• Planetary Annihilation Megathead v2
    1,261 replies, posted
[b]Update Gamma Build: 63180 [/b] Multi-Planet Starting Spots! - We've added them. To use them, make a new custom system in the System Editor and flip them on for whatever planet you desire. Then, commence annihilation. - The AI can now use multi-planet starts, too. New Commander! - The Imperial Invictus is now available to all players! This robot is pretty serious, so go check him out in the Armory. Art! - Updated art for a number of units, including the nuke launcher and ammo, and the anti-nuke launcher and ammo Lobby! - Updates to the Server Browser. Players can see more information about games before joining a lobby now. [url]https://forums.uberent.com/threads/gamma-build-63180.58085/[/url] Finally multi planet support.
A useful tool to making PA a little better. [B]PA Mod Manager v4.0.3[/B] Installing and managing mods by hand is currently a non-trivial task, so to automate the process I present the PA Mod Manager! The PA Mod Manager has the following features: NEWS FEED INSTALLED MODS LIST AVAILABLE MODS MOD INSTALLATION/UNINSTALLATION MOD ENABLE/DISABLE The game is running pretty decent now, multi start, ingame extra pip view, decently/doable balanced and decently stable. If anyone is up for a game let me know.
This game seems nearly dead at the moment, I go on and theres only about 6 games going on. I'd hate for it to die before its even released.
It has been almost a month with no updates, and many people play most just after one and some time longer. Many people wait for balance changes, for optymalization and other stuff, and 6-7 games are really fine in strategy game, if you can fill full game of 7 players its fine. FAF is similar and only maybe 1000-2000+ people play there. There was PAX, and thats why they are slow with updates now, they said on forums that there will be one soon, but they need to fix server crashes.
[b]Update Gamma Build: 64498[/b] Friends Lists, Instant Messaging, and Replays Among other things, Gamma is all about you and your friends. Friends lists, messaging, and replays are a huge step in this direction. The friends list and instant messaging clients live on the right-hand side of your screen. When you're not in games, you can add friends, see if your pals are online, or message them. Advanced Commander and Control: Line Drawing The day's almost here -- starting now, you can organize units in whatever formations that you desire with two clicks of the mouse and a quick drag. We've also added the ability for you to set the path your units walk with a shift-click. Fighting across entire worlds is easier with this simple, intuitive, and customizable new control. The Rest Of course, this update includes many other fixes, optimizations, and tweaks Addendum: As a new experiment, we're trying to provide more detailed notes on subsets of the actual checkins, because we know a lot of you like this level of detail. These are lightly edited to make sure they make sense to players, rather than developers, but otherwise are exactly as they appeared in our source control Balance: The number of potential metal spot clusters will now increase as planet size increases. Balance: The system editor 'metal density' and 'metal cluster' sliders now have an effect on planet metal spot generation. Yay! UI Changes Unit Changes Art Changes [url]https://forums.uberent.com/threads/gamma-build-64498.58901/[/url]
Really hoping a future update adds support for Crossfire. I'm kinda sick of the game crashing on launch every single time.
How does one actually use the Halley engine systems? I tried moving a small moon with them, I had 5, but I couldn't figure out how to turn them on There's some oddly unintuitive things about this game that really bug me.
[QUOTE=HumanAbyss;44652789]How does one actually use the Halley engine systems? I tried moving a small moon with them, I had 5, but I couldn't figure out how to turn them on There's some oddly unintuitive things about this game that really bug me.[/QUOTE] When in system view you can see icons under small bodies. Which show how many Halley's you need for that planet, when you build the required amount thru planet in system view will have a annihilate option.
Bump for relevance - and a question: When I last played PA, the AI was only able to use air units. I discovered upon a recent game that not only can it use virtually every unit with proficiency now, but it is coordinated as hell and - for my level of expertise - nigh unstoppable after only a few minutes of the game. It expands like fire in a closed off space, and I can't possibly seem to compete: Expanding is difficult as hell when all of your fan units that you send out get ganked by scouts and bombers, and after it scouts out your main base you might as well prepare to be mobbed as a swarm of hostile units comes in and incinerates/cluster bombs the shit out of everything. My average game with a normal AI consists of building three extractors and powerplants, building a bot factory to build fabricators, getting scouted by the enemy AI, losing my fabricators to passing bombers, and then being penned in and having my defense slowly destroyed. Even on easy, I can't seem to expand properly or expand fast enough. I'll admit that I am relatively new to the RTS genre, so the finer points of the strategy still continue to elude me. Can someone give me a tip as to how to expand without being surrounded, outproduced, and crushed?
[QUOTE=Lyonidis;44773413]Bump for relevance - and a question: When I last played PA, the AI was only able to use air units. I discovered upon a recent game that not only can it use virtually every unit with proficiency now, but it is coordinated as hell and - for my level of expertise - nigh unstoppable after only a few minutes of the game. It expands like fire in a closed off space, and I can't possibly seem to compete: Expanding is difficult as hell when all of your fan units that you send out get ganked by scouts and bombers, and after it scouts out your main base you might as well prepare to be mobbed as a swarm of hostile units comes in and incinerates/cluster bombs the shit out of everything. My average game with a normal AI consists of building three extractors and powerplants, building a bot factory to build fabricators, getting scouted by the enemy AI, losing my fabricators to passing bombers, and then being penned in and having my defense slowly destroyed. Even on easy, I can't seem to expand properly or expand fast enough. I'll admit that I am relatively new to the RTS genre, so the finer points of the strategy still continue to elude me. Can someone give me a tip as to how to expand without being surrounded, outproduced, and crushed?[/QUOTE] A combination of watching casts and tutorials from pamatches.com and reviewing what the AI does helped me quite a bit.
[img]http://www.uberent.com/pa/wp-content/uploads/sites/2/2014/05/PA_header_image.png[/img] [url]http://www.uberent.com/pa/2014/05/22/galactic-war-begins/[/url] [quote]In Galactic War, you’ll be placed in control of a reawakened Commander with access to a limited tech tree. As you explore and battle across the galaxy’s procedurally generated systems, you’ll collect random technology and find perks that boost your manufacturing and fighting capabilities.[/quote] It's pretty fun aside from the lag due to shitty online drm.
Man no idea how, but I completely forgot about this game and how I backed it until I saw that Steam pop-up. Better catch up on it! Gotta say I'm still nervous based on how badly Uber ditched SMNC. I know that probably gets brought up a lot in regards to this game, but as someone who has been out of the loop for a while, does it look like they're more dedicated to this game?
It goes on a deal where its 30 USD and I have no money. How unfortunate.
okay, seeing as it's 40% off I'll buy it but I am a colossal supreme commander fanboy, and I have the feeling I am going to get salty as fuck that certain things aren't in the game
[QUOTE=Cloak Raider;44884764]okay, seeing as it's 40% off I'll buy it but I am a colossal supreme commander fanboy, and I have the feeling I am going to get salty as fuck that certain things aren't in the game[/QUOTE] I'm a colossal SupCom and Total Annihilation fanboy, and so far I'm not disappointed. It's a bit of an adjustment, but nothing bad so far. I wonder if I'll ever get to fixing up the OP as I was supposed to do... over a year ago.
[QUOTE=Skyward;44883327]Man no idea how, but I completely forgot about this game and how I backed it until I saw that Steam pop-up. Better catch up on it! Gotta say I'm still nervous based on how badly Uber ditched SMNC. I know that probably gets brought up a lot in regards to this game, but as someone who has been out of the loop for a while, does it look like they're more dedicated to this game?[/QUOTE] They have handled PA much better than SMNC. It got brought up a little, but after the devs started pumping out worthwhile content it was quickly forgotten. IMO they care a bunch about this game.
The update is great. The game now has voices that indicate what is happening which adds a lot to the game play. Galactic is fun but I would like to do it with friends.
Fun game, I pledged $50 a while ago. Only thing I want to complain about at the moment is that the UI can crash and that pretty much breaks the game for you.
[QUOTE=DBFT;44889899]Fun game, I pledged $50 a while ago. Only thing I want to complain about at the moment is that the UI can crash and that pretty much breaks the game for you.[/QUOTE] This many times over. When you are in a key moment in the game a UI crash/refresh (F5) can make you lose the game.
Been playing Galactic War and have been having fun. I got a sub commander and whilst cool for being a distraction it was a shame that in the match he did not try to attack the enemy at any point instead just stacked his troops until his base was full of them just sitting there not even paroling. That was the last time I played today so hopefully he will do more than hog resources and stack a useless army in future matches. If not at least if he is between me and the enemy they wont stand a chance at getting anywhere near me by going that way.
ive been wondering, is the online DRM only for alpha/beta stage? and if so, why?
[QUOTE=Furnost;44899082]ive been wondering, is the online DRM only for alpha/beta stage? and if so, why?[/QUOTE] They said in the for the final product it self that there will no be any DRM. At the moment I think it only exists has a necessity in order to get patches and updates out, as well as to keep everything working at the moment. I could be completely wrong about it being on at the moment but what matters mostly is that it will disappear. Its mostly a pain at the moment because it can cause games to lag and their server crashes more often than it should.
Is it me, or is the ai still completely fucking retarded? Its only strategy is to spam and spread like a cancer. Spread, Consume, Destroy. I seriously think the only improvement they've made on the AI is that it can now move itself to other planets.
That always online thing is really annoying as it can often make it difficult to start an invasion on a planet as it says it failed to make a connection or something like that and takes you back to the map. This ends up happening like five times before it connects me and starts the game. Sometimes it loads first time but more often fails to make a connection and I have a stable 60 Meg down and never have problem's with anything else so I know the problem is on their end.
I've had a match in Galactic War where I was sending an entire army through a teleporter in order to wipe the enemy out and win the game and just as I was about to kill their commander the game loses connection to their stupid server.
[QUOTE=Binladen34;44899252]Is it me, or is the ai still completely fucking retarded? Its only strategy is to spam and spread like a cancer. Spread, Consume, Destroy. I seriously think the only improvement they've made on the AI is that it can now move itself to other planets.[/QUOTE] I think it's the difficulty i chose, but the AI is OK. I keep winning because they dont get orbital soon enough, so i get a huge econ, and spam an army.
I think the AI is strange as I find it harder to fight AI on normal when just doing a multiplayer skirmish with them than I do fighting them on normal in Galactic War. They seem way less competent on the same difficulty setting in Galactic War. I played more today and thankfully the sub commander didn't just stack his army this time he actually fought and won the war for me :v:
So guys, is this worth buying for someone who has never played the spiritual predecessor, sucks at playing against humans, and just wants to have a sexy base building and spam army simulator? It's on sale and I hear there is a single player mode that just got released so I am tempted. The art style looks so good too.
[QUOTE=G3rman;44907009]So guys, is this worth buying for someone who has never played the spiritual predecessor, sucks at playing against humans, and just wants to have a sexy base building and spam army simulator? It's on sale and I hear there is a single player mode that just got released so I am tempted. The art style looks so good too.[/QUOTE] This is the first RTS I have played in 6 years the last being Lord of the rings the battle for middle earth 2. I suck at these kinds of games and have only been playing against AI on normal-hard and I have to say I am having great fun. Having so much fun I have a Planetary Annihilation wallpaper for my pc now. Really fun on Galactic War to build up a massive army on the moon then rush them all through a teleporter and rip apart the enemy base.
[QUOTE=Minelayer;44906059]I think it's the difficulty i chose, but the AI is OK. I keep winning because they dont get orbital soon enough, so i get a huge econ, and spam an army.[/QUOTE] When I go against the AI they have an army before I have a base, and they're killing me before I have an economy. When I can get the drop on them they have more units at base that I can even comprehend.
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