The Halo Thread V12: The Last Thread Turned Into A Bridge
5,001 replies, posted
What makes it funnier is the main reason it happened is because the art lead (or someone in a similar position) made a big deal about criticising Konami for over sexualising Quiet in MGSV.
They were like "[I]shit, Cortana is practically naked.. COVER HER UP BEFORE IT BACKFIRES[/I]"
[QUOTE=Wickerman123;49048147]What makes it funnier is the main reason it happened is because the art lead (or someone in a similar position) made a big deal about criticising Konami for over sexualising Quiet in MGSV.
They were like "[I]shit, Cortana is practically naked.. COVER HER UP BEFORE IT BACKFIRES[/I]"[/QUOTE]
You will be missed big boobed Cortana.
RIP Halo boner
I never thought Cortana looked naked. I mean, there is no detail, shes a Barbie.
Warzone Assault kinda sucks.
[QUOTE=Bathtub;49048993]Warzone Assault kinda sucks.[/QUOTE]
Depends on the map :v: On Stormbreak the attackers spawn in such a retarded position If the defenders push out a little they can literally spawn kill the attackers
It reminds me of Invasion.
And that's a good thing.
[QUOTE=Bathtub;49048993]Warzone Assault kinda sucks.[/QUOTE]
The maps for it are terrible, it would be a good mode if 343 could make a decent map.
[QUOTE=Saxon;49045298]I don't think Warzone is a very well designed gamemode
Capping the middle on almost all but one map is nearly impossible once the enemy team has it. You can't cap it unless everyone in its radius is dead. Until then only one guy has to camp out and hide for about 10 seconds until everyone spawns on the point and eliminates the team trying to cap it.
Not to mention every map besides stormbreak the middle confers a massive terrain advantage. You'll be lucky if you make it there before getting picked by a dozen battle rifles.
I just want my big team[/QUOTE]
Exactly this what my point was
You could fix these problems almost entirely with better level design
That said the fact that you can't cap a point at all with anyone in the entire capture zone (no matter how massive they made it) is dumb.
Blocking caps is fine, but only if its a small capture area. Either they need to make the capture area much smaller or have it so you you can't block caps by hiding (have it so if the enemy team outnumbers you they slowly cap)
Oh, I guess Bungie thought of the Halo 5 story. Starts at 22:15.
[media]http://youtu.be/u52ySLTgfhU?t=1340[/media]
The above post reminded me of the video I tried to block out of my mind that spoiled the ending for me :cry:
I giggled when they talked about the legendary Johnson ending. That imagery was gold.
[QUOTE=dagoth_ur;49044426]maybe it was last year then? I just remember there being a NVidia update that caused a load of artifacting issues, as in individual polygons would flicker like mad.[/QUOTE]
Sometimes nVidia unfucks things they break. Like, I bought FEAR around a few weeks ago and the shadows were all broken. Turns out, they broke it in the current drivers I had, and all it took was updating one version. They went back and fixed bugs in a decade old game :v:
[QUOTE=gk99;49051423]Sometimes nVidia unfucks things they break. Like, I bought FEAR around a few weeks ago and the shadows were all broken. Turns out, they broke it in the current drivers I had, and all it took was updating one version. They went back and fixed bugs in a decade old game :v:[/QUOTE]
Perhaps, I'll try it as soon as I can get my halo 2 again.
the biggest problem i have with warzone is that the req limit doesn't raise with everyone, it raises per player
this sucks because the enemy team can be on req level 3 while ur on req level 2 and so now they have br's and have a crazy advantage
Sorry if this is dumb, but as I understand it, if you receive a vehicle in a REQ pack it's one-use only, right?
Correct.
Fastest warzone game we won 1000 to 148.
Captured all of the bases within 5 min because they were all just throwing bodies st the bosses, then we had 3 ultra ghosts bum rush the core.
Amazong game
Ultra Ghosts are rude.
[QUOTE=Makol;49053157]Correct.[/QUOTE]
Well that's a dumb idea. So much for them having "no effect on gameplay".
[QUOTE=EpicRandomnes;49053417]Well that's a dumb idea. So much for them having "no effect on gameplay".[/QUOTE]
How would them not being one use. Have less of a effect on gameplay.
You build up so many vehicle and weapon cards by playing the game/earning REQ points for packs it's not even an issue.
I have so many Ghosts and Scorpions Tanks I don't even know what to do with them other than sell them for more REQ points.
[QUOTE=EpicRandomnes;49053417]Well that's a dumb idea. So much for them having "no effect on gameplay".[/QUOTE]
It doesn't matter because Warzone isn't competitive. Plus you get cool unique items that won't be stolen last minute from an idiot team mate that can't aim/drive.
[QUOTE=Agoat;49053536]It doesn't matter because Warzone isn't competitive. Plus you get cool unique items that won't be stolen last minute from an idiot team mate that can't aim/drive.[/QUOTE]
Yeah but sometimes you can spawn with a super unique weapon you've been dying to use and die the second you spawn because halo 5 has the best spawns in Halo history
[QUOTE=ghghop;49053548]Yeah but sometimes you can spawn with a super unique weapon you've been dying to use and die the second you spawn because halo 5 has the best spawns in Halo history[/QUOTE]
I didn't say it was perfect. :wavey:
[QUOTE=ghghop;49046343]I had read the book and I think the series did a good job of conveying the story. The only weird part was the third episode felt like it rushed the end of it.[/QUOTE]
I wish it covered the entire book.
Like, it's called Fall of Reach, but there's no fall of Reach...
I've gotta say that halo 5 has the potential (multiplayer-wise and some other changes) to be better than halo 3.
More refinement of the multiplayer by adding more maps and maybe a couple more gamemodes could make it the best multiplayer in a halo to date.
Also, they made a lot of difficulty changes to some of the enemies and other minor things that make the game feel more like you're playing a spartan against aliens.
The hunters are arguably the strongest they've ever been in the series, pistols are relevant again, and with the inherent spartan abilities instead of them being tacked on as a load out or addition make the game feel much better than previous titles.
[editline]5th November 2015[/editline]
The game, despite how lack luster the campaign may feel, has polish on its mechanics and balance was obviously a main point of that polishing.
There are plenty of other things they did that loved but overall I think halo 5 was a true testament to what 343i is capable of.
Speaking of Req stuff, weapons such as the Battle Rifle with a scope, DMR with the Bayonet etc ect. Are they all selectable for custom games? Surely they will all be selectable for Forge too, when you think of it.
[QUOTE=Highwind017;49054209]Speaking of Req stuff, weapons such as the Battle Rifle with a scope, DMR with the Bayonet etc ect. Are they all selectable for custom games? Surely they will all be selectable for Forge too, when you think of it.[/QUOTE]
No. Pretty sure that stuff is exclusive to warzone. Might be in forge, but doubt it.
Just got my xbone today. Does the install it does at the beginning also install MP? Im just wondering because I only have about 45 minutes to play before work.
In light of recent developments (more on that later), here's a poll to vote on which hypothetical Halo 3 Xbox map you'd like to see first in ElDewrito as a proof of concept.
[url]http://strawpoll.me/5927634[/url]
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