[QUOTE=garychencool;48562800]Last night I spent 2 hours trying to help 3 other newer players do go bank, one of the harder stealth option missions with a bank vault. We kept on failing because either the civs would see us, cameras weren't dealt with or someone tripped the alarms. The most annoying part is when I wasn't able to tie down and move a civ because they were outside of the player walkable area. That's super annoying. Then another civ saw it and I wasn't able to even see or shoot them. We never beat the mission because something went wrong at some point.[/QUOTE]
GO Bank is Civilian Murder Simulator 2014.
[QUOTE=PaperMartin;48562809]when they are outside the map just grenade them,except if there's other civs around. civs shouldn't be able to see the players outside of the walkable area,that's dumb[/QUOTE]
The civs outside of the map saw the civ that was on the ground not tied, which was also out of my reach because of the stupid restrictions. Also no nades at the time.
[QUOTE=Mad.Hatter;48562120]haven't been on in a few months. Can I use bulldozer armor yet?[/QUOTE]
That was Goldfarb's idea, along with tier 7 skills and he's probably behind safehouse customisation too. Only the latter was announced as a launch feature over two years ago though so Overkill have to roll with it.
[QUOTE=MrHeadHopper;48562204]I understand trying to make a game more difficult and I appreciate it because PD:TH is legit challenging fun, but it's like he was some mod developer for Skyrim or something. Instead of creatively balancing things, optimizing the reactions of the AI and fine tuning numbers, he just turns everything the fuck up.
The result? Three extremely easy difficulties and one that consists of nothing but extremely overpowered dudes vs. the 4 most optimized min-maxing motherfuckers on Earth. If you don't do all the right skill balancing and take all the good equipment choices, you die instantly.[/QUOTE]
Im so glad im not the only one who thinks this, half the time when i voice my disdain for "plus-400%-health-double-damage-artificial-difficulty" i get "you just suck git gud".
I really like the way killing floor two handled difficulty, enemies become slightly hardier to kill with each setting, but the real challenge comes from the fact they use more aggressive tactics and abilities (In normal mode the fodder zombies slowly shamble towards you, on hard a few will bolt out of the crowd and rush you every now and then, on higher settings you will be chased around relentlessly by the entire mob).
[QUOTE=VintageCat;48562536]Real weapon names mod link?[/QUOTE]
[url]http://steamcommunity.com/app/218620/discussions/15/624076751559360274/[/url]
Darn darn darny darn, it had to be today of all days that my transmission decided to stop working. It's a bummer, but at least I'm only missing a free event and not something I had to buy tickets for.
I guess it's up to Diet Kane to rep Facepunch at the 'con.
[video=youtube;0x8aBGaSPB4]https://www.youtube.com/watch?v=0x8aBGaSPB4[/video]
tbh DW should just get the current health, but with more consistent damage values and higher headshot multipliers. Cops should also sprint 24/7 a la KF2.
Oh and fucking remove HRT when there's no civs on the map or atleast lower their illogical damage values. Nothing says 'fuck you' more than a discount jamie foxx shredding through your armorer+bulletproof ICTV and reducing your hp to 10% in less than 4 seconds.
[QUOTE=ElusiveBadger;48562815]GO Bank is Civilian Murder Simulator 2014.[/QUOTE]
control freak: the heist
[editline]28th August 2015[/editline]
also they stop spawning when the vault is open
also the cops that spawn can be shot through the fence and have no pagers
[editline]28th August 2015[/editline]
i dont get the rng complaints about go bank because its impossible to fuck up if you got a guy with a saw and control freak and a guy on phones. i think its fair that in a coop game a grand total of one stealth heist cant be beaten solo (although you can if you're fast enough.)
it's shit when you used up all your pagers and the game randomly decides to send more Gensec patrols cos fuck you
that's why people dislike GoBank stealth
[QUOTE=Derp123213;48563133]tbh DW should just get the current health, but with more consistent damage values and higher headshot multipliers. Cops should also sprint 24/7 a la KF2.
Oh and fucking remove HRT when there's no civs on the map or atleast lower their illogical damage values. Nothing says 'fuck you' more than a discount jamie foxx shredding through your armorer+bulletproof ICTV and reducing your hp to 10% in less than 4 seconds.[/QUOTE]
Yeah, I actually really do like the idea of cops getting more health for longer firefights, but they just deal too much damage in DW. HRT also deals insane damage in lower difficulties. M4 black guy destroys people.
I'm pretty much a pub-only person with the odd friend or two and even if I can begrudgingly deal with things in a ICTV Techforcer set up, the lack of communication and the fact that only a few in the crew actually bother hitting the relevant breakpoints and getting this skill or doing that... it's just a clusterfuck and it always ends with us wiping and everyone quitting. Would really appreciate a pubification of DW.
Edit: Should totally compensate anyone who beat DW things pre-hypothetical balance patch. The only loud thing I can consistently do in DW is Firestarter.
[QUOTE=Ager O'Eggers;48563566]it's shit when you used up all your pagers and the game randomly decides to send more Gensec patrols cos fuck you
that's why people dislike GoBank stealth[/QUOTE]
That isn't even possible
[QUOTE=Ager O'Eggers;48563566]it's shit when you used up all your pagers and the game randomly decides to send more Gensec patrols cos fuck you
that's why people dislike GoBank stealth[/QUOTE]
this scenario can never happen
if the game starts with 4 guards it wont send any more. otherwise there are only two on the map and they send two more.
Even when the vault is open and there are 3 guards, Hillary from GenSec will never send any agents.
However, what if the vault is open and there is also the GenSec truck, that makes 3 + 2 pagers... But then I suspect the pagers wouldn't count towards triggering the alarm since I think that's how GenSec works on this map.
[editline]29th August 2015[/editline]
Nevermind the long guide says it's not possible.
[QUOTE=SGTNAPALM;48563602]this scenario can never happen
if the game starts with 4 guards it wont send any more. otherwise there are only two on the map and they send two more.[/QUOTE]
The only way you would get 4+ guards is if you have a truck spawn and fail to find the timelock codes (if asked).
Surprising no-one at all, Almir has mentioned at paydaycon they're going to be adding a new Australian female heister soon.
I expect someone in this thread to write a fully detailed report on everything at PaydayCon
Not really but i wonder what is going on over there
[QUOTE=RichyZ;48563934]i wish they would stop adding heisters and fully focus on making heists and sweeping balancing changes[/QUOTE]
Crimefest is coming up - we're bound to see a bunch of free heists from that.
[QUOTE=RichyZ;48563934]i wish they would stop adding heisters and fully focus on making heists and sweeping balancing changes[/QUOTE]
I guess the character artists need paying for something
Well driving is fun but overkill should really find other gameplay features,because even with new heists the game start to get kinda repetitive
The game doesn't need refining, it needs to be nuked and rebuilt from scratch.
The new heister could be related to that arms deal heist that got leaked
[QUOTE=A B.A. Survivor;48564041]The game doesn't need refining, it needs to be nuked and rebuilt from scratch.[/QUOTE]
Insightful
How much do you guys want to bet that this new australian female heister is coming with a boomerang throwable and more stereotypes than you can shake a stick at'
[editline]e[/editline]
and a completely obnoxious fucking cartoon character accent
I don't get why people hate on Jiro for speaking full on Jap. I personally think it's very endearing.
Who wants to bet she'll have either a BBQ poker melee or a boomerang throwable?
[QUOTE=Depe;48564171]I don't get why people hate on Jiro for speaking full on Jap. I personally think it's very endearing.[/QUOTE]
because most of the fanbase can't understand him nor can any character in universe
[QUOTE=Mister Sandman;48564170]How much do you guys want to bet that this new australian female heister is coming with a boomerang throwable and more stereotypes than you can shake a stick at'
[editline]e[/editline]
and a completely obnoxious fucking cartoon character accent[/QUOTE]
I think the chances of that are very good, lass.
If crimefest is coming up, I wonder if she'll be a new community heister?
[QUOTE=Mister Sandman;48564178]because most of the fanbase can't understand him nor can any character in universe[/QUOTE]
I find it very amusing how he still tries with his SMOKKU! FRASHH!! and other engrish
Also it's a funny voice
And it's also just stupid
Yes, this experienced Yakuza member travelling to America won't bother to learn even a lick of english, even though the crew he's working with speaks english exclusively
[editline]28th August 2015[/editline]
What guns does Australia manufacture? It'll be one of those for sure I bet
[QUOTE=Starlight 456;48564196]And it's also just stupid
Yes, this experienced Yakuza member travelling to America won't bother to learn even a lick of english, even though the crew he's working with speaks english exclusively[/QUOTE]
he goes on heists for millions of dollars but can't afford an English language class, nope, instead he's just going to yell in Japanese while people look at him bewildered
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