• Warframe Megathread X - Banshee Got Back
    5,001 replies, posted
[QUOTE=Killer monkey;50233072]Hes Iron skin rhino the whole time, what you dont see is him getting fucked up the ass by all the rollers. ROLLERS THAT KNOCK ATLAS AROUND FOR SOME UNHOLY REASON[/QUOTE] Atlas is only immune to knockdown, but can still be staggered. It's really dumb.
[QUOTE=Dazzgrace;50231288]kela needs to work on her standup right now she's a pink wannabe[/QUOTE] [media]https://www.youtube.com/watch?v=cNb-ehtRWnk[/media]
[QUOTE=lxmach1;50233163]Atlas is only immune to knockdown, but can still be staggered. It's really dumb.[/QUOTE] It's the equivalent of those cartoons where a character slips on a banana peel but stays on their feet, it's silly.
[QUOTE][B] HOTFIX 18.10.2 - Operation Rathuum [URL]https://forums.warframe.com/topic/643527-hotfix-18102-operation-rathuum/[/URL][/B] Changes Rathuum 2 (Medium) now gives 10 Judgement Points upon completion. Rathuum 3 (Hard) now gives 25 Judgement Points upon completion. Reduced the accuracy of long-range Rathuum unit Executioner Harkonar. Executioner Reth: Drakgoon damage reduced by 75%, Reth Roller damage reduced by 50%. Executioner Nok: Damage on his Sobek has been halved, but Status Proc chance has been increased by 10%. Deth Carabus damage reduced to 1% Max Health / tick from 15% Max Health / tick, and a cool down of 6 seconds has been added so they can't immediately attack again once the beam has been broken. Accuracy reduced at longer ranges.There was a bug in the design, the ray was only supposed to last a couple of seconds and then go on cool down. Instead they were just attacking continuously and had no cool down. Status Chance was added to help offset some of the damage lost on the Sobek and Deth Carabus nerfs. He has a chance to apply the Corrosive debuff, which will reduce armour, making his allies deal more damage. Balanced Rathuum executioner weapons by reducing the enemy Drakgoon's weapon by almost half, and increasing the enemy Sobek's Status Chance by 10%. Executioner Dok Thul and Executioner Vay Molta: Damage on the Hinds has been halved, and now falls off between 20-30m, down to a minimum amount of damage. Reduced Rathuum enemy Health and Armor by 50-75%, but boosted Shields. Executioner Garesh: Grappling Hook removed. Carabus enemies have been physically scaled up by 50%. See here for more informtion: [URL]https://forums.warframe.com/topic/643410-notice-operation-rathuum-event-faq/?page=3#comment-7198269[/URL] Made many difficulty and timing changes to the Kela de Thaym boss fight such as: Better controlling her movements throughout her Arena to not overlap 'spammy' behaviours. Rollers won't jump up to the main area. Increased time between Orbital strikes and target locks. Fixes Fixed Vor's Prize not being completable due to the Mercury Nav Segment missing from the level. Fixed issues with volume levels of enemies in the Rathuum. Fixed the new Medi Ray Mod not dropping from Kela de Thaym. Fixed missing Subtitles in the Kela de Thaym fight. Fixed various crashes and game freezes. Fixed a crash related to Denial Bursas. Fixes fo possible prog stoppers in the Kela de Thaym fight.[/QUOTE] [B]TL;DR[/B] Reduced damage of the Grineer bosses. Rath 2 & 3 give more judgement points upon finishing. More time between Orbital Strikes during the Kela battle Various bug fixes for usual game and Kela Fight Medi Ray now drops
God damn, they made it easy. I mean, I was fine with the boss fights and the arena fight difficulty, I just wanted the point increase.
dude shhhhh easy farming
Recommending you guys add "RuneDemomn" to your ignore list, if the attempt at an edgy name failed spectacularly isn't a hint they jumped in a keyshare, waited a couple rounds, then called people fuckboys and dropped out once they'd taken loot and generally behaved like a toddler. [sp]is there some kind of managed list of people that you would never want to play with to avoid scenarios like this better?[/sp]
Hint: Don't play with Pubs EVER!!
[QUOTE=Elspin;50233892][sp]is there some kind of managed list of people that you would never want to play with to avoid scenarios like this better?[/sp][/QUOTE] I was thinking that this was a good idea but this could easily be exploited. Any global third-party banlist can be abused significantly.
[QUOTE=ROFLBURGER;50233750]God damn, they made it easy. I mean, I was fine with the boss fights and the arena fight difficulty, I just wanted the point increase.[/QUOTE] I wasn't a fan of the instant kills tbh
[URL="https://github.com/VoiDGlitch/WarframeData"]For those who haven't seen this[/URL], the guy who made those mission deck has released a ton more info. It has enemy drop tables, kubrow data, the language files, mission drop decks, and resistance table information, so you can see how awful some of the chances are, like Vengeful Revenant's 0.1251% drop chance from conculysts.
wukong is my new cheeseframe, he can't die even with those instant-kill sentinel in rathuum
[QUOTE=Super2Donny;50235076]wukong is my new cheeseframe, he can't die even with those instant-kill sentinel in rathuum[/QUOTE] you should try ash or mirage with synoid simulor
[QUOTE=FrEeKy ThInG;50233738][B]TL;DR[/B] Reduced damage of the Grineer bosses. Rath 2 & 3 give more judgement points upon finishing. More time between Orbital Strikes during the Kela battle Various bug fixes for usual game and Kela Fight Medi Ray now drops[/QUOTE] You forgot very important one: Rollers won't jump up to the main area.
[QUOTE=Edge97;50235722]You forgot very important one: Rollers won't jump up to the main area.[/QUOTE] They weren't much of an issue if one member of them has some sort of cc, which each team should have at least 1. Hell, even Chroma's 4th ability can stop them with ease.
Medi-Ray is only for sentinels? That sucks, I want an equivalent for Kubrows too.
[QUOTE=Judqment8;50236048]Medi-Ray is only for sentinels? That sucks, I want an equivalent for Kubrows too.[/QUOTE]A dog that vomits health on to you?
[QUOTE=Judqment8;50236048]Medi-Ray is only for sentinels? That sucks, I want an equivalent for Kubrows too.[/QUOTE] To be honest when I saw what it was called, I thought it would be a nukor mod that converts %damage to health for allies.
[QUOTE=Doctor Zedacon;50236097]A dog that vomits health on to you?[/QUOTE] Sure. It's not like they bothered to modify the Shelter in any way. Knowing DE, they want to release a rank 10 equivalent for Kubrows later on. And then another version for Kavats when their time comes. [B]Edit:[/B] Also Sobek seems really badass with the new mod combined with already existing Syndicate mod. Can't wait to try it out, but I just loathe the long reload on it.
The new Kela fight is actually pretty damn cool. Absolutely love her new look too.
Mirage with the synoid is just hilarious in general.
[QUOTE=Doctor Zedacon;50236097]A dog that vomits health on to you?[/QUOTE] Naw, it'll come up and lick your warframes face. [sp]locking you into a 5 second animation with no invulnerability at the whim of the ai[/sp]
[QUOTE=Judqment8;50236117]Sure. It's not like they bothered to modify the Shelter in any way. Knowing DE, they want to release a rank 10 equivalent for Kubrows later on. And then another version for Kavats when their time comes. [B]Edit:[/B] Also Sobek seems really badass with the new mod combined with already existing Syndicate mod. Can't wait to try it out, but I just loathe the long reload on it.[/QUOTE] It's an AOE Monster.
Are these the first mods that make weapons do special things besides the faction ones? Haven't played in a while.
[QUOTE=Masamune;50237232]Are these the first mods that make weapons do special things besides the faction ones? Haven't played in a while.[/QUOTE] There were mods like Concealed Explosives, Combustion Beam and Thunderbolt, but everything except the first one didn't scale at all, because it was flat +300 damage.
did rathuum 1 easy? loadout was: zephyr, braton prime, lvl 28 azima and nikana prime all 3 weapons crit build and ult build for zephyr.
[QUOTE=FrEeKy ThInG;50237315]did rathuum 1 easy? [/QUOTE] uh well yeah
[QUOTE=the_killer24;50237417]uh well yeah[/QUOTE] kindof assumed it'd be quite a lot harder.
[QUOTE=FrEeKy ThInG;50237431]kindof assumed it'd be quite a lot harder.[/QUOTE] Rathum stage 3 is way harder. Also you should have played before they re-worked the executioners armor and weapon stats.
[QUOTE=FrEeKy ThInG;50237431]kindof assumed it'd be quite a lot harder.[/QUOTE] Stage 3 is where boys become men.
Sorry, you need to Log In to post a reply to this thread.