• PAYDAY 2 V6 - DLC Edition
    5,003 replies, posted
I just wish by "reach new height" they mean "that parkour stuff will let you access to places you couldn't before" but that would require to modify some maps. We'll see,this thing is getting me hyped.
What if we're overthinking things? Boosting boots might simply be an XP boost. New heights might simply be higher levels.
doubt the boots have anything to do with player movement, probably more associated with a cap in place at the moment, level cap maybe
[QUOTE=PaperMartin;48818422]I'm not a developer but maybe they could automatically upload the video to the site,I don't know[/QUOTE] Why though? I mean, if the challenge is completed the challenge is completed. If we get the video now or in 30 minutes, what does it matter? It's just another cryptic clue and we'll learn more when Crimefest rolls around anyway. This is not a scenario where being instantly up-to-date is important at all, we can be a bit patient.
[QUOTE=MarioInATopHat;48818720]doubt the boots have anything to do with player movement, probably more associated with a cap in place at the moment, level cap maybe[/QUOTE] I don't know,the descriptions both in the video and under the item seems really related to movement
The thing is, every item even abstractly is related to their reward. The Sling-Shot is literally a bipod shape. The Crime.Net update is literally a Net. What the hell are boots? Things we use to move. I mean if its a level cap, cool I don't really mind. But I'm doubtful. But hey its Overkill, I never expected this game to last this long, who knows what bullshit they are gonna pull out, I did not expect driving last year.
this hinty hint stuff is kind of balls, they could at least reveal what they're really gonna bring to the table once it's unlocked
quick boots = people will get kicked TWICE as fast
[QUOTE=MarioInATopHat;48818971]quick boots = people will get kicked TWICE as fast[/QUOTE] Does this mean I can go to therapy HALF as much after seeing your avatar. :sex101:
[QUOTE=MarioInATopHat;48818720]doubt the boots have anything to do with player movement, probably more associated with a cap in place at the moment, level cap maybe[/QUOTE] I should point out that when I said higher levels I didn't really mean a higher level cap, I just meant that it will let you achieve higher levels faster.
Need people to do DW Bomb Forest, or Crossroads, please add me.
[QUOTE=SGTNAPALM;48818715]What if we're overthinking things? Boosting boots might simply be an XP boost. New heights might simply be higher levels.[/QUOTE] or more [sp]infamy[/sp]
Not more Infamy. Better Infamy. Yes please.
Do we have until the end of "The Road to Crimefest" to complete the challenges, or until the end of "Crimefest 2015"?
[QUOTE=BusinessRed;48819429]Do we have until the end of "The Road to Crimefest" to complete the challenges, or until the end of "Crimefest 2015"?[/QUOTE] We have until the end of "The Road to Crimefest" to complete them.
[QUOTE=Coment;48818448]That would require having a computer with the files running a software synchronized with the page, which is overcomplicating it IMO. I guess some javascript hackery could be done to upload files from a computer into their servers, but that'd still require a computer turned on and running processes in the background (which is what a server does)[/QUOTE] they wouldn't even need to do that upload file with owner/group root:root, set permissions to 770 (or whatever they usually use) when criteria is reached, chgrp file to www-data, bam it's visible
[QUOTE=LordCrypto;48819454]they wouldn't even need to do that upload file with owner/group root:root, set permissions to 770 (or whatever they usually use) when criteria is reached, chgrp file to www-data, bam it's visible[/QUOTE] [QUOTE=Coment;48818400]They could be hidden in some way ([I][B]change their read permissions[/B][/I], name it some obscure way like FjmVXlImAkJJIQaBhRt5vSdX24H_QgnRDwiddiAnibWRS), but fair point.[/QUOTE]
Do the ton of sights have any difference between each other? They all have the same stats.
[QUOTE=Zero_;48819561]Do the ton of sights have any difference between each other? They all have the same stats.[/QUOTE] The difference is mostly aesthetic, all the optic attachments let you put any of the retical options you want, the Theia scope on snipers has a rangefinder and a different zoom level though, if I recall there's one of the normal sights that has a slight zoom too.
[QUOTE=asteroidrules;48819570]The difference is mostly aesthetic, all the optic attachments let you put any of the retical options you want, the Theia scope on snipers has a rangefinder and a different zoom level though, if I recall there's one of the normal sights that has a slight zoom too.[/QUOTE] How I am supposed to know which ones have the smallest zoom?
[QUOTE=Zero_;48819584]How I am supposed to know which ones have the smallest zoom?[/QUOTE] The game doesn't tell you. So you will have to rely on the wiki this time: [url]http://payday.wikia.com/wiki/Sights[/url]
[QUOTE=Zero_;48819584]How I am supposed to know which ones have the smallest zoom?[/QUOTE] The ACOG and Theia have the most zoom, behind them are the military dot, milspec scope, trigonom, and solar sights, lower still are the holographic, professional's choice, see more, comat, compact holo, and speculator sights, the one with the least zoom is the Surgeon which has no zoom difference over irons.
[QUOTE=asteroidrules;48819570]The difference is mostly aesthetic, all the optic attachments let you put any of the retical options you want, the Theia scope on snipers has a rangefinder and a different zoom level though, if I recall there's one of the normal sights that has a slight zoom too.[/QUOTE] The Theia is cool because it automatically highlights any Special enemies when you look at them through the scope, at any range. Comes in particularly useful in large waves and/or in dark and large maps, and it's even better if you have the skill that makes highlighted enemies take extra damage. It's a great way to be helpful to your team and sniping at the same time.
[QUOTE=Zero_;48819584]How I am supposed to know which ones have the smallest zoom?[/QUOTE] From the Long Guide: [quote]FOV index +0: Iron sights, Raven Flip-Up Sight FOV index +1: Marksman Sight FOV index +2: Surgeon Sight FOV index +3: See More Sight, Speculator Sight, Holographic Sight, Compact Holosight, Professional, Combat Sight, Pistol Red Dot Sight, Nagant iron sight FOV index +4: Solar Sight, Trigonom Sight, Military Red Dot, Milspec Scope FOV index +5: Acough Optic Scope FOV index +6: Default sniper scope FOV index +7: Broomstick Barrel Sight FOV index +10: Theia, A5 Scope[/quote] Higher FOV index means more zoom, of course.
I hope the voice update comes with crimefest Given how long captain winters took I'm not expecting it for another year or so
[QUOTE=Zero_;48819584]How I am supposed to know which ones have the smallest zoom?[/QUOTE] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=476808740[/url] I made a guide a while back specifically with this goal in mind.
Anyone else feel like the jacket up task should have a lower ceiling? It's been going up quite a lot slower than the other kill based tasks and it seems like a rather bad idea to put such a high requirement for killing an enemy type that only appears at the very start of certain heists. All Bonnie here wanted just as many melee kills for any enemies at all.
Maybe the slow speed of Jacket Up will tip them off to rework Brother's Keeper [IMG]https://facepunch.com/fp/ratings/rainbow.png[/IMG]
If there's one chalenge that is not gonna be completed is the kill the rat one. like in comparison to the others it barely has numbers going
I'd be willing to farm it with someone, since playing this game for any decent period of time means you are a person open to doing the same shit with slight variations atleast a million times before you get bored of it. Just wish there wasn't Heat reduction or whatever that is, it's kind of a turn off when you have lots of fun with say, Meltdown, but the game goes out of its way to reward you less for having fun with that map.
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