• Five Nights at Freddy's V2 - FNAF 5 Hype!
    5,002 replies, posted
[QUOTE=Ryu-Gi;48506962]Family photo of Scott Cawthon and his family. [IMG]http://i0.kym-cdn.com/photos/images/original/001/005/101/bbc.jpg[/IMG] ...it's like they're reacting to some of the weirder parts of the fanbase.[/QUOTE] Or thinking "Should we make FNaF 5, or shouldn't we?" By the way, since the people who tested Cawthon's games are his sons, one can say that Scott Cawthon not only created FNaF, but also participated in "creation" of the FNaF beta-testers.
[QUOTE=Ryu-Gi;48506962]Family photo of Scott Cawthon and his family. [IMG]http://i0.kym-cdn.com/photos/images/original/001/005/101/bbc.jpg[/IMG] ...it's like they're reacting to some of the weirder parts of the fanbase.[/QUOTE] Is that really him? Sorry, but there have been so many different pictures depicting Scott and none have any similarities with each other whatsoever.
[QUOTE=Segersgia;48508838]Is that really him? Sorry, but there have been so many different pictures depicting Scott and none have any similarities with each other whatsoever.[/QUOTE] I'd believe it those look like good christian sons
[IMG]https://och.re/MRGjCOh3JS.jpeg[/IMG] [QUOTE]As he was posing for the family photo, Scott Jr. was contemplating in his mind how he should feel after seeing rule 34 of the videogame his dear father had made.[/QUOTE]
[QUOTE=Segersgia;48508838]Is that really him? Sorry, but there have been so many different pictures depicting Scott and none have any similarities with each other whatsoever.[/QUOTE] I think so, Another version of this image is used for his avatar on his real twitter and the guy in the photo looks look an older version of this man: [t]https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/270883_140927869317086_6778047_n.jpg?oh=c732a792f4b3e3fcdbd10f63a7cca670&oe=56377C97[/t]
[IMG]http://i0.kym-cdn.com/photos/images/original/001/005/101/bbc.jpg[/IMG] WOW.. that's his wife??.. i should make a few games about animatronics :D
Hey since this is a five nights at freddy's thread so I will probably just post this drawing I made for a man who dared me to do so. [thumb]http://41.media.tumblr.com/5cb624ae9720b56d10eea8869d56f5a1/tumblr_ntfz7fp4cl1uzzuc5o1_1280.jpg[/thumb]
[QUOTE=Ryu-Gi;48506962][IMG]http://i0.kym-cdn.com/photos/images/original/001/005/101/bbc.jpg[/IMG][/QUOTE] [t]https://upload.wikimedia.org/wikipedia/commons/3/33/Nicolas_Cage_2011_CC.jpg[/t]
[QUOTE=Vipes;48511678][t]https://upload.wikimedia.org/wikipedia/commons/3/33/Nicolas_Cage_2011_CC.jpg[/t][/QUOTE] Nicolas Cage to play Scott Cawthon in the movie?
[QUOTE=SSK100;48512285]Nicolas Cage to play Scott Cawthon in the movie?[/QUOTE] [I]"My hair is an animatronic."[/I]
[QUOTE=Ryu-Gi;48506962]Family photo of Scott Cawthon and his family. [IMG]http://i0.kym-cdn.com/photos/images/original/001/005/101/bbc.jpg[/IMG][/QUOTE] Little Billy, pictured on the left realizes his mistakes. He could have told his father to make Toy Chica's thighs smaller. All of the endless paintings and pornographic artwork could have easily been avoided, but it's all his fault. He knows his father is angered with him for this. Scott Cawthon has given up. He thinks about the havoc he has unleashed upon the world. The countless late nights on the computer, only to unleash games that cause mass argument across the internet, lynch mobs in the streets, and genocide and prejudice across seven different countries, several of which are third world. "Game Development was a mistake", he mutters. His wife is blissfully unaware of the true pain her family is feeling. She playfully frowns, believing it is all part of the photo shoot, merely an act. If only she had seen the empty pill bottles of anti-depressants and the rabid fanboys constantly breaking down the family's front door. Trevor, pictured to the right, falls asleep, and dreams about Rule 34 of the entire cast of Chipper and Sons Lumber Co. His family is completely aware of his blazing wood chipping fetish, and current two by four girlfriend. He causes more than half of the family's chronic depression.
[QUOTE=Elite Phazon;48509683][IMG]http://i0.kym-cdn.com/photos/images/original/001/005/101/bbc.jpg[/IMG] WOW.. that's his wife??.. i should make a few games about animatronics :D[/QUOTE] It looks like they just got married and they are trying to remember why.
[URL="http://denevie.deviantart.com/art/Freddy-Fazbear-For-SFM-soon-555067675"][IMG]http://pre10.deviantart.net/4805/th/pre/f/2015/232/d/0/freddy_fazbear__for_sfm_soon___by_denevie-d96h0yj.png[/IMG][/URL] Another Freddy model being made for SFM.
Just going to leave this here with no context. [video=youtube;yu-gXm4Qujs]https://www.youtube.com/watch?v=yu-gXm4Qujs[/video]
Hey guys, I decided to try developing my own FNAF-style game and I want to know what you guys think. I wanted to distance myself a bit from the typical setup that FNAF and its copycats stick with and decided to opt for a much different setting that taps into another popular phobia; "Thalassaphobia", which is the dear of the deep ocean. I was mostly inspired to go in this direction after seeing the Thalassaphobia entry on Know Your Meme. The concept is also heavily inspired by movies like "The Abyss" and "Sphere". [IMG]http://i1.kym-cdn.com/photos/images/original/000/995/533/af2.jpg[/IMG] [IMG]http://i1.kym-cdn.com/photos/images/original/000/995/541/a2e[/IMG] [IMG]http://i3.kym-cdn.com/photos/images/original/000/995/551/a3d.png[/IMG] The game will take place in an underwater research habitat called the Cascade II, located at the edge of an unexplored deep-sea trench. Due to a storm happening on the surface, the player is isolated and alone in the habitat. The storm has cased an electrical problem that has rendered Sonar useless, so the player will have to rely on Hydrophones placed around the habitat to detect any threats. I've been working on modeling the Cascade II Habitat itself in Maya, here's what I've got so far. [IMG]https://my.mixtape.moe/xyzfpo.jpg[/IMG] The player will sit in the large Observation module and will monitor the hydrophones to check if there's anything dwelling nearby. Each attacker has a distinct sound and movement pattern before they reach the habitat. The method of which the player defends them self with depends on the creature in question. The Cascade II is outfitted with bright flood lights and electrical defenses that shock anything in the nearby water. Some creatures may shy away from the lights, others will be aggravated by it. The electrical defenses only work if the monsters are right up close to the habitat and will typically drive away most threats, though one of them might actually be attracted to it if you use it too often... The player has 3 resources to manage: Electricity is required to check the hydrophones and to use the floodlights/electrical defenses. Your generator uses the ocean's current to power it, so it recharges over time. Using it all up will force you to wait for it to restart. Oxygen is limited. The lab is equipped with a small algae farm on top of it that produces oxygen when exposed to sunlight and the CO2 from the lab's inhabitants. Since the game takes place at night, however, Oxygen will slowly tick down over time. If the habitat is attacked and damaged, it will start dropping faster. Hull Integrity will drop if the habitat is attacked. Too many attacks and the hull will buckle and implode. The player character repairs the hull during the day, so this will reset each night. Also the Ningen, the creepy humanoid-whale creature from the pictures above, will be one of the enemies. Thoughts, guys?
[QUOTE=Ryu-Gi;48520311]Hey guys, I decided to try developing my own FNAF-style game and I want to know what you guys think. I wanted to distance myself a bit from the typical setup that FNAF and its copycats stick with and decided to opt for a much different setting that taps into another popular phobia; "Thalassaphobia", which is the dear of the deep ocean. I was mostly inspired to go in this direction after seeing the Thalassaphobia entry on Know Your Meme. The concept is also heavily inspired by movies like "The Abyss" and "Sphere". [IMG]http://i1.kym-cdn.com/photos/images/original/000/995/533/af2.jpg[/IMG] [IMG]http://i1.kym-cdn.com/photos/images/original/000/995/541/a2e[/IMG] [IMG]http://i3.kym-cdn.com/photos/images/original/000/995/551/a3d.png[/IMG] The game will take place in an underwater research habitat called the Cascade II, located at the edge of an unexplored deep-sea trench. Due to a storm happening on the surface, the player is isolated and alone in the habitat. The storm has cased an electrical problem that has rendered Sonar useless, so the player will have to rely on Hydrophones placed around the habitat to detect any threats. I've been working on modeling the Cascade II Habitat itself in Maya, here's what I've got so far. [IMG]https://my.mixtape.moe/xyzfpo.jpg[/IMG] The player will sit in the large Observation module and will monitor the hydrophones to check if there's anything dwelling nearby. Each attacker has a distinct sound and movement pattern before they reach the habitat. The method of which the player defends them self with depends on the creature in question. The Cascade II is outfitted with bright flood lights and electrical defenses that shock anything in the nearby water. Some creatures may shy away from the lights, others will be aggravated by it. The electrical defenses only work if the monsters are right up close to the habitat and will typically drive away most threats, though one of them might actually be attracted to it if you use it too often... The player has 3 resources to manage: Electricity is required to check the hydrophones and to use the floodlights/electrical defenses. Your generator uses the ocean's current to power it, so it recharges over time. Using it all up will force you to wait for it to restart. Oxygen is limited. The lab is equipped with a small algae farm on top of it that produces oxygen when exposed to sunlight and the CO2 from the lab's inhabitants. Since the game takes place at night, however, Oxygen will slowly tick down over time. If the habitat is attacked and damaged, it will start dropping faster. Hull Integrity will drop if the habitat is attacked. Too many attacks and the hull will buckle and implode. The player character repairs the hull during the day, so this will reset each night. Also the Ningen, the creepy humanoid-whale creature from the pictures above, will be one of the enemies. Thoughts, guys?[/QUOTE] That looks incredible so far. If you want to up the spoop factor, I recommend you add a small window on one part of the Observation Module, and there will be a small chance some creature will have it's face pressed against it.
[QUOTE=The Civ;48520347]That looks incredible so far. If you want to up the spoop factor, I recommend you add a small window on one part of the Observation Module, and there will be a small chance some creature will have it's face pressed against it.[/QUOTE] Yeah, one of the things the player can do is look out the windows to see if the creatures are within range of the Electrical defenses. the only way to see how any of the creatures look is to wait for them to get that close. Also, one of the more benign enemies, Basket Starfish, will begin covering up the windows with their bodies if they're left alone for too long; a short burst of electricity will drive them away. [video=youtube;RuwdU5xcccs]http://www.youtube.com/watch?v=RuwdU5xcccs[/video]
[IMG]http://40.media.tumblr.com/e7389df6b3d2f0cb6e642d8e6a5c2d35/tumblr_nt7e4vwWqW1rsafgjo1_500.png[/IMG] [URL="http://deviantartwhy.tumblr.com/post/127256615025/truly-this-is-editing-at-its-finest-is-it-not"]...[/URL] :suicide:
Scott posting on the Steam Forums to address some negativity there: [IMG]http://i0.kym-cdn.com/photos/images/original/001/008/759/e15.png[/IMG]
[QUOTE=RelaxedCreepr;48518118][URL="http://denevie.deviantart.com/art/Freddy-Fazbear-For-SFM-soon-555067675"][IMG]http://pre10.deviantart.net/4805/th/pre/f/2015/232/d/0/freddy_fazbear__for_sfm_soon___by_denevie-d96h0yj.png[/IMG][/URL] Another Freddy model being made for SFM.[/QUOTE] Dang! that's probably the best freddy recreation i think i've ever seen Lol
[QUOTE=Ryu-Gi;48520311]Hey guys, I decided to try developing my own FNAF-style game and I want to know what you guys think. I wanted to distance myself a bit from the typical setup that FNAF and its copycats stick with and decided to opt for a much different setting that taps into another popular phobia; "Thalassaphobia", which is the dear of the deep ocean. I was mostly inspired to go in this direction after seeing the Thalassaphobia entry on Know Your Meme. The concept is also heavily inspired by movies like "The Abyss" and "Sphere". [IMG]http://i1.kym-cdn.com/photos/images/original/000/995/533/af2.jpg[/IMG] [IMG]http://i1.kym-cdn.com/photos/images/original/000/995/541/a2e[/IMG] [IMG]http://i3.kym-cdn.com/photos/images/original/000/995/551/a3d.png[/IMG] The game will take place in an underwater research habitat called the Cascade II, located at the edge of an unexplored deep-sea trench. Due to a storm happening on the surface, the player is isolated and alone in the habitat. The storm has cased an electrical problem that has rendered Sonar useless, so the player will have to rely on Hydrophones placed around the habitat to detect any threats. I've been working on modeling the Cascade II Habitat itself in Maya, here's what I've got so far. [IMG]https://my.mixtape.moe/xyzfpo.jpg[/IMG] The player will sit in the large Observation module and will monitor the hydrophones to check if there's anything dwelling nearby. Each attacker has a distinct sound and movement pattern before they reach the habitat. The method of which the player defends them self with depends on the creature in question. The Cascade II is outfitted with bright flood lights and electrical defenses that shock anything in the nearby water. Some creatures may shy away from the lights, others will be aggravated by it. The electrical defenses only work if the monsters are right up close to the habitat and will typically drive away most threats, though one of them might actually be attracted to it if you use it too often... The player has 3 resources to manage: Electricity is required to check the hydrophones and to use the floodlights/electrical defenses. Your generator uses the ocean's current to power it, so it recharges over time. Using it all up will force you to wait for it to restart. Oxygen is limited. The lab is equipped with a small algae farm on top of it that produces oxygen when exposed to sunlight and the CO2 from the lab's inhabitants. Since the game takes place at night, however, Oxygen will slowly tick down over time. If the habitat is attacked and damaged, it will start dropping faster. Hull Integrity will drop if the habitat is attacked. Too many attacks and the hull will buckle and implode. The player character repairs the hull during the day, so this will reset each night. Also the Ningen, the creepy humanoid-whale creature from the pictures above, will be one of the enemies. Thoughts, guys?[/QUOTE] It looks really good so far! One niggle I found though was in the Oxygen mechanic, because from the info here, it seems that both Hull Int and Oxygen are fufilling the same function of "get spooped too much and you die" which seems a bit redundant, especially if both are removed by the same things. Is there any specific reason why you would ever have to worry about Oxygen or Hull Int more than the other?
[QUOTE=Ryu-Gi;48521383]Scott posting on the Steam Forums to address some negativity there: [IMG]http://i0.kym-cdn.com/photos/images/original/001/008/759/e15.png[/IMG][/QUOTE] I love how Scott deals with this insane community. He's really done a good job of dealing with the more [I]"interesting"[/I] people, and weeding out all of the fakes. Still a shame he has to post something like this in the first place.
Wasn't going to post full renders of any animatronics until I rigged them, but fuck it. Here's my progress so far. [t]https://40.media.tumblr.com/75f73155f990309ee05ffc6ecf9128da/tumblr_ntjrq1aTxZ1tk7qc3o1_540.png[/t][t]https://36.media.tumblr.com/c3e99b7525c447b3aa6e3f04c76bf31d/tumblr_ntjrq1aTxZ1tk7qc3o2_540.png[/t] I also recorded the modeling process for Bonnie, so I'll upload a timelapse whenever I get ahold of a computer with a good video editing program.
[QUOTE=Dragara;48524121]Wasn't going to post full renders of any animatronics until I rigged them, but fuck it. Here's my progress so far. [t]https://40.media.tumblr.com/75f73155f990309ee05ffc6ecf9128da/tumblr_ntjrq1aTxZ1tk7qc3o1_540.png[/t][t]https://36.media.tumblr.com/c3e99b7525c447b3aa6e3f04c76bf31d/tumblr_ntjrq1aTxZ1tk7qc3o2_540.png[/t] I also recorded the modeling process for Bonnie, so I'll upload a timelapse whenever I get ahold of a computer with a good video editing program.[/QUOTE] Holy fuck that Freddy is adorable. Bonnie is pretty cute too. In fact, I really picture these as being how the company would draw/market the '93 generation of characters. You know how Chuck E Cheese always draws their characters kinda like the animatronics, but just a [I]little[/I] but more child friendly/cutesy? It's kind of like that.
[QUOTE=sub-program 32;48522003]It looks really good so far! One niggle I found though was in the Oxygen mechanic, because from the info here, it seems that both Hull Int and Oxygen are fufilling the same function of "get spooped too much and you die" which seems a bit redundant, especially if both are removed by the same things. Is there any specific reason why you would ever have to worry about Oxygen or Hull Int more than the other?[/QUOTE] Fair point. Maybe I'll just combine Oxygen/Hull Integrity into one meter instead. Would make things a lot simpler.
Maybe play around with Lovecraft a bit? This sounds like it would be amazing Lovecraft material.
[QUOTE=Pvt. Martin;48527403]Maybe play around with Lovecraft a bit? This sounds like it would be amazing Lovecraft material.[/QUOTE] The Ningen already looks a bit Lovecraftian. This doesn't just include the example designs that Ryu-Gi shown. [t]http://4.bp.blogspot.com/-WZ4del9fBNU/UCuesxCZrWI/AAAAAAAADts/QEp_HqePSrg/s1600/vipper85379.jpg[/t][t]http://blogimg.goo.ne.jp/user_image/1c/3f/35ef2516cee19ebbfc052c0d8a16f981.jpg[/t] [t]http://vignette1.wikia.nocookie.net/cryptidz/images/2/2e/Ningen.jpg/revision/latest?cb=20141222012013[/t][t]http://4.bp.blogspot.com/-5n5EHtKaITQ/T1wcgpTiAGI/AAAAAAAAACY/ongjGTHo6oc/s1600/ningencryptid32.jpg[/t] Basket stars are pretty eldritch looking as well so we're off with a pretty good start. I wouldn't overdo it though.
[QUOTE=Ryu-Gi;48520311]Hey guys, I decided to try developing my own FNAF-style game and I want to know what you guys think. I wanted to distance myself a bit from the typical setup that FNAF and its copycats stick with and decided to opt for a much different setting that taps into another popular phobia; "Thalassaphobia", which is the dear of the deep ocean. I was mostly inspired to go in this direction after seeing the Thalassaphobia entry on Know Your Meme. The concept is also heavily inspired by movies like "The Abyss" and "Sphere". [IMG]http://i1.kym-cdn.com/photos/images/original/000/995/533/af2.jpg[/IMG] [IMG]http://i1.kym-cdn.com/photos/images/original/000/995/541/a2e[/IMG] [IMG]http://i3.kym-cdn.com/photos/images/original/000/995/551/a3d.png[/IMG] The game will take place in an underwater research habitat called the Cascade II, located at the edge of an unexplored deep-sea trench. Due to a storm happening on the surface, the player is isolated and alone in the habitat. The storm has cased an electrical problem that has rendered Sonar useless, so the player will have to rely on Hydrophones placed around the habitat to detect any threats. I've been working on modeling the Cascade II Habitat itself in Maya, here's what I've got so far. [IMG]https://my.mixtape.moe/xyzfpo.jpg[/IMG] The player will sit in the large Observation module and will monitor the hydrophones to check if there's anything dwelling nearby. Each attacker has a distinct sound and movement pattern before they reach the habitat. The method of which the player defends them self with depends on the creature in question. The Cascade II is outfitted with bright flood lights and electrical defenses that shock anything in the nearby water. Some creatures may shy away from the lights, others will be aggravated by it. The electrical defenses only work if the monsters are right up close to the habitat and will typically drive away most threats, though one of them might actually be attracted to it if you use it too often... The player has 3 resources to manage: Electricity is required to check the hydrophones and to use the floodlights/electrical defenses. Your generator uses the ocean's current to power it, so it recharges over time. Using it all up will force you to wait for it to restart. Oxygen is limited. The lab is equipped with a small algae farm on top of it that produces oxygen when exposed to sunlight and the CO2 from the lab's inhabitants. Since the game takes place at night, however, Oxygen will slowly tick down over time. If the habitat is attacked and damaged, it will start dropping faster. Hull Integrity will drop if the habitat is attacked. Too many attacks and the hull will buckle and implode. The player character repairs the hull during the day, so this will reset each night. Also the Ningen, the creepy humanoid-whale creature from the pictures above, will be one of the enemies. Thoughts, guys?[/QUOTE] Would this classify as resource management horror?
[QUOTE=Dragara;48524121]Wasn't going to post full renders of any animatronics until I rigged them, but fuck it. Here's my progress so far. [t]https://40.media.tumblr.com/75f73155f990309ee05ffc6ecf9128da/tumblr_ntjrq1aTxZ1tk7qc3o1_540.png[/t][t]https://36.media.tumblr.com/c3e99b7525c447b3aa6e3f04c76bf31d/tumblr_ntjrq1aTxZ1tk7qc3o2_540.png[/t] I also recorded the modeling process for Bonnie, so I'll upload a timelapse whenever I get ahold of a computer with a good video editing program.[/QUOTE] Do you have a tumblr/deviantart/whatever where you upload more of your works? FNAF related stuff or not I like your style
I modeled the floodlight today, these are the ones that will be on the outside of the habitat that will allow you to see whatever is lurking right next to the Cascade II. [IMG]https://my.mixtape.moe/zibhkg.jpg[/IMG] And, here's a closer look at the Hydrophone. [IMG]https://my.mixtape.moe/tljnsn.jpg[/IMG] As you can see from the earlier shot of the Cascade II, there's a Hydrophone right outside the habitat so you can hear what's directly outside when you check the windows. After the exterior is modeled, I'll start modeling the interior, then the beasties themselves. I plan on keeping what other kinds of minsters you'll see a secret for now so that it'll be a surprise later.
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