• The Halo Thread V12: The Last Thread Turned Into A Bridge
    5,001 replies, posted
It took almost an hour for it to go from 87% to 88 :v: [editline]25th December 2015[/editline] This is a physical copy BTW, all it is doing is downloading an update.
[QUOTE=Tuskin;49387853]It took almost an hour for it to go from 87% to 88 :v: [editline]25th December 2015[/editline] This is a physical copy BTW, all it is doing is downloading an update.[/QUOTE] Yup, welcome to next gen, where games spend an hour downloading for a physical copy.
[url]http://imgur.com/gallery/xptVk/[/url]
[QUOTE=Tuskin;49387675] The Servers must be on high load, I've been downloading this update for almost an hour now. It is only 18GB, shouldn't have taken more then an hour.[/QUOTE] oh how I envy you
I've been playing the Campaign, holy shit its short. Or well the levels are.
[QUOTE=Tuskin;49396146]I've been playing the Campaign, holy shit its short. Or well the levels are.[/QUOTE] What difficulty are you playing on? I played on heroic and it felt just as long as any other campaign.
Had an epic first round back. Was playing like absolute shit for half a round, until I noticed half my team left and was left with a noob VS full 4 man team. Turned it around. Video processing now. [t]http://puu.sh/ma2AS/2dd4159436.jpg[/t] [video=youtube;gm_SI2YWU0s]http://www.youtube.com/watch?edit=vd&v=gm_SI2YWU0s[/video]
Aim settings make all the difference I've found. 0% inner deadzone, 3% outer, 5 accel 2 sensitivity Can be accurate as hell when aiming, but pegging the stick will still allow you to turn around quick. Deadzones tend to really fuck up my aiming I've found.
[QUOTE=KorJax;49398641]Aim settings make all the difference I've found. 0% inner deadzone, 3% outer, 5 accel 2 sensitivity Can be accurate as hell when aiming, but pegging the stick will still allow you to turn around quick. Deadzones tend to really fuck up my aiming I've found.[/QUOTE] Thanks! Been looking for player feedback on DZ and AC tweaks.
[QUOTE=KorJax;49398641]Aim settings make all the difference I've found. 0% inner deadzone, 3% outer, 5 accel 2 sensitivity Can be accurate as hell when aiming, but pegging the stick will still allow you to turn around quick. Deadzones tend to really fuck up my aiming I've found.[/QUOTE] I turned my Acceleration down to the lowest it could go - 1 I think - and it made me so much better. I'm mainly a PC gamer so any hint of acceleration tends to put me off. I know it's necessary in console games but I just couldn't get used to it. I agree that aim settings make a huge difference, but there's no formula to making you better. You just need to find what suits you. [editline]27th December 2015[/editline] [QUOTE=Delta616;49400778]Thanks! Been looking for player feedback on DZ and AC tweaks.[/QUOTE] IMO every console game should have the same level of control customization as Halo 5. The ability to tweak everything makes it so much more bearable.
[QUOTE=Wickerman123;49400869]I turned my Acceleration down to the lowest it could go - 1 I think - and it made me so much better. I'm mainly a PC gamer so any hint of acceleration tends to put me off. I know it's necessary in console games but I just couldn't get used to it. I agree that aim settings make a huge difference, but there's no formula to making you better. You just need to find what suits you. [editline]27th December 2015[/editline] IMO every console game should have the same level of control customization as Halo 5. The ability to tweak everything makes it so much more bearable.[/QUOTE] If you kill the deadzones and max the accel the accel only kicks in when you have the stick all the way to the edge, which you'd only be doing when wanting to turn around quick The problem with low accel is that you have to have a high sensitivity to compensate, but I find it hard as hell to aim with a high sensitivity on a controller. It's much easier to make fine adjustments with low sensitivity and make up for the slow turn speed with a fast accel
[video=youtube;ByTbo-iCCFg]http://www.youtube.com/watch?v=ByTbo-iCCFg[/video] also masterz said that the expected release for part 1 (PoA to AoTCR) is scheduled for "early summer"
I'd take any release date they give lightly. It's changed like 4 times now.
[t]http://i.imgur.com/GWF5NkE.jpg[/t] Just have to lay down some props and gameplay items and the first version of Palamidi will be done. Its a big team battle infantry map. Here's the intro video. [video]https://youtu.be/e8nRM0sNswE[/video]
Someone found a way to get a covenant canvas, or as close as we're gonna get. [video=youtube;P_HmsOppGMY]https://www.youtube.com/watch?v=P_HmsOppGMY[/video]
[t]http://images.akamai.steamusercontent.com/ugc/359525594121050832/53C3AA2DB48C975EB627023FAA551B7D1870E335/[/t] [t]http://images.akamai.steamusercontent.com/ugc/359525594121050188/1B6670BF9ED0C603AEC2D3C99050B1B4052BD19C/[/t] fuck am I doing This new forge is the shit but there are sooo many issues with grouping that it's almost not worth it sometimes.
Anyone got the link to that video where 'Buck' dies in that Halo 5 cutscene?
What?
[QUOTE=xalener;49418868]What?[/QUOTE] It's meant to be a re-edit or whatever.
[QUOTE=O'Neil;49418246]Anyone got the link to that video where 'Buck' dies in that Halo 5 cutscene?[/QUOTE] Ask and you shall receive [video=youtube;zvgtUd5SKyA]https://www.youtube.com/watch?v=zvgtUd5SKyA[/video]
I can't change my loadout in Battle of Noctus.
[QUOTE=Delta616;49435629]I can't change my loadout in Battle of Noctus.[/QUOTE] That can happen regardless of map. I had that happen once. It actually made Warzone a bit more balanced, everyone was restricted to just assault rifles and magnums. It worked really well, there was a lot of back and forth rather than just steamrolling once one team got mid.
They're still using the Halo Reach Spartan Spawn model in Forge lol
[QUOTE=Tuskin;49454602]They're still using the Halo Reach Spartan Spawn model in Forge lol[/QUOTE] There's no need to change it though, it's not like the look of a spawn point is integral to the game.
Ya, you could make it a holographic looking colored block and it wouldn't make much difference.
On the topic of spawn points, I hate the way you need to place down initial spawns if you ever want to go back to a forge map you're working on. Don't know if anyone's noticed but if you don't have them you just get stuck in a fixed camera under the map. It's logical sure but they should have at least 1 permanent respawn just for forge.
[QUOTE=Wickerman123;49440709]That can happen regardless of map. I had that happen once. It actually made Warzone a bit more balanced, everyone was restricted to just assault rifles and magnums. It worked really well, there was a lot of back and forth rather than just steamrolling once one team got mid.[/QUOTE] Only happens to me on Noctus, everytime I play it.
[QUOTE=Wickerman123;49456361]On the topic of spawn points, I hate the way you need to place down initial spawns if you ever want to go back to a forge map you're working on. Don't know if anyone's noticed but if you don't have them you just get stuck in a fixed camera under the map. It's logical sure but they should have at least 1 permanent respawn just for forge.[/QUOTE] I thought you spawn from those white barrier things. I mean, it's been doing that for me.
I think it's a bug. Happened to me once when we were working on that desert map. You placing a spawn was the only thing that fixed it. Any other time though, it's just spawned me at the map edge as a monitor
[video=youtube;5wTdXaBWbe8]http://www.youtube.com/watch?v=5wTdXaBWbe8[/video]
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