• PAYDAY 2 V6 - DLC Edition
    5,003 replies, posted
[QUOTE=Razormind;48556657]A friend of mine did this [video=youtube;0EbvJFrcIFI]https://www.youtube.com/watch?v=0EbvJFrcIFI&feature=youtu.be[/video] The Yakuza DLC looks fun[/QUOTE] one more reason why overkill should add cloaker decapitation and such to other cops. oh and I see your friend is crazy enough to use the french traduction. I am impressed. [editline]28th August 2015[/editline] so I have to say,what was in overkill's head when they made the micro uzi a bad weapon? oh and what happened to Liongamelion? we haven't heard of them for a while
[QUOTE=PaperMartin;48558761]one more reason why overkill should add cloaker decapitation and such to other cops. oh and I see your friend is crazy enough to use the french traduction. I am impressed. [editline]28th August 2015[/editline] so I have to say,what was in overkill's head when they made the micro uzi a bad weapon? oh and what happened to Liongamelion? we haven't heard of them for a while[/QUOTE]Honestly even though people keep saying it's bad, I still like the micro. It's low detection, a fun smg, and it kills cops just fine. Is just a meta thing or
I hear all this talk about Bonnie having sokol and Jiro lines But nobody has mentioned how Sokol has Jiro lines On the launch of Jiro JI-RO
i stopped playing payday 2 right after sokol was released and we were theorising about the jap pack what's actually happened
I hope the other characters get some berserk screaming with the Katana. Chains especially.
[QUOTE=Jad Hinto;48558636] [t]http://images.akamai.steamusercontent.com/ugc/619597245238931263/F1257C2870DD563AC3A41349E5EBEEBC14DC61B8/[/t] also i have no idea how this happened, I just showed up and found the mobster like this[/QUOTE] where do you guys get these day time heists? is it a mod i missed?
[QUOTE=lintz;48559040]i stopped playing payday 2 right after sokol was released and we were theorising about the jap pack what's actually happened[/QUOTE] I can't tell if that was a question or not, but the Japanese Pack pretty much happened.
[QUOTE=Mochnel;48559171]where do you guys get these day time heists? is it a mod i missed?[/QUOTE] It's part of the Alpha restoration mod (Gives some heists a chance to have a different time of day), although I do remember some guy figuring out how to change the time of day on the fly (in-game), but apparently it broke with the Alesso heist.
[QUOTE=Ruby_Axe;48559266]It's part of the Alpha restoration mod (Gives some heists a chance to have a different time of day), although I do remember some guy figuring out how to change the time of day on the fly (in-game), but apparently it broke with the Alesso heist.[/QUOTE] Isn't it possible to reverse engineer the daytime chance of Alpha restoration and just change the time of day like that on the fly mod?
Pub games are suffering. Join a simple Hoxout. Get to the first turret, host sits right in its field of fire and plinks at it with his assault rifle. Gets downed. Inspire him up. Keeps standing there, plinking at the turret. Gets downed again. Inspire again. Keeps standing there. Gets downed again. Inspire again. Standing. Downed. Inspire. Standing. Custody. "You have been kicked from the game" [img]http://i.imgur.com/Sll2MIF.png[/img] [sp]Unrelated, but glasses sit pretty low on Jiro's face, it looks weird with most of them, but with the Wick shades it fits.[/sp]
I made something [t]http://i.imgur.com/7ZnGkob.jpg[/t]
[thumb]http://i.imgur.com/StyyALG.jpg[/thumb]
[QUOTE=Jad Hinto;48558636][t]http://images.akamai.steamusercontent.com/ugc/619597245239496280/E26E8F489BA0FA8AFCF7BE3A1DC0C66636D57F5C/[/t] [/QUOTE] Hah, remember during the beta and Electric Center's were so bloody common?
I hope they expand the katana thing to other policemen and also other characters because 5 bucks for gibs on one NPC is less than lame, it's lame-o. Also is anyone still really curious as to why the PD2 Bulldozer is wearing a EOD suit that slows him the fuck down and makes him ridiculously ineffective compared to the PD:TH bulldozer in heavy combat gear that sprinted at you while saying things in a creepy radio voice? Technically the old Bulldozer also has a EOD suit, but it's significantly lighter and more intended for combat guessing by the amount of ballistic plates and ammo pouches slapped on it. Just look at 'em. Sprinty; [img]http://i.imgur.com/5aZWFSj.jpg[/img] Not so sprinty and also not even holding gun properly [img]http://i.imgur.com/ctEFBzK.png[/img]
[QUOTE=SoftHearted;48557818]Is Baby Sokol gonna be a trend now?[/QUOTE] [t]http://40.media.tumblr.com/e9a7c79db79df38397d8bf625297bf79/tumblr_inline_nqktu6iK6I1skla4n_1280.png[/t]
[QUOTE=MrHeadHopper;48560782]I hope they expand the katana thing to other policemen and also other characters because 5 bucks for gibs on one NPC is less than lame, it's lame-o. Also is anyone still really curious as to why the PD2 Bulldozer is wearing a EOD suit that slows him the fuck down and makes him ridiculously ineffective compared to the PD:TH bulldozer in heavy combat gear that sprinted at you while saying things in a creepy radio voice? Technically the old Bulldozer also has a EOD suit, but it's significantly lighter and more intended from combat guessing by the amount of ballistic plates and ammo pouches slapped on it. Just look at 'em. Sprinty; [img]http://i.imgur.com/5aZWFSj.jpg[/img] Not so sprinty and also not even holding gun properly [img]http://i.imgur.com/ctEFBzK.png[/img][/QUOTE] In early Payday 2 gameplay trailers, the Bulldozer did sprint, actually. I could never take the PDTH dozer seriously because he looks like a spaceman :v:
Must be tacticool reasons since any person who's not all that knowing would think that bulky armor/suit = bulletproof. Not to mention that it looks similar to the Juggernaut armor from CoD which kinda attracted a few unaware console players. Hell, even I thought it was bulletproof when I first encountered the Dozer and didn't even know the basic concept of gas operation and how shotguns irl could hit targets past 10 meters :v: Anyway, I preferred the PD:TH Dozer since he looks more fitting as a bulletproof special and had the ability to sprint which would really heat things up if you weren't careful.
Sprinting Skulldozer
[QUOTE=ZeroTimesCookie;48559236]I can't tell if that was a question or not, but the Japanese Pack pretty much happened.[/QUOTE] I think he's saying after he stopped he was joking about a racist japanese pack and what it would contain and now that's actually happened(?)
[QUOTE=Derp123213;48560895]Must be tacticool reasons since any person who's not all that knowing would think that bulky armor/suit = bulletproof. Not to mention that it looks similar to the Juggernaut armor from CoD which kinda attracted a few unaware console players. Hell, even I thought it was bulletproof when I first encountered the Dozer and didn't even know the basic concept of gas operation and how shotguns irl could hit targets past 10 meters :v: Anyway, I preferred the PD:TH Dozer since he looks more fitting as a bulletproof special and had the ability to sprint which would really heat things up if you weren't careful.[/QUOTE] I don't know the first thing about CoD so I only saw them as dummies who didn't know how to defuse bombs properly. I mean sure, the suits are good because the Payday fellas still field grenades and other explosive ordnance, but it's undeniably worse in combat since you can't sprint or also stare people down with your unchanging poker face. What if the new GenSec enemy was a return of the PD:TH Bulldozer with some different name i.e Juggernaut? They'd essentially be lighter and more actively threatening versions of the Bulldozer with their sprinting and their spaceman poker faces.
[QUOTE=Starlight 456;48560881]In early Payday 2 gameplay trailers, the Bulldozer did sprint, actually. I could never take the PDTH dozer seriously because he looks like a spaceman :v:[/QUOTE] He sprinted before release, too, in CCE. It was... scary.
I've always thought about a hypothetical version of Death Wish that doesn't have the damage and health changes to enemies, but gives them new AI functions, and gives special enemies unique abilities that aren't present on other difficulties. The Bulldozer being able to sprint would be one such ability to name. Fun without sponge or high-damage bullshit I think, but I can't mod, so I could never make the dream come true.
I think that if jiro's katana dismembers enemies while he is using it, overkill should go back and retroactively add special effects to the other Dlc characters when they use their signature close combat weapons. Maybe have a chance jacket will say "Do you know what time it is???" while charging up with the hammer, accompanied by a caved in skull effect on any special cops you hit, stuff like that.
[QUOTE=Notanything;48561073]I've always thought about a hypothetical version of Death Wish that doesn't have the damage and health changes to enemies, but gives them new AI functions, and gives special enemies unique abilities that aren't present on other difficulties. The Bulldozer being able to sprint would be one such ability to name. Fun without sponge or high-damage bullshit I think, but I can't mod, so I could never make the dream come true.[/QUOTE] maybe something like dozers running away behind a cover when he get less health? or in some rare occasions,instead of running away,he goes yolo on the heister meleeing them to death,that could be a good element of surprise
[QUOTE=Notanything;48561073]I've always thought about a hypothetical version of Death Wish that doesn't have the damage and health changes to enemies, but gives them new AI functions, and gives special enemies unique abilities that aren't present on other difficulties. The Bulldozer being able to sprint would be one such ability to name. Fun without sponge or high-damage bullshit I think, but I can't mod, so I could never make the dream come true.[/QUOTE] I'd love it if the difficulties in Payday 2 were more like the difficulties in kf2
[QUOTE=Dougley;48560992]He sprinted before release, too, in CCE. It was... scary.[/QUOTE] I think the damage they output with their shotguns even at long range more makes it up for their lack of movement. Imagine a Skulldozer with the same speed of the Payday: The heist Bulldozers It would be a nigthmare to complete any Deathwish mission since you can usually have 3 or more Dozers at the same time in a assault wave. I Still don't understand the logic of people that want Dozers to be buffed. They pretty much tear through you by just looking at you in Deathwish.
[QUOTE=TacticalBacon;48559422][sp]Unrelated, but glasses sit pretty low on Jiro's face, it looks weird with most of them, but with the Wick shades it fits.[/sp][/QUOTE] Wick's shades on Jiro look like Grandpa's reading glasses It's amusing because of that I honestly think Wick's shades would be great if they were non-exclusive Especially Sokol looks really cool with them [t]http://i.imgur.com/pwHWdd8.png[/t] They fit his eyes perfectly
[QUOTE=SoftHearted;48561187] I Still don't understand the logic of people that want Dozers to be buffed. They pretty much tear through you by just looking at you in Deathwish.[/QUOTE] Some people are masochists.
[QUOTE=Starlight 456;48560881]In early Payday 2 gameplay trailers, the Bulldozer did sprint, actually. I could never take the PDTH dozer seriously because he looks like a spaceman :v:[/QUOTE] I felt the same until I reached the vault in FWB 145+. Still not sure how we made it out of there.
[QUOTE={TFS} Rock Su;48561255]Some people are masochists.[/QUOTE] Honestly bulldozers are easier to deal with than tasers and shields nowadays Bulldozers die within seconds
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