I brought the game and I have not been killed by the AI yet
Because there is no mouse cursor
No matter what I do the AI proliferates at an unstoppable rate. Do a little attack and I see endless generators. I've never seen them go off planet though...
[QUOTE=Cows Rule;45206797]No matter what I do the AI proliferates at an unstoppable rate. Do a little attack and I see endless generators. I've never seen them go off planet though...[/QUOTE]
I suggest everyone read [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=248088894"]this guide[/URL] so many useful shortcuts. You can automate so much
[QUOTE=avincent;45206809]I suggest everyone read [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=248088894"]this guide[/URL] so many useful shortcuts. You can automate so much[/QUOTE]
On this note, why does steam in-browser thing I'm Brazilian
[img]http://puu.sh/9J6IT.jpg[/img]
So is it just me or does it look like an allied AI is just many times better than a enemy AI?
I'm doing a Galactic war now and found a tech that spawns me a ally commander every battle, and this AI always seems to totally eclipse the enemy AI to the point where it will send over entire armies while the other barely has 4 units.
I can literally take a stroll with my commander and still win the battle..
[QUOTE=Mrfantasticool;45207280]So is it just me or does it look like an allied AI is just many times better than a enemy AI?
I'm doing a Galactic war now and found a tech that spawns me a ally commander every battle, and this AI always seems to totally eclipse the enemy AI to the point where it will send over entire armies while the other barely has 4 units.
I can literally take a stroll with my commander and still win the battle..[/QUOTE]
The AI for the enemies in Galactic War seem to be FAR easier than the AI doing a skirmish battle. You might want to play Galactic War on the hardest difficulty and Skirmish battles on normal difficulty.
I played GW and managed to back myself into a corner where I had eradicated the AI from the planet, but it still had a base on the moon which was nearly untouchable
they really need to do something about that, if I had played against a human opponent neither of us would've won
[QUOTE=DeEz;45209938]I played GW and managed to back myself into a corner where I had eradicated the AI from the planet, but it still had a base on the moon which was nearly untouchable
they really need to do something about that, if I had played against a human opponent neither of us would've won[/QUOTE]
This is why the unit cannon is actually quite an important part of the game to be added.
[QUOTE=alexojm;45208823]The AI for the enemies in Galactic War seem to be FAR easier than the AI doing a skirmish battle. You might want to play Galactic War on the hardest difficulty and Skirmish battles on normal difficulty.[/QUOTE]
how do you do skirmish battles? i wanted to practice a bit first never played a game in this series before, even in galactic war on normal the ai builds super fast and wrecks my shit
[QUOTE=waylander;45211031]how do you do skirmish battles? i wanted to practice a bit first never played a game in this series before, even in galactic war on normal the ai builds super fast and wrecks my shit[/QUOTE]
just set up a multiplayer game with AI to do a skirmish battle, though as said the AI in skirmish on the easiest difficulty (normal) is harder compared to the normal difficulty in GW so you would be better off doing a higher difficulty than normal in GW to get a hang of things
Only reliable way to beat ai is to build 3 production units asap (and I mean ASAP), have them constantly build units, push though their resource buildings and assassinate the commander. All before the ai starts building defense structures.
Good to see that this game is picking up some popularity again.
I can't really get a decent hang of RTS games to save my life and the only ones I've had moderate success with is Supcom 1, on a mouse and keyboard anyway. Stuff like Company of Heroes, can't beat a normal AI and easy AI is doable for someone like me, although I hate to admit it.
Again, "medium" AI in this is too fast and fucks my shit up. I'd be better off with playing with/against humans really. Although the mostly flat planets don't seem to bring up much strategy aside from trying to swarm the other base with units first. At least with the planets I've seen. I do find the concept that the AI is able to fight in as many planets at once at full effectiveness to be pretty bullshit but, the computer is a cheating bastard and can't exactly be helped, so I guess I'll have to let that slide.
I doubt it would be possible but I would maybe like a classic view of the world where it's fully flat. The roundness is a little off putting and weird but, I've not played an RTS game than uses planets as the actual map.
The game does seem to have a few training wheels though. That conquest mode its mostly doable on "normal" and the UI shows the hotkeys which I'm going to try and learn. Would be nice if they could disable clicking on icons to get rid of the temptation of using the mouse for everything. The extra help with trying to speed up is going to be appricated. I can see myself playing this more, just need to actually play more of it and play with humans... Well, get utterly fucking destroyed by humans more like, knowing my luck with RTS games.
[QUOTE=Highwind017;45234186]I can't really get a decent hang of RTS games to save my life and the only ones I've had moderate success with is Supcom 1, on a mouse and keyboard anyway. Stuff like Company of Heroes, can't beat a normal AI and easy AI is doable for someone like me, although I hate to admit it.
Again, "medium" AI in this is too fast and fucks my shit up. I'd be better off with playing with/against humans really. Although the mostly flat planets don't seem to bring up much strategy aside from trying to swarm the other base with units first. At least with the planets I've seen. I do find the concept that the AI is able to fight in as many planets at once at full effectiveness to be pretty bullshit but, the computer is a cheating bastard and can't exactly be helped, so I guess I'll have to let that slide.
I doubt it would be possible but I would maybe like a classic view of the world where it's fully flat. The roundness is a little off putting and weird but, I've not played an RTS game than uses planets as the actual map.
The game does seem to have a few training wheels though. That conquest mode its mostly doable on "normal" and the UI shows the hotkeys which I'm going to try and learn. Would be nice if they could disable clicking on icons to get rid of the temptation of using the mouse for everything. The extra help with trying to speed up is going to be appricated. I can see myself playing this more, just need to actually play more of it and play with humans... Well, get utterly fucking destroyed by humans more like, knowing my luck with RTS games.[/QUOTE]
there'd be no way to actually do a flat map properly
there'd be some distortion somewhere. you'd also probably do better than you think against real people, as they can't micromanage at 100% like the AI currently can.
[QUOTE=Highwind017;45234186]I can't really get a decent hang of RTS games to save my life and the only ones I've had moderate success with is Supcom 1, on a mouse and keyboard anyway. Stuff like Company of Heroes, can't beat a normal AI and easy AI is doable for someone like me, although I hate to admit it.[/QUOTE]
Usually when someone tells me they're not good at CoH / Dawn of War but are good at SupCom, it indicates to me they aren't aggressive enough. In Relic RTS games especially, you need to be on the attack within the first few seconds and never let up. Always keep the enemy fighting on his own turf and reacting to your moves.
SupCom lets you get away with not being so aggressive by allowing huge turtle bases, and in PA that just isn't going to work. Be aggressive, constantly attack your opponents mass extractors and fabricators, never let them develop an economy. It's not easy at all, but that's how games are won.
I feel like they are trying to go too big in this game.
The giant planets + complex solar systems create both a logistic and optimization nightmare. Colonizing and managing multiple massive planets takes its toll on strategy and fps.
Not to mention the art style is going to hell because of it. They might as well have left units as sprites since you're never really close enough to notice 10 minutes in.
big is the entire point of the game though, there's a million RTSs that do smaller scale well
[QUOTE=Gammashack;45250896]I feel like they are trying to go too big in this game.
The giant planets + complex solar systems create both a logistic and optimization nightmare. Colonizing and managing multiple massive planets takes its toll on strategy and fps.
Not to mention the art style is going to hell because of it. They might as well have left units as sprites since you're never really close enough to notice 10 minutes in.[/QUOTE]
The magic of Micro and Macro management.
Attacking with your units within one planet while managing the economy on the second and preparing your attack for on the third.
Takes a lot of focus but it's very rewarding and fun.
I don't totally like how the baseline required level of skill to play PA is "hyperefficient".
You probably feel the same way I do when somebody asks "why should I buy this" in the space engineers thread as I ask this now.
What's this game got to offer? Are there procedural elements to it or are the maps pre-determined theatres of battle with dominant tactics to winning? What would you say the best part(s) of this game is/are?
[QUOTE=Mbbird;45252029]I don't totally like how the baseline required level of skill to play PA is "hyperefficient".[/QUOTE]
You can limit the system to one planet to make it easier.
[editline]30th June 2014[/editline]
[QUOTE=Magman77;45252069]What's this game got to offer? Are there procedural elements to it or are the maps pre-determined theatres of battle with dominant tactics to winning? What would you say the best part(s) of this game is/are?[/QUOTE]
-The game has a map/system editor with seeds to generate the planets.
-You have Air/Naval/Land/Orbital Combat
-Special/Game Enders: Nukes, Moons, Space Lasers, tactics/more coming.
What I like about this game is the scalability.
-You have "box" matches which are 4-6 players on a small planet, forcing you to use T1 units and really push your borders to get a little space on the planets.
-You also have massive systems with 4-8 planets where you have to manage multiple planets, defend and attack, give and take, plan for the long run.
-The gameplay for me it quite smooth.
-Micro management pays off, like in StarCraft II but it's not required.
Down sides:
-The game isn't finished yet, sometimes you can really tell by missing options/units. When you start out with the game you don't notice but after playing a couple weeks/months you will.
-There are always those RTS game enders which are "cheeky" but that is the genre.
I'm also with the peeps that bought the game during the sale and am sucking miserably, and that's just in the campaign. I've never really been good at RTS', so what's a general strategy that usually works in games like this? Or what are some good pointers to keep in mind while playing?
[QUOTE=That Ninja;45258294]I'm also with the peeps that bought the game during the sale and am sucking miserably, and that's just in the campaign. I've never really been good at RTS', so what's a general strategy that usually works in games like this? Or what are some good pointers to keep in mind while playing?[/QUOTE]
the galactic war thing is way easier than the normal games AI.
It's best to just start pumping out units as soon as you can. Pay attention to the efficiency meter and just make sure you always have construction going on to improve metal and energy production.
Rush to gather as many metal extractors as you can, keep enough generators going to always be able to power your production, and just build a lot of factories to pump out a lot of units.
Doing this is letting me win most of my galactic war battles in under 15 minutes, sometimes even under 10.
[QUOTE=HumanAbyss;45258311]the galactic war thing is way easier than the normal games AI.
It's best to just start pumping out units as soon as you can. Pay attention to the efficiency meter and just make sure you always have construction going on to improve metal and energy production.
Rush to gather as many metal extractors as you can, keep enough generators going to always be able to power your production, and just build a lot of factories to pump out a lot of units.
Doing this is letting me win most of my galactic war battles in under 15 minutes, sometimes even under 10.[/QUOTE]
Unless you have 3 sub commanders. In that case, just build a defensive perimeter and let them do the work.
[QUOTE=Minelayer;45259044]Unless you have 3 sub commanders. In that case, just build a defensive perimeter and let them do the work.[/QUOTE]
yeah by that point it's a win by 10 minutes regardless of what you do
Do not stop expanding
Do not stop producing
Do not stop attacking
Get radar coverage. Always have defenses and/or a rapid response group of units available. Orbital is always useful, even on 1-planet systems. Make sure you're spending your resources, or else they're wasted. Get radar coverage. Have anti-air. [B]ASSIST YOUR FACTORIES WITH FABBERS[/B]. Use more than one fabber to build things. Hold shift to queue up building orders.
Click and Drag with buildings to build them en masse in different ways, Mexes draw a circle that auto-fills any metal points within it, anti-nukes, umbrellas and anchors draw out in a grid that will provide full coverage, most other buildings draw a line of multiple.
Press F to select all idle fabbers in view. Switch the Build Mode on factories to infinite when mass-producing, to reduce micromanagement. Get radar coverage.
The AI are currently incredibly efficient and coordinated at everything they do, so even on easy skirmish bots will wreck face.
So I loved SupCom 2, and grand scale things appeal to me. From what it looks like, this will too. My only question is are they planning on finishing everything?
omg i won my first game against AI outside of Galactic War. Today is a good day.
My economy took over the entire planet and I never told my factories to stop producing tho, so the game became unplayable before I could mount an assault on the moon the AI was hiding on.
[editline]1st July 2014[/editline]
Kinda weird a game like this shuts down when you have too many units...?
[editline]1st July 2014[/editline]
Wait let me guess: Patrol is laggy?
I started my first galactic war and i attacked an AI System which has 2 planets, i completely conquered both planets without seeing the AI player.
I'am doing something wrong?
[QUOTE=Bucketboy;45267622]I started my first galactic war and i attacked an AI System which has 2 planets, i completely conquered both planets without seeing the AI player.
I'am doing something wrong?[/QUOTE]
The galactic ai is really docile, compared to the regular AI, the omnipresent hivemind. The Sub Commander perk is fine if you want to beat every single world in Galactic war, because it is the same AI as in skirmish. Couple of seconds after I arrive at a secondary planet, it will arrive with a single fabber and cover the entire planets with factories within a few minutes.
[editline]2nd July 2014[/editline]
Jesus fuck the galactic war map has some serious design issues. Most of the time in it is spent trying to hit the jump button when it's covered by the UI. Who's idea was it to let vital UI prompts be covered by nearly irrelevant info overlays? And the map doesn't let me pan..
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