The Halo Thread V12: The Last Thread Turned Into A Bridge
5,001 replies, posted
[QUOTE=Tuskin;49174815]It isn't on the XB1, it was a 360 title.
It will be coming to Backwards Compatibility in the future.[/QUOTE]
He said "since reach"
implying 4 and beyond
[QUOTE=Wulfram;49173411]Speaking of Halo 2 I just watched through the H2A cutscenes again and Halo 2 was the only Halo game I never played and wow Miranda's voice actor was bad.[/QUOTE]
Totally. I honestly think that her face actor in the H2A cutscenes did an amazing job at picking up some of that slack by contextualizing some of the weird performances and filling in the blanks with some nice subtleties.
Her gulp when lord hood talks about her dad's death was some good shit
Was just playing Halo 5 on the mission "alliance", buck started talk about Veronica. Glad they threw out a reference to her.
So "custom maps" are kind of starting to become a thing in ElDewrito (skip to 3:05).
[video=youtube_share;I_1vuryPkSk]http://youtu.be/I_1vuryPkSk?t=184[/video]
Also have a barely textured version of Lockout from Halo 2 (credits to Dany from IRC for this one).
[img_thumb]https://i.imgur.com/uosrpSx.jpg[/img_thumb]
I say custom maps in quotes because this isn't technically a custom BSP. It is a custom model, with a generated collision that is imported and placed as a Forge object. The Halo engine is robust enough to allow stuff like this without any issues whatsoever (the flickering you'll see in the video is because of an improper bounding radius size, can be fixed easily) and it's lag free. For anyone who modded Halo 2 back in the day, this same method was used there, too, as BSPs were never reversed enough to do them on Halo 2 either.
To the end user, if someone was to doctor this up with a custom skybox, good textures, proper FX, etc. it would appear to have absolutely no differences to an actual map, and would function perfectly (and maintain 60FPS, too).
Also, on the topic of maps in general, map converting from Halo Online is getting very close to being done, so High Ground, Last Resort, Narrows, Standoff, and The Pit will soon be playable in ElDewrito. Sandtrap will also be introduced when that officially gets added to HO (supposedly sometime this week according to the official Halo Online VK page).
It's a good time to be an ElDewrito player. I'm absolutely stoked to be able to play Oddball on High Ground again, in glorious 1080p at 60fps with 90 FOV.
Don't remember seeing this posted, possible spoilers: [sp] https://youtu.be/zvgtUd5SKyA [/sp]
i pulled off some lucky shit in warzone today
[hd]https://www.youtube.com/watch?v=5-0u8IPEgbc[/hd]
[editline]a[/editline]
[quote=ihatecompvir]
[editline]27th November 2015[/editline]
[video=youtube_share;I_1vuryPkSk]http://youtu.be/I_1vuryPkSk?t=184[/video][/QUOTE]
how do you open halo online files in assembly? all i can open is the map files themselves and opening them does nothing and they contain barely anything anyway so...
[editline]27th November 2015[/editline]
nevermind i had to press 'tags' i didn't see it there
[editline]27th November 2015[/editline]
better question, opening riverworld for example, doesn't let me poke changes, how do i load the game into assembly in realtime?
[editline]27th November 2015[/editline]
and are there any updated plugins for assembly? it seems to be missing tonnes of tags, it's just full of headers (except for weapons)
[QUOTE=ihatecompvir;49190162]
Also have a barely textured version of Lockout from Halo 2 (credits to Dany from IRC for this one).
[img_thumb]https://i.imgur.com/uosrpSx.jpg[/img_thumb]
I say custom maps in quotes because this isn't technically a custom BSP. It is a custom model, with a generated collision that is imported and placed as a Forge object. The Halo engine is robust enough to allow stuff like this without any issues whatsoever (the flickering you'll see in the video is because of an improper bounding radius size, can be fixed easily) and it's lag free. For anyone who modded Halo 2 back in the day, this same method was used there, too, as BSPs were never reversed enough to do them on Halo 2 either.
To the end user, if someone was to doctor this up with a custom skybox, good textures, proper FX, etc. it would appear to have absolutely no differences to an actual map, and would function perfectly (and maintain 60FPS, too).
Also, on the topic of maps in general, map converting from Halo Online is getting very close to being done, so High Ground, Last Resort, Narrows, Standoff, and The Pit will soon be playable in ElDewrito. Sandtrap will also be introduced when that officially gets added to HO (supposedly sometime this week according to the official Halo Online VK page).
It's a good time to be an ElDewrito player. I'm absolutely stoked to be able to play Oddball on High Ground again, in glorious 1080p at 60fps with 90 FOV.[/QUOTE]
Why not just load Blackout?
[QUOTE=343N;49191411]
[editline]a[/editline]
how do you open halo online files in assembly? all i can open is the map files themselves and opening them does nothing and they contain barely anything anyway so...
[editline]27th November 2015[/editline]
nevermind i had to press 'tags' i didn't see it there
[editline]27th November 2015[/editline]
better question, opening riverworld for example, doesn't let me poke changes, how do i load the game into assembly in realtime?
[editline]27th November 2015[/editline]
and are there any updated plugins for assembly? it seems to be missing tonnes of tags, it's just full of headers (except for weapons)[/QUOTE]
[url]https://github.com/Lord-Zedd/Assembly/[/url]
Here's the latest Assembly build for HO. Includes the latest tags, poking, etc.
You'll need to compile it though. If you lack Visual Studio and can't compile it, then hit me up and I'll do it for you.
[QUOTE=Agoat;49191635]Why not just load Blackout?[/QUOTE]
It is essentially impossible to get a Halo 2 BSP to load up in this engine. This is pretty much the only way to port from a game that isn't Halo 3, ODST, or Halo Online Official (H3 and ODST porting isn't done, but it's at least feasible).
[QUOTE=EpicRandomnes;49190486]Don't remember seeing this posted, possible spoilers: [sp] https://youtu.be/zvgtUd5SKyA [/sp][/QUOTE]
this is canon
That scene is really weird knowing that in Fall of Reach the Chief maimed and killed the fuck out of a squad of ODSTs in the ring in about 5 seconds without power armor or anything, he must be getting old
Nah, it's just that fancy gen 2 armor Locke's wearing and his weaker enhancements. Hell, Chief backhands Locke with the rifle and shatters the thing. He's still got a lotta strength in his punches.
[QUOTE=ihatecompvir;49191686][url]https://github.com/Lord-Zedd/Assembly/[/url]
Here's the latest Assembly build for HO. Includes the latest tags, poking, etc.
You'll need to compile it though. If you lack Visual Studio and can't compile it, then hit me up and I'll do it for you.
It is essentially impossible to get a Halo 2 BSP to load up in this engine. This is pretty much the only way to port from a game that isn't Halo 3, ODST, or Halo Online Official (H3 and ODST porting isn't done, but it's at least feasible).[/QUOTE]
Blackout was Halo 3 though
[QUOTE=Bokito;49192459]Blackout was Halo 3 though[/QUOTE]
Oops, I had read that as Lockout :v:
Loading Halo 3 XBox BSPs is not quite at the stage of possibility yet, but if Blackout gets added to Halo Online we'll definitely try to port it.
[QUOTE=d00msdaydan;49192185]That scene is really weird knowing that in Fall of Reach the Chief maimed and killed the fuck out of a squad of ODSTs in the ring in about 5 seconds without power armor or anything, he must be getting old[/QUOTE]
Or it might be [sp]bad writing[/sp]
[QUOTE=SpartanXC9;49193610]Or it might be [sp]bad writing[/sp][/QUOTE]
or it could be trying to compare a few marines in pt gear to a fully armored spartan.
[QUOTE=overwatch pvt;49193912]or it could be trying to compare a few marines in pt gear to a fully armored spartan.[/QUOTE]
Oh I was talking about how Locke held his own against Chief when it should have been completely one sided
[QUOTE=SpartanXC9;49194028]Oh I was talking about how Locke held his own against Chief when it should have been completely one sided[/QUOTE]
oh yea, I see where you're coming from. Looking back at the scene though, Chief does have a lot more weight and power to his punches. Locke's just faster.
If anyone is interested, I scanned my EGM November 2002 issue staring the glorious Halo 2. They talk a lot about some of features they were gonna include, and ultimately cut.
[url]http://imgur.com/a/GcZ4s[/url]
[QUOTE=Baileyboys;49201801]If anyone is interested, I scanned my EGM November 2002 issue staring the glorious Halo 2. They talk a lot about some of features they were gonna include, and ultimately cut.
[url]http://imgur.com/a/GcZ4s[/url][/QUOTE]
Auto-Sprint by running in one direction for a few seconds? D-pad based leaning around corners? Expanded melee beyond singular thwacks? More dynamic enemies, destructible cover and a kinda-sorta expanded stealth element?
These sound like things that would make genuinely interesting additions to the series without completely and utterly changing everything (but the melee system), compared to Halo 5 playing it incredibly safe with the clamber, ADS and thruster systems while still operating on the same base gameplay since Reach.
Imagine if those additions did make the cut. It would be somewhat ahead of its time.
Halo 2 could've been a whole different game if they got the full dev time.
Holy shit. That sounds like the Halo 2 we needed. (or I wanted as a kid)
Didn't Bungie admit that they pissed about heavily during the start of Halo 2's development until E3?
Was that the preview that was almost entirely fake? Like a demo they showed off that had nothing to do with the actual game?
Let me tell you when Chief bodied Locke like that I was fucking screaming, I was dying to see Locke get his dull, annoying self get destroyed somehow. Then Chief comes and just beats him with the power of the Halo franchise. I mean sure, his helmet got cracked but goddamn was that satisfying.
I like how Lockes team just stood there while the two had that fist fight. Locke is too "by the books" and i know Buck wasnt too fond on the idea. Not sure about the other two.
But yeah. Locke got rekt.
[QUOTE=Zeos;49204248]Was that the preview that was almost entirely fake? Like a demo they showed off that had nothing to do with the actual game?[/QUOTE]
Yes, if in correct in remembering. Halo 2's first E3 showcase was the heavily scripted and buggy as hell New Mombasa stage that they put together in a huge hurry. After that, the next again year is i think they showed the Multiplayer with a lot more organisation. (BTB at Zanziber i think)
I'll never forget the hype when the Chief picked up that second SMG
I miss dual wielding.
[URL]https://www.facebook.com/442393682610036/videos/475427949306609/[/URL]
I am not sure if this video can be embedded, but holy shit. I've never seen anything like this.
[IMG]https://content.halocdn.com/media/Default/community/blogs/images/bosl-8f24abd002ce409d81c643ff24515866.gif[/IMG]
A cool preview of upcoming content.
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