• Tower Unite: The Spiritual Successor to GMod Tower [INDIEGOGO AND GREEENLIGHT ARE LIVE!]
    268 replies, posted
I didn't have the money for alpha access, but I sent $2 your way!
[QUOTE=Scratch.;48483235][url]https://steamdb.info/app/394690/subs/[/url] :mystery:[/QUOTE] How do you know this is it? [editline]18th August 2015[/editline] ah, found it [url]http://forums.pixeltailgames.com/t/tower-unite-appid/1986?u=isnipeu[/url] [editline]18th August 2015[/editline] not sure why my username is on the end of that but w/e it auto put it there
Which vote won on the $70k stretch goal?
[QUOTE=Ott;48483728]Which vote won on the $70k stretch goal?[/QUOTE] Fishing. Drones were a close runner up.
[img]http://forums.pixeltailgames.com/uploads/default/original/2X/0/092dc2fa1eac94ba88bcda66573c49bd63e80c6f.png[/img] [quote]We're ready to start rolling out our new backer panel. We've started to send out emails to all our of Indiegogo backers, so check your email soon. Keep in mind it'll take some time as we have lots of emails to send. In the email we sent, we included a unique backer access key that will let you into our new backer reward panel. Do not give out this key to anyone as it gives you access to your Steam retail keys and other sensitive personal information. In the future, this backer panel will also be the only way to redeem your digital rewards. The backer-only panel is available at: [url]http://www.towerunite.com/backer[/url]. If you were not sent an email within 24 hours of this post, you can head to that page and ask for a resend. The keys you were sent before are no longer valid and will not work.[/quote] [url]http://www.towerunite.com/backer/[/url]
got it
[QUOTE=~Kiwi~v2;48519705]what ports are required to host multiplayer games again?[/QUOTE] We use Steam matchmaking now, no need to open ports for your listen server. We'll have dedicated server tools in the near future hopefully.
I see gabeN everywhere [editline]23rd August 2015[/editline] People have mazes in their condos wtf [editline]23rd August 2015[/editline] The game right now is like Gmod but on unreal [editline]23rd August 2015[/editline] DINOSAURS EVERYWHERE!!!
Severely lacking canvas images of rock hard dicks and men in leather gimp suits.
Oh man i missed out on an opportunity for those backer rewards, I should've kept my eye on it more :(
hey I sent you guys a message on indiegogo regarding forgetting to add a reward alongside my 25 dollar backing a while back, and I didn't get a response, and now that the alpha is up I'm gonna bring it up here so hopefully you can look into it? was disappointed to see I didn't have a key until I remembered that I fucked it up thanks in advance
Is there not any prediction in at the moment? Playing ballrace multiplayer feels really bad
[QUOTE=isnipeu;48522863]Is there not any prediction in at the moment? Playing ballrace multiplayer feels really bad[/QUOTE] ohhey you were the guy who was in my game :v:
I completely forgot to back this, GMT is great and this looked better in most ways.
[QUOTE=Limed00d;48522812]hey I sent you guys a message on indiegogo regarding forgetting to add a reward alongside my 25 dollar backing a while back, and I didn't get a response, and now that the alpha is up I'm gonna bring it up here so hopefully you can look into it? was disappointed to see I didn't have a key until I remembered that I fucked it up thanks in advance[/QUOTE] Sorry about that, we've neglected checking the indiegogo inbox recently. Can you PM me your email you used to back us? I'll have Mac get a key set up for you when he comes online.
[QUOTE=isnipeu;48522863]Is there not any prediction in at the moment? Playing ballrace multiplayer feels really bad[/QUOTE] Yeah no prediction yet, networking controllable physics objects in ue4 was a bit more strange than we anticipated :v: but that's the next goal for it.
[QUOTE=FoohyAB;48525223]Yeah no prediction yet, networking controllable physics objects in ue4 was a bit more strange than we anticipated :v: but that's the next goal for it.[/QUOTE] that explains Viscera Cleanup Detail
woop woop got the key, thanks for the help!
I wrote up a Dev Update for Early Minigolf Stuff: [url]http://forums.pixeltailgames.com/t/early-minigolf-developments/2241[/url] [quote][video=youtube;G5MMRX0bHT8]http://www.youtube.com/watch?v=G5MMRX0bHT8[/video][/quote] [img]http://forums.pixeltailgames.com/uploads/default/optimized/2X/5/5f9f1a6d64dc01f7cae4169770ce0d0663fc5b6f_1_683x500 .jpg[/img]
That looks fantastic. I cant wait to see it in action.
The physics definitely look way better. Maybe I can actually get first place on Forest this time around :downs: [editline]25th August 2015[/editline] Also the crashing bug is happening again. Is the game just too much for my computer or what? I'll ask on the forums later.
Any news for the game? Thread's being a bit quiet
[QUOTE=Exploderguy;48592028]Any news for the game? Thread's being a bit quiet[/QUOTE] If you want to keep track of progress, they update their trello pretty regularly. [url]http://forums.pixeltailgames.com/t/trello-roadmaps-and-automation/1931[/url]
If ya'll haven't been keeping up on our [url=http://forums.pixeltailgames.com/c/devupdates]Dev Update Subforum[/url], we've been hard at work with creating core mechanics and a few other things. [url]http://forums.pixeltailgames.com/t/drunk-tag-player-queues-state-machines-and-timers/2476[/url] [quote=Zak]This past week I've been working on some of the core components for gameworlds and minigames in Tower Unite. [B]Timer Component[/B] [I]A network replicated timer which is accurate for all connected players. A timer component also calls delegate functions on it's owner when the timer completes.[/I] [B]State Machine Component[/B] [I]A finite state machine implementation that can be used in blueprints as well as C++ code.[/i] [B]Player Queue Component[/B] [I]A network replicated list of participants in the game. The player queue is managed by the gamemode so that when players disconnect, it gets updated properly.[/I] As a test I whipped up a quick game example called "Drunk Tag". [hd]https://www.youtube.com/watch?v=PUGECflYJDE[/hd] This is basically Virus on a small scale.[/quote] [url]http://forums.pixeltailgames.com/t/early-minigolf-developments/2241/20[/url] [quote=Matt][img]http://forums.pixeltailgames.com/uploads/default/original/2X/9/9353b6b09e41c5a32f75def2311827dd9d1c42d8.jpg[/img][/quote] I also whipped up the RC Buggy last week as well, but Minigolf is my main focus the next two weeks. [t]https://trello-attachments.s3.amazonaws.com/55d0542183e58ff983895b42/1207x900/57e3ae05733bda89435f26552bbf5dc9/2015-09-03_15-47-39.jpg[/t]
This is pretty much the only game that I'm waiting for right now. Can't wait!
rip thread? tbh posting here aswell as your forums is twice as better.
Well, we haven't had any notable update as far as I know so the downtime makes some sense.
Someone on the Tower Unite forums has been posting images that the developers have been putting out. [URL=http://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peak/2661]All neatly posted in chronological order.[/url]
Yeah sorry for the lack of updates, just posted some stuff: [url]http://forums.pixeltailgames.com/t/early-minigolf-developments/2241/26[/url] [quote][vid]http://www.gamechaser.net/pixeltail/discord/2015-10-12_22-28-21.webm[/vid] [vid]http://mattyoungwi.com/i/GolfCam2.mp4[/vid] [img]http://forums.pixeltailgames.com/uploads/default/original/2X/b/b5f5fcaa6f5038de9530c2ca4ffb403df0e60020.jpg[/img] Thanks to @Zak for finishing up the game base, we're getting in full swing (no pun intended) of Minigolf Development! We'll show more off on our stream tomorrow.[/quote]
For those of us who live under a garry shaped rock make sure you check these out [url]http://forums.pixeltailgames.com/t/weekly-builds/2831[/url]
Sorry, you need to Log In to post a reply to this thread.