[QUOTE=nightlord;47281355]That isn't what i said, though. I didn't say the ending should be "it's all in your head". What i meant was [sp] the reason for the Purple Mans death when he went back, rather than there actually being Ghosts there scaring him into the suit, he only thinks there are. The only difference would be the suits aren't haunted, there aren't any ghosts, they're just malfunctioning animatronics. Everything else is exactly the same, it all still happened. [/sp][/QUOTE]
I really prefer this. I just feel that Scott wouldn't just pull a [sp]it was spoopy gosts all along spook as fuck story end[/sp] on us. Which is probably why he didn't specifically say that.
[QUOTE=nightlord;47281102]How does it? There's only one slight difference between that and the real ending. What i suggested is possible as it's not even outright confirmed in the game, only hinted at.[/QUOTE]
its writing 101
don't negate the whole plot of your story by the ending, literally worse way to finish a story.
I knew he was going for the [sp] whole ghosts thing by FNAF 2[/sp] and i gave up on the story.
The whole springtrap thing was neat but it kinda killed it for me. The reason i liked FNAF 1 alot was because there was a truckload amount of ambiguity to it.
am i the only one completely underwhelmed by [sp]simply malfunctioning animatronics[/sp]? like i think [sp]the animatronics being kind of sentient because of the childrens' sould adds to the creep factor since it means they can think and plan and they know what the fuck they're doing, and it makes it more fucked up leaving for really "shit's going down" moments like the phone call on night 5[/sp]
i mean idk that other thing just sounds very m. night shyamalan and it closes out a lot of neat and creative possibilities. it's boring to me that [sp]the animatronics were normal the whole time they just fucked up woops lol[/sp] especially since [sp]spoopy gosts[/sp] is a vast oversimplification. at the very least scott ended up getting pretty in-depth with it, developing the nice metaphorical minigames
[sp]the fact that its all ghosts is easily the weakest part of the story, its such a boring conclusion.
It kills all mystery or interest you have in the story because boom suddenly its ghosts and not whatever your imagination can come up with. and thus loses all tension.[/sp]
I'd have preferred it if it was entirely just the AI malfunctioning, or the AI becoming sentient - Although I do like what Scott did with Springtrap
I don't think it wouldn't have been so great if it was obviously the AI, i think it would have been better if it was left hinting at both conclusions thus keeping the player guessing.
the AI becoming sentient is something i could live with, even though the simpler programming of animatronics in my head wouldn't allow for that to even happen. i mean, they're not skynet or terminators or anything. at the same time the animatronics are let roaming around so maybe there is some serious programming behind them, especially with facial recognition shit. so yeah, i guess actually them becoming sentient seems like a fun route to go down
[editline]8th March 2015[/editline]
[QUOTE=KennyAwsum;47281568]I don't think it wouldn't have been so great if it was obviously the AI, i think it would have been better if it was left hinting at both conclusions thus keeping the player guessing.[/QUOTE]
as true as this is it would bug me forever that we never got an at least somewhat definitive answer
[t]http://i.imgur.com/2irwx15.png[/t]
I don't need sleep..
[editline]8th March 2015[/editline]
Also I brightened it up
[t]http://i.imgur.com/tznDBZn.png[/t]
[QUOTE=Trevor7392;47281680][t]http://i.imgur.com/2irwx15.png[/t]
I don't need sleep..
[editline]8th March 2015[/editline]
Also I brightened it up but I will link it so I don't picture spam
[t]http://i.imgur.com/tznDBZn.png[/t][/QUOTE]
If you thumb'd it ([noparse][t][/t][/noparse]) then image spam wouldn't be a problem.
Considering how all the noises the animatronics did in 1 were altered kid screams or laughs I'm pretty sure he was going for the whole haunted thing from the start but only gave it substance with 2 and 3.
[QUOTE=KennyAwsum;47281446][sp]the fact that its all ghosts is easily the weakest part of the story, its such a boring conclusion.
It kills all mystery or interest you have in the story because boom suddenly its ghosts and not whatever your imagination can come up with. and thus loses all tension.[/sp][/QUOTE]
At least it's not outright stated that's the cause for it all though, even though it is hinted at quite a bit. It still leaves some room for interpretation.
[sp]If they were simply malfunctioning animatronics (as in they're broken or they've been programmed wrong) that wouldn't be too good either, but something like they've gained some sort of sentience without the requirement of “ghosts did it” would be far better. In the first two games it wasn't really hinted at that it would be Ghosts, obviously there was the suggestions regarding what had happened at the place, but nothing so much as having Ghosts possess the suits (that I know of at least.)
Having Ghosts as the reason the Animatronics act how they do doesn't even make very much sense. There's parts where all the spares and endoskeletons look directly at you. That doesn't really fit in if they are haunting the suits themselves. I suppose they could be haunting the actual place, but it's not the same location where all the bad things happened so that doesn't really fit in, either. Having them be attached to the suit as a whole doesn't make sense, as it's likely the parts would be swapped out at times. The animatronics still clearly follow their programming as well, during the day they're fine as long as they aren't allow to roam around and it's not like they go straight for you and that's all they do, they wander around the place. The ghosts being overpowered by the programming of the animatronics doesn't seem quite right. The phone call clearly from one of the Animatronics in the last call of FNAF1 also suggests there's some sort of sentience to them, and I can't really see the Ghosts getting them to do that.
There was the whole 'rules' explanation for why they'd try to put you in a suit in the first game, but that was very clearly not the case. Obviously "they'll think you're an endoskeleton without a suit" was a complete lie and wasn't the real reason they were trying to get you. If that was the reason, they wouldn't have gone for you and they would have done something about the spare parts in the back room first. If the spares were allowed in the back room, phone guy would have been safe by hiding there, but he clearly wasn't and they still got him anyway. The reason really being that it's evil ghosts who will just go after anyone dressed in purple feels like a very lazy ending.
It seems more like a way to avoid having to actually explain anything by pretty much just going “It was Ghosts the whole time!”. Not much was actually explained except for what happened at the place. It was hinted at that something far deeper and darker was going on. There were quite a few hints that the owners knew what was happening the whole time and based on the phone calls in FNAF3 they clearly did and just didn't care.
The story and springtrap and all that is great, it's just the Ghosts part I don't like.[/sp]
[QUOTE=Trevor7392;47281680][IMG]http://i.imgur.com/2irwx15.png[/IMG]
I don't need sleep..
[editline]8th March 2015[/editline]
Also I brightened it up but I will link it so I don't picture spam
[url]http://imgur.com/tznDBZn[/url][/QUOTE]
Now with HYPER-REALISTIC BLOOD
[QUOTE=Ganerumo;47281794]Considering how all the noises the animatronics did in 1 were altered kid screams or laughs I'm pretty sure he was going for the whole haunted thing from the start but only gave it substance with 2 and 3.[/QUOTE]
Before the murderer stuff was revealed I thought it was recordings of the kids as the animatronics killed them
[media]http://www.youtube.com/watch?v=mNTBC7Qe-R0[/media]
Man remember the first video of Mark playing FNAF1? That was the vid that started this thread, and got Facepunch's attention.
That was last August.
[sp]Also I laughed at the no song[/sp]
I feel like the simple idea of the AI malfunctioning but being smart enough to actively hunt their quarry is probably the spookiest idea, ghosts are too obvious.
Like, I can't be the only one that actually felt menaced by Freddy in the first game, probably more than I ever did by Springtrap.
[QUOTE=Pvt. Martin;47282060][media]http://www.youtube.com/watch?v=mNTBC7Qe-R0[/media]
Man remember the first video of Mark playing FNAF1? That was the vid that started this thread, and got Facepunch's attention.
That was last August.
[sp]Also I laughed at the no song[/sp][/QUOTE]
Haha that was actually fucking great, glad he did not overdone the editing.
[QUOTE=Simplemac3;47282254]I feel like the simple idea of the AI malfunctioning but being smart enough to actively hunt their quarry is probably the spookiest idea, ghosts are too obvious.
Like, I can't be the only one that actually felt menaced by Freddy in the first game, probably more than I ever did by Springtrap.[/QUOTE]
yeah, i want corrupted robots not possessed stuff. [I]everything[/I] is possessed. It's okay though, scott pulled it off well.
[QUOTE=Ganerumo;47280420][media]http://www.youtube.com/watch?v=l_Tk_r6jR0M[/media]
Holy fuck the FNAF2 ones were obnoxious.[/QUOTE]
I've said it a few times, but here goes.
If you didn't have schizophrenia before, you likely do by the end of these games.
Honestly, when it comes to 'creepy animatronics that kill people' there's no real explanation that isn't a cop-out, unless you put hundreds of hours into an unbelievably detailed, never-seen-before backstory, which would probably just end up being really boring. The thing about FNAF is that it [I]isn't[/I] just spooky ghosts; it's also incompetent/ bordering on malicious management, who clearly don't give a fuck about anything other than money and/or 'keeping the characters alive'.
Our animatronics have been murdering night staff? Damn, better just hire some guy to look after them at night time.
Our old combination animatronic/ mascot suit is unbelievably easy to fuck up and cause a slow, painful death? Shit man, better just tell the staff not to fuck up and put in a rudimentary spring-lock system.
On a semi-related note, I'm guessing this explains Golden Freddy? He was just the spring version of the Freddy animatronic, and that's why he doesn't do anything other than just sit there with no eyes- his parts must have either broken or been retracted!
[QUOTE=Simplemac3;47282254]I feel like the simple idea of the AI malfunctioning but being smart enough to actively hunt their quarry is probably the spookiest idea, ghosts are too obvious.
Like, I can't be the only one that actually felt menaced by Freddy in the first game, probably more than I ever did by Springtrap.[/QUOTE]
Malignant AI scares me more than supernatural ghosts. I was really against the whole "dead kids" ideas, but it turned out to be the actual story as we learned. Oh well. v:v:v
First game definitely did it the worst to me. Any time the started twitching outside the door on Night 4+, always put me extremely on edge.
I liked the animatronics as Terminator killbots, because I think it preys more on the fear that something relatively normal could snap and go crazy against your control
Because Animatronics are already really unnerving and you secretly suspect they'll kill you so having them act on it is terrifying
IMO I like the games but i've never been huge on the dead kids spooky dooky ghost lore, but that's just this guy
[QUOTE=Jamsponge;47283587]Honestly, when it comes to 'creepy animatronics that kill people' there's no real explanation that isn't a cop-out, unless you put hundreds of hours into an unbelievably detailed, never-seen-before backstory, which would probably just end up being really boring. The thing about FNAF is that it [I]isn't[/I] just spooky ghosts; it's also incompetent/ bordering on malicious management, who clearly don't give a fuck about anything other than money and/or 'keeping the characters alive'.
Our animatronics have been murdering night staff? Damn, better just hire some guy to look after them at night time.
Our old combination animatronic/ mascot suit is unbelievably easy to fuck up and cause a slow, painful death? Shit man, better just tell the staff not to fuck up and put in a rudimentary spring-lock system.
On a semi-related note, I'm guessing this explains Golden Freddy? He was just the spring version of the Freddy animatronic, and that's why he doesn't do anything other than just sit there with no eyes- his parts must have either broken or been retracted![/QUOTE]
The OSHA violations make Mann Co, Black Mesa and Aperture science blush.
[QUOTE=ysd64;47283824][url]http://www.reddit.com/r/chipperandsons[/url]
oh[/QUOTE]
You realize that anyone can make any subreddit, right
[QUOTE=Xanre;47284122][t]https://40.media.tumblr.com/aafe47bd0ca57c54a7a6a49c1e83fed6/tumblr_nkuz0f8hAo1r46kjpo1_540.jpg[/t][/QUOTE]
Damn, that shit is good.
Could use some....uh..not carpet or fur, but something like it since the ones in the game has that furry cover on them.
[QUOTE=LegndNikko;47284272]You realize that anyone can make any subreddit, right[/QUOTE]
Yeah but
[I]why[/I]
[QUOTE=Xonax;47284278]Damn, that shit is good.
Could use some....uh..not carpet or fur, but something like it since the ones in the game has that furry cover on them.[/QUOTE]
its some sorta flattened felt
So [sp]the kids weren't killed and stuffed in the suits, just killed and the puppet put their souls in the suits?[/sp]
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