The Halo Thread V12: The Last Thread Turned Into A Bridge
5,001 replies, posted
[QUOTE=Wickerman123;49927047]I wonder what the budget for those live-action Halo 3 Ads were because they were pretty decent.[/QUOTE]
They were, but a lot of it was pretty simple stuff. The shots of the covenant were only a few seconds so you didn't get too good a look at the CGI quality, and the armor was a lot lighter and easier to make than full Spartan armor. The ODST one had a pretty neat way of making a believable Covenant though. The main Brute in the scene was a fully hand made animatronic instead CGI.
[QUOTE=Wickerman123;49927187]Source?[/QUOTE]
It's from a really old article but Microsoft wanted the largest cut so Fox and Universal pulled out. You can see flood models in District 9 and the space station in Elysium is a re purposed Halo model
[QUOTE=SpartanXC9;49927484]It's from a really old article but Microsoft wanted the largest cut so Fox and Universal pulled out. You can see flood models in District 9 and the space station in Elysium is a re purposed Halo model[/QUOTE]
Source please.
[QUOTE=Wickerman123;49927606]Source please.[/QUOTE]
Literally the first thing that comes up when you google it.
[url]http://www.hollywood.com/movies/peter-jackson-explains-how-halo-became-district-9-57177867/[/url]
I think he's asking about the Parasite and Elysium models being re-used from the project. I can definitely understand the parasite, but Elysium is based on Donald Davis and Syd Mead's illustrations of a Stanford Torus. Not just the idea of the living space in the torus, but the designs of the buildings and houses too.
[QUOTE=xalener;49930353]I think he's asking about the Parasite and Elysium models being re-used from the project. I can definitely understand the parasite, but Elysium is based on Donald Davis and Syd Mead's illustrations of a Stanford Torus. Not just the idea of the living space in the torus, but the designs of the buildings and houses too.[/QUOTE]
Yeah but the model is from the Halo movie.
The aliens in District 9 use re-designed CGI, the "infection" the main character gets is supposed to be reminiscent of the flood (and later just changed into turning the character into an elite), and supposedly the alien ship that arrives is High Charity (although massively scale down).
I never watched Elysium so I couldn't tell you what what scrapped from the Halo movie.
[QUOTE=huntingrifle;49930885]The aliens in District 9 use re-designed CGI, the "infection" the main character gets is supposed to be reminiscent of the flood (and later just changed into turning the character into an elite), and supposedly the alien ship that arrives is High Charity (although massively scale down).
I never watched Elysium so I couldn't tell you what what scrapped from the Halo movie.[/QUOTE]
This thing:
[img]http://www.space.com/images/i/000/031/444/i02/space-station-elysium.jpg?1375718193?interpolation=lanczos-none&downsize=640:[/img]
a ringed space station isn't a unique to Halo.
People also say the dropships in Elysium look like Pelicans but I don't see it
well, Pelicans are kinda generic sci fi Vtols so that's not really fair
pelicans look like everything and everything looks like a pelican
[editline]14th March 2016[/editline]
[QUOTE=huntingrifle;49930885]The aliens in District 9 use re-designed CGI[/QUOTE]
uh
that's like saying sculpted with re-designed clay... Actually, clay has formulas and recipes and shit so that doesn't really apply.
It's like saying painting with re-designed colors.
Are you trying to say they're re-purposed elite models? I can tell you with 100% certainty that ain't the truth.
[QUOTE=Tuskin;49931225]a ringed space station isn't a unique to Halo.[/QUOTE]
Oh my god that is so obviously a re-purposed prop from the Halo movie (I think they even admitted it too) and you can even see a flood infection form in District 9
Tbh Elysium looks way more like a flattened Citadel from mass effect than anything else.
When you're designing an artificial habitat in space, there's only so much you can do. Almost every design in a setting without artificial gravity is going to be ring-shaped and most likely made of metal. From there though the similarities end. Elysium is skeletal and sparse, matching its proportions and grim setting. The proportions are completely different, and Elysium is held up by spokes. The amount of work to "reuse" an existing halo asset into that would be about the same as designing and making that prop from scratch.
Same with the prawns in district 9-- the most you could say is they're digitgrade aliens with tentacles. But neither the flood nor elites are chitinous, or share something as basic as a silhouette.
I'm really not sure what you think goes into cgi but trust me, reused assets would stand out a lot more. Blomkamp may have taken inspiration from halo for the initial concept, but it's far enough away from the finished result that you might as well accuse every artist ever of ripping off everyone before them. No concepts exist in a vacuum.
[QUOTE=xalener;49931735]
uh
that's like saying sculpted with re-designed clay... Actually, clay has formulas and recipes and shit so that doesn't really apply.
It's like saying painting with re-designed colors.
Are you trying to say they're re-purposed elite models? I can tell you with 100% certainty that ain't the truth.[/QUOTE]
If you look at the District 9 aliens, you can see resemblances.
[t]http://images.blu-ray.com/reviews/2263_19_large.jpg[/t]
District 9's alien species look like an insect version of elites. They have the body style, and the mouth area has mandibles (granted District 9's have worm-like "lips").
I'm not saying Elites == District 9 Aliens, I'm saying you can see the art direction change, but still use old Halo assets as a base.
[QUOTE=Itszutak;49932164]Tbh Elysium looks way more like a flattened Citadel from mass effect than anything else.
When you're designing an artificial habitat in space, there's only so much you can do. Almost every design in a setting without artificial gravity is going to be ring-shaped and most likely made of metal. From there though the similarities end. Elysium is skeletal and sparse, matching its proportions and grim setting. The proportions are completely different, and Elysium is held up by spokes. The amount of work to "reuse" an existing halo asset into that would be about the same as designing and making that prop from scratch.
Same with the prawns in district 9-- the most you could say is they're digitgrade aliens with tentacles. But neither the flood nor elites are chitinous, or share something as basic as a silhouette.
I'm really not sure what you think goes into cgi but trust me, reused assets would stand out a lot more. Blomkamp may have taken inspiration from halo for the initial concept, but it's far enough away from the finished result that you might as well accuse every artist ever of ripping off everyone before them. No concepts exist in a vacuum.[/QUOTE]
There is literally a flood infection form in District 9 and if I recall correctly they have said that some of the Halo movie models went into District 9 and Elysium
Guys, this isn't how CGI works.
[QUOTE=SpartanXC9;49932181]There is literally a flood infection form in District 9[/QUOTE]
You keep saying that but I can't find anything online to back this up--mind linking a source?
Iirc what ended up in d9 from halo were practical props, like weapons. I believe a battle rifle is seen in an armory at one point, and the sniper rifle at the end (while being a real south African gun) bears a close resemblance to the classic halo sniper.
My point is: there's possibly some influence but claiming that they reused cgi is absurd because of the amount of work it would take to do that--they would be basically remaking the model from scratch. You specifically mentioned cgi but it's much more plausible for practical effects to be reused--and we already know blomkamp had plenty of props from the vidocs.
In any case both district 9 and Elysium seem to draw way more from the director's experience with apartheid than anything else. He's not exactly subtle about it.
[editline]14th March 2016[/editline]
[QUOTE=huntingrifle;49932174]If you look at the District 9 aliens, you can see resemblances.
[t]http://images.blu-ray.com/reviews/2263_19_large.jpg[/t]
District 9's alien species look like an insect version of elites. They have the body style, and the mouth area has mandibles (granted District 9's have worm-like "lips").
I'm not saying Elites == District 9 Aliens, I'm saying you can see the art direction change, but still use old Halo assets as a base.[/QUOTE]
The head profile is very different. Elites have long, thin heads with eyes at the sides; prawn heads are effectively human in proportion, eyes forward, with a broad neck. Prawn mandibles start at around the mouth area of a human--elite mandibles start at the base of the throat. Elite eyes changed throughout the games but typically have slit pupils and no eyebrow analogue, unlike the giant humanoid eyes with eyebrow chitin that prawn have.
I can see repurposed props but unless I see an official source saying otherwise Idk about cgi.
[QUOTE=huntingrifle;49932174]If you look at the District 9 aliens, you can see resemblances.
[t]http://images.blu-ray.com/reviews/2263_19_large.jpg[/t]
District 9's alien species look like an insect version of elites. They have the body style, and the mouth area has mandibles (granted District 9's have worm-like "lips").
I'm not saying Elites == District 9 Aliens, I'm saying you can see the art direction change, but still use old Halo assets as a base.[/QUOTE]
It sounds like you're implying that they literally took the movie elite models and moved the verts around and added some shit to make this.
There's documented iterative design for these prawns completely separate from the Halo project. There was no re-purposing here. Inspiration, maybe, but nothing was used as a base.
I'm inclined to believe the parasite alien chicken creatures could have stemmed from the flood though, the designs are too similar to have been an accident.
[editline]14th March 2016[/editline]
[QUOTE=Itszutak;49932223]
The head profile is very different. Elites have long, thin heads with eyes at the sides; prawn heads are effectively human in proportion, eyes forward, with a broad neck. Prawn mandibles start at around the mouth area of a human--elite mandibles start at the base of the throat. Elite eyes changed throughout the games but typically have slit pupils and no eyebrow analogue, unlike the giant humanoid eyes with eyebrow chitin that prawn have.[/QUOTE]
To be fair, leaked pics of the movie elite have the profile much more in line with a more humanoid head with forward facing eyes and a shallower skull. It made me a bit happier it was canned.
[t]http://puu.sh/nGB5T/db515f8acf.png[/t]
Still, you're not gonna get a prawn from that, no matter how much shit you add. That's a start-over job. I know, I've had to do it :T
[Img]http://imgur.com/1bLHqf8.png[/img]
Okay yeah this is what reused assets look like (this is the space chicken in d9, according to Pinterest)
That's one re-resign I would have loved for the flood, sans the eyes.
Actually, if there were a bunch of eyestalks jutting out the front like a fungus, that'd be even better.
[QUOTE=xalener;49932344]That's one re-resign I would have loved for the flood, sans the eyes.
Actually, if there were a bunch of eyestalks jutting out the front like a fungus, that'd be even better.[/QUOTE]
I miss the flood. I doubt they're coming back in 343i's trilogy, and given the look of infected players in h4 zombies I'm a bit nervous about how they would handle their designs anyway
I've never played H4 zombies, so haven't seem them up close, but they were supposed to be flood!?
[QUOTE=Wickerman123;49932384]I've never played H4 zombies, so haven't seem them up close, but they were supposed to be flood!?[/QUOTE]
[Url=http://halo.wikia.com/wiki/Flood_(Gametype)] the game mode was called "flood" so I presume so[/url]
[QUOTE=Itszutak;49932325][Img]http://imgur.com/1bLHqf8.png[/img]
Okay yeah this is what reused assets look like (this is the space chicken in d9, according to Pinterest)[/QUOTE]
That and the space station in Elysium was what I was talking about
Yep, and much like everything else 343 touches, they look nothing like established flood.
[t]http://www.gamersglobal.de/sites/gamersglobal.de/files/news/teaser/3972/Halo4Flood.jpg[/t]
[QUOTE=Killjoy;49932469]Yep, and much like everything else 343 touches, they look nothing like established flood.
[t]http://www.gamersglobal.de/sites/gamersglobal.de/files/news/teaser/3972/Halo4Flood.jpg[/t][/QUOTE]
God damn I forgot how silly that shit looked.
why, 343
why
:why:
[QUOTE=StrawberryClock;49932559]God damn I forgot how silly that shit looked.
why, 343
why
:why:[/QUOTE]
This thread use to think they looked great.
[QUOTE=Itszutak;49932353]I miss the flood. I doubt they're coming back in 343i's trilogy, and given the look of infected players in h4 zombies I'm a bit nervous about how they would handle their designs anyway[/QUOTE]
Actually, didn't Spirit Unto Fire or whatever the ship from Halo Wars was called, have Flood overrunning it in the Escalation comics? They're still out there, just not as the primary antagonist right now.
343 have an obsession with redesigning everything even if they look like ass.
Fucking FORERUNNER RUINING SHITS
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