The Halo Thread V12: The Last Thread Turned Into A Bridge
5,001 replies, posted
that reminds me, has anyone remade speed-halo yet?
Someone should remake fatman.
[QUOTE=Hogie bear;49758537]Someone should remake fatman.[/QUOTE]
oh my god yes please, fat man customs with 16 people was the highlight of halo 3 for me
[QUOTE=Hogie bear;49758537]Someone should remake fatman.[/QUOTE]
[QUOTE=Bathtub;49758702]oh my god yes please, fat man customs with 16 people was the highlight of halo 3 for me[/QUOTE]
If by fatman you mean fatkid, then that's already been made and has been in many server rotations for a long time.
That was the zombie mode where the zombies were essentially invincible but really, really slow, right?
I hated that.
Well technically it's only one zombie that's strong, the rest are super fast but die instantly. And you can instakill the fatkid with a melee from behind too
[QUOTE=343N;49757867]that reminds me, has anyone remade speed-halo yet?[/QUOTE]
My map was originally a remake of that until i found out somebody remade speed halo like 3 days prior, so I converted it to a KOTH race to the top
What is speed-Halo?
The best gamemode
[video=youtube;S_3Ul9NaZqM]https://www.youtube.com/watch?v=S_3Ul9NaZqM[/video]
[QUOTE=Bloodshot12;49761289]The best gamemode
[video=youtube;S_3Ul9NaZqM]https://www.youtube.com/watch?v=S_3Ul9NaZqM[/video][/QUOTE]
Oh shit, [I]thats[/I] what it was called!
I used to play that all the time, god I miss Reach customs.
Damn that looks fun! I could never play reach online because my internet was bad and my parents didn't want to pay for Xbox live but I used to play forge by myself and make tunnels like that just to race down.
Do we have vehicle teleporters in Halo 5 because goddamn I want to play that so much.
[QUOTE=ElectricSquid;49754403]On a lark I had this kind of idea to render some of the level geometry from Halo 3 as if it were kind of a "hologram" with the hope of using the renders as maps for a tabletop game, so I put together a quick hologram-ish shader in Blender and gave it a whirl.
[t]http://i.imgur.com/NGIBZjv.png[/t]
[t]http://i.imgur.com/1Gir4ke.png[/t]
Not entirely sure how well they'll work, but they look interesting at least, I guess. What I'd really like is a way to make it look more like an "actual" hologram (like below) with more transparency and possibly without having to resort to using wireframe to give it a "projected 3D" look.
[t]http://www.halopedia.org/images/1/1f/H3ODST_PreparetoDropCinematic.jpg[/t][/QUOTE]
Remove the wireframe and it would look better
Does anybody have a download for darktoolkit for H:O? I can't seem to find a link that isn't dead.
It would've been better to asking i the Halo porting thread, but regardless, [URL="https://www.dropbox.com/s/faixfzqeum8ztnt/DarkToolKit.7z?dl=0"]here[/URL] you go mate.
I don't know if anyone noticed, but in Storm Surge - Cannon Fodder they showed the Decimator in-game and it looks like they fixed the visor so it doesn't have those stupid bumps on it.
[img]http://i.imgur.com/cKkAwBB.jpg?2[/img]
original image [url]https://content.halocdn.com/media/Default/community/blogs/canon-fodder/canonfodder-2-18-16-67726bc29df4452db0ba7750d820922d.jpg[/url]
Sorry for the shit quality, its all I got
That [I]is[/I] supposed to be a Noble 6 style/remake helmet right?
[IMG]https://tse3.mm.bing.net/th?id=OIP.Mb8bf959cdf4f12a311679fa2f2f0b18fo0&pid=15.1[/IMG]
Quote from cannon fodder
[QUOTE]
DECIMATOR
Armor: The DECIMATOR is Materials Group's attempt to reengineer key improvements of the Mjolnir Mark VII prototypes. The most successful of these efforts is the suit's protean energy shield, which can be partially reshaped and sculpted.
Helmet: DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details.[/QUOTE]
The helmet vaguely resembles the Noble 6 helm, but the chest piece is almost exactly the same as the Reach default chest.
wull yeah, it's the Reach armor. I really like it, but I think they should have gone with more OONSK style shoulders
Spartans looked so good in reach. I'm still puzzling over why they made the change.
Says that Xbox LIVE is having issues. Could this be why, according to my network stats, my download speed is 0.3mbps (supposed to be about 8 according to speedtest) and my ping is 500+? Whereas my PS4, laptop, and etc are working perfectly on the wifi.
I just bought my Xbox One last night so it's hard to tell who's at fault here or what's possibly a defect (because I've exhausted every troubleshooting option I can possibly think of).
[QUOTE=The Jack;49780154]Spartans looked so good in reach. I'm still puzzling over why they made the change.[/QUOTE]
It wan't a conscious decision I don't think. With a new team come new art directors.
Because they outsourced most of the armor designs to other studios, maybe if they kept the designing in-house they wouldn't look like Anime renditions of Spartans.
I thought the designs were made at 343 and then outsourced to modelers
iirc it's a combination of both
343i most of the time makes the initial concepts, but the final design is made by other studios, so it's either that 343i's concepts are bade, or the outside studios are bad at turning concepts into 3d models.
I like some things 343 does but I can't stand their designs for armors and human weapons.
The shotgun especially. The old halo shotgun design was kind of generic shotgun but I think being recognizable was part of what made it interesting, which may be part of the reason I wasn't huge on the reach shotgun either.
[QUOTE=huntingrifle;49780947]343i most of the time makes the initial concepts, but the final design is made by other studios, so it's either that 343i's concepts are bade, or the outside studios are bad at turning concepts into 3d models.[/QUOTE]
Judging from the Halo 4 and 5 art books I'm guessing it's the external studios that suck. Some of the internal designs are pretty nice.
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