[QUOTE=Exploders;48560926]Sprinting Skulldozer[/QUOTE]
Sprinting titandozer from Halloween 2014.
[QUOTE=Zadrave;48561284]Honestly bulldozers are easier to deal with than tasers and shields nowadays
Bulldozers die within seconds[/QUOTE]
Shields should have a slower turning speed, it's [I]incredibly[/I] annoying to run around them in circles for so long.
[QUOTE=SoftHearted;48561187]I think the damage they output with their shotguns even at long range more makes it up for their lack of movement.
Imagine a Skulldozer with the same speed of the Payday: The heist Bulldozers It would be a nigthmare to complete any Deathwish mission since you can usually have 3 or more Dozers at the same time in a assault wave.
I Still don't understand the logic of people that want Dozers to be buffed. They pretty much tear through you by just looking at you in Deathwish.[/QUOTE]
Tbh, i want the entire enemies in this game to be buffed, I'm serious, I want hard/very hard/overkill difficulties to live up to their name, fuck dodge, I want seriousness like in PDTH, green bridge was a pain in normal and I was happy with that.
[editline]28th August 2015[/editline]
[QUOTE=Zadrave;48561284]Honestly bulldozers are easier to deal with than tasers and shields nowadays
Bulldozers die within seconds if you have DLC only[/QUOTE]
Fixed
[QUOTE=Mochnel;48561329]Fixed[/QUOTE]
Even without DLC, one mag of a capable fast firing weapon like the AMR-16 is enough to deal with a Dozer from start to end in seconds
[QUOTE=Nickolas;48561412]Even without DLC, one mag of a capable fast firing weapon like the AMR-16 is enough to deal with a Dozer from start to end in seconds[/QUOTE]
with the valkyria it's not even seconds
only thing that gets me killed with a bulldozer from time to time is either if its a black one at range, or if i run out of ammo trying to headshot him (his armourless headshot hitbox can be janky at times)
[QUOTE=Nickolas;48561412]Even without DLC, one mag of a capable fast firing weapon like the AMR-16 is enough to deal with a Dozer from start to end in seconds[/QUOTE]
Even the shittiest SMGs are capable of doing this. I was doing it yesterday with the Micro Uzi and that gun sucks.
well the best thing they could do is give the dozer a brain so he try to do stuff like attack the player from behind etc
[QUOTE=Nickolas;48561254]Wick's shades on Jiro look like Grandpa's reading glasses
It's amusing because of that
I honestly think Wick's shades would be great if they were non-exclusive
Especially Sokol looks really cool with them
[t]http://i.imgur.com/pwHWdd8.png[/t]
They fit his eyes perfectly[/QUOTE]
They go really well on Dragan as well, covers his eyes perfectly while leaving those glorious eyebrows proudly on display.
Honestly, Dragan should get a bonus to intimidating cops with those eyebrows and that beard.
[IMG]http://puu.sh/jRQC9/812fc05ce1.png[/IMG]
wait what
Wolf, stay off the dance floor.
I wished they buff silent killer so I could use more silenced weapons in loud
[QUOTE=SoftHearted;48561187]I Still don't understand the logic of people that want Dozers to be buffed. They pretty much tear through you by just looking at you in Deathwish.[/QUOTE]
Yeah, because in Deathwish they have a near-infinite ammo laser gun that kills you in two hits halfway across the map. That's the only way to make them challenging according to Overkill. Giving them new abilities? Improving on their AI? Nah. Just turn it [B]up[/B]!!!!!! Numbers numbers numbers!!
This is exactly why I don't even bother with Deathwish, it's just not fun. It's like(because it actually is) turning up the stats of each enemy in the game by 200% and just saying "it's difficult fellas!". So fucking lazy and uninspired.
The enemies in PD:TH were a legit challenge, and not once did you feel like you got bullshitted by a Tazer hooking you through a wall or a Cloaker downing you through the walls of the house in Rats/Cook Off. For example, Cloakers had insane reaction time, but to compensate for that you could outrun them and stagger them with weapons that dealt high enough damage. They also were kinder on bots and cuffed them instead of outright downing them, so as to keep things evenly balanced even in solo play.
The bullshit doesn't make PD2 that bad of a game since it's still playable and fun, but I just wish things had turned out better. I dunno what the fuck happened inbetween the development of PD:TH and PD2, and I think I'm better off not knowing at this rate.
[QUOTE=MrHeadHopper;48562056]I dunno what the fuck happened inbetween the development of PD:TH and PD2[/QUOTE]
Goldfarb happened.
And i don't mean that in a good way.
[editline]28th August 2015[/editline]
Also it seems that repeater is my fav. sniper rifle.
A good balance between the ammo size and the power (altho i would kill for more mods).
haven't been on in a few months. Can I use bulldozer armor yet?
[QUOTE={TFS} Rock Su;48562103]Goldfarb happened.
And i don't mean that in a good way.
[editline]28th August 2015[/editline]
Also it seems that repeater is my fav. sniper rifle.
A good balance between the ammo size and the power (altho i would kill for more mods).[/QUOTE]
I think Goldfarb is one of the biggest factors as to why Payday 2 isn't nearly as good as TH and Payday 3 if/when it happens will be far superior without him "helping" make the game. In general I think Overkill's games will improve without him.
[sp]The Dark Souls of co-op games[/sp]
Oh and BTW, where is that guy from Overkill that used to post here and was on a trip in Japan in March i think ? (Not talking about Coyoteze here)
Back working or not?
[QUOTE=Starlight 456;48562143]I think Goldfarb is one of the biggest factors as to why Payday 2 isn't nearly as good as TH and Payday 3 if/when it happens will be far superior without him "helping" make the game. In general I think Overkill's games will improve without him.
[sp]The Dark Souls of co-op games[/sp][/QUOTE]
I understand trying to make a game more difficult and I appreciate it because PD:TH is legit challenging fun, but it's like he was some mod developer for Skyrim or something. Instead of creatively balancing things, optimizing the reactions of the AI and fine tuning numbers, he just turns everything the fuck up.
The result? Three extremely easy difficulties and one that consists of nothing but extremely overpowered dudes vs. the 4 most optimized min-maxing motherfuckers on Earth. If you don't do all the right skill balancing and take all the good equipment choices, you die instantly.
[QUOTE={TFS} Rock Su;48562158]Oh and BTW, where is that guy from Overkill that used to post here and was on a trip in Japan in March i think ? (Not talking about Coyoteze here)
Back working or not?[/QUOTE]
he died under the avalanche of bug to fix.
rip
Also i feel like not just strangling the guy who thought turrets would be a good idea, but also slicing and dicing him.
Who the fuck thought it would be a good idea?
Speaking of deathwish - it seems like every non-stealthy one I've joined recently, I'm usually always greeted just a hacker tossing endless bags into the van with the rest of the team guiltily pretending it’s not happening.
I mean I know it's hard but doesn't [I]anyone[/I] want to do it legit? When I host deathwish heists people come on and ask me if I’m gonna hack it then leave when I say I'm not. It seems almost expected that loud deathwishes are just for spawning more lootbags these days apparently.
Admittedly this does usually happen fairly late at night which likely factors into the issue.
[QUOTE={TFS} Rock Su;48562158]Oh and BTW, where is that guy from Overkill that used to post here and was on a trip in Japan in March i think ? (Not talking about Coyoteze here)
Back working or not?[/QUOTE]Nattskift; Coyote met him and apparently he left Overkill and is working at a gameshop atm.
We need an overwish or deathkill difficulty or something; Harder than overkill but not requiring the obnoxious dodgebuild min-maxing of deathwish.
[QUOTE={TFS} Rock Su;48562288]Also i feel like not just strangling the guy who thought turrets would be a good idea, but also slicing and dicing him.
Who the fuck thought it would be a good idea?[/QUOTE]
the same one who thought "maybe they'll understand they don't have to kill them"
Jiro's katana is the best thing:
[t]http://puu.sh/jRRMv.jpg[/t]
most of those head-shots are from the melee overhaul mod that allows melee headshots.
[QUOTE=kibbleknight;48562508]Jiro's katana is the best thing:
[t]http://puu.sh/jRRMv.jpg[/t]
most of those head-shots are from the melee overhaul mod that allows melee headshots.[/QUOTE]
Real weapon names mod link?
[QUOTE={TFS} Rock Su;48562288]Also i feel like not just strangling the guy who thought turrets would be a good idea, but also slicing and dicing him.
Who the fuck thought it would be a good idea?[/QUOTE]
The SWAT Turrets are a great idea, it's just that they were implemented fucking horribly.
Last night I spent 2 hours trying to help 3 other newer players do go bank, one of the harder stealth option missions with a bank vault. We kept on failing because either the civs would see us, cameras weren't dealt with or someone tripped the alarms. The most annoying part is when I wasn't able to tie down and move a civ because they were outside of the player walkable area. That's super annoying. Then another civ saw it and I wasn't able to even see or shoot them. We never beat the mission because something went wrong at some point.
[QUOTE=garychencool;48562800]Last night I spent 2 hours trying to help 3 other newer players do go bank, one of the harder stealth option missions with a bank vault. We kept on failing because either the civs would see us, cameras weren't dealt with or someone tripped the alarms. The most annoying part is when I wasn't able to tie down and move a civ because they were outside of the player walkable area. That's super annoying. Then another civ saw it and I wasn't able to even see or shoot them. We never beat the mission because something went wrong at some point.[/QUOTE]
when they are outside the map just grenade them,except if there's other civs around. civs shouldn't be able to see the players outside of the walkable area,that's dumb
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