[QUOTE=FlakAttack;44619579]Is there a maximum to the deck size you can load through an image?[/QUOTE]
69 cards, technically 70 but the 70th will also be the image that shows for other players when they're in your hand.
From what I can tell you can load in multiple decks and just combine stuff as you need to if necessary.
[QUOTE=mastermaul;44619621]69 cards, technically 70 but the 70th will also be the image that shows for other players when they're in your hand.
From what I can tell you can load in multiple decks and just combine stuff as you need to if necessary.[/QUOTE]
from loading the cards against humanity file namaste sent me, it seems like they just made a LOT of templates and sorted the deck into two massive piles. Seems there's no limit to how many cards you can stack into a 'deck', just how many you can fit to an individual template.
takes a minute or two to load all the images in though, really chugged away at it
Yeah just played a game of MTG with a friend using two decks we found online. This game really works well for that kind of thing. Only time I will pull my hair out is if I have to search for a card in a deck.
Can't wait to play carcasonne with this
[QUOTE=FlakAttack;44620064]Yeah just played a game of MTG with a friend using two decks we found online. This game really works well for that kind of thing. Only time I will pull my hair out is if I have to search for a card in a deck.[/QUOTE]
Yeah, would be nice to be able to look through a deck. Might post a thread in the the steam community thingy and put down some requests.
I didn't like the other mods that were out so far, so [url=http://imgur.com/a/7GCwq]I made a whole ton of Pokemon TCG decks[/url]. So far I've only transferred all of the First Generation decks, but I intend to slowly go through the rest of them over time. Hope someone else can get some use out of them!
[QUOTE=dai;44619754]from loading the cards against humanity file namaste sent me, it seems like they just made a LOT of templates and sorted the deck into two massive piles. Seems there's no limit to how many cards you can stack into a 'deck', just how many you can fit to an individual template.
takes a minute or two to load all the images in though, really chugged away at it[/QUOTE]
When my friends got Cards Against Humanity going, we were able to get a 500 card stack.
Although none of us could figure out a good system for shuffling the white cards in a pick-2 black card so we ignored those ones.
[QUOTE=Frayyyy;44620635]I didn't like the other mods that were out so far, so [url=http://imgur.com/a/7GCwq]I made a whole ton of Pokemon TCG decks[/url]. So far I've only transferred all of the First Generation decks, but I intend to slowly go through the rest of them over time. Hope someone else can get some use out of them![/QUOTE]
Tabletop Simulator needs to be the official game for card tournaments.
Me and two friends just learned to play munchkin. The game took like 3 hours but it was fun. So much dickery.
I'm curious now, do the extra decks add directly to the base game, or are they meant to be played independently of the vanilla version? We left them out while we were learning the game, but are thinking about including them in our next game, if we can. Since there were only three of us, it felt like we were constantly drawing shitty class and race cards that nobody wanted (or could use)
[QUOTE=Loofiloo;44621131]Me and two friends just learned to play munchkin. The game took like 3 hours but it was fun. So much dickery.
I'm curious now, do the extra decks add directly to the base game, or are they meant to be played independently of the vanilla version? We left them out while we were learning the game, but are thinking about including them in our next game, if we can. Since there were only three of us, it felt like we were constantly drawing shitty class and race cards that nobody wanted (or could use)[/QUOTE]
The entire fun of munchkin is throwing in the expansions and making a huge game with craziness. They are designed to be incorporated together.
[t]http://imgkk.com/i/-62r.jpg[/t]
Terrain Deck is completed.
[t]http://i.imgur.com/M3c8DYh.jpg[/t][t]http://i.imgur.com/jOAkgqM.jpg[/t]
finished my netrunner setup because the one on the nexus doesn't work.
Does it take ages to load custom decks in for you guys? I find I have to leave the game idling for like 10-15 minutes just to load a large deck in :(
[QUOTE=Robbobin;44622420]Does it take ages to load custom decks in for you guys? I find I have to leave the game idling for like 10-15 minutes just to load a large deck in :([/QUOTE]
takes about a minute for a small deck for me, 5 for loading the entire set of cards against humanity.
Ahh cool, as long as some wait is normal. I'm assuming my fucking terrible internet is what's exhasturbating the issue so much. I'm going to try getting a game of Cosmic Encounter going with my friends tonight; if it works with no issues I'll put it on the Nexus :)
[QUOTE=Robbobin;44622502]Ahh cool, as long as some wait is normal. I'm assuming my fucking terrible internet is what's exhasturbating the issue so much. I'm going to try getting a game of Cosmic Encounter going with my friends tonight; if it works with no issues I'll put it on the Nexus :)[/QUOTE]
Sounds like your internet. I can manage the entire set of CaH in 30 seconds or less. It should be much better when they swap out this system for the workshop.
[QUOTE=Robbobin;44622502]Ahh cool, as long as some wait is normal. I'm assuming my fucking terrible internet is what's exhasturbating the issue so much. I'm going to try getting a game of Cosmic Encounter going with my friends tonight; if it works with no issues I'll put it on the Nexus :)[/QUOTE]
my internet is shit too i know how it feels.
definitely needs local file functionality, and a more comprehensive game saving system that allows you to create gamemodes and such
You are able to load cards in from a local path, I believe you have to preface it with "file://" or something like that though. Don't quote me on the latter bit.
Problem being then that both players need to have the file at the exact same location or else it won't show up for them in-game. Hosting them on image sites online is just significantly easier all around.
[QUOTE=Frayyyy;44622824]You are able to load cards in from a local path, I believe you have to preface it with "file://" or something like that though. Don't quote me on the latter bit.
Problem being then that both players need to have the file at the exact same location or else it won't show up for them in-game. Hosting them on image sites online is just significantly easier all around.[/QUOTE]
Yeah I can see why they went with that path, considering all players need to download the images.
[QUOTE=Loofiloo;44621131]Me and two friends just learned to play munchkin. The game took like 3 hours but it was fun. So much dickery.
I'm curious now, do the extra decks add directly to the base game, or are they meant to be played independently of the vanilla version? We left them out while we were learning the game, but are thinking about including them in our next game, if we can. Since there were only three of us, it felt like we were constantly drawing shitty class and race cards that nobody wanted (or could use)[/QUOTE]
The base game has a few add-on packs, like Need for Steed, that are meant to just be dropped in. They occasionally have special rules (steeds can be fought like monsters or ridden and added to your strength) but generally most add-ons are really intuitive.
The other Munchkin games, like Star Munchkin or Super Munchkin are meant to be separate games. You can mix them but they usually require special rule sets and add-on cards to play well, which used to be available but can no longer be purchased afaik. I mean, you can add them in anyway and just figure out the rule differences on your own but it's usually more unbalanced and awkward when you do that.
I would love to see Catan in here but using the tiles would be tricky as fuck. Maybe if they had boards with hexagonal slots to drop them in so they don't move, and you can lock the pieces like you can lock the tileset in RPG mode?
[QUOTE=FlakAttack;44622959]I would love to see Catan in here but using the tiles would be tricky as fuck. Maybe if they had boards with hexagonal slots to drop them in so they don't move, and you can lock the pieces like you can lock the tileset in RPG mode?[/QUOTE]
I think 3D board models and custom physics objects are among the most-needed features. I never realized it before, but so many board games rely on more than just cards and tokens and shit.
We can't really have a proper scrabble game until custom tiles are allowed. Or at the very least, cards of different dimensions
When custom objects can be added.
[t]http://puu.sh/8kzsc.png[/t]
Just played a game of fluxx where every turn took about 10 minutes
jesus christ
also included a hilarious attempt to play rock paper scissors
Card backs are done!
[img]http://puu.sh/8kHfQ.png[/img]
Hey everyone, if you guys wanna start a sever and we can all play that would be cool, me and another facepuncher would be down with playing with some people, preferably some that have skype so we could all chat on there?
there is ingame voice chat for the game so there's no need for skype
Its pretty crap from what I have experienced :(
[QUOTE=Frayyyy;44620635] [url=http://imgur.com/a/7GCwq]I made a whole ton of Pokemon TCG decks[/url].[/QUOTE]
Small update, the album now includes the entirety of the Second Generation official TCG decks.
[QUOTE=xBackfire;44626895]Its pretty crap from what I have experienced :([/QUOTE]
are you sure it's not the player's mics, cause I've had good voice chat and bad.
[QUOTE=bloboo;44627046]The voice chatting is pretty good, its just that if someone has rather shite internet then their voice can get ultra choppy and you cant understand anything they're saying.[/QUOTE]
i would assume the same thing would happen on skype.
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