• Five Nights at Freddy's V2 - FNAF 5 Hype!
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…But if they believe Jer needs help putting a suit on, why do they (feel the need to) scream in his face? To paralyze him into terror that he becomes unable to resist?
[QUOTE=Dragara;48413581]Was that said by Kosperry anywhere? Because I honestly can't tell what Mangle is trying to say at all.[/QUOTE] [URL="http://kosperry.deviantart.com/art/You-must-be-Jeremy-552160164"]It's the title.[/URL]
[QUOTE=BenjaminTennison;48415096]…But if they believe Jer needs help putting a suit on, why do they (feel the need to) scream in his face? To paralyze him into terror that he becomes unable to resist?[/QUOTE] But from what I've seen, Kosperry's animatronics don't seem to [I]do[/I] any screaming (but maybe I've missed some art, IDK). It seems to be something like this to me: Guard comes in for work and learns from Phone Guy that he needs to be careful and keep an eye on the animatronics, and then the animatronics come in and introduce themselves like friends ("So you're the new guy! Nice to meet you Jeremy, I'm Freddy Fazbear. Welcome to the pizzeria!"). At first, everything seems sort of okay, but then one of them makes mention about how it's against the rules to be out of costume and they all begin to try and get the guard suited up (all with the good intention of helping out the new guy). When the guard resists, that's when the game begins and the animatronics are either trying to play nice with the guard ("Okay, okay. I get that the suit looks scary. How about we play a game? If we catch you, then you have to put the suit on."), or they may very well become angry at the guard for breaking the rules and become more intentionally violent. The latter may involve screaming, but the former seems less likely to. I'm just trying to figure out how Kosperry sees the interactions between the guards and the animatronics, given that not only do they speak but the animated children's movie interpretation likely involves much less horror and much more humor and friendliness. [QUOTE=Dr. Kyuros;48416641][URL="http://kosperry.deviantart.com/art/You-must-be-Jeremy-552160164"]It's the title.[/URL][/QUOTE] Thank you.
[QUOTE=Dragara;48417442]But from what I've seen, Kosperry's animatronics don't seem to [I]do[/I] any screaming (but maybe I've missed some art, IDK). It seems to be something like this to me: Guard comes in for work and learns from Phone Guy that he needs to be careful and keep an eye on the animatronics, and then the animatronics come in and introduce themselves like friends ("So you're the new guy! Nice to meet you Jeremy, I'm Freddy Fazbear. Welcome to the pizzeria!"). At first, everything seems sort of okay, but then one of them makes mention about how it's against the rules to be out of costume and they all begin to try and get the guard suited up (all with the good intention of helping out the new guy). When the guard resists, that's when the game begins and the animatronics are either trying to play nice with the guard ("Okay, okay. I get that the suit looks scary. How about we play a game? If we catch you, then you have to put the suit on."), or they may very well become angry at the guard for breaking the rules and become more intentionally violent. The latter may involve screaming, but the former seems less likely to. I'm just trying to figure out how Kosperry sees the interactions between the guards and the animatronics, given that not only do they speak but the animated children's movie interpretation likely involves much less horror and much more humor and friendliness. Thank you.[/QUOTE] Maybe they'd all have personalities of different children? Foxy seems to be grumpy, Chica wants to play all the time and Freddy wants to be the leader of the group. Don't know where Bonnie fits though. :v: Maybe he's the one who does the one-liners and does a few jokes. Springtrap would be a bully...?
[QUOTE=Dragara;48417442]But from what I've seen, Kosperry's animatronics don't seem to [I]do[/I] any screaming (but maybe I've missed some art, IDK). It seems to be something like this to me: Guard comes in for work and learns from Phone Guy that he needs to be careful and keep an eye on the animatronics, and then the animatronics come in and introduce themselves like friends ("So you're the new guy! Nice to meet you Jeremy, I'm Freddy Fazbear. Welcome to the pizzeria!"). At first, everything seems sort of okay, but then one of them makes mention about how it's against the rules to be out of costume and they all begin to try and get the guard suited up (all with the good intention of helping out the new guy). When the guard resists, that's when the game begins and the animatronics are either trying to play nice with the guard ("Okay, okay. I get that the suit looks scary. How about we play a game? If we catch you, then you have to put the suit on."), or they may very well become angry at the guard for breaking the rules and become more intentionally violent. The latter may involve screaming, but the former seems less likely to. I'm just trying to figure out how Kosperry sees the interactions between the guards and the animatronics, given that not only do they speak but the animated children's movie interpretation likely involves much less horror and much more humor and friendliness.[/QUOTE] I was mainly thinking about in-game, no communicating with the animatronics and it's the only known place they make that Medusa-inspired roaring: the Bite of 1987 has not yet occurred, but what has Jer ever done to make the robots who *just* had "facial recognition" installed sense "evil" in him?… For all I know the so-called "2.0" models were never updated to be capable of distinguishing homo sapiens from endoskeletons, thus the robots are blocked out of understanding that this "filthy, inferior little slab of meat" has no machines in his body and thus cannot simply be pulled apart like he was a doll. In-game, I've been thinking Jerry gets so Siren'd from the closeup hunter 'tronics that fear numbens his muscles, leaving him completely unable to resist the attacker pulling on his body parts. A case is never solved if you just arrest or kill the crook on the spot, rather than sending them to court and with the evidence of their crimes.… A police officer or detective can have their license, position, even ranks revoked and get sentenced themselves should they simply kill a criminal on the spot even with evidence, instead of turning them in to the law. In the animatronics' cases however, there's a loophole because they aren't even real people and cannot be charged, Fazbear Management'd simply do whatever it takes to stay out of lawsuits in contrary to how they take care of the job's safety and comfort. [SP]…Oh and kinda off-topic: Five Nights at Freddy's Wiki is in trouble with security issues, they've disabled editing to protect the Wiki from hackers and vandals. What the hell is going on with the community?[/SP]
[QUOTE=BenjaminTennison;48418185]I was mainly thinking about in-game, no communicating with the animatronics and it's the only known place they make that Medusa-inspired roaring: the Bite of 1987 has not yet occurred, but what has Jer ever done to make the robots who *just* had "facial recognition" installed sense "evil" in him?… For all I know the so-called "2.0" models were never updated to be capable of distinguishing homo sapiens from endoskeletons, thus the robots are blocked out of understanding that this "filthy, inferior little slab of meat" has no machines in his body and thus cannot simply be pulled apart like he was a doll.[/quote] Ah, okay, that was a misunderstanding. But anyway. Actually, the Bite of '87 and the murders already have occurred by the gameplay time period of 2. It's a really easy to miss detail, but there's a discrepancy between Phone Guy's night 1 phone call, which mentions a summer job, and Jeremy's paycheck, which is dated November; Phone Guy's recordings, and thus the Bite and the murders, are months old (which also makes 4 the first game chronologically). The place is already haunted, which explains why Jeremy and Fritz are in danger. The hostility of the withered animatronics and the Puppet is easily explained by that fact (they attack every single night guard because the children are trying to get their revenge on Purple Guy, whom they only know was an adult and a night guard; they have very little ability to differentiate between individuals). The Toys are explained not by faulty facial recognition software, but rather by the influence of the children (mostly the Puppet). The whole "stuff you in a suit because they think you're an endoskeleton thing" was never true; it's just the only explanation Fazbear Entertainment and/or Phone Guy was able to come up with (because even if someone in-universe figured out that the place is haunted, who would take them seriously (aside from those who have experienced the haunting firsthand)?). That's what I figure, anyway.
That makes no sense though because why would Jeremy be working at the place months later after the bite when there was a recorded message on his final day going, "H-hey, didn't you get the memo, what are you doing there?" Then again the idea of Phone Guy pre-emptively recording a message just to ask why the guy's there when he shouldn't be on the shift that night in the first place is pretty weird.
[QUOTE=RikohZX;48419536]That makes no sense though because why would Jeremy be working at the place months later after the bite when there was a recorded message on his final day going, "H-hey, didn't you get the memo, what are you doing there?" Then again the idea of Phone Guy pre-emptively recording a message just to ask why the guy's there when he shouldn't be on the shift that night in the first place is pretty weird.[/QUOTE] Yeah, certain bits do seem a little strange. I guess it could be explained that the messages are all logged calls originally intended for a previous guard, Jeremy found them (or they're accessible to all guards for training or whatever), and he puts them on each night to try and get some advice or calm his nerves or something? That could explain why there's no phone call for Fritz: he doesn't feel the need to listen to prerecorded messages, so he just doesn't put one on (or they're automatically played and he mutes the message without the player's input). It's pretty much like Phone Guy's training tapes in 3, with either Phone Dude putting on some tapes that he found for the guard or with the guard himself playing the tapes for himself.
I highly doubt that, I think the "Summer job" bit is just a slight error. There is more evidence to support that the bite happens right after the gameplay.
[QUOTE=Dragara;48419431]Ah, okay, that was a misunderstanding. But anyway. Actually, the Bite of '87 and the murders already have occurred by the gameplay time period of 2. It's a really easy to miss detail, but there's a discrepancy between Phone Guy's night 1 phone call, which mentions a summer job, and Jeremy's paycheck, which is dated November; Phone Guy's recordings, and thus the Bite and the murders, are months old (which also makes 4 the first game chronologically). The place is already haunted, which explains why Jeremy and Fritz are in danger. The hostility of the withered animatronics and the Puppet is easily explained by that fact (they attack every single night guard because the children are trying to get their revenge on Purple Guy, whom they only know was an adult and a night guard; they have very little ability to differentiate between individuals). The Toys are explained not by faulty facial recognition software, but rather by the influence of the children (mostly the Puppet). The whole "stuff you in a suit because they think you're an endoskeleton thing" was never true; it's just the only explanation Fazbear Entertainment and/or Phone Guy was able to come up with (because even if someone in-universe figured out that the place is haunted, who would take them seriously (aside from those who have experienced the haunting firsthand)?). That's what I figure, anyway.[/QUOTE] but if the restaurant closed a whole season ago, why is it still in working order? more importantly why the fuck are you there. it closed after night 6 or 7 during gameplay week. summer job is an oversight by scott
Either Fazbear staff wanted to keep quiet about it to stay outta trouble, or they couldn't message Jeremy about the problem.
[IMG]http://www.wduwant.com/index_uploads/uploads/4f9224cd2072.jpg[/IMG] Eugh.. freddy and plushtrap look like cock; but i guess chica and bonnie look ok
[QUOTE=ElderLolz;48422546]It's a fanmade SFM model Of course most of it looks like ass.[/QUOTE] It could be better, but the problem is they skip all of the details and rush it because they want to be considered the "first" to have made the models so that all of the Garry's Mod and SFM users basically have to use them.
[IMG]http://i3.kym-cdn.com/photos/images/original/001/002/399/3e0.gif[/IMG]
[QUOTE=Elite Phazon;48422516][IMG]http://www.wduwant.com/index_uploads/uploads/4f9224cd2072.jpg[/IMG][/QUOTE] Um, compared to a lot of the many shit models out there, these are pretty good? Minus the Freddy/Mini Freddies and PlushTrap. Sure they don't look exact, but you can tell he/she put time into most of them. A lot of detail is there as well (Again, minus the ones I said). The fact that these aren't even reskins of I6NIS's should say something. ...Or anything like the first SpringTrap fan model made.. *shivers*
I wonder what's next for Scott after the movie? I'm kinda looking forwards to what he makes next.
[QUOTE=Ryu-Gi;48433522]I wonder what's next for Scott after the movie? I'm kinda looking forwards to what he makes next.[/QUOTE] Do we know how much money he got off the games? If the movie goes well he's probably set for life tbh. Maybe he'll go back to making Christian games, but considering how well that went I kinda doubt it.
I hope he makes more games with robots, these are sweet as hell. [t]http://indiegames.com/the%20desolate%20hope.jpg[/t] [t]https://38.media.tumblr.com/58b09b2db60d63d3517f57ea4e7c00f2/tumblr_inline_naukh3Ksl91r2y17h.jpg[/t] [t]http://small-games.info/s/f/t/The_Pilgrims_Progress_4.jpg[/t]
Wait, those last 2 pictures, those aren't from The Desolate Hope, right? Kinda interesting seeing an rpg with those kinds of commands.
-snip, misread-
I wouldn't play those games.
Considering that Scott does (almost) Christian/religion-themed games, what would his reaction be when he plays Super 3D Noah's Ark and finds out it's a Wolfenstein 3D clone?… Instead of killing Hitler's minions, it's about putting frustrated animals to sleep.
[QUOTE=Waffle Lord;48433684]I hope he makes more games with robots, these are sweet as hell. [t]https://38.media.tumblr.com/58b09b2db60d63d3517f57ea4e7c00f2/tumblr_inline_naukh3Ksl91r2y17h.jpg[/t][/QUOTE] Souldozer has a huge cult following in the FNAF fandom [t]http://41.media.tumblr.com/5791ce858ba35765cb4393532b4134f1/tumblr_nm17izREvm1u1kir0o1_1280.png[/t]
Scott should hop on a big studio and work as a modeler or concept artist. The man can model
I just had an on/off bad dream involving almost getting jumpscared by the FNAF gang.
[QUOTE=Vipes;48437161]Souldozer has a huge cult following in the FNAF fandom [t]http://41.media.tumblr.com/5791ce858ba35765cb4393532b4134f1/tumblr_nm17izREvm1u1kir0o1_1280.png[/t][/QUOTE] "Souldozer" Jesus fuck thats awesome
[IMG]http://pre11.deviantart.net/c81c/th/pre/f/2015/223/a/9/_sfm_fnaf__plushtrap_does_homework_by_happyling-d9573wg.png[/IMG] Plushtrap model looks too cubish.
[QUOTE=Seibitsu;48435501]Wait, those last 2 pictures, those aren't from The Desolate Hope, right? Kinda interesting seeing an rpg with those kinds of commands.[/QUOTE] I believe those last two are actually from "Pilgrim's Progress", which is based off of a Christian novel of the same name. the 1st one is from Desolate Hope, I think.
[QUOTE=Ryu-Gi;48438684]I believe those last two are actually from "Pilgrim's Progress", which is based off of a Christian novel of the same name. the 1st one is from Desolate Hope, I think.[/QUOTE] I was just about to say this. First is Desolate Hope, others are Pilgrim's Progress.
[QUOTE=Ryu-Gi;48438684]I believe those last two are actually from "Pilgrim's Progress", which is based off of a Christian novel of the same name. the 1st one is from Desolate Hope, I think.[/QUOTE] And most of the enemies are robots forged in the Devil's metalworks.
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