[QUOTE=jimbobjoe1234;47023712]I honestly don't know why the whole "haunted attraction" thing is so hard to believe. It makes perfect sense to me.
Rumors fly around about a bunch of kids that go missing. Restaurant closes down for a couple of years. It reopens again and some more strange shit happens.
It closes down for good. Soon the entire place is nothing more than a creepy urban legend that kids tell each other about. Greedy jerks decide that it would be a cool idea to capitalize off of said urban myth.
Thus the horror show begins.
Really not that hard to believe. When a killer can't be found, people get wild ideas like maybe the animatronics did it. Usual rumor stuff. It really isn't that hard to believe.[/QUOTE]
It makes sense in that way, but i still think it removes some of the scaryness of it. With the pizzaria location you wouldn't go there expecting to be chased by horrifying animatronics, but if it's all a haunted-house thing none of it will really be a surprise as such (other than what the Animatronics will actually do to you if they get you).
It makes it all seem fake if it's mostly planned and the location is made to look like that on purpose. It would be like "Oh, spooky things are going on, must just be part of the attraction" (even if it's not really) rather than that person having no idea what is going on or why.
It might not be so bad if it's literally just the normal restaurant and they haven't actually done anything at all with it, though.
if it starts stealing parts, i can only imagine like a big mash-up of all the robots into one super robot that will hunt you down.
What if instead of constructing new buddies, it actually incorporates the parts into itself, but randomly.
Example being, it sneaks into the office, knocks you out, black screen, fades back, and Bonnie is back at his start, but with a random part from that box, that grants him a unique ability. You'd have to memorize which parts do what through trial and error. Later nights would have him grab multiple parts. And, parts that were successfully assimilated from a previous night stay there, so you'd have your own unique Bonnie to fend off over the 5 nights.
And, what if the box is there as a scapegoat, to prevent Bonnie from using YOU for "parts"?
[QUOTE=Bryceanater;47026702]if it starts stealing parts, i can only imagine like a big mash-up of all the robots into one super robot that will hunt you down.[/QUOTE]
[t]http://i.imgur.com/SWMAu76.jpg[/t]
SOON.
Soon, Mike will become a coffee pot with legs
[QUOTE=kingstead;47025053]Considering everything Scott has been through I really am glad he's got the success he does. Whether you like him or not or his products I hope you can at least respect the guy and what he's been through and the success he's getting now.[/QUOTE]
What's he been through? No one ever says.
[QUOTE=Totenkreuz;47026802]What's he been through? No one ever says.[/QUOTE]
He had a long string of failures in terms of his video game devleoper career, and was on the brink of suicide before he decided to make FNAF. He got to the point of losing his medical care (stupid american insurance companies), so I'd say he's been through enough.
-ninja'd-
Is it just my internet not refreshing right, or did Scott change his website back to the image of the box of parts with the 3 behind it again?
[QUOTE=NovaKnight21;47027028]Is it just my internet not refreshing right, or did Scott change his website back to the image of the box of parts with the 3 behind it again?[/QUOTE]
It's been like that since we first saw that image.
[editline]Edited:[/editline]
Or since you rated disagree, am I missing something?
[QUOTE=why;47026797]Soon, Mike will become a coffee pot with legs[/QUOTE]
Like this? :v:
[IMG]http://www.freakingnews.com/pictures/40000/Self-Service-Coffee-Pot-Robot--40014.jpg[/IMG]
[QUOTE=Magikoopa24;47026868]He had a long string of failures in terms of his video game devleoper career, and was on the brink of suicide before he decided to make FNAF. He got to the point of losing his medical care (stupid american insurance companies), so I'd say he's been through enough.[/QUOTE]
At this point I can understand why he's milking the series. The poor guy. And as long as it stays entertaining I'm not complaining.
[QUOTE=dvc;47027614]At this point I can understand why he's milking the series. The poor guy. And as long as it stays entertaining I'm not complaining.[/QUOTE]
I expect there'd be a riot from quite a few people if Scott made something that wasn't related to FN@F.
[QUOTE=eswesr;47024983]Man, Scott is the most positive game developer I've ever seen.[/QUOTE]
I sometimes wish Scott would post here and help shed some light.
Maybe there'll be a Developer Q&A..
[QUOTE=Xonax;47026226]Unless Scott is making the file size bigger or somehow managed to make smooth Animations with a small file size and having more Animatronics.[/QUOTE]
Scott is certainly the kind of dev that listens to fans and based on what we've seen it looks like scott is going to go all out with the animations this time since the sub-par death scenes were a pretty major issue with FNaF2
With all the Bonnie theories on the last page and this 'golden Bonnie' for FN@F3, I remember that Scott said Bonnie was the scariest animatronic to him for the first game. Considering Bonnie was the first animatronic, and seemingly only in the first game, with a 'special' kill screen that even had an animation of his eyes slowly lighting up (I remember when everyone first saw it on a stream and freaked the fuck out), I wouldn't be surprised if at the very least, Faceless Bonnie and especially [sp]Shadow Bonnie[/sp] in the second game imply that there's more to him than meets the eye.
[QUOTE=RikohZX;47028612] Considering Bonnie was the first, and seemingly only, animatronic with a 'special' kill screen that even had an animation of his eyes slowly lighting up (I remember when everyone first saw it on a stream and freaked the fuck out)[/QUOTE]
What
[QUOTE=Itachi_Crow;47028622]What[/QUOTE]
It's rare, but it was caught on a stream and at least one or two youtubers. They'd die, but instead of the game over screen, you had the dark close-up of Bonnie's face from the hallucinations for like ten seconds before the eyes slowly have the white dots light up. Then it immediately cut to the main menu.
[QUOTE=RikohZX;47028635]It's rare, but it was caught on a stream and at least one or two youtubers. They'd die, but instead of the game over screen, you had the dark close-up of Bonnie's face from the hallucinations for like ten seconds before the eyes slowly have the white dots light up. Then it immediately cut to the main menu.[/QUOTE]
There's a gif of that on the wiki
[url]http://freddy-fazbears-pizza.wikia.com/wiki/File:Bonnie_screen.gif[/url]
Warning: Might cause some lag
I'm not a good summarizer but I've caught a few posts here describing how it's not great that Fazbear's is now a legit haunted mansion style attraction.
Maybe that's the point. Maybe a few attractions here and there malfunction and randomly go off and you're like "oh, spooky" and then you just flip that off.
I think it's to inspire complacency so that when the scary stuff happens, you're off guard because hey, you're in a spooky place where spooky shit happens. And then suddenly you're getting stuffed into a suit older than your mother's taste in music.
I had a coherent theory in there somewhere.
[QUOTE=Frosty_Avo;47027116]It's been like that since we first saw that image.
[editline]Edited:[/editline]
Or since you rated disagree, am I missing something?[/QUOTE]
On the day the trailer for FNAF was released, the image changed to the purple text saying something like "What can we use" and then at some point after that it changed back. The image itself is back on page 7 of this thread. I'm wondering why he changed it back.
EDIT: This.
[IMG]http://www.scottgames.com/always.jpg[/IMG]
I just wish when Scott is finished with the FNAF Series (god knows when that would happen) that he returns to Desolate of Hope, he creates a sequel with better graphics, more excitement, and little nudges to FNAF
This has probably already been posted but I thought I would bring it back up. In the second game, is it possible that the custom Night 7 actually takes place before the rest of the game, which would explain the AI difficulty changes because you are the one that is "messing with the animatronics", which is mentioned in the "future". If Night 7 happened afterwards, it wouldn't make sense because the difficulty is gradual from 1-5 and there isn't a specific night where shit hits the fan unless you count Night 2 when the old animatronics "wake up". Changes BEFORE the game would explain Phone Guy's change from "k ur fine" to "what on earth are you doing there".
What I'm saying is, if we apply logic, the Phone Guy begins to panic around Night 4/5. If the person that meddled with the animatronics did it while you were there / employed, the difficulty would not be gradual. It would be "easy, easy, easy, OH GOD HOW DID THIS SUDDENLY RAMP UP", which we know it isn't. Just thought I'd start a conversation.
[QUOTE=Magikoopa24;47026868] He got to the point of losing his medical care (stupid american insurance companies),[/QUOTE]
I thought he said he lost his life insurance, not his medical insurance?
[QUOTE=KOS-MOS;47027510]Like this? :v:
{picture} [/QUOTE]
Would it check the security cameras using its feet?
Yo, anyone got a link to the last thread? I want to check something that was mentioned about Balloon Boy.
[QUOTE=Potaji;47029603]Yo, anyone got a link to the last thread? I want to check something that was mentioned about Balloon Boy.[/QUOTE]
[url=http://facepunch.com/showthread.php?t=1417642]Good luck out there.[/url]
[QUOTE=asteroidrules;47029627][url=http://facepunch.com/showthread.php?t=1417642]Good luck out there.[/url][/QUOTE]
I'm preparing myself for the wave of "knot" jokes. Cheers!
I was watching the FNAF Review from Zero Punctuation, and then he said something like this "[The Gameplay] is a remarkable recreation of the kind of logic of when one encounters in a nightmare, paralyzed by this [incoming] horror that only you seem to recognize as such but cant escape from" which made me think that the entire game could be a huge dream, or a nightmare, I [I]hope [/I] Scott doesnt destroy the fanbase with a huge plot twist that could drop all theories and could even destroy the storyline's craziness,[I] it was all a dream[/I], this makes sense because you stay at put and cant escape, even if you wanted to, if you where sitting in a chair, seeing an animatronic, you would run like shit, but he doesnt, he stays even though there is a murderer infron of him.
I'm so happy ZP said that. that's basically my thoughts on the game. The game itself, while super simple, does everything right. People complain that it's a jumpscare game, which it kind of is, but I think this is one of the few games that does it right. P.T. did the same thing. The jumpscares themselves don't happen through regular progression, they act as a known punishment (besides the first times but, even then) and discourage failure, rather than progression (like most horror games). FNAF also rides mostly on gameplay itself, which is actually very gripping and atmospheric. It separates itself from shit like Slender and other spooky simulators through actual challenge.
Sorry, you need to Log In to post a reply to this thread.