chinese checker board or something.[/QUOTE] The chinese checkers board is a custom model though, made specifically by the developer. Users have no such ability (yet)
[QUOTE=Frayyyy;44834530]I almost exclusively play Pokemon TCG in the alley, it makes it feel more dangerous and edgy.[/QUOTE] I like to spawn dice and drop them without a table. Can't wait for 3D model imports so I can have a plastic malt bottle in hand.
Are the mods flexible? Is this worth buying?
Not sure what you mean by flexible but the mods are just decks of cards and boards, what you do with them is open ended
[QUOTE=Venezuelan;44859949]Not sure what you mean by flexible but the mods are just decks of cards and boards, what you do with them is open ended[/QUOTE] And when custom models are possible, shit will hit the fan in terms of flexibility.
My buddies bought a 4 pack on a whim after I showed them the steam page. After learning the basic controls we spent the next 3 hours test driving the game by playing Nintendo Monopoly. Thanks Ayane for making it.
The game save and load menus don't open for me anymore. Anyone else?
Update has dropped for this game [quote] Many of you have been asking for a larger table and we wanted to do even better and give you a massive table that you can even import a custom picture onto! Community involvement is how we can make the best game for everyone and we love to hear your ideas. We get many of the feature ideas from the community so be sure to share your thoughts on Tabletop Simulator on our forums[berserk-games.com]. [t]http://berserk-games.com/images/BigTable-600.png[/t] Custom Extra Large Table: Our largest table yet with the ability to import any image onto it for your massive games! The table can be used like one massive custom board, and you can even use it in combination with the custom board Recommended resolution for the table picture is 4400x2600 Custom Cards Aspect Ratios: Custom decks now scale to the aspect ratio of the face image (Square cards are now possible) New square face template has been added to the root folder of the game It still uses the same 10x7 template, it's just widened to make the cards square (each image is 490x490) Features: Shrinked objects can be done one more step smaller (Should help with using custom decks as counters) Camera mode toggle has been added. You can swap between table rotation and FPS camera style with the 'P' key ‘Disable voice chat’ option added to options menu. This might fix memory leak issue (temporary solution, we are still working on this) Fixes: Workshop Support is now working for Mac and Linux users Card sticky and stacking now scales with the size of the card (easier on large cards, and harder on smaller) Saves files is no longer skipping #1 slot for new saves Saving and loading will work if you save files that don't match the normal naming format Increased raised height on Custom Figurines Objects will no longer collide through the rectangle table's side walls Tall poker chip stacks will no longer drag on the ground if flipped a certain way Fixed Custom Figurine memory leak Fixed the aspect ratio on dominoes New collision sphere for mouse bounds In the Future: 3D Model modding UI Overhaul RAM Optimization Stability improvement Additional RPG Features ??? game mode More Steam Integration and much more! [/quote]
Time to update Risk then. [editline]23rd May 2014[/editline] And so it came to pass, that the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=260424180]RISK board[/url] was made fuck huge.
now that cards can be different dimensions I might actually scan in my tarot cards. [editline]23rd May 2014[/editline] tarot cards are thiner.
[QUOTE=Rastadogg;44890288]Time to update Risk then. [editline]23rd May 2014[/editline] And so it came to pass, that the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=260424180]RISK board[/url] was made fuck huge.[/QUOTE] Why not make the board itself larger, and then just use the massive bevels? [t]http://cloud-2.steampowered.com/ugc/468684891922477129/613CEFDD05C8B248442DBF3775F5D1861F7E72B9/[/t] I mean, we have a LOT of space here. [editline]23rd May 2014[/editline] Also, for the curious, this is a dungeon my friend made for the old board. It fit in the entire area up to the walls so you can see how large it is. [t]http://cloud-3.steampowered.com/ugc/468684891922218780/16E2A366AB65B7691BF392F65C3E86578C1181A2/[/t] It's approximately 66.2 for the playable area for the old large table, and approximately 101.9 across for the new large table.
Okay fine [img]http://i.imgur.com/NAJ1apZ.jpg[/img] I'll move all the pieces and upload after dinner.
Really don't understand what's taking them so long with the 3D models modding.
[IMG]http://cloud-4.steampowered.com/ugc/3282308670146835399/13F9A697E75901BF5917E6CBD01E25AFC95B8ED7/637x358.resizedimage[/IMG] And [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=260424180"]done[/URL] I know I said I wouldn't ask again, but after resorting to see if I could do it myself then figuring out that, no, I can't. I still need someone to model the Inf and Horse pieces.
I can't hold any cards in my hand anymore. Anyone else having this problem?
Perhaps not my finest moment, but [url=http://steamcommunity.com/sharedfiles/filedetails/?id=263945870&searchtext=]I made a Ouija board for kicks.[/url] Its spooky levels are off the charts. [thumb]http://cloud-3.steampowered.com/ugc/579023082959317179/A88EC490294FA8F5D0C5C912C2EE9D056FBEB150/[/thumb]
[QUOTE=Frayyyy;44916367]Perhaps not my finest moment, but [url=http://steamcommunity.com/sharedfiles/filedetails/?id=263945870&searchtext=]I made a Ouija board for kicks.[/url] Its spooky levels are off the charts. [thumb]http://cloud-3.steampowered.com/ugc/579023082959317179/A88EC490294FA8F5D0C5C912C2EE9D056FBEB150/[/thumb][/QUOTE] I tried to use this but the spirits keep flipping the table.
Oh no, how frightening! You may want to consider an exorcist?
Working on importing this game [img]http://menwithdice.com/wp-content/uploads/2011/03/dungeon_run1.jpg[/img] Which plays like a mix of Betrayal, and Munchkin. 4 hours of constant scanning... [thumb]http://i.imgur.com/gY9gU08.jpg[/thumb] And that pic is less than half of it. I have the scanning part done, but now is to put it all together on the templates and then bring it onto the table and organize it
More updates! Also, the game is on sale on Humble Store: [url]https://www.humblebundle.com/store/p/tabletopsimulator_storefront[/url] [quote] We’ve got another update for you this week with more goodies and fixes. Tabletop Simulator is also on sale on the Humble Store for $11.99. Thanks for your support everyone! [t]http://berserk-games.com/images/GlassSM.png[/t] Object Highlighting Added: Mousing over an object you are going to pick up now highlights to let you know which one you will pick up You can also now marquee select multiple objects and pick them up as a group by click dragging Object mouse over highlighting can be disabled in the settings menu Locking Object: Object can be locked in place by mousing over and hitting the 'L' key While locked, an object ignores all physics and is static in space (Great for board objects like player mats) This can be disabled for clients in the host options Features: Round glass table added, great for when you are trying to forget there is a table at all Saves/Workshop game modes now save/load the background of the scene Autosave has been added and saves every 5 minutes in background Only Workshop mods that need to be updated on startup will update and it now tells you the mod’s name Fixes: Clients will no longer see a flicker of white when a card is pulled from its deck Fixed the ability to load gold chess pieces through a bug, this is reserved for our Gold Member Kickstarter backers Reversi chip and poker chips will now properly flip and no longer get stuck Removed gap on custom table between wood and custom board When two sideways cards are combined into a deck they retain their orientation Custom Table will properly load images when changing game modes on the same table Added better garbage collection and asset unloading that should help with some memory leaks Weird physics when scaling and shrinking objects should be resolved In the Future: 3D Model modding UI Overhaul RAM Optimization Stability improvement Additional RPG Features ??? game mode More Steam Integration and much more! If you are interested in all of our updates since release, please refer to our website to view our previous patch notes (LINK: [url]http://www.berserk-games.com/ts/patchnotes[/url]). [/quote]
[quote] Mousing over an object you are going to pick up now highlights to let you know which one you will pick up You can also now marquee select multiple objects and pick them up as a group by click dragging[/quote] [QUOTE=Funktastic Dog;44602943]They need something like a mass select feature. It'd make a LOT of things way easier.[/QUOTE] [url]http://www.reddit.com/r/tabletopsimulator/comments/23kpin/tabletop_simulator_needs_a_multiple_selection/[/url] Told ya so.
so do you guys have gaming groups or just make private games with friends there's so few public servers and I'd like to get more use out of this game
We should definitely organize more FP games. Every other server is private, and all the public servers are either CAH or vanilla game modes.
[url]http://steamcommunity.com/groups/fpgamenite#events/1787114229694816234[/url] [quote]Us: [img]http://i.imgur.com/8hVxghE.png[/img] Fuck the event I made today. Let's legit organize this shit. Friday sounds like a good night so let's try and see who can get on Friday. Everybody that's ready to play will join the group chat to determine room details and such. We can decide 3rd party comms preferences if we want. **Time is tentative** Something early enough for the Eastern Europeans and not too early for the Western Americans. Discuss this in the thread or the comments. I only have a few games that I feel like hosting if any. I'd like to try rotating hosts which would probably mean making and remaking lobbies. This way we don't have to settle with one game mode and everybody has a chance to use their game saves. Sounds fucking fun.[/quote]
Trying to play Munchkin with a few friends but apparently almost all of the links were taken down due to DMCA, anyone got a copy they can upload? Managed to get it from a fellow Facepuncher: [url]https://mega.co.nz/#!N9JHFSrS!9mpBARBYrxjxAdXEHPF0Ih1caCmNeoPmX1CEPzRJd_o[/url]
Update 1.7 is out!! [quote][img]http://i1.wp.com/berserk-games.com/images/updates/TTS-CustomModels.png?w=604[/img] Custom Model Support: You can now import your own 3D models with textures. They must be in .obj format and notepad data of model must be saved on something like Pastebin. Then choose RAW and paste in that URL. The model can be 3 materials (Plastic, Wood, and Metal), this changes shaders and sounds Also it can be considered under 4 categories (Generic, Figurine, Dice, and Coin), which changes how you interact with them Avoid exporting your models in .obj with materials, your texture will be a separate image imported with another URL Currently collision is only working for box colliders (automatically calculated), better support will be coming. Features: Locked objects will be treated like a surface (ex: 2 story buildings will now work properly) Fixes: Improper URL texture loading issues for people with special characters in OS usernames is resolved (ex, áéőúűöüó) Frozen/Locked objects will no longer stack with each other After deleting objects, a random marquee box will no longer appear Marquee selection will no longer bug and push objects around Card hidden when teleported back onto table will be unhidden Highlighting bug was reverting material has been fixed Fixed some memory leaks with custom content, still working on squishing them all Cards reset properly now even when frozen In the Future: UI Overhaul RAM Optimization Stability improvement Additional RPG Features ??? game mode More Steam Integration and much more! Here’s a sneak peak of the UI we’ve been working on (still a work in progress): [img]http://i1.wp.com/www.berserk-games.com/images/updates/GUI-sm.png?w=604[/img][/quote]
They really need to hire a graphic designer...
[IMG]http://puu.sh/9hO5K/c8ed3eba1d.jpg[/IMG] cool
[IMG]http://www.jepix.fr/images/dice.png[/IMG] Anyone for the models ?
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