• The Halo Thread V12: The Last Thread Turned Into A Bridge
    5,001 replies, posted
[QUOTE=Terin7;49243072]What are the differences between Truth and Regret, anyways? Never have been able to tell besides some stuff being broken.[/QUOTE] Same mapped, flipped upside down.
How playable is Sandtrap in Eldorito? Is it still in the WIP stages?
[QUOTE=ElectricSquid;49243948]How playable is Sandtrap in Eldorito? Is it still in the WIP stages?[/QUOTE] There's a bug with half the BSP clusters not appearing, but besides that, everything on it works, and this includes the elephant/prowler, and they will be added to Forge when we do fix it all up. Elephants on Guardian, anyone? So after all the maps are ported, ElDewrito will have this list of maps: High Ground Sandtrap Last Resort/Zanzibar Standoff Narrows The Pit Reactor Icebox Diamondback Valhalla Guardian Edge Which is quite a nice little list of maps, and it definitely includes some of the best ones from Halo 3.
Now that you guys mention it, I am actually disappointed in Halo 5's story. I always thought there was something missing and I realized it was all the marketing. [sp]Chief and Locke fight ONCE and then the next time they meet Locke is cool and Chief just knows Cortana is a villain and they're friends. What happened with that "they might kill each other" bullshit? Why did Blue Team have 3 missions? The whole "differing sides" thing was completely underwhelming. Idk. I thought Chief was gonna completely go off on a tangent but really he just kinda went somewhere and then another place and THAT WAS IT[/sp]
[QUOTE=KingKombat;49245753]Now that you guys mention it, I am actually disappointed in Halo 5's story. I always thought there was something missing and I realized it was all the marketing. [sp]Chief and Locke fight ONCE and then the next time they meet Locke is cool and Chief just knows Cortana is a villain and they're friends. What happened with that "they might kill each other" bullshit? Why did Blue Team have 3 missions? The whole "differing sides" thing was completely underwhelming. Idk. I thought Chief was gonna completely go off on a tangent but really he just kinda went somewhere and then another place and THAT WAS IT[/sp][/QUOTE] Spoilers? [sp]When Locke actually pulls a gun a second before the armor lock activates during the fight makes me believe they planned a lot more for the game.[/sp]
The more I look at the game' story, the more it feels like someone pulled a Destiny on them. Like, they had all this awesome stuff planned, then someone came and told them it wasn't gonna work. So they had to rush and [sp]make Cortana come back as the big bad.[/sp] It looked like it was going to follow the ideas of the adverts pretty closely up until the end of the Meridian arc. [editline]4th December 2015[/editline] New goodies coming in a few weeks [video=youtube;6WmK_DxEfu0]https://www.youtube.com/watch?v=6WmK_DxEfu0[/video]
that warframe map actually looks like its really fun and FINALLY FORGE YES THANK GOD
I'd really like a proper marine game though. ODST was fine, but you weren't really an ODST, you were a miniature Spartan. I'm talkin bout a game with canonical damage. ('Minor' elite shields withstand two or three AR hits, and the elite probably falls in five depending on where you hit him. A marine will have his armour melted in one plasma shot and melting through him with a second.) but you as marines have far better training, tactics and weapons (handheld plasma weapons are impressive, but not very practical) No ironsights, because you've got hud, but maybe a firstperson cover mechanic. A half life 2 style sprint would work wonders too.
[QUOTE=overwatch pvt;49246890]The more I look at the game' story, the more it feels like someone pulled a Destiny on them. Like, they had all this awesome stuff planned, then someone came and told them it wasn't gonna work. So they had to rush and [sp]make Cortana come back as the big bad.[/sp] It looked like it was going to follow the ideas of the adverts pretty closely up until the end of the Meridian arc. [editline]4th December 2015[/editline] New goodies coming in a few weeks [video=youtube;6WmK_DxEfu0]https://www.youtube.com/watch?v=6WmK_DxEfu0[/video][/QUOTE] Every time I see H5 gameplay footage I die a little inside knowing that I'm not getting an XBone for a while.
[QUOTE=SpartanXC9;49231508]Why would they release the Xbox One's main seller on the PC? It's one of the only things keeping the thing alive. Why would anyone buy an Xbox One if Halo is on the PC?[/QUOTE] Because they already made money on MCC and H5 on XB1.
[QUOTE=gk99;49247679]Every time I see H5 gameplay footage I die a little inside knowing that I'm not getting an XBone for a while.[/QUOTE] Embrace the Bone.
[B]BY B IS FOR BRAVO[/B] It’s been a rather busy week here at the studio. This busyness has come in many forms, including a multitude of playtests that have offered insight into adjustments to existing experiences, gameplay on new upcoming maps, and future things I’d get in trouble if I talked about. Teams across the studio are nearing completion on the December update, and work on future updates is well underway too. Without delay, let’s take a sneak peek at what you can expect in the just-announced Cartographer’s Gift update - the next free batch of goodness coming to Halo 5: Guardians. [B]CARTOGRAPHER'S GIFT[/B] [IMG]https://content.halocdn.com/media/Default/community/blogs/images/noctus-banner-concept-8984ebb0554345b1b825aea19a660d9e.jpg[/IMG] The Cartographer’s Gift update was first shown at last night’s The Game Awards show, and if you missed the trailer, you can get a peek here. It brings with it a long list of updates, some of which we’ll start to talk about today and all of which we’ll be talking about during next week’s live stream (Friday, 12/11 at 3 PM PDT on Halo Channel & [url]http://www.twitch.tv/Halo[/url].) To kick things off, let’s take a look at some of the stuff we’ve revealed so far for this update, as well as some of the REQs we’ll be showing off next week: [IMG]https://content.halocdn.com/media/Default/community/blogs/images/dec-cu-req-poster-preview-extrablur-011c2dff865840429ee25fa6817e4468.jpg[/IMG] As you can see, there’s plenty on the way, including a variety of new (SPNKr) Rocket Launchers, a new Warzone map, an Arena map as well as two new BTB Forge maps, a ton of new REQs, and of course, Forge. Let’s talk a bit about that last item first. [B]FORGE[/B] [IMG]https://content.halocdn.com/media/Default/community/blogs/images/forge-banner-40f9358275fa4b3bb738eb2feb0a4e99.jpg[/IMG] The biggest Forge yet (which was built on years of community feedback) is making its debut to Halo 5, giving this next Halo 5 update its holiday-appropriate name. The new Forge includes a ton of new features including 1700+ objects, new object types such as FX and sound emitters, decals, invisible blockers, projected terrain pieces, lighting objects, a new multi-selection control scheme, precision editing, object grouping, true budget system (with a higher object placement count), smart magnets, and plenty, plenty more. If you missed the initial overview earlier this year, you can catch up here for way more details, images, and even GIFs. At launch, Forge will support a basic implementation of File Browser, which will allow you to bookmark, play, and share maps and modes created by players on your active roster. This doesn’t require a “mutual” friendship, but only that you follow the player you want to grab a map from. From the player details page, you’ll be able to view a player’s files and their bookmarks. To grab a map or mode, simply bookmark the file, and it’ll be ready to play in custom games or open up in Forge. Similar to Forge itself, we’ll be making updates to expand File Browser functionality over future updates, based on your feedback. We can’t wait to see your creations, and I’m rather excited to sneak top community maps into some awesome social community playlists as soon as they let me. But, there’s plenty more Forge ahead. On next week’s Halo Livestream community update (in case you’re skimming, it’s Friday, 12/11 at 3 PM PDT on Halo Channel & Twitch.tv/Halo), we’ll be talking with the Forge team, showing off new features, and also taking your community questions. Be sure to join us! [B]SEASONS AND SOCIAL[/B] The Cartographer’s Gift update also brings with it the arrival of Seasons, which we last talked about in October. Seasons are a new competitive feature for Arena which will give you a chance to continually challenge yourself in ranked playlists, and also prove that you’ve improved your game since the last Season. The January 2016 Season will begin with the Cartographer’s Gift update (set to drop the week of December 15) and end on January 31, which will make the first season a little over a month long. Moving forward, we’re going to keep an eye on feedback regarding season length. We’ve seen your comments and concerns about Seasons being too short or too long, and we will be looking to hit the sweet spot to ensure that the duration feels just right. As stated above, you’ve still got at least a week to grind on your current (Pre-Season) ranks. Once the update is here and the season begins, all of your Pre-Season ranks will still be viewable on your Halo Waypoint Service Record, and all CSRs for ranked playlists will be reset, giving you a chance to place in each of these playlists again. As mentioned previously, at the end of each Season, those who qualified in at least one playlist (by playing 10 placement matches in any ranked playlist) will earn an exclusive seasonal pack reward emblem, only available that Season. Additionally, social playlists - one of which will be Big Team Battle - will arrive with this next update. Limited join-in-progress windows will be turned back on to allow for full matches of vehicular mayhem at (nearly) all times, and as a note, all social playlists will feature appropriate join-in-progress windows. We know you also want a mix of non-BTB social modes, and we’ll have a mix of currently available modes in a social playlist too - more on that next week. Oh, and while we’re talking playlists, the Cartographer’s Gift update will indeed include a Warzone Assault update to ensure players do things in the right order. [B]CSR TUNING[/B] The arrival of the January 2016 Season also provides us with an opportunity to make adjustments to CSR tuning, and this comes in two different forms. Some of you have noticed the ranking distribution for the SWAT and FFA playlists was a bit skewed, causing lots of players to end up in Onyx. We’ve confirmed this was occurring, and to correct this we have made adjustments to the CSR curve for these playlists. Additionally, the Multiplayer team has made some changes to placement match logic to address the issue of players placing too high across all playlists, and the new settings will ensure that your skill is more accurately represented coming out of placement. As always, we’ll be keeping a close eye on your feedback once these changes go live. [B]6 PLAYER FFA [/B] [img]https://content.halocdn.com/media/Default/community/blogs/images/arena-ffa-banner-4fd39b4d1bb941068507f1d25ad5f02c.jpg[/img] There have been many forum threads debating the best player count for Halo 5 Free-for-All. Some players prefer the chaos of 8 player FFA. Others prefer the slightly slower paced 6 player FFA, which allows for a bit more methodical gameplay, map control, and more 1v1 battles. Over the past month, the multiplayer team has been playtesting tons of FFA in order to get the experience just right, and come the Cartographer’s Gift update and the January 2016 Season, Halo 5 FFA will be moving to 6 players. This decision is not one that was taken lightly, and ultimately, it was decided that 6 player FFA gives players a bit more room to determine who’s the best on the battlefield. [B]BATTLE OF NOCTUS[/B] [img]https://content.halocdn.com/media/Default/community/blogs/images/noctus-banner-cdfcbb1e48514b0989531005501300c8.jpg[/img] Earlier this year, you may remember getting a very brief, sneak peek at a certain yet-to-be-named Warzone map. For some time, the allure of this cityscape may have kept you curious and desiring to jump around the looping highway ramps and race down the city streets. We can’t blame you, ‘cause it is pretty darn fun. [B]USER INTERFACE[/B] Whenever a new noteworthy forum thread or post pops up about Halo 5 UI feedback, I generally send an email to my UI friends, and they respond with “Yup, already saw it. Fixed in next update.” They make my job easy, and like many teams here at 343, they’re constantly looking for your feedback wherever you post it, so keep postin’ it. Here are some of the new UI elements and updates you’ll find coming in the Cartographer’s Gift update later this month, which come mainly in the form of giving you more info about what friends are doing in Halo 5, maintaining location callouts on-screen, and more info about your REQs: [B]NEW FEATURES:[/B] - Forge Lobby will be accessible from the Main Menu under Multiplayer. - New Forge Monitor UI built from the ground up for Halo 5. - The current Season will be displayed in the Arena matchmaking menu. - File Browser for Maps & Modes accessible from Active Roster and Custom Games, with File Options to Edit Name, Description, Save, Report. [B]IMPROVEMENTS[/B] [B]Lobby:[/B] - Your REQ Points and number of unopened REQ packs will be visible during intermission and in Lobby. - Fixed bug around Fireteam sorting - The Fireteam Leader will now be displayed at the top followed by his or her team in alphabetical order by Gamertag. For Custom Games, all other teams will be grouped together and then sorted alphabetically as well. [B]Roster:[/B] - Friend Status will now be visible from the Friends list so you can see what your buddies are doing in Halo 5: Guardians. - Fixed bug around Friend sorting so it sorts online and offline friends alphabetically. [B]Spartan Hub / REQs:[/B] - REQ Rarity and Description will be visible for all REQs when opening a REQ pack or browsing your Collection whether you own it or not. - REQ Energy Cost will also be displayed for all REQs when opening a REQ pack or browsing your Collection. - Additional Controller Settings are being added (look for a blog next week). [B]Spectate:[/B] - Adding hidden controls to Change Player POV without using the UI for up to 8 players in 4v4 or FFA (if this piques your interest, be on the lookout as we’ll have more details in an upcoming blog). - From the Scoreboard, you’ll be able to Change Player POV to a selected player. Press the View button to bring up the Scoreboard; use d-pad to navigate and A-button to select a POV. - Fixed bug around Player POV Selector sorting. It will now sort by team, and then alphabetically by Gamertag. - Fixed bug around controls for Zooming while in Free Cam. - Fixed bug around not being able to hide the Player POV Selector in some cases when toggling UI visibility. [B]HUD:[/B] - The Location Callout will now appear when dead, spectating, in Smart-Link, etc. - The Highest Score per Column in the in-game Scoreboard will have a visual callout allowing you to see very quickly which player has the most kills, most assists, and least deaths. There’s even more coming down the UI pipeline based on your feedback, but I’m told I cannot talk about these things just yet. In due time. [B]CONTROLS[/B] The sandbox team has been hard at work on reviewing your feedback and implementing new tuning tools for controller settings, and as promised, this update will also include some additional updates for those who’d like to further refine their controller settings. For those of you who don’t wish to make any changes, you need not be concerned with what you just read, as the update won’t adjust your current settings. We’ll have more on the specifics coming at you next week from the sandbox team themselves. [B]MARK IV [GEN 1][/B] Before we move on, if there’s one armor I’m particularly excited about in the Cartographer’s Gift update, it is the Mark IV [GEN 1] set. It is inspired by the armor of Douglas, Alice, and Jerome in Halo Wars and this section of this week’s update is made purely to marvel at its greatness. [img]https://content.halocdn.com/media/Default/community/blogs/images/markiv_tall-a5194e4635f044b3bcc94aebb4768189.png[/img] There’s more to come in the December update (join us next Friday to see some of it in action) and lots more happening here across the entire studio. The Warzone team is currently running final tests on updates to Warzone level progression, the multiplayer team is hammering on new playlists and modes, the services team is actively making updates to increase ban length for excessive quitting, and plenty of other stuff we’ll soon be diving into. Oh, and we’re moving to a new building next month. We’ll be sure to show you around. [url]https://www.halowaypoint.com/en-us/community/blog-posts/cartographer-s-gift-sneak-peek[/url] [editline]5th December 2015[/editline] i'm actually gaining a bit of hope considering how much content is in these updates that are released on a monthly basis [editline]5th December 2015[/editline] it's set to drop the week of December 15 apparently
I'm liking this model of monthly content. Keeps me much more invested in the game than dropping everything day 1, and it gets around the issue of newer games coming out and taking away the whole playerbase. Gives people a reason to come back.
Unlike most of the crap (armor) 343 puts out, I could actually see myself using the Raijin. Mark IV is awesome, and I can't wait for the new Forge.
The Mark-IV's revival/redesign makes things look like a genuine SPARTAN armor again.
Well, I've turned into a pseudo console peasant. Got myself an Xbox One while it was cheap during black friday (~200 euro) just to play Halo again, so of course I also picked up Halo TMC and Halo 5. I've only really played Halo CE and Halo 2, seeing as those are the only ones available on the PC, the PC port of Halo 2 is wonky as shit though. Just finished CE anniversary, nostalgic as shit yo
Halo 2 Anniversary does the job even better. You're gonna love it.
[QUOTE=Delta616;49247736]Because they already made money on MCC and H5 on XB1.[/QUOTE] Apparently not: [QUOTE=Rixxz2;49251161]Well, I've turned into a pseudo console peasant. Got myself an Xbox One while it was cheap during black friday (~200 euro) just to play Halo again, so of course I also picked up Halo TMC and Halo 5. I've only really played Halo CE and Halo 2, seeing as those are the only ones available on the PC, the PC port of Halo 2 is wonky as shit though. Just finished CE anniversary, nostalgic as shit yo[/QUOTE] Halo is the Xbox pusher. With it being on the PC the only thing Microsoft has to push the Xbox is Gears of War and that's not as popular as Halo. [QUOTE=343N;49250122] [img]https://content.halocdn.com/media/Default/community/blogs/images/markiv_tall-a5194e4635f044b3bcc94aebb4768189.png[/img] [/QUOTE] Why does 343i hate shoulder pads so much? That armour on he has up there would break your his if it got hit.
Digging the Mark IV. Would like to see it in blue myself.
I don't like that Mark IV looks more like Mark VI than Mark V, but thats more the fault of the designers of Halo Wars I guess. I thought Mark IV was supposed to be very similar to Mark V except for the shields and the ability to hold an AI [editline]5th December 2015[/editline] At least it looks recognizable as Mjolnir armour.
[QUOTE=Highwind017;49251798]Digging the Mark IV. Would like to see it in blue myself.[/QUOTE] I try [IMG]http://i.imgur.com/M7p7CjH.jpg[/IMG]
This update is just in time for my xbox to stop working. Yay :(
[QUOTE=SpartanXC9;49251658] Why does 343i hate shoulder pads so much? That armour on he has up there would break your his if it got hit.[/QUOTE] I don't know if you know, but the very, very last shoulder pauldron i would ever wear would be that on Mk.V/VI armors. Armor pauldrons fucking suck in real life; i've worn them. They restrict your mobility by a significant margin for an inconsequential amount of additional protection. The higher up the pauldron is, the less you can raise your arms above your head. For a SPARTAN that needs to clamber, and have as much mobility as possible, large pauldrons are simply unacceptable. So i'd have to say on a realism standpoint, the Mk. IV armor is pretty great. It's got protection where it matters and flexibility where it needs to be. Plus it just looks cool as hell.
[QUOTE=Highwind017;49251798]Digging the Mark IV. Would like to see it in blue myself.[/QUOTE] Same tbh I might have to retire the Nightfall armor once I get it.
[QUOTE=ossumsauce;49256875]I don't know if you know, but the very, very last shoulder pauldron i would ever wear would be that on Mk.V/VI armors. Armor pauldrons fucking suck in real life; i've worn them. They restrict your mobility by a significant margin for an inconsequential amount of additional protection. The higher up the pauldron is, the less you can raise your arms above your head. For a SPARTAN that needs to clamber, and have as much mobility as possible, large pauldrons are simply unacceptable. So i'd have to say on a realism standpoint, the Mk. IV armor is pretty great. It's got protection where it matters and flexibility where it needs to be. Plus it just looks cool as hell.[/QUOTE] Yeah but this looks cooler: [img]http://i.imgur.com/AQLYaEp.jpg[/img] And you can still get a decent amount of flexibility out of it.
You wouldn't even be able to t-pose with those shoulder pauldrons.
Shoulder pads almost always fall under rule of cool rather than practicality, so I'm Spartan on this one.
The only practical pauldrons you can get are multi-jointed ones: [t]http://i.ebayimg.com/19/!BMNNU3Q!Wk~$(KGrHgoH-D0EjlLlyn79BJj(l8!nNw~~_35.JPG[/t] Or the really curved ones with massive flanges on them: [t]http://www.truehearth.com/grand_pauldrons.jpg[/t] Reach is about the only Halo that's had proper shoulder armor.
Mark V is best armour [img]http://vignette2.wikia.nocookie.net/halo/images/e/e0/Gallery_6889_853_280617.jpg/revision/latest?cb=20091010022407[/img]
Don't see what the big deal is about the 343 version. It's got a small pad on one side and a larger one on the other just like they do in the actual game. [IMG]http://www.juegosdestrategia.com/wp-content/uploads/2009/03/hw-prima-blog-01-01-1024x576.jpg[/IMG]
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