• PAYDAY 2 V6 - DLC Edition
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[QUOTE=PaperMartin;48764676]at least it fill the hole in the storyline[/QUOTE] what holes exactly? You have this weird habit of posting nonsense.
[QUOTE=PaperMartin;48764676]at least it fill the hole in the storyline[/QUOTE] not really most of the descriptions contain vague descriptions minimally, and to the bigger descriptions, things many people know already/can find out if they play the game
[QUOTE=ElusiveBadger;48764708]what holes exactly? You have this weird habit of posting nonsense.[/QUOTE] [QUOTE]no insurance claim has been filled[/QUOTE] from the golden grin files [QUOTE]It is unknown what the Payday gang were able to remove from the premises. [/QUOTE] from the meltdown files,and there's more stuff like this we can also know if some heist were stealthed or not by the gang
But that tells us, like, absolutely nothing dude.
Its pretty clear from playing Meltdown for more than five minutes what you're stealing, so that hole was filled before it was even dug. And the Golden Grin makes clear whatever you're stealing is something so valuable or dangerous that you as a player aren't even told what it is. Its basically the case from Pulp Fiction. Its something obviously very important that people want badly, but its not something they're supposed to have. So they don't want the insurance claim filed in case the investigation turns up what they had in their possession. Same thing with Meltdown. Its not something they should have, so they want no one to know.
I think what would make Winters more exciting would be the chance for him to stop defending his position and to slowly move forward towards your position in his turtle formation. It would honestly be pretty scary. I honestly like the idea of him holding his ground atm but I think a chance for him to assault would be great.
[QUOTE=Loadingue;48764771]But that tells us, like, absolutely nothing dude.[/QUOTE] well the thing we stole from GGC was already weird,but if they didn't fill any complaint,then they weren't supposed to have it. they also call it the "heart of the place". This is clearly not the end of the dentist's storyline.
[QUOTE=Thechuz1337;48764794]I think what would make Winters more exciting would be the chance for him to stop defending his position and to slowly move forward towards your position in his turtle formation. It would honestly be pretty scary. I honestly like the idea of him holding his ground atm but I think a chance for him to assault would be great.[/QUOTE] Maybe he himself should stay still, but the moment the damage threshold hits 50%, Captainy units start to spawn? Captainy units being the blue-gray non-Gensec Elite variants similar to his shieldbros. They'd just be recolors of the existing tans and special units for the most parts with extended stats to punish you for not going out there and killing him.
[QUOTE=PaperMartin;48764759]It is unknown what the Payday gang were able to remove from the premises. from the meltdown files,and there's more stuff like this[/QUOTE] You mean the feds haven't guessed the loot? Considering the cooled container? Considering specially designed cases? Considering foam forms in said cases? Considering the shape of the forms is that of a nuclear warhead? Fucking wow.
[QUOTE=MartinPL;48764832]You mean the feds haven't guessed the loot? Considering the cooled container? Considering specially designed cases? Considering foam forms in said cases? Considering the shape of the forms is that of a nuclear warhead? Fucking wow.[/QUOTE] Well all the bags have the same shape, and for all the stupid shit the Payday gang does, they could've stolen some really tasty icecream. The coney shapes look like big ice cream cones too, so that's what I'm thinking.
Two immediate possibilities come to mind. Either Merryweather cleaned things up before a proper investigation started, or they simply paid off the investigators to make them go away.
[QUOTE=MartinPL;48764832]You mean the feds haven't guessed the loot? Considering the cooled container? Considering specially designed cases? Considering foam forms in said cases? Considering the shape of the forms is that of a nuclear warhead? Fucking wow.[/QUOTE] They saw the gang throwing the bags around in a firefight and thought "Nah, nobody is that stupid."
[QUOTE=asteroidrules;48761949]I didn't, just speculating. Vlad usually only keeps us in the dark as a means of ensuring we go loud. Hiding details like what we're doing and why is more the Dentist's M.O.[/QUOTE] Forgot to answer,vlad said he has buyer very far away. The dentist isn't really far [editline]26th September 2015[/editline] right now I wonder how much crazy and angry garrett will be when he will learn that nukes got stolen
Some pubs and I just accidentally stealthed Big Oil day 1. [media]https://www.youtube.com/watch?v=73gfvDWFsBc[/media]
Same thing happened to me. Looks like Big Oil day 1 is pretty much stealth only since AFAIK you can't trigger the alarm at all.
[QUOTE=MrHeadHopper;48765041]Same thing happened to me. Looks like Big Oil day 1 is pretty much stealth only since AFAIK you can't trigger the alarm at all.[/QUOTE] Triggering the alarm is really easy. You just need a single loud gunshot, an explosion, or a saw. Even silent saws will trigger it.
They actually fixed that with the latest patch. As long as all the bikers are dead you can do anything without tripping alarm. I sawed open all the ATMs that run and maintained stealth.
[QUOTE=Doctor Zedacon;48764848] Either Merryweather [/QUOTE] I won't mind Pacific Standard Job in Payday v:v:v
I've been trying to play a game for hours, but the host always ends up disconnecting. Is this usual? Or is it on my end?
[QUOTE=SGTNAPALM;48765175]They actually fixed that with the latest patch. As long as all the bikers are dead you can do anything without tripping alarm. I sawed open all the ATMs that run and maintained stealth.[/QUOTE] thank god for that i've managed to fuck up D1 stealth 3 god damn times because an idiot threw a molotov and it somehow triggered the whole neighborhood
So the golden box on the casino was a Mcguffin? Because if that's the case than it's really fucking disappointing. I mean I don't care all that much about the story as it's stands now but it would be cool if that actually did bring something new to the game. Like it was connected to maybe a future heist or something that happened back in Payday: The Heist.
[QUOTE=Zero_;48765404]I've been trying to play a game for hours, but the host always ends up disconnecting. Is this usual? Or is it on my end?[/QUOTE] It's a very regular thing. You need to find and add players whose connections are stable on your end. Latency isn't really important since you'll always be desynced even if you're literally inches away from eachother, but a steady host is. Thankfully all my friends so far have been able to mantain a steady connection with me, even when I'm not hosting. Also, I want there to be a Captain Bulldozer. I also want him to be an aim challenge, as in, you don't just spray in his face plate, but instead you have to spray at specific little spots in his face plate to get each part off. That would be an easy way to make him challenging without giving him some stupid ass overtuned stats. Here is my idea of how it should work: [img]http://i.imgur.com/FMSEiqI.png[/img]
[QUOTE=Thechuz1337;48764794]I think what would make Winters more exciting would be the chance for him to stop defending his position and to slowly move forward towards your position in his turtle formation. It would honestly be pretty scary. I honestly like the idea of him holding his ground atm but I think a chance for him to assault would be great.[/QUOTE] Garrett's files on the turret mention that the cops should be drilled to drive the gang to the turret. A relentlessly advancing swat testudo would be the perfect anvil to the turret's hammer. But I guess Winters ain't bright enough for that.
On White Xmas assault can end while The Captain is still there cause it's scripted
[QUOTE=MrHeadHopper;48765929]It's a very regular thing. You need to find and add players whose connections are stable on your end. Latency isn't really important since you'll always be desynced even if you're literally inches away from eachother, but a steady host is. Thankfully all my friends so far have been able to mantain a steady connection with me, even when I'm not hosting. Also, I want there to be a Captain Bulldozer. I also want him to be an aim challenge, as in, you don't just spray in his face plate, but instead you have to spray at specific little spots in his face plate to get each part off. That would be an easy way to make him challenging without giving him some stupid ass overtuned stats. Here is my idea of how it should work: [img]http://i.imgur.com/FMSEiqI.png[/img][/QUOTE] The only way I could see that actually being used is if you also put a damage cap on it to prevent Thanatoi, and make him immune to explosives, neither of which would go over well with the community. [editline]26th September 2015[/editline] [QUOTE=PaperMartin;48764526]huh... FBI files aren't only about stats[/QUOTE] They have the potential to be, and I'm almost certain that Overkill will end up using them as a part of their next hype event (Crimefest probably), but for now all they do is serve as a combination of PD2stats and that old Bain's guide preorder bonus with some updates and a little flavor text.
[QUOTE=VintageCat;48765283]I won't mind Pacific Standard Job in Payday v:v:v[/QUOTE]Didn't even really notice. There's not a difference really between them though. Corrupt mercenary group that does really shady and illegal shit at their dockside warehouse or corrupt mercenary group that does shady and illegal shit at their dockside warehouse. Hell, the heists may as well be entirely interchangeable in terms of overall plot themselves. Would love to see the IAA Agent make an appearance in Payday though.
[QUOTE=Doctor Zedacon;48766385]Didn't even really notice. There's not a difference really between them though. Corrupt mercenary group that does really shady and illegal shit at their dockside warehouse or corrupt mercenary group that does shady and illegal shit at their dockside warehouse. Hell, the heists may as well be entirely interchangeable in terms of overall plot themselves. Would love to see the IAA Agent make an appearance in Payday though.[/QUOTE] That's probably because they're both based on the same real corrupt mercenary group that does really shady and illegal shit at their warehouses. Blackwater (since renamed several times due to bad PR) has basically become the quintessential PMC in the public eye, so a lot of them in fiction are based on them, Belltower from Deus Ex: HR was built around their model as well.
[QUOTE=asteroidrules;48766078]The only way I could see that actually being used is if you also put a damage cap on it to prevent Thanatoi, and make him immune to explosives, neither of which would go over well with the community. [editline]26th September 2015[/editline] They have the potential to be, and I'm almost certain that Overkill will end up using them as a part of their next hype event (Crimefest probably), but for now all they do is serve as a combination of PD2stats and that old Bain's guide preorder bonus with some updates and a little flavor text.[/QUOTE] Yeah, god forbid you're actually required to shoot people instead of just using overpowered one-shot stun cannons to kill them instantly. That's kinda why I made it an aim based Bulldozer thingie, but yeah, you're right.
Whatever may come of levels featuring driving away from the cops etc, I think we can all agree it'd be a giant shame if there wasn't a Bulldozer driving a Bulldozer.
Also did anyone catch wind of this new Habbohotel Rompapalooza dynamic thing? [img]http://i.imgur.com/5TnUKff.jpg[/img] Blocks the hallways on both sides.
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