• PAYDAY 2 V6 - DLC Edition
    5,003 replies, posted
I hope someone does a giveaway of the dlc
is it just me or jiro doesn't talk in english at all
[QUOTE=DS_;48553484]is it just me or jiro doesn't talk in english at all[/QUOTE] Well it could be a bug. But then again, a decent amount of Dragan's lines are also not english (uničio sam tazer).
[QUOTE=HappyHead;48553466]It seems like only the people who own the completely overkill pack can see it[/QUOTE] hah, knew it, the secret items, well done OVK.
I'm not digging the way the sniper sway is handled now, because number one: The damn sights still aren't properly with the center. And number two: The way the shot is handled is fucking loopy. I was firing with the WA2000 and several of my shots ended up hitting the ceiling almost directly above me. ??? What the fuck causes something like that? You guys should revert it, and if you don't, I hope a modder brings it back previous lack of function. I mean, it's good that you actually tried to make the sway something that wasn't just cosmetic, but it's really weird now without the other things that would make it bearable.
Here's the render of Jiro in higher resolution. Kinda. Less pronounced normal map though. :v: [t]http://i.imgur.com/w0QHQER.png[/t] He's easily my favorite character now because of his character design alone. <3
[QUOTE=Notanything;48553546]I'm not digging the way the sniper sway is handled now, because number one: The damn sights still aren't properly with the center. And number two: The way the shot is handled is fucking loopy. I was firing with the WA2000 and several of my shots ended up hitting the ceiling almost directly above me. ??? What the fuck causes something like that? You guys should revert it, and if you don't, I hope a modder brings it back previous lack of function. I mean, it's good that you actually tried to make the sway something that wasn't just cosmetic, but it's really weird now without the other things that would make it bearable.[/QUOTE] I hate to be that guy, but are you sure you don't have a mod that's somehow breaking it?
so how is jiro perk deck? DW viable? dodge supported? armor supported?
[QUOTE=SGTNAPALM;48553585]I hate to be that guy, but are you sure you don't have a mod that's somehow breaking it?[/QUOTE] I temporarily removed the only mod I could think of that was affecting this before I typed that. So, I'm pretty sure I didn't. As an added thing, I'd like to say that the Rattlesnake is now 100% useless, as the sway update makes it so if you don't wait for the gun to settle, your next shot will be far under where you initially aimed. Especially noticeable with a scope. Here is a shot pattern if you even try to take advantage of the ROF on the Rattlesnake [t]http://images.akamai.steamusercontent.com/ugc/421438861632856275/C0706A53A4BAF9265FC5B8CE7B444F71B104DC8B/[/t]
[QUOTE=Mochnel;48553592]so how is the perk deck?[/QUOTE] I haven't played it yet but my initial instinct is that it's not too great. Compared to Muscle or Infiltrator or Armorer, 60% armor recovery and 10% speed increase isn't that great; only you have to sacrifice your health to get those bonuses. If Hitman has you sacrificing armor for armor regen, this has you sacrificing health for armor regen. I don't like the sound of that.
so is it possible to interact with the CO safe in the menu? I don't have the dlc :c
literally every single line is japanese not sure how to feel about that, it's gonna get confusing real fast on the other hand, SOKORRU
anyone got a photo of jiro in the daytime? it's kinda hard to see details in that render
So the sword now has the highest DPS of any melee weapon.
How old is Jiro?
[QUOTE=Shotz;48553648]How old is Jiro?[/QUOTE] 52
[QUOTE=Shotz;48553648]How old is Jiro?[/QUOTE] 52; oldest heister.
[QUOTE=Shotz;48553648]How old is Jiro?[/QUOTE] Maybe a tad older than dragan, 47 i guess? [editline]27th August 2015[/editline] E: I'm so wrong.
-no-
-snip- Already answered
isn't Jacket technically the oldest heister if he was mid 20s early 30s in 1989
wtf is this safe on my menu and how do i open it
I've got the CO pack, but no safe.
[QUOTE=Dick Slamfist;48553690]isn't Jacket technically the oldest heister if he was mid 20s early 30s in 1989[/QUOTE] Technically he's also[sp]supposed to have been dead for about 2 decades at this point[/sp]and his age is listed as "unknown" at the character select so for all we know he's not the same jacket from hotline miami
[QUOTE=Dick Slamfist;48553690]isn't Jacket technically the oldest heister if he was mid 20s early 30s in 1989[/QUOTE] The Jacket in Payday 2 is not a man, but rather the immortal Spirit of Ultraviolence. That's why he never talks, his almighty voice would cause a normal person's brain to explode if they ever heard it. And killing people that way just wouldn't be any fun.
[QUOTE=Hatley;48553727]I've got the CO pack, but no safe.[/QUOTE] Same, I think it might be connected with something else, because I own all DLCs (excluding B-Sides and the new pack because don't have money ATM). Maybe it just isn't showing up due to mods or it's glitched if it is connected to the CO pack?
Yep, I just bought a $5 DLC so I could play with a sword Something is wrong with me.
Waiting for the leaks now
any rips of all the content added? paydaycon is coming up, see if there's an item for it
All right, so I'm not imagining things. The way shots are handled with scope sway is quite odd with only a few noticeable weapons. I've tested the Rattlesnake, R93, Repeater, and WA2000. The WA2000 and Repeater when using a scope will sometimes have a shot that deviates VERY strongly if you are firing sometimes. I've fired shots that have hit the ceiling, floor, and once even a shot behind me. Something is wrong with the scope sway on a few weapons, and I think this change can be seen as a bit of a nerf to any sniper rifles that are equipped with scopes. If you don't use a scope as a sight, these changes actually don't affect you in the slightest, and I very much recommend if you're a user of the Repeater, Rattlesnake, R93, and WA2000 to take off the scope and just use a regular sight. I still have yet to test the Nagant, and Thanatos, and I'll probably get to them with similar results on odd shot patterns. Overall, I think while it's nice to have functional scope sway now, I think the biggest problem is that the scope sway after a shot is way, WAY too erratic, and it now pretty much requires scope users to wait for their weapon to settle after each shot. This sort of waiting is not present if you're not using a scope, so it kind of makes the already-minuscule usefulness of scopes vanish. Outside of just a flat revert, I think the idea of scope sway can stay, but the recoil pattern of the shot should be toned down, or the recoil pattern of the shot shouldn't be considered active sway like when you're not firing a shot. It's just too wild for some weapons that you can't even utilize the ROF accurately anymore.
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