• Tabletop Simulator
    639 replies, posted
[QUOTE=Abrown516;44972252][url]http://steamcommunity.com/groups/fpgamenite#events/1787114229694816234[/url][/QUOTE] I'm an hour late and ready to fuck
[QUOTE=NassimO PotatO;45018873][IMG]http://www.jepix.fr/images/dice.png[/IMG] Anyone for the models ?[/QUOTE] What's it from? I'd be happy to model stuff because it's my finals week and fuck that noise.
[QUOTE=Venezuelan;45019003]What's it from? I'd be happy to model stuff because it's my finals week and fuck that noise.[/QUOTE] Zombie Dice [IMG]http://www.lesdessousdutroll.fr/wp-content/uploads/2011/06/d8fc_zombie_dice_parts.jpg[/IMG]
JK I gotta go afk, make a room and I'll bbl
[QUOTE=Ellistron;45018036][t]http://puu.sh/9hO5K/c8ed3eba1d.jpg[/t] cool[/QUOTE] How exactly are you getting the model imported? I'm have a little trouble getting stuff into my mod.
Just dice? easy. [IMG]http://puu.sh/9hYZN/4b4d2c3a01.jpg[/IMG] [URL="http://pastebin.com/raw.php?i=3BDesdKP"]the model[/URL] [URL="https://www.dropbox.com/s/tgikej8f234mce2/diceUV.png"]the UV for texturing [/URL] anyone can use this anyone else making models, dice are .33 cm cubed for a sense of scale
[QUOTE=Ayane-152;45019147]How exactly are you getting the model imported? I'm have a little trouble getting stuff into my mod.[/QUOTE] easy, take any .obj file and open it in notepad++. upload all the text to pastebin. then grab the raw url and use that when the game asks. next upload the texture file as a jpg or png and use that when the game asks. E.G [url]http://pastebin.com/raw.php?i=ZhZBwway[/url] [url]http://i.imgur.com/AVmWdp6.jpg[/url]
[QUOTE=Venezuelan;45019265]Just dice? easy. [IMG]http://puu.sh/9hYZN/4b4d2c3a01.jpg[/IMG] [URL="http://pastebin.com/raw.php?i=3BDesdKP"]the model[/URL] [URL="https://www.dropbox.com/s/tgikej8f234mce2/diceUV.png"]the UV for texturing [/URL] anyone can use this anyone else making models, dice are .33 cm cubed for a sense of scale[/QUOTE] Thank you soo much ! Just hope we'll be able to add a normal map to the diff.
Possible to do normals and specularity? [editline]6th June 2014[/editline] [QUOTE=NassimO PotatO;45019749]Thank you soo much ! Just hope we'll be able to add a normal map to the diff.[/QUOTE] If this means no then fuck me I guess. ALSO STILL NO INFANTRY AND HORSE MODELS FOR RISK I'M FUCKING DESPERATE PLEASE
complex collision models aren't possible yet so everything acts like a box when moved around
[QUOTE=Ellistron;45019844]complex collision models aren't possible yet so everything acts like a box when moved around[/QUOTE] Not much of an issue for the most part. Can still think of a few things that would need better collisions for, but you should be able to get around most of those hopefully.
it's easier than i thought to import models [URL]http://pastebin.com/raw.php?i=V5GRqWbd[/URL] [URL]http://i.imgur.com/cBckhBT.jpg[/URL] [IMG]http://puu.sh/9i550/a102c0f3a1.jpg[/IMG] ignore the broken smoothing and shading, it didn't export correctly from 3ds max
I bet someone's already making D&D monsters.
[IMG]http://www.jepix.fr/images/dicehzjeuh.png[/IMG]
Colors are weird, but other pretty happy. [img]http://puu.sh/9ie2r/e1d7ea2bea.png[/img]
Is there a limit for the model text? There's a model I'm trying to use that's about 6mb but it's just spawning die.
I wonder how long it'll be before we see a Game of Life with car tokens with the little insertable pegs and everything. Or a Trivial Pursuit game with the pie wedges. I'm not sure if they're possible yet, since we would need a way in-game to "glue" two models together. Also, now I'm kinda disappointed I never downloaded a newer version of the Munchkin mod, with a bunch of extra decks. My friends and I didn't feel like getting any extra decks beyond the base set (and cthulhu, which came with it) until we were more familiar with the game.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=268372172"]Zombie Dice is up ![/URL]
[QUOTE=Loofiloo;45023780]I wonder how long it'll be before we see a Game of Life with car tokens with the little insertable pegs and everything. Or a Trivial Pursuit game with the pie wedges. I'm not sure if they're possible yet, since we would need a way in-game to "glue" two models together. Also, now I'm kinda disappointed I never downloaded a newer version of the Munchkin mod, with a bunch of extra decks. My friends and I didn't feel like getting any extra decks beyond the base set (and cthulhu, which came with it) until we were more familiar with the game.[/QUOTE] I plan to make Life actually. I don't know if the pegs will be possible however. Certainly not with the collisions as they are now.
[QUOTE=Abrown516;45023169]Is there a limit for the model text? There's a model I'm trying to use that's about 6mb but it's just spawning die.[/QUOTE] Not sure where the limit is, but the single white cube is a placeholder for custom objects. 6Mb is pretty big for an obj. Made a die for Betrayal at House on the Hill - hurray for excessive geometry. [t]http://puu.sh/9ioCf/9e0f8ed3d3.jpg[/t]
[QUOTE=pogothemunty;45039281]Not sure where the limit is, but the single white cube is a placeholder for custom objects. 6Mb is pretty big for an obj.[/QUOTE] Yeah. I asked my friend for a .obj to test it and he gave me a file that's supposed to be used for 3d printing.
The standard 3D printing file is usually a .stl, since it's just such a universal format. Is it that?
There was a .mtl, not .stl
he's the law [t]http://i.imgur.com/xttyYT5.jpg[/t] ezpz, just a couple of minutes in blender I'm a fan of how simple they've made it (even if it does put limitations on the models - materials mainly - those limitations can easily be overlooked for having such a straightforward system) the main shame is a lack of normal maps, but those are simple enough that I wouldn't be surprised if they just added a second texture field for a normal map [editline]9th June 2014[/editline] [QUOTE=Abrown516;45040161]Yeah. I asked my friend for a .obj to test it and he gave me a file that's supposed to be used for 3d printing.[/QUOTE] I'm not sure if there's an upper limit, but try importing the model into Blender first, and if that works, try exporting a new .obj from Blender and use that instead I'll try a stupidly detailed model next textures [t]http://i.imgur.com/G6nLNP5.jpg[/t]
[QUOTE=Em See;45041441] textures [t]http://i.imgur.com/G6nLNP5.jpg[/t][/QUOTE] Now this is why I'd want this game in the future! I was really hoping that something like this could be done.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269259056"]Uploaded the TF2 deck from Poker Night at the Inventory cause why not [img]http://cloud-4.steampowered.com/ugc/432657365927950113/288C95571E9CD70F30386AAA809A5C6D23883233/[/img] [/URL]
Wonder how many people remember this old game? [img_thumb]http://cloud-4.steampowered.com/ugc/774931623308360785/927F0D53611BB4CAFB05712329366AA79F3A7144/[/img_thumb] [img_thumb]http://cloud-4.steampowered.com/ugc/777183457769335006/2F58BF4E524EA02C609C89331CE03D8E649DD5F5/[/img_thumb] [img_thumb]http://cloud-4.steampowered.com/ugc/777183457772332836/A8F1F0DC53ABBDC4B0474938BE0180F3C06DD437/[/img_thumb] [img_thumb]http://cloud-3.steampowered.com/ugc/777183612785553786/BAAFCD1DFBD168063A321AE799782998AC723315/[/img_thumb] Still working on them. Also the custom model system is a little finicky, they don't always stay on top of the cards. Hopfully this will improved in the future. Update: I've made a WIP save of the game available via dropbox... [URL]https://dl.dropboxusercontent.com/u/19958243/MagiNation WIP Save.rar[/URL] This saves feature the cards from the unlimited/limited print of the cards...
Contextual Menu Added: - You can now right click on a object to bring up a menu to customize different options for that object - Objects can now be renamed and when mousing over them you can easily read the name - A description can also be added to an object, great for storing player stats or additional info - Dealing cards and resetting decks are possible from menu - Locking and unlocking an object can also be done from the menu - ‘Cut deck’ is a brand new action that can be done in the menu Custom Model Improvements: - Meshes will now use the smoothing normals in your .obj data if supplied - Separate collision mesh can be now supplied allowing many more collision possibilities - Holes in collision are supported if you choose non-convex, but non-convex objects do not collide with each other (engine limitation) - Non-convex is only used if a mesh collider is supplied, best used for something similar to the Chinese Checker board Optimizations on Custom Assets: - Objects that share custom assets are no longer using up memory like they are unique objects - Rewinding will no longer require assets to be reloaded from disk Boards Now Movable: - You can now unlock boards and move them just like other objects - They can also be spawned in the spawn menu making use of multiple boards Features: - Added a rock and tree model great for outdoor RPG scenes - Highlighting and then locking multiple objects now works - Server name can now be found in the menu Fixes/Changes: - Memory optimization on default assets - Alt zoom on objects will no longer clip off the screen and will ignore scale - Locked objects now display the number of objects it contains - Frozen objects will unlock when the table is flipped - Fixed texture syncing issue for custom models - Copy pasting an object pulled from a stack will now work - Voice chat is now disabled by default for new players due to memory leaks (can still be enabled in settings) - Wood shader is now slightly less shiny/specular - Custom Models held height has been lowered - Unlocking a model you were holding will no longer get stuck to your hand - Fixed host to client material sound sync - Table no longer clips through objects on clients when flipped - Reworded confusing section in tutorial - Destroy bounds have been closed in so no objects can escape by flying upward - Locked objects will no longer stop you box selecting - Fixed bug with custom table loading its custom texture
Anyone else having a problem where the game will crash when loading [I]any[/I] custom content? With Monopoly, for example: The game loads the board, and sometimes the pieces, but then when it gets to the cards it hangs like a bitch and crashes after a few seconds. I've tried a few different things to fix it, but nothing has worked so far.
2 weeks without updates...[URL="http://static.ow.ly/photos/original/68bkh.png"]because they make a new (ugly imo) UI[/URL]. [QUOTE=MeltingData;45289062]Anyone else having a problem where the game will crash when loading [I]any[/I] custom content? With Monopoly, for example: The game loads the board, and sometimes the pieces, but then when it gets to the cards it hangs like a bitch and crashes after a few seconds. I've tried a few different things to fix it, but nothing has worked so far.[/QUOTE] Have you tried to lower your graphic settings ?
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