• The Halo Thread V12: The Last Thread Turned Into A Bridge
    5,001 replies, posted
Found a "super bounce" on the mombasa-ish level
Metropolis? What?
Think he's talking the Warzone map?
Finally saw Nightfall. Did they go out of their way to make the most pointless and dull filler content? Was there even a point to it at all?
[url]http://xboxdvr.com/gamer/Xalener/video/19131892[/url] superbouce discovered
[QUOTE=AbbaDee;50622317]Finally saw Nightfall. Did they go out of their way to make the most pointless and dull filler content? Was there even a point to it at all?[/QUOTE] I can't stand how they portray lekgolo in nightfall
[QUOTE=MadBomber;50622850]I can't stand how they portray lekgolo in nightfall[/QUOTE] How do they even survive on what's left of Alpha Halo? Apart from the unexplained plant matter, there's no food and in the day it's 900 degrees.
[QUOTE=AbbaDee;50622949]How do they even survive on what's left of Alpha Halo? Apart from the unexplained plant matter, there's no food and in the day it's 900 degrees.[/QUOTE] When the Covenant first found them they were inhabiting an asteroid belt and fed on metal in Forerunner installations so they must have felt right at home on a destroyed Halo
[QUOTE=MadBomber;50622850]I can't stand how they portray lekgolo in nightfall[/QUOTE] Well, they're "not normal" lekgolo. They're some kind of souped up roided subspecies that is never seen or heard from again.
[QUOTE=overwatch pvt;50621630]Think he's talking the Warzone map?[/QUOTE] Yes I dont know the name sorry.
Wow, just lost around because I got into this dude's warthog and not his friend who was 300 yards away so he drove us off the map...... We had 3 more crawlers to kill.....
I'm thinking the difficulty needs to be balanced for pub games, the trash enemies do waaaay too much damage and are most the time bullet sponges.
[QUOTE=MadBomber;50625328]I'm thinking the difficulty needs to be balanced for pub games, the trash enemies do waaaay too much damage and are most the time bullet sponges.[/QUOTE] Coordination is key! So is using the weapons around you to your advantage. The only thing that needs to be balanced is the what rounds certain encounters happens. [editline]30th June 2016[/editline] [IMG]http://i.imgur.com/nw1Tn1G.jpg[/IMG]
[QUOTE=Delta616;50625459]Coordination is key! So is using the weapons around you to your advantage. The only thing that needs to be balanced is the what rounds certain encounters happens. [editline]30th June 2016[/editline] [IMG]http://i.imgur.com/nw1Tn1G.jpg[/IMG][/QUOTE] NOT A BUG ITS A FEATURE NOW!
[QUOTE=Delta616;50625459]Coordination is key! So is using the weapons around you to your advantage. The only thing that needs to be balanced is the what rounds certain encounters happens. [/QUOTE] Which is why I suggested public games be toned down a little, trying to coordinate pubs is a nightmare.
[QUOTE=MadBomber;50626718]Which is why I suggested public games be toned down a little, trying to coordinate pubs is a nightmare.[/QUOTE] The gamemode released 3 days ago, there's no need tone down thing. Most people need time to adapt to the chaos. What needs to be done is re balancing certain encounters. Like 2 wardens on round 2 for example. The amount of enemies and shit going on is perfect. It's suppose to be a challenge, and the payouts are fucking huge.
Lost a firefight game on Stormbreak after a Grunt Goblin teleported inside the walls of the fortress and was untouchable. Awesome
I'm goin free agent on Spartan Companies. Anyone have any active companies you'd recommend?
Halo panel at RTX is going to have more info on Halo 5 Forge for PC [URL]https://www.halowaypoint.com/en-us/news/halo-at-rtx-2016[/URL] its at 5pm CST July 2nd
[QUOTE=Delta616;50628192]The gamemode released 3 days ago, there's no need tone down thing. Most people need time to adapt to the chaos. What needs to be done is re balancing certain encounters. Like 2 wardens on round 2 for example. The amount of enemies and shit going on is perfect. It's suppose to be a challenge, and the payouts are fucking huge.[/QUOTE] I guess I'm just a little salty after winning only 4 matches out of about 20 :v: I need a break
[QUOTE=Intoxicated Spy;50629931]Halo panel at RTX is going to have more info on Halo 5 Forge for PC [URL]https://www.halowaypoint.com/en-us/news/halo-at-rtx-2016[/URL] its at 5pm CST July 2nd[/QUOTE] That is 6PM eastern for east coasters.
I have a lot of issues with firefight right now. The smaller bad guys do way to much damage. The respawn timer is way to long in the later rounds. Cause if its a 3 or 2 min round and I die like 4-5 times then you our out for a whole minute. Thats really about it bad guys do more damage then they should and the respawn timer should be shorten.
all this talk about that glitch reminds me a classic halo ce map [media]https://www.youtube.com/watch?v=Leo8VtJ4O_0[/media]
We actually get to fight Jul M'dama now [video=youtube;anPA954v4RQ]https://www.youtube.com/watch?v=anPA954v4RQ[/video]
Red Vs. Blue Panel at RTX, according to them, they're given the assets by 343, they're even given maps for their CG scenes. I assumed they just ripped them. They have not done anything in Halo 5 yet.. AFAIK. Edit: Whoops, wrong thread.. well it is Halo related I guess.
[QUOTE=Tuskin;50635133]Red Vs. Blue Panel at RTX, according to them, they're given the assets by 343, they're even given maps for their CG scenes. I assumed they just ripped them. They have not done anything in Halo 5 yet.. AFAIK. Edit: Whoops, wrong thread.. well it is Halo related I guess.[/QUOTE] I pretty much always figured that was the case because ripping them would be such a pain in the ass and they probably wouldn't look as nice.
[QUOTE=HTS CONNER;50635184]I pretty much always figured that was the case because ripping them would be such a pain in the ass and they probably wouldn't look as nice.[/QUOTE] Some of the Halo 4 stuff had smoothing errors on the models, which why I assumed that, I guess it might have been from the program they used for rendering.
[QUOTE=Tuskin;50635206]Some of the Halo 4 stuff had smoothing errors on the models, which why I assumed that, I guess it might have been from the program they used for rendering.[/QUOTE] ahh good eye. I never really noticed it too much in the little bit of cg stuff I watched.
Halo 5 Forge stream starting soon, 6 minutes (the one with more info on PC apparently) [url]https://www.twitch.tv/team/rtx[/url] RTX Ballroom D [editline]2nd July 2016[/editline] It has started [editline]2nd July 2016[/editline] Or not, just B-Roll footage at the moment [editline]2nd July 2016[/editline] Ok now it has started [editline]2nd July 2016[/editline] Forge windows 10 has full Mouse keyboard support and custom games. Controls are dynamic, so if you have a controller it will switch to it automatically. They also added tutorials. There are widgets for dragging, menus you can click, so it is full support. [editline]2nd July 2016[/editline] New version of the file browser coming. [editline]2nd July 2016[/editline] It is coming in the fall, can't give an exact release date
[B]Screenshots from RTX Stream[/B] [img_thumb]http://i.imgur.com/Jq0sVIF.jpg[/img_thumb] [img_thumb]http://i.imgur.com/tw2cfpg.jpg[/img_thumb] [img_thumb]http://i.imgur.com/Fi1mAZR.jpg[/img_thumb] [img_thumb]http://i.imgur.com/fQn9eEp.jpg[/img_thumb] [img_thumb]http://i.imgur.com/H3v1zSb.jpg[/img_thumb] [img_thumb]http://i.imgur.com/vlE9cf1.jpg[/img_thumb] [img_thumb]http://i.imgur.com/R5tMQwu.jpg[/img_thumb] [B]New Halo 5 Content Browser[/B] [img_thumb]http://i.imgur.com/lVeQsA6.png[/img_thumb] [img_thumb]http://i.imgur.com/aG1wgFu.png[/img_thumb]
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