• The Halo Thread V12: The Last Thread Turned Into A Bridge
    5,001 replies, posted
Sounds fun but I'd much rather play Fallout 4 until Halo 5 Forge comes out.
[QUOTE=Delta616;49070495]Sounds fun but I'd much rather play Fallout 4 until Halo 5 Forge comes out.[/QUOTE] It could just be a weekend thing we do. When does Forge come out?
December somethingith. If more people want to do it we'll plan events. My weekends, or any day in particular are pretty booked up though. Ontop of working fulltime and half my mother was recently diagnosed with spine cancer so I moved back in to help.
Could we even do this Halo 5? I know we can do it with Halo 3 Reach.
In theory I don't see why not. If as much work is going into this as they say, and what they showed off in that trailer looked promising i'd say many more things will be possible compared to forge 3/reach
[QUOTE=Delta616;49070551]In theory I don't see why not. If as much work is going into this as they say, and what they showed off in that trailer looked promising i'd say many more things will be possible compared to forge 3/reach[/QUOTE] I'm going through the current maps right now and it looks like most of the maps we'd use for it would all have to be forge variants since there's not much variation currently Anyone wants to add on to the plan go ahead.
[QUOTE=SpartanXC9;49070472]Tons of Stuff[/QUOTE] That sounds like a really cool idea. So kinda like Battlefront galactic conquest? Could be a lotta fun! Like Delta said though. We might wanna wait till Forge comes out. People are gonna be pretty busy the next few weeks with all the new games coming out.
[QUOTE=overwatch pvt;49070902]That sounds like a really cool idea. So kinda like Battlefront galactic conquest? Could be a lotta fun! Like Delta said though. We might wanna wait till Forge comes out. People are gonna be pretty busy the next few weeks with all the new games coming out.[/QUOTE] Yeah exactly like that! I remember some old clan on Halo 2 or 3 use to do it so I thought it might be fun to recreate it.
[QUOTE=SpartanXC9;49070946]Yeah exactly like that! I remember some old clan on Halo 2 or 3 use to do it so I thought it might be fun to recreate it.[/QUOTE] Sounds pretty cool actually.
Could we not just collaborate on a big ass Stronghold map?
Just take it back to the source and make Hydro in Forge.
is anyone else just randomly dropping out of games for no reason? my internet seems fine, i'll be in the middle of a game and out of nowhere it just takes me back to the main menu no error message or anything
The Halo Reach image is back up on the X-Box One Experience page. Make up your mind Microsoft
[QUOTE=Wickerman123;49071846]Could we not just collaborate on a big ass Stronghold map?[/QUOTE] We could do that for the bases. Having the other maps prevents us from playing one map over and over again
[QUOTE=bradleigh;49067249]thought they already had those covered unit 00 being pioneer unit 01 being fotus unit 02 being engineer i thought this helmet kinda looked like this [IMG]http://www.wired.com/images_blogs/photos/uncategorized/2008/02/18/l_ts_koma03.jpg[/IMG][/QUOTE] I went on my old computer just because of your post. Good times in Halo Custom Edition. [IMG]http://i.imgur.com/FNXngZG.jpg[/IMG]
[QUOTE=bradleigh;49072202]is anyone else just randomly dropping out of games for no reason? my internet seems fine, i'll be in the middle of a game and out of nowhere it just takes me back to the main menu no error message or anything[/QUOTE]no seriously, every game i get into turns into a literal fucking slideshow - it's THAT bad this is the only game where this happens
[QUOTE=Pikmonster;49072922]I went on my old computer just because of your post. Good times in Halo Custom Edition. [IMG]http://i.imgur.com/FNXngZG.jpg[/IMG][/QUOTE] I remember playing that map before I had any idea what Tachikomas were and thinking they were the most god-awful ugly additions to the map anyone could have made. Looking at it now, years later and having seen GITS multiple times, my opinion hasn't changed at all. [I]Why[/I] would anyone put them in? They're so out of place.
If im not mistaken, the big spider tank from the Ghost in the Shell movie was also in Hugeass, or i might be thinking of a different map. The Tachi's control really horrible too, i think. I remember playing on Hugeass on my first computer which could barely play the game in the first place, player chiefs where all grey and the Tachi's where pitch black, along other things like explosions not rendering, fun times when a Longsword was flying. Speaking if which, those planes really controled like shit. Limitations if the engine though so i'll take that back somewhat. Hugeass really hadnt aged well though. Dispite being well known for flyable Pelicans and Longswords... It really doesnt do much with them, especially the Pelicans. It fuels my argument that huge huge maps dont work in a Halo game. Unless you got the player count. Whats that Custom Edition map that uses all the Reach Assets, has a fair few bases in it, what's that called again? That almost nails it right but always spawning at the base gets old when the map is that huge.
How do I share embed videos I recorded? Had the funniest glitch I've seen while playing with Xaelener, ODST and Sentinel
If you have the youtube app on the x-box you can upload them in there. Or export them to your OneDrive
Messing around with the upload editor. [video]https://youtu.be/Z8zwIU4qfQs[/video]
[QUOTE=Wickerman123;49074097]How do I share embed videos I recorded? Had the funniest glitch I've seen while playing with Xaelener, ODST and Sentinel[/QUOTE] Ya, it's pretty easy to export em to your one drive, then just upload them to a video site.
anyone playing online? I need to kill shit.
[QUOTE=Delta616;49074365]anyone playing online? I need to kill shit.[/QUOTE] I added you earlier today and you never accepted my invite :(
[QUOTE=Vilusia;49074416]I added you earlier today and you never accepted my invite :([/QUOTE] I added you from the windows 10 app, perhaps it doesn't update until I logon to the system.
[QUOTE=Highwind017;49073495]If im not mistaken, the big spider tank from the Ghost in the Shell movie was also in Hugeass, or i might be thinking of a different map. The Tachi's control really horrible too, i think. I remember playing on Hugeass on my first computer which could barely play the game in the first place, player chiefs where all grey and the Tachi's where pitch black, along other things like explosions not rendering, fun times when a Longsword was flying. Speaking if which, those planes really controled like shit. Limitations if the engine though so i'll take that back somewhat. Hugeass really hadnt aged well though. Dispite being well known for flyable Pelicans and Longswords... It really doesnt do much with them, especially the Pelicans. It fuels my argument that huge huge maps dont work in a Halo game. Unless you got the player count. Whats that Custom Edition map that uses all the Reach Assets, has a fair few bases in it, what's that called again? That almost nails it right but always spawning at the base gets old when the map is that huge.[/QUOTE] You weren't actually suppose to play real matches on hugeass. It was a test bed. That's why it was so large and why the hanger was full of random things.
[video=youtube;v3tAQWCjbkQ]http://www.youtube.com/watch?v=v3tAQWCjbkQ&feature=youtu.be[/video] putting my capture card to use
[QUOTE=Winner;49074825]I fucking hate the warzone beach map because once one team captures the spire, they pretty much just win - it's nearly impossible to retake[/QUOTE] Kill bosses, take the armories. Once they take the spire they wont ever fucking leave it half the time. It's easy peasy to win.
[QUOTE=Vilusia;49074879]Kill bosses, take the armories. Once they take the spire they wont ever fucking leave it half the time. It's easy peasy to win.[/QUOTE] I've clearly heard too much of Palmer. Read that in her voice :v:
So i haven't played the game (don't own an xbox one), but came across this on halopedia:[QUOTE]Regarding Cortana, Halo Franchise Development Director Frank O'Connor stated that "her fate is obviously very clear at the end of Halo 4" and claimed that the story of Guardians would explore her legacy in the form of the long-term impact her sacrifice had on John-117, and how he "copes with loss and how he deals with his memories."[/QUOTE] From what i've seen of the plot, did they remove this from the final product? I saw a bit of how John was coping with the missions he was going on after her "death".
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