• Five Nights at Freddy's V2 - FNAF 5 Hype!
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[QUOTE=PXD2000;47073301][t] http://i1.kym-cdn.com/photos/images/original/000/908/374/e16.png [/t][/QUOTE] [t]http://41.media.tumblr.com/9ca970d8af1facbc883396afd919adeb/tumblr_nbiiqwaKGT1qjqehno5_500.png[/t]
[QUOTE=asteroidrules;47077920][t]http://41.media.tumblr.com/9ca970d8af1facbc883396afd919adeb/tumblr_nbiiqwaKGT1qjqehno5_500.png[/t][/QUOTE] this marks the moment where the picture is foreverially posted each page as a solemn reminder [editline]5th February 2015[/editline] rip robojunk
[QUOTE=GentlemanLexi;47068082]or maybe the NEW animatronic is NEW and not made out of other parts, it was just hidden somewhere.[/QUOTE] In the kitchen...
[QUOTE=Lordgeorge16;47076592]Mind explaining a little more?[/QUOTE] There's code every night that checks if Old Freddy's AI is more than 15, and if it is, it's set to 15. Meaning if you set it to 20, it's automatically reduced back down to 15 as soon as the night starts. It seems this also applies to other animatronics: Old Freddy is capped at 15 Golden Freddy is capped at 10 Foxy is capped at 17 New Freddy is capped at 15 BB is capped at 15 Old Bonnie is capped at 15 Mangle is capped at 15 Old Chica is capped at 15 New Bonnie is capped at 15 New Chica is capped at 15 Holy fuck
[I]Too brutal[/I], Scott thought.
Here's a weird thought... In the death scene minigames, Golden Freddy is inferred to be a restless angry soul, with no costume or 'present' to be attached to. Perhaps this means his soul wanders to whatever empty suit it can find. Golden Freddy to Golden Bonnie. Some part of me wants to draw a parallel between the ghost of Golden Freddy never being given a home, meaning he haunts an empty suit, to the fact that the animatronics are obsessed with trying to put you (very much not a dead child)) in an available suit.. WHY was the ghost of GF singled out? WHY didn't he get a suit? Did he betray the others and lead to their demise? Is that why he's trapped in a non-mobile suit? I just think we haven't questioned enough WHY Golden Freddy's ghost was never gifted a working suit. I can't believe that they just 'didn't have a fifth spare suit', especially when it's made clear that GF's endoskeleton is out and about sashaying around the pizzeria.
[QUOTE=IntenseBarney;47078634]There's code every night that checks if Old Freddy's AI is more than 15, and if it is, it's set to 15. Meaning if you set it to 20, it's automatically reduced back down to 15 as soon as the night starts. It seems this also applies to other animatronics: Old Freddy is capped at 15 Golden Freddy is capped at 10 Foxy is capped at 17 New Freddy is capped at 15 BB is capped at 15 Old Bonnie is capped at 15 Mangle is capped at 15 Old Chica is capped at 15 New Bonnie is capped at 15 New Chica is capped at 15 Holy fuck[/QUOTE] So does that mean you could set the custom day's values to those values and still complete the star/plushie requirements?
[QUOTE=IntenseBarney;47078634]There's code every night that checks if Old Freddy's AI is more than 15, and if it is, it's set to 15. Meaning if you set it to 20, it's automatically reduced back down to 15 as soon as the night starts. It seems this also applies to other animatronics: Old Freddy is capped at 15 Golden Freddy is capped at 10 Foxy is capped at 17 New Freddy is capped at 15 BB is capped at 15 Old Bonnie is capped at 15 Mangle is capped at 15 Old Chica is capped at 15 New Bonnie is capped at 15 New Chica is capped at 15 Holy fuck[/QUOTE] Didn't Scott talk about Foxy being OP on the Steam page once in an announcement? Maybe these are the results of his nerfing. (also, its especially unsettling that Golden Freddy is capped at 10. How much worse could that thing have got?)
[QUOTE=sub-program 32;47078956]Didn't Scott talk about Foxy being OP on the Steam page once in an announcement? Maybe these are the results of his nerfing. (also, its especially unsettling that Golden Freddy is capped at 10. How much worse could that thing have got?)[/QUOTE] The second you start the game up his head comes flying at you like a bullet train followed by endless loops of golden freddy head's barraging.
I hope that its okay to post this here; I've been working on a FNaF 2 map cause the one on the workshop just feels a little off to me. [img_thumb]http://cloud-4.steamusercontent.com/ugc/529506867153344795/14E268515A87AFE6119FA4A5200C6DA63DF5251F/[/img_thumb] [img_thumb]http://cloud-4.steamusercontent.com/ugc/529506867153344660/99F78102374DCFBDD7C6378A504DB955D1C92B26/[/img_thumb] [img_thumb]http://cloud-4.steamusercontent.com/ugc/529506867153344524/D3C48B3AECBD8BC4DFB388A2246714C8BC5856FB/[/img_thumb] [img_thumb]http://cloud-4.steamusercontent.com/ugc/529506867149562900/B4C4488929AC5191E3A4F57F5CA9F95FB160C786/[/img_thumb] Obviously not finished yet, but figured that somebody might be interested
[QUOTE=sub-program 32;47078956]Didn't Scott talk about Foxy being OP on the Steam page once in an announcement? Maybe these are the results of his nerfing. (also, its especially unsettling that Golden Freddy is capped at 10. How much worse could that thing have got?)[/QUOTE] Well from what I can tell golden freddy is triggered when a random value between 0 and 20 is lower than his AI level. So it would be pretty BS. [editline]5th February 2015[/editline] [t]http://i.imgur.com/AIEAdS7.png[/t] fuck. More interesting stuff, the static screen that shows up before the gameover when you die has an object to check if the puppet killed you or not but it's not used for anything.
[QUOTE=IntenseBarney;47080396]Well from what I can tell golden freddy is triggered when a random value between 0 and 20 is lower than his AI level. So it would be pretty BS. [editline]5th February 2015[/editline] [t]http://i.imgur.com/AIEAdS7.png[/t] fuck. [/QUOTE] What do the crazy numbers mean? Is this how much Scott had to nerf the AI so it wouldn't insta-kill you?
[QUOTE=It's_Me;47080877]What do the crazy numbers mean? Is this how much Scott had to nerf the AI so it wouldn't insta-kill you?[/QUOTE] No this is what happens when you remove the limits from custom night :v:
So every once in a while I attempted to get my Freddy model into Source but I keep getting this error that "this model has no vertices" I have no idea what's going on or how to fix it.
[QUOTE=AbioFlesh;47081727]So every once in a while I attempted to get my Freddy model into Source but I keep getting this error that "this model has no vertices" I have no idea what's going on or how to fix it.[/QUOTE] are you exporting both a reference and idle SMD (in your .qc file), and then making sure that you have a default sequence? ($sequence idle.smd), as well as a proper $body key? ($body myfreddy.smd)
[QUOTE=LilRobot;47081980]are you exporting both a reference and idle SMD (in your .qc file), and then making sure that you have a default sequence? ($sequence idle.smd), as well as a proper $body key? ($body myfreddy.smd)[/QUOTE] I do have a sequence and key. About the reference .smd, not really. I've been exporting the model as a .dmx, and have successfully compiled so in the past. I'm not sure what's so different now.
Just noticed my images got removed on the other page when I cleaned up my puush.
[QUOTE=IntenseBarney;47080396]Well from what I can tell golden freddy is triggered when a random value between 0 and 20 is lower than his AI level. [/QUOTE] Wouldn't it make sense just to half the set value, THEN pick the random number? It would only be a problem if the random number can't be a decimal for whatever asinine reason.
[QUOTE=TeamEnternode;47082555]Wouldn't it make sense just to half the set value, THEN pick the random number? It would only be a problem if the random number can't be a decimal for whatever asinine reason.[/QUOTE] There is 1 more condition that needs to be met for him to appear but due to either decompile errors or the fact im using an old version of fusion the condition is broken. here is a labelled picture showing how GF works: [t]http://i.imgur.com/mRBldkX.png[/t] [editline]ai[/editline] WALL OF TEXT AHEAD: The AI in fnaf2 is very cleverly made. While I cannot go into detail about how their movement is decided as I do not know, I do understand HOW they move around in seemingly 3D space while in a 2D game. The animatronics that we see on the cameras and in our office ingame are merely visual representations of where the real ones are. In reality, all the animatrons are small coloured squares that cannot be seen ingame. [t]http://i.imgur.com/Xg3EFMW.png[/t] The "animatronics" in their initial position. The way these trigger ingame events and appear on camera is very unique. The map used by the player ingame to view the cameras is also used by these animatronics ingame while moving. If they were not invisible you would be able to see them moving around from place to place (this is how scott made the cheat mode in the mobile port) The way they show on cameras is by checking their position on the map and changing what image each area shows when you click it when they go into or leave the rooms. [t]http://i.imgur.com/fDW53vB.png[/t] The true map. Here is how the map really looks. The red box that is selected is the range where you can hear their footsteps when they are moving around. The purple box below it is when they are close by and pose a threat. The small green box in the hallway is used to determine when they are in the hallway and should be shown when you flash your light in the office. The 2 white squares inside it are the "rooms" inside the hallway they can go to. The white box in the office is, as you may guess, when they are inside the office. When they appear here you must put on your mask to get rid of them, otherwise they move to the white box under the office. The "got you box". If they move here you die. There are 2 oddities in this system. The first of which is the "sockpuppet" enemy which appears purple. This is technically used when the puppet has been released but it is hard to see on cameras and it moves very fast. It does, strangely enough, have a condition for it standing in your office but this never occurs. The second oddity is "mike". "mike" is the strange half-skull object and it does literally nothing. It doesn't even have a default starting position. Whatever this thing is was scrapped early on and we may never know what it is. [t]http://i.imgur.com/48xM73H.png[/t] [editline]ahhh[/editline] im gonna take a break now im seeing in fusion code.
[QUOTE=IntenseBarney;47085156]The second oddity is "mike". "mike" is the strange half-skull object and it does literally nothing. It doesn't even have a default starting position. Whatever this thing is was scrapped early on and we may never know what it is. [t]http://i.imgur.com/48xM73H.png[/t] [/QUOTE] Holy fuck. It's called Mike? As in Mike Schmidt? Fuuuuck I bet Scott left it there on purpose, with that filename and all. If he scrapped it, why wouldn't he just remove it altogether? Same with the toxic meter...
[QUOTE=Xanre;47086308]Holy fuck. It's called Mike? As in Mike Schmidt? Fuuuuck I bet Scott left it there on purpose, with that filename and all. If he scrapped it, why wouldn't he just remove it altogether? Same with the toxic meter...[/QUOTE] A lot of developers leave scrapped code, test material and assets in games. See: Arwing in Ocarina of Time. Often it's to save time, and sometimes it's because the material is too ingrained in the coding and the removal might break something.
Is "Mike" in the original FNAF?
[QUOTE=asteroidrules;47086441]Is "Mike" in the original FNAF?[/QUOTE] No. Another significant thing about "mike" is that he was clearly going to be more special than the puppet considering everyone else (barring BB) is a solid colour. Perhaps FNaF2 was originally a sequel and one of the "animatronics" would be stuffed mike. [editline]6th February 2015[/editline] I still think that scott wanted us to decompile the game. He clearly went out of his way to make sure that the "it's him" text that can be seen out of frame during one of the error screens that appear after the cutscenes wouldn't show up when we extracted the graphics. He set it to be a string instead of an image. [t]http://i.imgur.com/nngdH12.png[/t]
[QUOTE=Trevor7392;47074198]All the inpatient kids on steam are like "EMERGURD FNAF COMING TOMORROW DEmo yayyyy!!!!!!" Scott already said its not coming out on February 5th[/QUOTE] I hope that Scott is not going to speed up developement of FNAF 3 because of that... It's kinda sad how most of people at FNAF 3 Greenlight keep on raging/crying/ranting about release and such...
I wish Scott would really show himself for his fans [t]http://cdn.hopeanimation.com/wp-content/uploads/2010/04/scott2.jpg[/t] I was gonna say I wounder what his voice's like, but then I remembered his phone guy
[QUOTE=Talvy;47086941]I wish Scott would show himself for his fans -snooping- I was gonna say I wounder what his voice's like, but then I remembered his phone guy[/QUOTE] dont be ruuuude man thats not nice. I wouldn't want pictures of me going around.
That's his own upload in its original source
[QUOTE=Talvy;47086941][t]http://cdn.hopeanimation.com/wp-content/uploads/2010/04/scott2.jpg[/t][/QUOTE] I remember where I've seen that picture now... [video=youtube;9FO-yrUgaKQ]http://www.youtube.com/watch?v=9FO-yrUgaKQ[/video]
[QUOTE=IntenseBarney;47086703]***** (flipping the page, not snipping it!) Another significant thing about "mike" is that he was clearly going to be more special than the puppet considering everyone else (barring BB) is a solid colour. Perhaps FNaF2 was originally a sequel and one of the "animatronics" would be stuffed mike. [editline]6th February 2015[/editline] I still think that scott wanted us to decompile the game. He clearly went out of his way to make sure that the "it's him" text that can be seen out of frame during one of the error screens that appear after the cutscenes wouldn't show up when we extracted the graphics. He set it to be a string instead of an image. [Image of FNAF resources][/QUOTE] It could be a coincidence, and not specifically *our* Mikey meeting his tragic end. Only Scott can explain what his ideas were and what they were first like.
Scott made an announcement on steam about scams. [url]http://steamcommunity.com/sharedfiles/filedetails/updates/381852545/1423249483[/url]
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