The Halo Thread V12: The Last Thread Turned Into A Bridge
5,001 replies, posted
[QUOTE=Wickerman123;49233023]How so? I never really played FEAR.[/QUOTE]
Enemies did actual flanking, they had a lot of relevant callouts, they never pushed you if there was only one way into a room, etc.
[QUOTE=Wickerman123;49233023]How so? I never really played FEAR.[/QUOTE]
FEAR's AI uses something called "goal oriented action planning". It basically allowed the AI to function rather intelligently and do certain things that most AI (even for a majority of modern titles) wouldn't normally do on a regular basis (such as ducking down to travel under crawlspaces, jump through windows, vault over railings, climb ladders, push over large objects to create cover, and several other actions similar to what gk99 and RikohZX mentioned).
What FEAR had pioneered as well was the inter-NPC interaction, the soldiers would talk to each other over their radio to call out information about the enemy (the player), as well as the typical "moving up" and "flanking" calls.
Comparatively, the Covenant sort of just shoot at you all together without any real teamwork on their part, and on harder difficulties they're simply just more aggressive and grenade-happy.
Imagine a horde of Covies actually working together on Legendary, it'd be even harder than it is now.
The Covenant were apparently never known for actual tactics in canon, but seeing a change in them and having them get their shit together would be interesting.
We're at the point in the series where it'd be better to either have the Forerunner armies take full antagonist position, or have the Covenant learn some new tricks at the very least, because let's be blunt; the Covenant get some weapon changes each game almost but they're an old hat that anyone who's ever played Halo before knows how to fight by now. It's precisely because of that, that 343 won't remove them as enemies altogether probably, but still.
[QUOTE=RikohZX;49233056]
[sp]More games need badass kicking like FEAR and Dark Messiah of Might and Magic.[/sp][/QUOTE]
Hellraid is supposed to be in the same vein as DM, but who knows when that game will ever come out? [sp]pls give release date soon[/sp]
[QUOTE=RikohZX;49234028]We're at the point in the series where it'd be better to either have the Forerunner armies take full antagonist position, or have the Covenant learn some new tricks at the very least, because let's be blunt; the Covenant get some weapon changes each game almost but they're an old hat that anyone who's ever played Halo before knows how to fight by now. It's precisely because of that, that 343 won't remove them as enemies altogether probably, but still.[/QUOTE]
I kind of want a spin off game where we fight the Insurrectionists.
Fighting humans would be a nice change from the Covenant and Prometheans.
[QUOTE=Makol;49234087]I kind of want a spin off game where we fight the Insurrectionists.
Fighting humans would be a nice change from the Covenant and Prometheans.[/QUOTE]
It might not even have to be a spinoff, now that humanity isn't being decimated by aliens anymore people are starting to remember why they hated the UNSC before the Covenant gave them something to unite against
With how Halo 5's advertising and the comic plots and everything seemed to rear up against ONI's propaganda bullshit only to completely play everything safe besides the whole [sp]maybe-Cortana is yandere and evil twist[/sp]
I doubt 343 is ever going to have us running around in a main game killing insurrectionists. You would have to get a side-game for that, and more likely you'd probably see a prequel scenario of the SPARTANs against Insurrectionists before the Human-Covenant War rather than actually address the modern issues in-series.
[QUOTE=RikohZX;49234134]With how Halo 5's advertising and the comic plots and everything seemed to rear up against ONI's propaganda bullshit only to completely play everything safe besides the whole [sp]maybe-Cortana is yandere and evil twist[/sp]
I doubt 343 is ever going to have us running around in a main game killing insurrectionists. You would have to get a side-game for that, and more likely you'd probably see a prequel scenario of the SPARTANs against Insurrectionists before the Human-Covenant War rather than actually address the modern issues in-series.[/QUOTE]
Isn't the Shinobi armor made by an unknown manufacturer? I would LOVE to see a game where it was UNSC Spartans VS Insurgent Spartans, the plot is basically already there. The motives, the villains, etc. It would even give a better explanation for the multiplayer than the completely unneeded "simulation" excuse.
[QUOTE=Makol;49234087]I kind of want a spin off game where we fight the Insurrectionists.
Fighting humans would be a nice change from the Covenant and Prometheans.[/QUOTE]
Fighting Spartan 4's for real will end up occuring at some point.
The only thing with doing a game where you fight Insurrectionists is that baseline humans are so weak it would be like a game were you fought nothing but grunts and jackals with no wrist shields. I love the concept, but I recognize that problem. Fighting against the UNSC and having spartan 4s mixed in there would help with that though.
At this point though I'm really tired of the Covenant being the bad guys. We've been fighting them for 7 games with only one or two changes to their composition.
We could play as Marines fighting the Insurrectionists before Spartans came into the picture.
Basically a squad based military shooter in Halo's universe. Kind of like ODST I guess.
[QUOTE=Makol;49237548]We could play as Marines fighting the Insurrectionists before Spartans came into the picture.
Basically a squad based military shooter in Halo's universe. Kind of like ODST I guess.[/QUOTE]
I suggested this a dozen or so pages ago and honestly I think thats the only way they could go if it came to a game where you have human foes. Maybe have it on some backwater planet that was has an Insurrectionist uprising but turns out to be a Forerunner research station on the Flood. The last third or so could be desperately trying to survive after sending out a distress call and the game ends with ONI arriving, nuking the shit out of the planet and declaring the player character officially dead and making him some sort of black ops operative. Then in some later Halo game they could have him appear as a character. He could even be a Spartan I if they wanted.
So...
Sergeant Johnson game. Still waiting on that.
Thing about a game fighting humans is that the human weapons were never designed to be regularly shot at you. The covenant weapons on the other hand were specifically designed to be excellent npc weapons. With their hitscan though, human ones just don't make very good weapons for being shot at the player. If they did do a insurrectionist game, the guns would need some major re-tweeking.
[QUOTE=overwatch pvt;49239380]Thing about a game fighting humans is that the human weapons were never designed to be regularly shot at you. The covenant weapons on the other hand were specifically designed to be excellent npc weapons. With their hitscan though, human ones just don't make very good weapons for being shot at the player. If they did do a insurrectionist game, the guns would need some major re-tweeking.[/QUOTE]
If they did an insurrectionist game then ADS would actually be OK. They could even mix in some squad tactics stuff like in Republic Commando or stuff like leaning around corners and all that jazz. Hey first person driving would be cool too.
The thing about Halo is that the universe is so broad you could make literally any kind of game in it, even a dating sim where your goal is to romance Buck's entire squad before they become Spartan-IVs or [sp]die off-screen[/sp]
[QUOTE=d00msdaydan;49240212]The thing about Halo is that the universe is so broad you could make literally any kind of game in it, even a dating sim where your goal is to romance Buck's entire squad before they become Spartan-IVs or [sp]die off-screen[/sp][/QUOTE]
still mad about that
[QUOTE=SpartanXC9;49239765]If they did an insurrectionist game then ADS would actually be OK. They could even mix in some squad tactics stuff like in Republic Commando or stuff like leaning around corners and all that jazz. Hey first person driving would be cool too.[/QUOTE]
ODST was still pretty SPARTAN-like unfortunately, so a sort of military sim-esque side game, maybe Rainbow Six / Republic Commando, as completely normal soldiers would actually be sweet. After all, they can survive a surprising amount of damage in campaigns, but in terms of story they're still just geared up fleshy people compared to a Spartan or the Forerunner and Covenant forces running rampant.
Hey, one can hope with them having some of the people behind Republic Commando.
[QUOTE=Bathtub;49240217]still mad about that[/QUOTE]
I didn't know about this so I went and read up on it
I am now deeply saddened :saddowns:
[QUOTE=overwatch pvt;49239380]Thing about a game fighting humans is that the human weapons were never designed to be regularly shot at you. The covenant weapons on the other hand were specifically designed to be excellent npc weapons. With their hitscan though, human ones just don't make very good weapons for being shot at the player. If they did do a insurrectionist game, the guns would need some major re-tweeking.[/QUOTE]
Arent Forerunner weapons hitscan too? I dont think much tinkering would be needed.
[QUOTE=Highwind017;49242007]Arent Forerunner weapons hitscan too? I dont think much tinkering would be needed.[/QUOTE]
Not in Halo 5 at least. The suppessor and bolshot use rounds similar to the needler, and the rifles fire a beam akin to the carbine or beam rifle. Not sure about Halo 4, but if they were, might explain why fighting prometheans sucked so much.
One of the new Arena maps is a remix of Plaza.
And it looks nice. Think of the vegetation from Regret added to Plaza but more of it plus trees.
What are the differences between Truth and Regret, anyways? Never have been able to tell besides some stuff being broken.
[QUOTE=overwatch pvt;49242623]Not in Halo 5 at least. The suppessor and bolshot use rounds similar to the needler, and the rifles fire a beam akin to the carbine or beam rifle. Not sure about Halo 4, but if they were, might explain why fighting prometheans sucked so much.[/QUOTE]
Just want to point out that, at least scientifically, light=based weaponry would be the only hitscan weapon in the series. From all the science stuff I've read up on it, "solid" light still travels faster than any kinetic force humanity could create, and seeing as how Forerunners are supposed to be so advanced, solid-light weaponry should literally be hitscan.
The next closest thing would have to be UNSC MAC guns, but that's Humanity's "power weapon" category.
[QUOTE=huntingrifle;49243231]Just want to point out that, at least scientifically, light=based weaponry would be the only hitscan weapon in the series. From all the science stuff I've read up on it, "solid" light still travels faster than any kinetic force humanity could create, and seeing as how Forerunners are supposed to be so advanced, solid-light weaponry should literally be hitscan.
The next closest thing would have to be UNSC MAC guns, but that's Humanity's "power weapon" category.[/QUOTE]
Hardlight weapons shoot projectiles made of light, but they're not necessarily moving AT the speed of light. I mean its the same thing with out how hardlight bridges don't appear across gaps instantly. They're basically like the plasma weapons but instead of a ball of plasma, its a hardlight bullet.
[editline]4th December 2015[/editline]
The ones that shoot beams should be, and I'm pretty sure are, hitscan though.
[img]https://blam.halo.click/M1sPCd.jpg[/img]
:v:
[QUOTE=Neddy;49243348][img]https://blam.halo.click/M1sPCd.jpg[/img]
:v:[/QUOTE]
Surprised this wasn't posted earlier but Sandtrap was added to Halo Online. Halo Online now has 12 maps.
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