• PAYDAY 2 V6 - DLC Edition
    5,003 replies, posted
Payday 2 really misses the heist movie feeling from the first game and there's no real sense of risk.
yeah thinking about it now, cops used to kick our ass in PD1 and they kept yelling DLC! DLC! WE GOT CANARIES ON THE SCENE!, now in PD2 we kick cops ass... with DLC.
For me, PD:TH feels like a big-ass heist film while PD2 feels like an episodic TV series, if that makes sense. Like, sure, there are dull moments but when shit gets real, it gets REALLY real.
I dunno, I never really 'felt' anything in PD2. PD:TH was this constant flow of fuckery and I absolutely loved it. It was a real challenge and completing a heist, even on fucking Normal, meant you were a really skilled player. PD2? Just fucking shoot dudes. Even the parts of the game that could potentially require skill are immediately thrown out the window by the RPG or the snipers or all that other stuff. I'm not saying that's bad, but I do really miss the legitimately difficult and not bullshit challenge present in PD:TH. Sure the higher difficulties could be a bit ridiculous, but it wasn't anywhere close to DW's stat freakouts. Also I still think it's complete garbage that the main threat of DW is not the iconic Skulldozer but rather the Blackdozer. Why even bother making a cool LMG guy when the regular elite one is going to be better in pretty much every single combat situation?
if it were to depend on me to get the murder the rat chalenge it would probably take more time than just 2 days. Since I always do Hoxton Revenge on stealth but I do fail a considerable ammount of times before actually getting all the evidence and murdering him. hmmm I probably just open the lobby for people once he's dead so we can have a easier time just moving the evidence I already collected on a specific place.
People have some reeeeeally heavily rose-tinted glasses when it comes to PDTH yeah go try playing Heat Street on FUCKING NORMAL, that shit is like Deathwish levels of fuckery.
[QUOTE=Diet Kane;48812356]People have some reeeeeally heavily rose-tinted glasses when it comes to PDTH yeah go try playing Heat Street on FUCKING NORMAL, that shit is like Deathwish levels of fuckery.[/QUOTE] Is it really that bad to be challenged though? A guy with atleast 100 hours in PD2 eventually comes to this term where the only thing that can down him in Overkill or below is Cloakers. The grenade DLC also helps with making each Bulldozer appearance into another non-threat situation, even if it's only for like 3 separate times. Even with that many hours in PD:TH, normal and non-Cloaker special enemies alike still pose a threat. The only time where you actually end up with some difficult regular enemies in PD2 is in DW, because they take less damage, have more health, and drill through your ICTV in about 3 shots. I dunno man but I kinda want my challenge to be more than just about tuning up the numbers. PD:TH is guilty of numbers too, but you'd expect that since it's their first game. I just kinda want something more from PD2 than just RNG and drills. Edit: Like look at Captain tho. What does he do? Numbers. It's just more shields with more health that make other enemies take less damage and move more quickly.
You could always limit yourself to using the starting weapons, no armor and the hitman perk deck if you really want a challenge on Overkill. Tabula Rasa sort of emulated the feel of PD:TH for me.
I really just don't like PD:TH. It feels wrong, it looks wrong, I just don't like playing it.
[QUOTE=Joekirk;48812549]You could always limit yourself to using the starting weapons, no armor and the hitman perk deck if you really want a challenge on Overkill. Tabula Rasa sort of emulated the feel of PD:TH for me.[/QUOTE] That actually was the first time I really had fun in Hobotown Brokeback besides the first couple of days of its release. I like DW and the challenge it provides, but it can be a little bit too much shit at times. I do find that GoonMod's Excessive Force Cops Only mutator thingy applied to OVK makes it more fun and challenging without really being ridiculous. Doesn't help that the game in general is also irregular as fuck with how it spawns enemies and how their AI actually works. Train Heist DW varies from being a colossal goatfuck to being this ez pz walk in the park for no real apparent reason.
I used to like playing PDTH a lot, hell i even got the golden 145 masks But no every time i try to play it on Overkill i can't finish a single heist Payday 2 feels a lot more fun-able than it's predecessor I am guessing PD2 was made with a bit wider audience in mind, hence why stealth was added
[QUOTE=Nickolas;48812770]I used to like playing PDTH a lot, hell i even got the golden 145 masks But no every time i try to play it on Overkill i can't finish a single heist Payday 2 feels a lot more fun-able than it's predecessor I am guessing PD2 was made with a bit wider audience in mind, hence why stealth was added[/QUOTE] I use to play PDTH religiously, but it's just so much more repetitive than PD2 with such a strict meta, but I do miss the tension you got in PDTH where one small mistake could result in failure. Edit: But there is one thing that I think I can say outside of rose-colored glasses about PDTH, I really liked the variety in the music. Diamond Heist was really the only song in PDTH that sounded similar to techno/house/dubstep, which isn't bad, but in PD2 every song went in that direction for a while.
I'm taking a wild guess, but one of the challenges is probably going to involve getting the thermal drill a billion times. "GUYS, THE THERMAL DRILL GO GET IT!"
[QUOTE=SGTNAPALM;48812585]I really just don't like PD:TH. It feels wrong, it looks wrong, I just don't like playing it.[/QUOTE] I am so very sorry for you.
Anything worth playing again added? Last time I played was when turrets were added and AA12 shotgun afaik.
[QUOTE=Diet Kane;48812356]People have some reeeeeally heavily rose-tinted glasses when it comes to PDTH yeah go try playing Heat Street on FUCKING NORMAL, that shit is like Deathwish levels of fuckery.[/QUOTE] I pretty much can't have rose tint for PDTH considering I only had very passing knowledge of it when the Creatures played it, never played it myself, and forgot Payday existed until just before last Crimefest, when I rediscovered it I think it has some really bullshit difficulty where normal can be as hard as death wish, you're often being shot and you have no idea where from because the answer is everywhere, and you spend so [I]fucking long[/I] bullshitting with the AMCAR. It's frustrating because a good PD2 player can play well at level 0. In Payday 1, your efficiency seems to be directly tied to your level and you suck shit until you grind yourself up. It's frustrating because it's the same difficulty but one player is going to be objectively better than another, not so much because of skill but because of level difference. The game's also a technical mess that you have to fucking fix up to run properly, not be constantly bugged by some dumbass nvidia installation, and not cause sTUCK PIXELS ON MY FUCKING SCREEN I know Overkill wasn't what it is now, but in 2011 this shit isn't acceptable from [I]anyone.[/I] and I still can't beat Heat Street on normal, and I still can't believe that one could do this on Overkill 145+ BUT, it can be so much more fun than Payday 2. It has the feel down in every single heist. Every heist feels like, y'know, a heist movie, they're all awesome, and they all feel grand. It took a long ass time for Payday 2 to have a heist that felt anything close to the scale of a [I]single[/I] Payday 1 heist, and we've still got only a few that reach that scale, which doesn't necessarily come from having a big ass map but from the amount of shit happening and what you're doing. Why Overkill thought it was a better idea for the sequel to have useless fucking missions like Four Stores where you 'heist' a fucking [I]7-11[/I] I have no clue. Payday 1 had this sense of chaos to everything, that made it feel like you weren't supernatural Gods of heisting, it made you feel like you were a collaboration of random guys taking a risk and pulling off a heist, with better resources than normal for sure, but it feels like something anyone trained with a gun could go out and attempt. And while it was bullshit hard, it made you fear the police in universe because there really seemed to be a risk that the heisters could be killed, or arrested and sent to jail for life. And the theming was so strong. You feel so much like you're in a movie or something in [I]any[/I] level of Payday, that I've played or seen. There's an element of chaos that doesn't exist in Payday 2, things go wrong, people fuck up, people betray you, and unexpected shit happens, and it's chaotic. In Payday 2, every heist to me starts to feel like you're going through the motions over and over, and nothing ever goes wrong, and nobody fucks up, and there are only a few people around who never die except Twitch which is non-canon anyway. Go here, drill this, shoot cops, restart drill, shoot cops, restart drill, shoot cops, you got the thing now leave. And there's really not a lot to spice any of it up like the chaos of Heat Street, blowing up a bridge and doing a fuckin' balloon escape in Green Bridge, or airlifting a panic room full of cash. On top of that, the heisters in 2 don't really seem to care about their rewards, and they don't seem to give a shit about the cops, and they don't seem to give a shit about [I]anything.[/I] I mean when you roll in to a shootout with a fucking bow, you clearly don't give a shit, so why should I? And in Payday 1, nothing I've seen violates that heist/movie theme either, even No Mercy still feels like it fits. Because unlike in Payday 2, I don't have a fucking bow and arrow. And sure, there are exceptions to all of this, you do still blow up a bridge or so and you do still have Alex or whatever his name is fuck up in GO Bank, but y'know what? The levels with those events tend to suck dick anyway, which means it doesn't leave an impression. So, with no rose tint at all, I still think Payday 1 had way better methods, way better feel, way better all kinds of shit. If it weren't for the difficulty being so fucking ludicrous, and some of the shaky things like the FOV being hard to work out which makes it feel hard to aim because there's this sense that the enemies are small and hard to aim properly at, and the fact that nobody plays it anymore, I'd probably play it more than I play 2. I desperately want Payday 3 to return to the original format. Have 10 levels, fuck it, I don't care, so long as it's quality over quantity.
[QUOTE=Mister Sandman;48813092]Why Overkill thought it was a better idea for the sequel to have useless fucking missions like Four Stores where you 'heist' a fucking [I]7-11[/I] I have no clue. [/QUOTE] [t]http://www.gameranx.com/img/12-Jul/goldfarb.jpg[/t]
so i made a tutorial for the game [video=youtube;7V4ma2CI0wQ]https://www.youtube.com/watch?v=7V4ma2CI0wQ[/video]
[QUOTE=Mister Sandman;48813092]PD2 = quantity, PD:TH = quality[/QUOTE] Man it's like we're two peas in a pod except you're coherent and actually capable of thought & then parsing those thoughts into a really nice, readable format. I still kinda wish the Blackdozer got a nerf in DW, or that the GenSec Elite Mega Turbo Skulldozer was like, not weaker than him. The only time where I feel like a Skulldozer is more of a threat than a regular Blackdozer is when a Skulldozer locks onto you and fires while moving from an extremely long distance. At most distances when a Blackdozer locks onto you and starts firing, he just straight up two shots you, with what feels like a pitosecond between him destroying your ICTV and then destroying your 100% Muscle health bar.
[QUOTE=arleitiss;48813041]Anything worth playing again added? Last time I played was when turrets were added and AA12 shotgun afaik.[/QUOTE] Did I ask something bad? This was genuine question, I stopped playing because it got boring playing same heists.
[QUOTE=arleitiss;48813265]Did I ask something bad? This was genuine question, I stopped playing because it got boring playing same heists.[/QUOTE] The latest thing they added was Captain 11 Shields, so maybe you could go in and fight him for a bit. Maybe, if you really wanna refresh the game, you could get some overhaul mods? There are two really good weapon & melee overhaul mods out right now that work very well and really do spice things up a bit, namely DMCWO and M.O.RE.
I love Payday 2 Pubs [t]http://i.imgur.com/7ZtKmMJ.jpg[/t]
[QUOTE=MrHeadHopper;48813229]Man it's like we're two peas in a pod except you're coherent and actually capable of thought & then parsing those thoughts into a really nice, readable format. [/QUOTE] Years of debating on the Internet has grinded me in to a bitching [I]MACHINE[/I]
We're almost done with [I]Hair Fallout[/I]. I'm excited to see what that one unlocks, for being such a longwinded challenge. It seems like Dallas is getting the "hardest" (read as; most time-consuming) challenges. Perhaps because he's the "leader" of the crew? Either way, cool stuff. Houston's Hotdog Breakdance challenge is also at 90,000 completions. They must be counting exclusively the non-pro version, or something, because that seems incredibly slow.
I'm a bit confused that Hoxton's Revenge is stuck at like 2,000. I know its not the best heist around but its fairly simple and quick to do, you think it'd be far higher.
I want to do my part and knock out some Meltdowns, but boy do I hate Meltdown.
Get a group going and its way smoother, maybe I'll join up.
[QUOTE=doommarine23;48813893]I'm a bit confused that Hoxton's Revenge is stuck at like 2,000. I know its not the best heist around but its fairly simple and quick to do, you think it'd be far higher.[/QUOTE]People are probably focused more on finally beating Meltdown than that.
[QUOTE=SGTNAPALM;48813906]I want to do my part and knock out some Meltdowns, but boy do I hate Meltdown.[/QUOTE] I want to like Meltdown because it's different from other heists, but the snipers and lackluster payment XP and money-wise kill it for me.
I love meltdown, but if you have a bad team your chances of failure increase exponentially on this heist. I only play with pubs, but you can usually tell in 30 seconds whether or not it's going to be a success with meltdown.
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