• Five Nights at Freddy's V2 - FNAF 5 Hype!
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Maybe instead of you being someone who's taking part in the haunted-house thing, you're a security guard for it (for when it's closed). That would solve the problem of it all sort of being expected and seeming a bit fake. You're a security guard and you have no idea what is really part of the attraction and what isn't, and you'd be there at a time when things shouldn't be activated.
[QUOTE=IntenseBarney;47069625]On a fnaf3 unrelated note, I found some leftover code for the "toxic" meter in FNaF2 so I restored it to the best of my abilities. [media]http://www.youtube.com/watch?v=lfwYtg5j-GI[/media][/QUOTE] So the freddy mask is toxic? I wonder why...
[QUOTE=Xanre;47070281]So the freddy mask is toxic? I wonder why...[/QUOTE] suddenly FNAF Porn became canon
[QUOTE=Xanre;47070281]So the freddy mask is toxic? I wonder why...[/QUOTE] Probably the chemicals or the materials used to make the mask. The game [i]is[/i] set in 1987.
Asbestos?
I just notice that when you flip the map around, looks like Scott's icon.
[QUOTE=IntenseBarney;47069625]On a fnaf3 unrelated note, I found some leftover code for the "toxic" meter in FNaF2 so I restored it to the best of my abilities. *toxic*[/QUOTE] [QUOTE=Lordgeorge16;47070301]Probably the chemicals or the materials used to make the mask. The game [i]is[/i] set in 1987.[/QUOTE] Pretty sure before that I heard about a suffocation/toxicity mechanic when you left the Freddy mask on for too long, only to turn up nowhere in the finished product. Assuming the reason why it was cut: Scott probably thought the Music Box was a better alternative to ramp up the difficulty.
The toxic would have worked a lot better then just keeping your camera on the music box the whole time.
[QUOTE=PacifistHeavy;47069834]So does that map imply we will be seeing the animatronic run by the window infront of us? If so, that's gonna be pant shittingly scary[/QUOTE] *The first 5 times. Unless Scott goes overboard with new jumpscares and deathscreens i fear seeing Simon run past the window is gonna get just as systematic as all the other jumpscares. (Im just gonna call him random names till Scott confirms his actual name.)
[QUOTE=GamerDude55;47070586]I just notice that when you flip the map around, looks like Scott's icon.[/QUOTE] i don't see it
[QUOTE=Trevor7392;47071304]i don't see it[/QUOTE] [t]http://jesusfuck.me/di/EEKU/illuminati.gif[/t] Kinda works
.
So I just read something on the [url=http://freddy-fazbears-pizza.wikia.com/wiki/Hallucinations_(FNaF2)]FNaF Wiki[/url] about Shadow Freddy, emphasis mine: [quote="Someone contributing to FNaF Wiki"]It appears to be in a slumped position, similar to that of Golden Freddy's. It also uses Golden Freddy's model. [b]Brightening and saturating this image reveals that this hallucination is purple in color[/b]. If it is observed for too long, the game will crash, or freeze in the mobile version.[/quote] Can anybody confirm? If true, what does this imply? [b]EDIT:[/b] Brightened it, changed the exposure and upped the contrast a bit. Using the tool that lets me look at color values, it does look like it's likely a very, very dark purplish color. [img]http://i.imgur.com/zZmWBcE.png[/img]
[QUOTE=IntenseBarney;47069625]On a fnaf3 unrelated note, I found some leftover code for the "toxic" meter in FNaF2 so I restored it to the best of my abilities. [media]http://www.youtube.com/watch?v=lfwYtg5j-GI[/media][/QUOTE] its like a reverse gasmask.
The cryptic names of some of these files and some of the stuff hidden out of frame almost makes me think scott [B]wanted[/B] the game to be decompiled so we could find these.
I don't know, it would certainly be in line with his habit of hiding things in images and file names posted on his site, but the file names don't sound all that different from how I name my files.
[t] http://i1.kym-cdn.com/photos/images/original/000/908/374/e16.png [/t]
[QUOTE=asteroidrules;47072833]I don't know, it would certainly be in line with his habit of hiding things in images and file names posted on his site, but the file names don't sound all that different from how I name my files.[/QUOTE] I'm mostly talking about the second game which has filenames such as "he was here" [t]http://i.imgur.com/ciBsgO0.png[/t] [editline]4th February 2015[/editline] and "you cant" [t]http://i.imgur.com/ieog7L5.png[/t]
[QUOTE=IntenseBarney;47074033]I'm mostly talking about the second game which has filenames such as "he was here" [t]http://i.imgur.com/ciBsgO0.png[/t] [editline]4th February 2015[/editline] and you can't [t]http://i.imgur.com/ieog7L5.png[/t][/QUOTE] oh come on, whenever I see a dead white fetus child, the first thing I think of is ''you can't'' or at least that's what people tell me when I tell them what I plan to do to one
Neat, Scott has had his website since 2003. He also did a charity but he only raised 174 dollars, if he did it again I am sure tons of people would donate.
All the inpatient kids on steam are like "EMERGURD FNAF COMING TOMORROW DEmo yayyyy!!!!!!" Scott already said its not coming out on February 5th
Here's a fun fact, 20/20/20/20 mode is fake because old freddy's (and possible some other animatronics') AI is capped at 15.
[QUOTE=TheDrunkenOne;47070481]Asbestos?[/QUOTE] I've got a feeling it's in reality supposed to be for oxygen, where the Fazbear head doesn't have enough room for a person to breathe in.
[QUOTE=BenjaminTennison;47074750]I've got a feeling it's in reality supposed to be for oxygen, where the Fazbear head doesn't have enough room for a person to breathe in.[/QUOTE] I'm not quite sure. I'm fairly certain my restoration is inaccurate to the original purpose. The code is hard for me to understand but from what I see, when the meter is at max, it sets a variable (maxedmask) to 1. It stays this way until the meter is completely drained again in which case the variable will be set back to 0. Of course, the code is incomplete and there is no way to tell what would occur during the period the variable is set to 1.
I just made this Foxy following a tutorial and wanted to share it with you to know what you think. [img_thumb]https://pbs.twimg.com/media/B9BlSqHIUAAI5Jd.jpg[/img_thumb]
[QUOTE=BenjaminTennison;47074750]I've got a feeling it's in reality supposed to be for oxygen, where the Fazbear head doesn't have enough room for a person to breathe in.[/QUOTE] It has big eye holes, a mouth hole and a neck hole it's far more likely to me the mask is made of some dank old shit you don't want to be breathing heavily near, especially considering it's called 'toxic' not 'air' or something [editline]4th February 2015[/editline] [QUOTE=IntenseBarney;47075077]I'm not quite sure. I'm fairly certain my restoration is inaccurate to the original purpose. The code is hard for me to understand but from what I see, when the meter is at max, it sets a variable (maxedmask) to 1. It stays this way until the meter is completely drained again in which case the variable will be set back to 0. Of course, the code is incomplete and there is no way to tell what would occur during the period the variable is set to 1.[/QUOTE] sounds like if you kept it on for too long you took it off and had to wait a short period
[QUOTE=IntenseBarney;47074260]Here's a fun fact, 20/20/20/20 mode is fake because old freddy's (and possible some other animatronics') AI is capped at 15.[/QUOTE] Mind explaining a little more?
[QUOTE=Seibitsu;47075293]I just made this Foxy following a tutorial and wanted to share it with you to know what you think. [awesome Foxy drawing][/QUOTE] Goddamn that looks good. I love the dynamic pose :o He can be friends with my shitty Toy Bonnie and even shittier half-finished Toy Chica [T]http://i1295.photobucket.com/albums/b623/Xanreita/Mobile%20Uploads/2015-02-04181832_zps7ad18410.jpg[/T]
[QUOTE=IntenseBarney;47072673]The cryptic names of some of these files and some of the stuff hidden out of frame almost makes me think scott [B]wanted[/B] the game to be decompiled so we could find these.[/QUOTE] Like the "shadow bonnie" keyboard mash filename, it seems he guessed it was going to happen sooner or later.
[QUOTE=Lordgeorge16;47076592]Mind explaining a little more?[/QUOTE] I believe he means that by the way Freddy behaves, his actions are a bit more limited then say, Bonnie. So really, the most difficult that the Fredface can get is actually with his AI at 15. Pretty much that having his AI on 20 is just for show. In the first game, that is.
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