[QUOTE=RichyZ;48525832]stalker and metro are fundamentally different games
stalker is open world, has deep inventory management, a large amount of mods, is mostly outdoors
metro is linear with some side paths, has proper stealth, is mostly indoors, no mods (or very little)
the list goes on[/QUOTE]
Talking stylistically I know the games are different
[editline]23rd August 2015[/editline]
[QUOTE=VintageCat;48525836]Clearly didn't play either of the games, Stalker is focused on sandbox and freedom, while Metro is more story-driven game. Also, metro is post-apocalyptic, while in Stalker it's just a small part of Ukraine that got fucked up.[/QUOTE]
I've watched stalker, played all metros
Edit:
Just a bad joke about them having similar visual style, since I was getting called out on misappropriating a mask reference.
[QUOTE=BusinessRed;48525826]The only change I want in the PD2 version of FWB is that I hope they remove the RNG haunted house music.[/QUOTE]
You just have to break the music post and it's gone
I think OVK should change the doctor bag comment characters make when they hit a low health threshold because it's kinda confusing for new players. They should make it trigger only when you're on your third down and for every down before that your character should instead say he needs first aid.
For example, Chains could go something like; "Getting shot up a lot. Anyone wanna drop me a first aid kit?" What do you dudes think?
this game is kinda good and addicting.
Who the fuck thought it would be a good idea to put a god damn SWAT Turret on Day 2 Framing Frame. As if the ambush itself wasn't a tedious bitch, I need to get a fat one mowing its cannon at me.
At least you would have enough ECM
[QUOTE=PaperMartin;48525916]You just have to break the music post and it's gone[/QUOTE]
I know, its just annoying in the same way "We're gonna take it all" is.
[QUOTE=MrHeadHopper;48525969]I think OVK should change the doctor bag comment characters make when they hit a low health threshold because it's kinda confusing for new players. They should make it trigger only when you're on your third down and for every down before that your character should instead say he needs first aid.
For example, Chains could go something like; "Getting shot up a lot. Anyone wanna drop me a first aid kit?" What do you dudes think?[/QUOTE]
Been talked about a lot before, we'll see if they listen when the voice update comes
[QUOTE=VenomousBeetle;48525824]I was always Dallas by choice
But sometimes hoxton for that sweet pumpkin head[/QUOTE]
I always liked Hoxton better than the rest of the crew but that's mainly because I like british people :P. most of the brits I met in real life are actually really fun to be around.
And I like how crude and direct Hoxton can be with he's dialogue most of the time. Dallas Comes second of course because of that sexy as fuck voice.
[QUOTE=Exploders;48526000]Who the fuck thought it would be a good idea to put a god damn SWAT Turret in Payday 2[/QUOTE]
ftfy
Or they could make the van go out of the map when assault finish then come back at the beggining of the next assault
[editline]24th August 2015[/editline]
[QUOTE=BusinessRed;48526019]I know, its just annoying in the same way "We're gonna take it all" is.[/QUOTE]
How is even we're gonna take it all annoying
[QUOTE=RichyZ;48526039]swat turret would be better with 1/20th the health
dgaf bout tryhards saying "oh but if everyone on the time magdumps it twice at the same time hitting the weakspot its really ez 2 kill"
nothing else in the game requires that much teamwork and precision for such a common enemy[/QUOTE]
How is it common if it appears once or twice in the game? You kill it, it's gone.
It should get fixes that Overkill planned, yes, but the turret having 1/20th of its health is a joke.
Removing the ridiculous shield and damage cap would be nice
if it didn't have the damage cap that would be great
Damage cap is there just because of Thanatos/RPG though, can't get rid of that.
[QUOTE=Meidi;48526111]Damage cap is there just because of Thanatos/RPG though, can't get rid of that.[/QUOTE]
You mean you shouldn't be able to destroy an anti-personnel weapon with something designed to destroy anti-personnel weapons?
[QUOTE=Meidi;48526111]Damage cap is there just because of Thanatos/RPG though, can't get rid of that.[/QUOTE]
It's still fucking stupid, one RPG Rocket/shot from a .50 cal sniper rifle should be able to get rid of a puny shield like that.
[QUOTE=Ager O'Eggers;48526118]You mean you shouldn't be able to destroy an anti-personnel weapon with something designed to destroy anti-personnel weapons?[/QUOTE]
you shouldnt be able to destroy an enemy thats supposed to be difficult with 1 shot
So is it confirmed now that PDTH levels are coming to PD2? People are talking like it is but there's still old 'PDTH levels are too hard to port' things everywhere.
[QUOTE=Meidi;48526111]Damage cap is there just because of Thanatos/RPG though, can't get rid of that.[/QUOTE]
Why would a swat van, let alone it's turret, be able to suppress the damage of an anti-tank weapon by 950% with just a metal shield?
[QUOTE=Ager O'Eggers;48526118]You mean you shouldn't be able to destroy an anti-personnel weapon with something designed to destroy anti-personnel weapons?[/QUOTE]
[QUOTE=VietRooster2;48526126]It's still fucking stupid, one RPG Rocket/shot from a .50 cal sniper rifle should be able to get rid of a puny shield like that.[/QUOTE]
Just imagine the cries of everyone on every forum, guys. DLC weapons kill the turret in 2 hits, while free players are stuck with Car-4 that does jack shit. It's the food for PaperMartin and others.
[QUOTE=VenomousBeetle;48526132]Why would a swat van, let alone it's turret, be able to suppress the damage of an anti-tank weapon by 950% with just a metal shield?[/QUOTE]
Because it's a video game.
[QUOTE=DS_;48526127]you shouldnt be able to destroy an enemy thats supposed to be difficult with 1 shot[/QUOTE]
Except RPG shows 10k dam while the turret has 50k health and a bullshit shield that stops the damage to 750
[editline]23rd August 2015[/editline]
Meanwhile a beer bottle on fire makes short work of it because fuck you
[QUOTE=DS_;48526127]you shouldnt be able to destroy an enemy thats supposed to be difficult with 1 shot[/QUOTE]
but the entire point of taking those weapons is to deal with big targets??
especially in the case of the rpg where it's not like you're running around rolling in rocket ammo
[QUOTE=Meidi;48526138]Just imagine the cries of everyone on every forum, guys. DLC weapons kill the turret in 2 hits, while free players are stuck with Car-4 that does jack shit. It's the food for PaperMartin and others.[/QUOTE]
I already exprimed my opinion on both DLCs and the turret,I'm done with that
[QUOTE=Meidi;48526138]
Because it's a video game.[/QUOTE]
That's an excuse for something coincidental and funny like us being unstoppable, they made this arbitrary cap that doesn't make sense on purpose
I hope they make FWB stealthable when they release it in PD2
lol they already complain about the turret existing altogether though?
And that a DLC Molotov ruins it?
[QUOTE=Mister Sandman;48526128]So is it confirmed now that PDTH levels are coming to PD2? People are talking like it is but there's still old 'PDTH levels are too hard to port' things everywhere.[/QUOTE]
As confirmed as string leaks can be. They're not porting them, they're remaking them (it would seem).
[url]https://twitter.com/GenSecTweets[/url]
Turf war screenshot "just" got posted
[QUOTE=Mio Akiyama;48526165]I hope they make FWB stealthable when they release it in PD2[/QUOTE]
Zdann found that it will be in the strings
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