• The Halo Thread V12: The Last Thread Turned Into A Bridge
    5,001 replies, posted
I'll be on in two to three hours, save me a spot!
I'll be around today for some Firefight shenanigans. Should be online all day today after noon (PST). Also, Overwatch, I got your party invite from last night but I was passed out watching Twitch. Sorry :v:
I might hop on for an hour or two if my flatmate doesn't hog the TV. Can't be on for ages though, so much damn work.
I'll be one a bit later than I thought. Forgot I have a few somewhat important things to take care of.
Firefight is the most fun I've had with Halo 5. Can't wait to play on the other maps especially Noctus since that feels like the most accurate for a Covenant Siege of a Colony.
The most majestic flip ever performed in H5 [vid]https://fat.gfycat.com/AlertRecklessDouglasfirbarkbeetle.webm[/vid]
Pretty much done with lighting. [t]http://i.imgur.com/WTqZsmH.jpg[/t] [t]http://i.imgur.com/fC8qXYD.jpg[/t] [t]http://i.imgur.com/cbxtBDl.jpg[/t] [t]http://i.imgur.com/wduYywD.jpg[/t] [t]http://i.imgur.com/BJIs8ys.jpg[/t] [t]http://i.imgur.com/PC7BLPL.jpg[/t] Once I place spawns, sounds, and (maybe) an easter egg I'll be set to release and get this map banned
If that's what Halo 4 had actually looked like, people would have cared a lot less about the new Forerunner style.
I always wondered how Forerunner structures didnt show any signs of overgrowth or anything. I can understand them not eroding because of magic space metals, but the fact that you never see moss or mold or any or plant life encroaching always struck me as weird. And this goes back to even Bungie era stuff. Like after 20,000 years or whatever they'd be covered in shit.
[QUOTE=AbbaDee;50135713]If that's what Halo 4 had actually looked like, people would have cared a lot less about the new Forerunner style.[/QUOTE] the geometry itself is actually really fucking good. And the source assets are incredibly intricate-- there's some amazing use of uv wrapping that's light-years ahead of anything I saw in halo 1's models. Earlier I complained about how many textures there are but there's orders of magnitude more individual props and they all make use of the textures in very clever ways. I feel kind of bad that it all got smeared with that ugly blurry fog effect... [editline]15th April 2016[/editline] [QUOTE=Wulfram;50135734]I always wondered how Forerunner structures didnt show any signs of overgrowth or anything. I can understand them not eroding because of magic space metals, but the fact that you never see moss or mold or any or plant life encroaching always struck me as weird. And this goes back to even Bungie era stuff. Like after 20,000 years or whatever they'd be covered in shit.[/QUOTE] I think halo 4's reasoning is that it's all holographic but I'm having a hard time backing this up
[QUOTE=Itszutak;50135737] I think halo 4's reasoning is that it's all holographic but I'm having a hard time backing this up[/QUOTE] I just mean in all Halo. Like I cant remember exactly because its been a while, but I'm pretty sure the structures in 343 Guilty Spark that were the entrance to the Flood containment area were completely devoid of vines or anything despite being in the middle of a jungle. [editline]15th April 2016[/editline] or in Halo 3 how there just wanst any moss or mold ever on any of the structures on the Ark, they were always immaculate. I guess maybe Sentinels keep shit clean or something, but what about forerunner stuff that isn't on a construct that has Sentinels there to take care of stuff?
I'm honestly surprised they were able to push what they did with Halo 4 on the 360 in the first place, but the game still got hit hard by the system limits. The Forerunner stuff looks cool as sci-fi, but it still looks like something that belongs to another series rather than Halo.
The map 'Edge' has some vines growing over the cliff-side entrance, but nothing else.
[QUOTE=Wulfram;50135755]I just mean in all Halo. Like I cant remember exactly because its been a while, but I'm pretty sure the structures in 343 Guilty Spark that were the entrance to the Flood containment area were completely devoid of vines or anything despite being in the middle of a jungle. [editline]15th April 2016[/editline] or in Halo 3 how there just wanst any moss or mold ever on any of the structures on the Ark, they were always immaculate. I guess maybe Sentinels keep shit clean or something, but what about forerunner stuff that isn't on a construct that has Sentinels there to take care of stuff?[/QUOTE] Pretty sure the sentinels/other forerunner drones would take care of the architecture like with how they maintain the halo arrays. On Delta halo you can observe overgrowth in the forerunner ruins, because the sentinels were locked in a war for hundreds of thousands of years with the flood, which is kind of more important than house keeping :v:
[QUOTE=Wulfram;50135734]I always wondered how Forerunner structures didnt show any signs of overgrowth or anything. I can understand them not eroding because of magic space metals, but the fact that you never see moss or mold or any or plant life encroaching always struck me as weird. And this goes back to even Bungie era stuff. Like after 20,000 years or whatever they'd be covered in shit.[/QUOTE] That was one of the roles of constructors, to repair and maintain forerunner structures, you can see them doing this in halo 2 and 3. Although i did wonder about those ruins in the level delta halo in halo 2 at the beginning. Were they forerunner, or part of a human civilization that was transported to the ring like omega halo was? If they were human in origin it might explain why they weren't touched by constructors. Although i think that due to breach in containment of the flood. It's possible that constructors had to put their prioritizes elsewhere, and because the Monitor was captured by the Gravemind it couldn't tell them where to go, so they went back to basic routines. Would love to see Enforcers in the next halo game on the enemies side, but considering the 180 343 pulled in forerunner design, i think the classic bungie design won't be appearing as much.
Forerunner stuff in Halo 4 is still kinda similar, but its that issue 343i had where they wanted to give everything their own look. So theres still a lot of similar shapes there and you can see where the old forerunner designs are, but overall it looks different. Also colouring wise too. Most of the stuff in Halo 3 had that tan-grey colour and the lights were that warm cream colour, but then there was also more silver grey metals and blue or white lights, but iirc forerunner stuff in Halo 4 was all silver metal with blue lights, maybe red lights. [editline]15th April 2016[/editline] [QUOTE=AJ10017;50135779]Pretty sure the sentinels/other forerunner drones would take care of the architecture like with how they maintain the halo arrays. On Delta halo you can observe overgrowth in the forerunner ruins, because the sentinels were locked in a war for hundreds of thousands of years with the flood, which is kind of more important than house keeping :v:[/QUOTE] I've never actually played Halo 2 (I never had an original Xbox and I didnt have a computer with Vista when the PC version came out) so I guess I entirely missed that. Now that I think about it though, Im pretty sure the buildings in Guardian had some overgrowth on them too.
[QUOTE=death2sarge;50135793]That was one of the roles of constructors, to repair and maintain forerunner structures, you can see them doing this in halo 2 and 3. Although i did wonder about those ruins in the level delta halo in halo 2 at the beginning. Were they forerunner, or part of a human civilization that was transported to the ring like omega halo was? If they were human in origin it might explain why they weren't touched by constructors. Although i think that due to breach in containment of the flood. It's possible that constructors had to put their prioritizes elsewhere, and because the Monitor was captured by the Gravemind it couldn't tell them where to go, so they went back to basic routines. Would love to see Enforcers in the next halo game on the enemies side, but considering the 180 343 pulled in forerunner design, i think the classic bungie design won't be appearing as much.[/QUOTE] I don't know. The few forerunner things 343 haven't changed are the sentinels and constructors.
[QUOTE=AbbaDee;50135713]If that's what Halo 4 had actually looked like, people would have cared a lot less about the new Forerunner style.[/QUOTE] It looks realy nice to be sure but it also looks wrong. Too clean, too shiny, too new. As for plant life not enroaching on the ruins -The nearby materials are poisonous and discourage plant growth within their boundries. -There's some gardener bot that ensures that plant life does not grow to compromise the sterility of installations. - The plants were designed to live a long time and not need to spread, since the seasons on artificial planets is probably pretty static (if they do have seasons, then maybe everything's evergreen.)
I never really saw a change in forerunner architecture, I just saw an advancement to the vision. When I played Halo 1, in my minds eye, what I saw when I looked at the forerunner structures is what we see now in Halo. I'm not defending the prometheans, i'm just defending the architecture. The ruins you see on Delta halo struck me as a form of cultural heritage preservation, just like we preserve old buildings, the forerunners decided to do so on the Halo rings. Wiping themselves out and leaving their planets to degrade would have meant these structures would deteriorate rapidly. Leaving them on a Halo installation meant that while they wouldn't get constant attention from the sentinels/constructors, they would last a lot longer - just like protected cultural sites do in Britain. The lack of these ruins in 343 era Halo never struck me as surprising because ruins that weren't protected and kept on Halo Array's would have just disintegrated. We never spend any time on a Halo in 4 or 5, Halos are supposed to be records of history, for preserving life, so it makes sense the ruins would only be on the Halo rings and not scattered about random planets like other forerunner architecture - which doesn't degrade because spes metal.
IIRC it was stated in Glasslands that the Forerunner architecture is so clean and new for that very reason; it's designed to be used at any time in case of emergencies. The problem is, Genesis has basically no weathering or grime on anything except the landscape. So lorewise the change made sense, it's just that they're probably never going to follow through with that logic. Most of the Forerunner weapons would look a lot better with visible damage or marks on them. The Prometheans, however... [IMG]http://vignette2.wikia.nocookie.net/halo/images/3/36/Promethian_Watchers.png/revision/latest?cb=20121122222038[/IMG] There's nothing that's going to "fix" this other than a shotgun.
The soldiers in Halo 5 are about the only promethean design that I actually like. I definitely was not defending 343 on their design of the Promethean. Not counting Warden but he's a bit of a grey area.
Honestly post-343 Forerunner and Promethean design look like Warframe design. I always thought I knew a specific game they would fit, and I realized it is Warframe.
[QUOTE=Wickerman123;50136718]The soldiers in Halo 5 are about the only promethean design that I actually like. I definitely was not defending 343 on their design of the Promethean. Not counting Warden but he's a bit of a grey area.[/QUOTE] Oh, sorry, I didn't mean to imply that you were defending the Prometheans. I've got a bad habit of making a specific point and then making a more general point that had little relevance. I don't mind Warden's design for the most part, just that the amount of floating parts seems impractical. The concept could lead to an interesting boss fight in the future, though.
Even then, that shit is just overdesigned terribleness, nothing about anything 343 has developed fits, especially Promethean or Forerunner stuff. Seriously, they had an amazing design for how a guardian is supposed to look, then turned it into fucking the Winged Dragon of Ra from Yu-Gi-Oh, they look atrocious
[QUOTE=Wulfram;50135734]I always wondered how Forerunner structures didnt show any signs of overgrowth or anything. I can understand them not eroding because of magic space metals, but the fact that you never see moss or mold or any or plant life encroaching always struck me as weird. And this goes back to even Bungie era stuff. Like after 20,000 years or whatever they'd be covered in shit.[/QUOTE] Halo 2 and CE have overgrown Forerunner buildings [QUOTE=RikohZX;50135770]I'm honestly surprised they were able to push what they did with Halo 4 on the 360 in the first place, but the game still got hit hard by the system limits. The Forerunner stuff looks cool as sci-fi, but it still looks like something that belongs to another series rather than Halo.[/QUOTE] Halo Reach still looked better
-snip- my bad thought it'd auto-merge
[QUOTE=Zeos;50136765]Even then, that shit is just overdesigned terribleness, nothing about anything 343 has developed fits, especially Promethean or Forerunner stuff. Seriously, they had an amazing design for how a guardian is supposed to look, then turned it into fucking the Winged Dragon of Ra from Yu-Gi-Oh, they look atrocious[/QUOTE] I disagree with you on general forerunner stuff, mostly architecture but I agree with you on the Guardian.
[QUOTE=Zeos;50136765]Even then, that shit is just overdesigned terribleness, nothing about anything 343 has developed fits, especially Promethean or Forerunner stuff. Seriously, they had an amazing design for how a guardian is supposed to look, then turned it into fucking the Winged Dragon of Ra from Yu-Gi-Oh, they look atrocious[/QUOTE] Damnit, you've made me go back to the 2013 trailer. There were just [I]so many[/I] directions that 1 minute trailer could have led the story... it could have been [I]anywhere[/I] but bringing back Cortana and making her the villain. There are so many plausible reasons for Chief going rogue/solo, like ONI's experiments in Argent Moon, the Didact's fate or the Librarian's plan.
I'm really pissed we never got cloaked chief in a desert.
Halo 4's forerunner always reminded me of Cold Storage. [t]http://vignette4.wikia.nocookie.net/halo/images/0/0d/Cold_Storage_v2.jpg/revision/latest?cb=20080621105218[/t] and, geometry-wise, Narrows. [t]http://vignette4.wikia.nocookie.net/halo/images/b/bc/H3_Narrows.jpg/revision/latest?cb=20071125082309[/t]
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