• The Halo Thread V12: The Last Thread Turned Into A Bridge
    5,001 replies, posted
Not lazy, They just don't have the their priorities set IMO. For how small the company is, they're pumping out a way more content than a lot of devs do post launch. But it's not the kind of content the game needs. There's already plenty of armor sets, warzone gear, and emblems to choose from. What it needs is more unique maps and [B]gamemodes[/B]
He was straight up complaining about the lack of good [B]free[/B] shit. He then went on to complain about the fact that microtransations are in the game. Does he not understand why the DLC is free? It's getting paid for by REQ packs. Same as Rockstar and Sharkcards paying for all the GTA Online DLC. Don't complain about microtransactions if they are funding the post-release content. Maps and Gamemodes are coming. Pretty sure RUL covered some info that suggested Griffball was coming in the next month or two. The stuff we want is coming. Sure if they put all the stuff we've grown accustomed to like Forge behind a DLC paywall, I'd be pissed. The fact remains that it's not, all the stuff we are wanting is coming. The only reason we're getting loads of extra REQ items is that they are easy to make and implement. The team developing the other gamemodes are probably putting a lot of time into designing the gamemode, playtesting it, trying it on different maps even making new maps specifically for the gamemode. They're building everything from the ground up and trying their best to improve upon it. As Overwatch said, they're a small team that's already doing more work than most. Look at the campaign. Sure it was a bit shit but look at all the work that went into it. 343 have gone above and beyond anything Bungie could have done. Photoscanned actors, full mocap. They would gave also of had to put up with the disappointingly limited power of the Xbox one. They would have started the project long before they got their hands on an Xbox one, and microsoft promised this stupidly powerful machine and it actually turned out pretty shit in terms of what they had promised. So that left 343 having to work around that. The amount of effort they put in to make the game look good and play at a [B] Solid 60fps[/B] is pretty insane. You say they have their priorities wrong, but are one of the few companies to make a statement on how important fps is. Unlike Ubisoft. Ubisoft are far larger than 343 and yet 343 made a game that IMO is better technically than most of what Ubisoft pump out. Nothing pisses me off more than entitled gamers with no idea how companies actually operate complaining about how a company makes their game. They're not out to get you. They're not out to make games simply for capital. They're making games because it's what they want to do. Can people not appreciate that? It's the publishers that are out to get you, not the studios. Give them a break.
[QUOTE=overwatch pvt;49550513]Not lazy, They just don't have the their priorities set IMO. For how small the company is, they're pumping out a way more content than a lot of devs do post launch. But it's not the kind of content the game needs. There's already plenty of armor sets, warzone gear, and emblems to choose from. What it needs is more unique maps and [B]gamemodes[/B][/QUOTE] Are you really calling 343i a small company dude? [QUOTE=Wickerman123;49551011]He was straight up complaining about the lack of good [B]free[/B] shit. He then went on to complain about the fact that microtransations are in the game. Does he not understand why the DLC is free? It's getting paid for by REQ packs. Same as Rockstar and Sharkcards paying for all the GTA Online DLC. Don't complain about microtransactions if they are funding the post-release content. Maps and Gamemodes are coming. Pretty sure RUL covered some info that suggested Griffball was coming in the next month or two. The stuff we want is coming. Sure if they put all the stuff we've grown accustomed to like Forge behind a DLC paywall, I'd be pissed. The fact remains that it's not, all the stuff we are wanting is coming. The only reason we're getting loads of extra REQ items is that they are easy to make and implement. The team developing the other gamemodes are probably putting a lot of time into designing the gamemode, playtesting it, trying it on different maps even making new maps specifically for the gamemode. They're building everything from the ground up and trying their best to improve upon it. As Overwatch said, they're a small team that's already doing more work than most. Look at the campaign. Sure it was a bit shit but look at all the work that went into it. 343 have gone above and beyond anything Bungie could have done. Photoscanned actors, full mocap. They would gave also of had to put up with the disappointingly limited power of the Xbox one. They would have started the project long before they got their hands on an Xbox one, and microsoft promised this stupidly powerful machine and it actually turned out pretty shit in terms of what they had promised. So that left 343 having to work around that. The amount of effort they put in to make the game look good and play at a [B] Solid 60fps[/B] is pretty insane. You say they have their priorities wrong, but are one of the few companies to make a statement on how important fps is. Unlike Ubisoft. Ubisoft are far larger than 343 and yet 343 made a game that IMO is better technically than most of what Ubisoft pump out. Nothing pisses me off more than entitled gamers with no idea how companies actually operate complaining about how a company makes their game. They're not out to get you. They're not out to make games simply for capital. They're making games because it's what they want to do. Can people not appreciate that? It's the publishers that are out to get you, not the studios. Give them a break.[/QUOTE] IIRC the team that made Halo 4 and 5 was larger then Bungie's team that made Halo 3 or Reach
[QUOTE=SpartanXC9;49551638] IIRC the team that made Halo 4 and 5 was larger then Bungie's team that made Halo 3 or Reach[/QUOTE] According to various articles; 343 = over 200 people Bungie = ~500 people I can't find any direct numbers, but those are the approximate headcounts. Not a small team per se, but "smaller". Also fuck microtransactions in paid games. I can understand having microtransactions in older games to keep their developers funded, but Halo 5 came out recently. Everything that those microtransactions are funding should honestly be funded by Microsoft themselves, since they're the ones using Halo as their console seller.
[QUOTE=lxmach1;49551816]According to various articles; 343 = over 200 people Bungie = ~500 people [/QUOTE] 100% of the company doesn't work on the same game.
made it to diamond in breakout, yay
Halo shouldn't need to have all the DLC "paid for" by people paying for microtransactions. Saying that the "free" DLC is free because of microtransactions is saying that, were it not for microtransactions, players would have to pay to get Forge from the recent update. Why wasn't a lot of the content already in the game? Sure it takes a lot to develop armor packs, assassination animations, and weapon skins, but it's just absurd to buy a $60 game and not only have to wait for content that should've been included on release, but you have to play hundreds of hours to unlock a lot of the stuff hidden behind microtransactions. I remember watching the AngryJoe review on H5, where he calculated that to unlock all the on-release armors, it would 340 gold packs, which is roughly $1087.76 or 3400000 points. If you play 10 minute long matches and do really well in all of them (getting 900 points per match), it'd take you 12 matches for one Gold pack, or roughly 2 hours (not including menu time). 340 packs would take you 680 hours to get all of them. Does that really sound reasonable? I doubt most players get past 200 hours in just multiplayer within the first year of the game's release.
[QUOTE=huntingrifle;49551964]Halo shouldn't need to have all the DLC "paid for" by people paying for microtransactions. Saying that the "free" DLC is free because of microtransactions is saying that, were it not for microtransactions, players would have to pay to get Forge from the recent update. Why wasn't a lot of the content already in the game? Sure it takes a lot to develop armor packs, assassination animations, and weapon skins, but it's just absurd to buy a $60 game and not only have to wait for content that should've been included on release, but you have to play hundreds of hours to unlock a lot of the stuff hidden behind microtransactions. I remember watching the AngryJoe review on H5, where he calculated that to unlock all the on-release armors, it would 340 gold packs, which is roughly $1087.76 or 3400000 points. If you play 10 minute long matches and do really well in all of them (getting 900 points per match), it'd take you 12 matches for one Gold pack, or roughly 2 hours (not including menu time). 340 packs would take you 680 hours to get all of them. Does that really sound reasonable? I doubt most players get past 200 hours in just multiplayer within the first year of the game's release.[/QUOTE] 'Because that's how the industry works' is usually the response you'll get to companies trying to get as much money out of people as they can, with the least amount of work.
[QUOTE=SpartanXC9;49551638]Are you really calling 343i a small company dude? [/QUOTE] Compared to the majority of Triple A developers these days, yes. Most triple A companies have anywhere between 400 to 600 people working on a single game, as opposed to the 200 - 300 343 has.
Compared to the THOUSANDS that work on the average Ubisoft or Rockstar title between their many studios, 343 and the amount of people that actually worked on Halo 5 is fucking dwarfed.
Wait do people actually buy those REQ packs?
[QUOTE=SpartanXC9;49552329]Wait do people actually buy those REQ packs?[/QUOTE] Of course they do. Microtransactions wouldn't be a thing unless they worked. They work so damn well, that's why you see them in fucking everything. I'm okay with them as long as they don't break the game.
[QUOTE=SpartanXC9;49552329]Wait do people actually buy those REQ packs?[/QUOTE] I've bought a ton of them.
i have yet to buy any of them with money because it doesn't feel like its worthwhile maybe in higher denominations like 10 for 20 or whatever it is but even then its pushing it
I made a new map called Hog Chase. It's got a warthog with a stronghold attached to it. Have your team drive the hog to score points. You spawn flying into a rotating barrier to randomize your location on the floor. I have absolutely no preview since I have no friends. It's on my GT: P90 the Pyro. also if you want to help me test it pls msg me
Damn that's a good idea.
also gonna make a dodgeball map now, where the only way to kill the enemy is to hit them with grenades physically [editline]18th January 2016[/editline] also remember to get these maps off of my bookmarks since those ones are the completed ones [editline] postals ass[/editline] also, i tried making a goose chase variant with a gungoose but the stronghold is too heavy for it to drive properly :( [editline]18th January 2016[/editline] goddamn spawning a grenade in midair doesn't set its spawn location until it's still but i need the grenades to be constantly moving so fuck
wow so you can't set weapon or melee damage to 0%, that sucks cause I need it for dodgeball. oh well, can still use stickies i guess [editline]18th January 2016[/editline] shit double post uh, don't grab hog cahse off of my thingo, if you have delete it, scoring doesn't work lmao for some reason it's not scoring even tho it's set in the gametype [editline]18th January 2016[/editline] ok hog chase and dodgeball are both working on my bookmarks go download them and play them with the friends that i wish i had [editline]a[/editline] aaaand a glitch with grouping fucked up the hog when i was adding shit to hog chase. goddamnit don't download it. yeah fuck it it i'm going to remake it
this is pretty cool [media]https://www.youtube.com/watch?v=X28Iht_XLHU[/media]
This has probably already been said, but does anyone else find the graphics in multiplayer to be pretty much shit? Maybe it's just the artstyle, but the Spartans always look really grainy, and the surfaces look terribly shaded with close to no detail. Even the outside maps look way worse than H4.
[QUOTE=Bathtub;49557553]This has probably already been said, but does anyone else find the graphics in multiplayer to be pretty much shit? Maybe it's just the artstyle, but the Spartans always look really grainy, and the surfaces look terribly shaded with close to no detail. Even the outside maps look way worse than H4.[/QUOTE] Yeah it looks bad, it doesn't bother me that much though. The only thing that really bothers me is that other players that are more than 15 ft away from you seem to have 5 frames of animation. I wish they would atleast fix that.
That's the price of 60fps on a mediocre console.
I kinda like the low detail surfaces, at least for Forge. It's a good style for a pallet that can work as almost anything if it's colored right.
I think the animations drop to 15 frames if they're a certain distance away, kind of like what happen in Soulsbourne games. The worst part about is that it seems like that distance it only a couple of yards away in Halo 5's case. [editline]18th January 2016[/editline] Also the level of AF is poopbutts.
[QUOTE=Tuskin;49557510]this is pretty cool [/QUOTE] This needs to be in matchmaking ASAP.
p.sure they drop to 30 frames, but since everything is 60 it's so much more jarring
In campaign it's 30, but it looks lower in MP
I finally picked back up on playing through campaign last night, had too much garbage going down around me to feel like sitting back and enjoying it. Funny to see that mentioned though, I've been PAINFULLY aware of mixed FPS on things. NPCs (who are decently close) inexplicably start to play at 20-30FPS at best even when the rest of the game is running smooth as butter. If they're distant (like a sniper jackal running along an area) it looks like they're doing 5-10 at most. Also annoyed at the use of dithering for transparency on a lot of scenery (mostly grass/brush/etc), seeing the little x pixel patterns sitting still across a moving screen is jarring, especially in otherwise beautiful cutscenes I can't say I've seen this much LOD bog in a major game before but I'm not exactly COMPLAINING either. Everything is super sharp and it's understandable to cheap out on things most people won't care about. It's just that weirdly short falloff before it gets noticeable is probably the issue.
I thought Warzone would have lost it's charm after awhile (especially considering i never play with any friends) but its still damn fun.
about before tho i really have to agree 343i's priorities aren't set properly.
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