The Halo Thread V12: The Last Thread Turned Into A Bridge
5,001 replies, posted
Who said they did the modelling for Halo2A? They outsourced everything else. IIRC Certain Infinity did Halo 2A MP
Well then there you go. That's why it didn't look wonky. I get the feeling 343 likes to try and put their own spin on the old bungie designs no matter what it is instead of just faithfully remaking something.
It's really just the helmet thats fucked up. They did a pretty solid job on the mk V armor.
The body is leaps and bounds above the H4/ H1A version, but the helmet is leaps behind. Luckily, the MKIV helmet looks more the part than their MKV, so I'll wear that with the MKV body.
But fuck, my helmet is better and I made it while I was fucking plastered
[QUOTE=xalener;49309081]The body is leaps and bounds above the H4/ H1A version, but the helmet is leaps behind. Luckily, the MKIV helmet looks more the part than their MKV, so I'll wear that with the MKV body.
But fuck, [I]my[/I] helmet is better and I made it while I was fucking plastered[/QUOTE]
Can we see it? :D
Yo, anyone wanna fuck around in Warzone or something? GT is SPARTAN11110000
[QUOTE=optimussentinel;49309138]Yo, anyone wanna fuck around in Warzone or something? GT is SPARTAN11110000[/QUOTE]
Woah way to copy my name
[QUOTE=SpartanXC9;49309165]Woah way to copy my name[/QUOTE]
Ay, I made that shit years ago.
[QUOTE=Wickerman123;49309091]Can we see it? :D[/QUOTE]
I posted this [URL="http://puu.sh/lUjHB/99f368343d.png"]lil nigga[/URL] a few threads ago. It de-railed the conversation and kinda ruined shit for a while so I'm not even gonna thumbnail it. It's ancient and the textures are like my first attempt at doing anything pbr related in quixel so there's some bits where the material is painted metal that I didn't want to be, like the backpack intale/ speakers/ whateverthefuck and the visor glass lining. This was for a [URL="https://www.youtube.com/watch?v=I_ubr_9zJ3s"]UE4 halo project I abandoned[/URL]. If I ever came back, I'd re-do the whole thing tbh. With even MORE ARTISTIC LICENSE >:0
That fucking jump animation bro. Dead.
I just got a private message that Wickerman wants to be on Red Team.
I don't have the time to join. I already said that.
snip because bottom of page every fucking time i do a blog post
Kinda hope we get some non-forge BTB maps, but still seems pretty good.
[B][U]CARTOGRAPHER'S GIFT[/U]
DECEMBER 2015 UPDATE[/B]
Last month, Battle of Shadow and Light, the first free Halo 5: Guardians content update released, bringing with it new REQs and Big Team Battle. This week, the next free update brings Forge in Cartographer's Gift. Since the introduction of Forge in Halo 3, the community has been creating, sharing, and pushing the mode to its absolute limits. With Forge in Halo 5: Guardians, the only limit is your imagination. The new Forge was built with years of community feedback in mind, and arrives just in time for the holidays.
[B]FORGE[/B]
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/forge-01-1475656c8c2240f0bbbd0e2f4c07d788.gif[/IMG]
Forge has been rebuilt from the ground up for Halo 5: Guardians. Giving more power and control to the Forge community was the primary goal, and community feedback will continue to fuel the evolution of Forge as we update the mode with new features and content. Here are just some of the features launching with Forge in Cartographer's Gift:
- [B]Grouping – [/B]Groups can be created dynamically with a single button press. Select more objects and press the button again to add to the group or press the button again to split the group up.
- [B]Multi-Select/Edit[/B] – Forgers can select and manipulate up to 64 individual objects at one time (more if combined with Groups); movement, rotation, property editing, everything you’re able to do to a single object.
- [B]1700+ Objects[/B] – Forgers can expect a variety of pieces from primitive shapes, structure parts, accent pieces, detail props, and gameplay objects custom built for Forge. Mix them in with weapons, turrets, and power-ups makes this the ultimate Forge.
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/h5-guardians-forge-07-module-7bf4f10256144237ac4f7faba36b33cd.jpg[/IMG]
- [B]Light Objects[/B] – Place real light objects in the world to light up interior spaces or just enhance a location on a map. Light objects have a whole slew of properties; point and spot types, light color/distance/falloff, light cone shape/size, lens flairs, and more.
- [B]Light Fixtures [/B]– Additional light fixture objects such as light posts, beacon lights, etc. that come with lights built into them making it possible to set dress and light a space at the same time.
Primary, Secondary, & Tertiary Colors – In addition to over 100 colors available, the vast majority of the Forge building pieces have tunable primary, secondary, and tertiary color change sections on them. This allows objects color variations from the blatantly oblivious to very subtle. Many also support changing the matte/metallic reflective properties of the color surface as well.
[B]CARTOGRAPHER'S GIFT REQ GALLERY[/B] (click to enlarge)
[t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery1_thumb-21faa4dec3f14b408222e26fd217be50.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery2_thumb-a577fe240017463abb85027a23b8701d.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery3_thumb-d3cdff368883452e978378f1333c963d.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery4_thumb-781dd56fae674c1ea955a708d4843a00.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery5_thumb-e18495b897a34b52b4c8cbe0e7d7ea58.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery6_thumb-28257a81a45742a58c7e56e8ac98cc63.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery7_thumb-1e82fe518d914b908253f1dad0859030.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery8_thumb-2d677093516b451198bf9fa2a3d3fb60.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery9_thumb-e1bee06b1d624b5fbc8131f98eec2460.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery10_thumb-da520e167f5f4699974bacc585d56ad6.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery11_thumb-c009d804bfa24c90bdd4b8eed314a938.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery12_thumb-77b7d488872a4682a3ddcf81adad694a.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery13_thumb-25c8ec3b607946ef9d9934a3cdc31e95.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery14_thumb-f42e2ef5ef22431dbe31dabaf32d2c7b.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery15_thumb-d11e956ad89d49d5b7171d21b9eec047.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery16_thumb-94aea7b55dc0427390ea057c8fcdfed8.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery17_thumb-087e1d290d994212b6505df7dd8eea7c.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery23_thumb-65b4f59951db44c39fbd4294cb2d742a.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery24_thumb-30d9fe49ea79427f88f41c9b7e84a8c8.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery25_thumb-a8bddb082bf74ff8aa081f8c1da1c1fb.jpg[/t][t]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/Gallery/cg-gallery26_thumb-fc3c28cfa34c440abbe5fc56ea1cb6bd.jpg[/t]
[B]SPNKR[/B]
[img]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/cg-spnkr_thumb-7d9bc28476d34336a0ba7d784bfcf89d.png[/img]
Few weapons in the UNSC inventory have had such an outsized importance on the battlefield as the classic M41 Rocket Launcher. Though functionally obsolete well before the Covenant War began, when it absolutely, positively, had to be blown into small fragments the M41 could be counted on to deliver the hammerblow.
[B]SPNKr[/B]: Make some noise! Twin-tube shoulder-fired rocket launcher with Smart-Link sights. Rockets can lock-on to air targets.
[B]SPNKr EM[/B]: Four rockets, two tubes, one launcher. Improved SPNKr Rocket Launcher with four-round magazine. SPNKr EM rockets can home on both air and ground targets.
[B]SPNKr EX[/B]: No place to run. No place to hide. Advanced SPNKr Rocket Launcher that fires laser-guided cluster warhead munitions. SPNKr EX Rockets detonate in proximity to enemies, releasing explosive submunitions.
[B]
SPNKr PRIME[/B]: This pain train has no brakes. Mythic SPNKr Rocket Launcher that fires fast, powerful rockets. Equipping the SPNKr Prime also boosts movement speed, shield strength, and jump height.
[B]NEW ASSASSINATIONS[/B]
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/nice-try-6656a2d7502840d9bf3101cff672493c.gif[/IMG] [B]NICE TRY[/B]
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/oh-snap-4dd144d193204bef86c95770518be865.gif[/IMG] [B]OH SNAP[/B]
[B]MARK IV [GEN1][/B]
This unlockable REQ in Halo 5: Guardians is Mythic in more ways than one. Think you'll be lucky enough to don this historic armor set?
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/cg-markiv_thumb-0e94d37752de4e968ef4cb2b8cd39923.jpg[/IMG]
[B]Armor[/B]: As the basis for the GEN1 Mjolnir standard, many components of the original Mark IV can be used with GEN2 techsuits and VISRs after firmware updates. This hybrid GEN2/MARK IV [GEN1] suit is still used by select Spartan-II's.
[B]Helmet[/B]: A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle.
[B]NEW WARZONE MAP[/B]
[B]BATTLE OF NOCTUS[/B]
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/h5-guardians-mp-warzone-battle-of-noctus-blademaster-module-04b511b49ec54a358dc6f600d412331c.jpg[/IMG]
Battle of Noctus takes place on Andesia and features two garage bases, a first for Warzone! Using vehicles early is a key tactic for locking down base control. Since you can’t spawn ground vehicles at the Monument, it might appear to be less important than either garage, but capturing this base provides quick access to plenty of boss locations and sightlines into both garages. Smart teams will definitely want to hold this position. If you find yourself facing a team stacked with vehicles be sure to use the many man cannons littered around the map to cut down on travel time and perhaps drop in on an unassuming vehicle below.
[B]NEW ARENA MAP
OVERGROWTH
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/h5-guardians-mp-arena-overgrowth-reaction-time-module-9ee9e8c777d844568eae1f9325e01004.jpg[/IMG]
[/B]Overgrowth is a small-scale asymmetrical map that plays best on Slayer and Strongholds. For Slayer, controlling the Energy Sword is key as the map features tight corridors and small combat spaces for you to slice up your opponents. For Strongholds, the covered bridge offers many tactical options, as it allows players to engage on any of the three stronghold locations quickly, and is the location where the Plasma Caster can be found.
[B]NEW BIG TEAM BATTLE MAPS[/B]
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/h5-guardians-establishing-mp-arena-btb-forge-map-entombed-module-515f9f348407489788fe87f9818581a9.jpg[/IMG] [B]ENTOMBED[/B]
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/h5-guardians-establishing-arena-btb-forge-map-antifreeze-bridge-module-aa335f23a0424c3c83280cbc1ee5920e.jpg[/IMG] [b]ANTIFREEZE[/b]
[B]SPARTAN COMPANY COMMENDATIONS[/B]
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/spartan-company-commendation-promo-542x305-e0e7b5c7ed6b43b48e2c8afecc150a7e.png[/IMG]
In less than two months Spartan Companies has grown to host nearly 30,000 active companies here on Halo Waypoint. With Cartographer's Gift, Spartan Companies is expanding with more integration into Halo 5: Guardians.
- [B]Service Record[/B]: Each Spartan Company will now be able to track their collective stats and performance in Halo 5: Guardians. One for all, and all for one!
- [B]Company Commendations[/B]: Halo 5: Guardians features commendations that track a wide variety of stats and reward players for leveling up. Nearly 50 commendations have been added specifically and exclusively to Spartan Companies. Work together and tackle commendations on multiple fronts to unlock XP rewards and REQ Packs
- [B]Special Helmet and Armor[/B]: [REDACTED]
[B]SOCIAL PLAYLISTS AND SEASONS[/B]
[B]SOCIAL PLAYLISTS[/B]
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/h5-guardians-mp-arena-overgrowth-fireteam-module-0145e924deb945febbd9430adc743a1d.jpg[/IMG]
The Cartographer’s Gift update also brings with it Social playlists to Halo 5’s Arena. If you’re looking for an unranked, casual Arena experience, look no further. In this update, Big Team Battle moves to a Social 8v8 playlist, and we’ll also be revealing another all-new social playlist with the Cartographer’s Gift update.
[B]SEASONS[/B]
[IMG]https://content.halocdn.com/media/Default/community/Content-Updates/Cartographer's-Gift/season1_thumb-7464c114f1e5440a97516cef3753430e.jpg[/IMG]
Pre-Season is over Spartans! Season 1 kicks off with Cartographers Gift in ranked Arena playlists. Finish all of your placement matches in a playlist to unlock a one-time only Season 1 REQ Pack
[editline]15th December 2015[/editline]
src: [url]https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/Cartographers-Gift[/url]
Should just leave a link to those reqs. They've already been posted, and it's gonna get old having to scroll through them after a while.
[QUOTE=overwatch pvt;49317059]Should just leave a link to those reqs. They've already been posted, and it's gonna get old having to scroll through them after a while.[/QUOTE]
Or just link the page, it looks nicer on their site.
"Nice Try" looks awesome.
[QUOTE=EpicRandomnes;49317680]"Nice Try" looks awesome.[/QUOTE]
It took me ages to realise what was happening. The roundhouse kick should really be slower. It just looks like the attacker grabs the leg from under him rather than grabbing an oncoming kick.
a reddit user made a sick poster for the update
[img]https://i.imgur.com/QyPWGEx.jpg[/img]
[url]https://www.reddit.com/r/halo/comments/3wsswc/excited_for_the_patch_i_made_a_poster_for_fun/[/url]
So wait, is the update out then?
[QUOTE=Mikesword221;49322973]So wait, is the update out then?[/QUOTE]
No, they said the week of the 15th so it might not even be today.
[QUOTE=Wickerman123;49318154]It took me ages to realise what was happening. The roundhouse kick should really be slower. It just looks like the attacker grabs the leg from under him rather than grabbing an oncoming kick.[/QUOTE]
I had no idea this was the case and I'm no longer interested in that animation.
[QUOTE=Fat White Lump;49323184]No, they said the week of the 15th so it might not even be today.[/QUOTE]
I have the 17th on my mind.
[QUOTE=Agoat;49323475]I had no idea this was the case and I'm no longer interested in that animation.[/QUOTE]
That's why it's called "nice try." As the attacker, you catch an attempted roundhouse kick and lift your opponent up. It's a nice idea but the timing is all over the place.
Watch the slomo 0:57
[media]https://youtu.be/X6NEQAEwrwA?t=57s[/media]
I always thought assassinations in halo all appeared way too jerky and just looked weird. It would be cool if they were the same speed of deus ex's takedowns but that would probably cause some issues with gameplay
[QUOTE=Wickerman123;49323512]That's why it's called "nice try." As the attacker, you catch an attempted roundhouse kick and lift your opponent up. It's a nice idea but the timing is all over the place.
Watch the slomo 0:57
[media]https://youtu.be/X6NEQAEwrwA?t=57s[/media][/QUOTE]
This is cool but not as hilarious as just grabbing a Spartan's leg and slamming him down like I thought it was.
Why does the attacking spartan's jets flare as he stomps? It looks weird.
[QUOTE=milktree;49323921]I always thought assassinations in halo all appeared way too jerky and just looked weird. It would be cool if they were the same speed of deus ex's takedowns but that would probably cause some issues with gameplay[/QUOTE]
I mean, Battlefield 3 and 4's knife kills take awhile and they work fine.
[QUOTE=gk99;49325213]I mean, Battlefield 3 and 4's knife kills take awhile and they [B]work fine[/B].[/QUOTE]
You're joking right?
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