• PAYDAY 2 V6 - DLC Edition
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[QUOTE=TacticalBacon;48838162]This reminds me of the one thing that really does bug me about LMGs. The move speed penalty doesn't make any logical sense. The heisters can sprint around at mach speed with the 11kg Thanatos just fine, but the 5kg RPK is just so heavy and unwieldy they can't run fast with it.[/QUOTE] You should try out DMCWO, it handles the movement speed penalties across weapons really well. For example, out of all the LMGs, the RPK is the lightest and only slows you down by 10%, but the HK21E slows you down by about 40%. Every single weapon has a little movement speed reduction unless it's really, really light, and some of the mods that replace metal parts and put in polymers or other lightweight stuff actually reduce the movement penalties.
[QUOTE=SGTNAPALM;48838414]Being honest LMGs kinda suck. As far as complaints go about movement penalties or ironsights go a very valid one is that they're simply not worth using even if they didn't have those penalties. I still love my KSP though.[/QUOTE] What if LMGs had Disturbing the Peace built-in, and the perk improved the chances of it proccing? Putting lead downrange, ie suppression fire, is what lmgs are mostly used for, so giving LMGs that ability without perks would give them some utility. This would mostly be a bandaid though, ARs and LMGs really need something to define their niche. DMR-kitted ARs are atm poor man's sniper rifles, so big mag ARs should be poor man's LMGs, not the other way around.
LMG would be more fun if they had some sort of gimmick instead of just being an inaccurate assault rifle with a large magazine. Like staggering shields and other specials.
It'd be a band-aid rather than a really solid improvement, but IMHO LMGs could have their own nice while remaining mostly unchanged if they just had an extra mag or two in reserve. Ammo conservation . . . what's that again?
I tried using that melee overhaul mod because I use the katana very often, and holy shit is it buggy half the time it works, half the time it doesn't, it lets me use RMB to block even though I have that feature disabled, and sometimes my sword and my gun become one.
[QUOTE=Diet Kane;48838707]sometimes my sword and my gun become one.[/QUOTE] You've mastered the basics of CQC.
[QUOTE=wat_am_i_doin;48838654]It'd be a band-aid rather than a really solid improvement, but IMHO LMGs could have their own nice while remaining mostly unchanged if they just had an extra mag or two in reserve. Ammo conservation . . . what's that again?[/QUOTE] I seriously never fucking understood this. You shoot more with an LMG than with an assault rifle due to the reduced damage per hit, reduced accuracy and overall higher rate of fire; why the fuck would you reduce my ammo pickup rate? That shit is just wild. I get the idea of making me want to switch weapons from time to time, and PD:TH actually pulled that off really well with the Brenner, but getting 1 bullet every time I kill a dude just doesn't work. You get more ammo than the base CAR-4 or whatever but you are always at a loss unless you tap shoot the entire game, but at that rate you might aswell just roll with a sniper or the crappy M108. [QUOTE=Diet Kane;48838707]I tried using that melee overhaul mod because I use the katana very often, and holy shit is it buggy half the time it works, half the time it doesn't, it lets me use RMB to block even though I have that feature disabled, and sometimes my sword and my gun become one.[/QUOTE] That gun-is-sword is actually a base game feature from Overkill, they patched it a while ago though. It's a really nice mod in theory, what with sprinting, blocking and the headshot modifiers, but it's not exactly something that should be coded externally. Overkill should definitely look into a melee overhaul of their own.
As ammo hungry as the LMGs are, maybe they should get more ammo back from ammobags than normal to make up for it. Like, instead of an empty LMG taking 100% away from an ammobag, it'll only consume 50 or 45% for a full refill. Or just give the things the AMCAR's pick up rate.
I think a lot of guns just need general buffs honestly. The Crosskill is honestly kind of useless. Every other pistol fills in different niches or the same niches it tries to fill. high damage? Deagle and revolvers lots of ammo and rate of fire? The lighter pistols do this and have amazing ammo pick up. The Berneti might be weak in damage but everything else makes up for it in the middle? The remaining pistols like the Chimano Custom, the Sig, pretty much fit this better than the Crosskill does. Its basically one of the worst guns in the game, it doesn't hit 32 damage, it barely picks up any ammo, it has a slow rate of fire. There is no reason to really use it. This could be said for a lot of guns, who the fuck uses the Swedish K anymore? No one ever. Because whatever you gain from using it, other guns do better, it can't even keep up its own ammo usage. A few small number changes and plenty of guns would be far better.
[QUOTE=doommarine23;48838776]I think a lot of guns just need general buffs honestly. The Crosskill is honestly kind of useless. Every other pistol fills in different niches or the same niches it tries to fill. high damage? Deagle and revolvers lots of ammo and rate of fire? The lighter pistols do this and have amazing ammo pick up. The Berneti might be weak in damage but everything else makes up for it in the middle? The remaining pistols like the Chimano Custom, the Sig, pretty much fit this better than the Crosskill does. Its basically one of the worst guns in the game, it doesn't hit 32 damage, it barely picks up any ammo, it has a slow rate of fire. There is no reason to really use it. This could be said for a lot of guns, who the fuck uses the Swedish K anymore? No one ever. Because whatever you gain from using it, other guns do better, it can't even keep up its own ammo usage. A few small number changes and plenty of guns would be far better.[/QUOTE] This is exactly why I use DMCWO. Some think it's cheating and I do agree to some extent, but fuck that shit I got my DW achievement already, soloed a DW Dockyard with the base, shitty non-overhauled M108 so I deserve a bit of fun and also the ability to use all of my inventory, not just the 4 meta guns. Plus I also think DMCWO can't even be considered cheating due to how intricate and indepth it is. It's got all of these hidden spread modifiers, movement speed reductions, weapon mod changes and the stat rebalance for accuracy and stability to the point where all it does is make every gun fun and viable. If you look at the .lua files, you can see how much work the guy put into it. Every gun's worth it with that mod, and if they aren't at first glance, then all you need is get used to their recoil and all the other hidden stats it has.
On Lastbullet, its been stated that Overkill embraces gameplay mods and only request that developers add a warning to let lobbies be aware. So fam, its not really even cheating at this point.
[QUOTE=doommarine23;48838776]who the fuck uses the Swedish K anymore?[/QUOTE] Me. Except if you are playing on DW,you can use pretty mcuh anything as long as you have fun with it.
I wish the single fire mod buffed damage
[QUOTE=MrHeadHopper;48838603]You should try out DMCWO, it handles the movement speed penalties across weapons really well. For example, out of all the LMGs, the RPK is the lightest and only slows you down by 10%, but the HK21E slows you down by about 40%. Every single weapon has a little movement speed reduction unless it's really, really light, and some of the mods that replace metal parts and put in polymers or other lightweight stuff actually reduce the movement penalties.[/QUOTE] I'll give it a try, cheers.
At the topic of overhaul mods, I've been trying out SC's Difficulty rebalance mod and it's really nice with the neat changes such as the HRT ninja-freeing hostages while Winters' troops' shields help the sprinting dozer trio in distracting us. So far I've only played around 3 heists with it on DW and it's pretty fun.
[QUOTE=Derp123213;48839034]At the topic of overhaul mods, I've been trying out SC's Difficulty rebalance mod and it's really nice with the neat changes such as the HRT ninja-freeing hostages while Winters' troops' shields help the sprinting dozer trio in distracting us. So far I've only played around 3 heists with it on DW and it's pretty fun.[/QUOTE] It look very nice but I heard from people that it make the game really harder,and I doubt it work with DMC
[QUOTE=doommarine23;48838896]On Lastbullet, its been stated that Overkill embraces gameplay mods and only request that [B]developers add a warning to let lobbies be aware.[/B] So fam, its not really even cheating at this point.[/QUOTE] Like this stuff. My friend uses a mod that allowed movement of cuffed guards or something, every time a player connects he or 'SYSTEM' prints a message in chat. Sort of like SYSTEM: This lobby is running _______ mod. Allows X to Y. Those who don't want any of that leave, otherwise people are aware. Nothing is unknown to the clients that may disrupt them. It's also a bit less touchy if the game alerts the client of a mod, rather just the host mentioning it, since a client might be suspicious of dirty cheating or some crap.
[QUOTE=doommarine23;48838776]I think a lot of guns just need general buffs honestly. The Crosskill is honestly kind of useless. Every other pistol fills in different niches or the same niches it tries to fill. Its basically one of the worst guns in the game, it doesn't hit 32 damage, it barely picks up any ammo, it has a slow rate of fire. There is no reason to really use it.[/QUOTE] I barely use any other pistol than the Crosskill and do fine with it Honestly some of you people have become really attached to meta stats that anything with lower numbers is bad If you work with it, anything is good, use what you feel like but don't claim things as being bad just because you don't prefer it
[QUOTE=Nickolas;48839346]I barely use any other pistol than the Crosskill and do fine with it Honestly some of you people have become really attached to meta stats that anything with lower numbers is bad If you work with it, anything is good, use what you feel like but don't claim things as being bad just because you don't prefer it[/QUOTE] That feels a bit like side-lining a potential discussion. I don't even care about meta, I run the "bad" guns on OVK (DW no fun bruh) all the time, but the thing is they have actual niches. My AK5 is a laser gun with great smooth ironsights with a smooth ironsight animation, the MP5 and G36 are ammo buffets. The Para is a mini assault rifle, the CMP is an accurate 32+ damage bullet hose. The Crosskill is a decent gun to be fully fair, but it just doesn't really have anything to it. I don't have as much fun with a gun that feels like it is struggling more than it should be. I'm not even asking for big buffs, just enough so its damage when fully modded is say, 35 instead of 31.50 or so. I am fine with other guns not hitting 32 because they make up for it in other ways. I do not feel the Crosskill really makes up for it, besides a nice accuracy stat. It has an average reload speed and very low ammo pick up. Balance is important, I've argued for LMGs and SMGs before on here and other places and why I think they are fun to use. But balance is important and quite a few guns still need them. (SMGs I feel have gotten a partial buff due to their faster reload speeds for most SMGs) I don't care about meta, I don't care if every weapon hits 32 damage either. I care that they feel useful and fun, and while the Crosskill isn't terrible and I'd say no weapon in the game is completely useless, it feels far more underwhelming than any other pistol in the game. Infact I'm not even really talking about the Crosskill. Its just a good handful of guns in the game could do with a few stat increases. Nothing major but enough to actually make me want to use them over the other guns.
[QUOTE=Nickolas;48839346]I barely use any other pistol than the Crosskill and do fine with it Honestly some of you people have become really attached to meta stats that anything with lower numbers is bad If you work with it, anything is good, use what you feel like but don't claim things as being bad just because you don't prefer it[/QUOTE] The thing with the Crosskill specifically though is it's literally just a Signature .40 with less ammo and less accurate hipfire. It is objectively fully outclassed by a DLC gun, which is a pretty significant problem Payday 2 has with a fair few guns.
[QUOTE=TacticalBacon;48839395]The thing with the Crosskill specifically though is it's literally just a Signature .40 with less ammo and less accurate hipfire. It is objectively fully outclassed by a DLC gun, which is a pretty significant problem Payday 2 has with a fair few guns.[/QUOTE] A DLC gun equippable at level 0 no less. Not that it makes any difference for anyone but newbs and infamiers, but it's the principle damnit.
I dunno, i guess i just don't really care for it I tend to judge if i want to use something or not based on how it looks and feels, that's why i always tend to just sit with the guns nobody else likes :v
How the fuck do you do stealth with 4 people. Me and my brothers tried this one mission last night were you had to get this guys laptop and shit then open his vault but there are like 5 or 6 guards and we kept getting caught cause the ass hat on the other said didn't believe our pager request.
[QUOTE=Jacob_sword;48839956]How the fuck do you do stealth with 4 people. Me and my brothers tried this one mission last night were you had to get this guys laptop and shit then open his vault but there are like 5 or 6 guards and we kept getting caught cause the ass hat on the other said didn't believe our pager request.[/QUOTE] Try not to kill more than 4 guards.
[QUOTE=Jacob_sword;48839956]How the fuck do you do stealth with 4 people. Me and my brothers tried this one mission last night were you had to get this guys laptop and shit then open his vault but there are like 5 or 6 guards and we kept getting caught cause the ass hat on the other said didn't believe our pager request.[/QUOTE] You're supposed to avoid guards rather than kill them on a lot of maps. The pager guy will only believe you 4 times total.
[QUOTE=Jacob_sword;48839956]How the fuck do you do stealth with 4 people. Me and my brothers tried this one mission last night were you had to get this guys laptop and shit then open his vault but there are like 5 or 6 guards and we kept getting caught cause the ass hat on the other said didn't believe our pager request.[/QUOTE] You can only answer a maximum of 4 pagers, even if you didn't kill the guard via domination. The game doesn't do a very good job explaining basic shit like this along with other stuff (hint: perk decks), so you either gotta check up with other folks who play the game or look up some guides.
[QUOTE=Jacob_sword;48839956]How the fuck do you do stealth with 4 people. Me and my brothers tried this one mission last night were you had to get this guys laptop and shit then open his vault but there are like 5 or 6 guards and we kept getting caught cause the ass hat on the other said didn't believe our pager request.[/QUOTE] You were playing framing frame,that was your first error
[QUOTE=Jacob_sword;48839956]How the fuck do you do stealth with 4 people. Me and my brothers tried this one mission last night were you had to get this guys laptop and shit then open his vault but there are like 5 or 6 guards and we kept getting caught cause the ass hat on the other said didn't believe our pager request.[/QUOTE] Framing Frame is not a friendly heist for new stealth players. Shadow Raid has a nice payout and can be a good teacher for stealth play. - 4 pagers is the max you can answer, keep count in the chat unless you use mods - Try to bring bodybags in case you have to kill guards - On Framing Frame and Art Gallery, more guards come in after you take out enough of the starting guards, but I think they leave at some point, can't say I'm sure since I avoid FF like the plague since it has all the worst parts of PD2 stealth and bag gameplay and a totally unnecessary 2nd day - On Framing Frame day 3, the vault door needs to be closed so that guards won't be alerted by it - Guards die from one shot if they aren't alerted, so weapon damage and headshots don't matter, make sure you have either Shinobi or Hidden Blade skills aced since other guards might otherwise be alerted from the noise
I love that the weapon attachments customiser mod has an option to make the folding/skeletal stocks for the various AK family guns invisible so you end up with stockless AKs. [t]http://images.akamai.steamusercontent.com/ugc/645496115502687735/9B3AFB16C4102FF6480EDD2895401DAA178BB22D/[/t]
One extra thing, use silenced shotties if you're the host of the game as you can make corpses fly into whatever direction/spot you want and might save you one or two bodybags.
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