• Warframe Megathread X - Banshee Got Back
    5,001 replies, posted
when a mommy warframe and a daddy warframe love each other very much etc.
Keep in mind that Warframes are just congealed space disease. That can take over technology. So it's honestly not out of the question.
Is Neutron Star aug even worth using with Nova? Like the thought of exploding remaning baddies by re-casting one sounds appealing enough but some people said the damage from the mod doesn't scale.
[QUOTE=Judqment8;50438663]That's the new coming update which doesn't sound that bad. At least compared to what we have now.[/QUOTE] Warning: salty Trinity main ahead. In my opinion the hotfix nerf is the worst Trinity change to happen in a long while. Not only does this change prevent a solo Trinity or a well coordinated squad from getting that high damage resistance, but it also changes blessing from a skill-based ability that relies on timing for a high reward to one that you are expected to just spam as often as possible. Self damage was an exploit that did away with this timing requirement, but instead of removing that exploit they chose to screw up the ability. Blessing was boring back when it was complete immunity for its duration, but at least is was powerful. Now it's as boring as it was back then, but it also isn't very effective. A base 50% resistance with a 75% resistance cap does very little to protect players after enemies start one-shotting, and isn't really needed before that point. I tested it out in a sortie excavation mission, and in the beginning players weren't going down regardless of whether they had the buff or not. By the end everyone would die when shot regardless of the resistance, leaving a very small sliver of time in which it actually helped. I don't think anyone from the dev team really thought about the impact of these changes, as they surprisingly made Trinity even more boring to play, and I'd rather they just threw out abilities like blessing or energy vampire if the alternative is to lobotomize them. Well, that's the end of my rant.
so power ability on mag seems to be the way to go, but you're boned if you don't have the vault mod.
[QUOTE=Kitikira;50446770]Warning: salty Trinity main ahead. In my opinion the hotfix nerf is the worst Trinity change to happen in a long while. Not only does this change prevent a solo Trinity or a well coordinated squad from getting that high damage resistance, but it also changes blessing from a skill-based ability that relies on timing for a high reward to one that you are expected to just spam as often as possible. Self damage was an exploit that did away with this timing requirement, but instead of removing that exploit they chose to screw up the ability. Blessing was boring back when it was complete immunity for its duration, but at least is was powerful. Now it's as boring as it was back then, but it also isn't very effective. A base 50% resistance with a 75% resistance cap does very little to protect players after enemies start one-shotting, and isn't really needed before that point. I tested it out in a sortie excavation mission, and in the beginning players weren't going down regardless of whether they had the buff or not. By the end everyone would die when shot regardless of the resistance, leaving a very small sliver of time in which it actually helped. I don't think anyone from the dev team really thought about the impact of these changes, as they surprisingly made Trinity even more boring to play, and I'd rather they just threw out abilities like blessing or energy vampire if the alternative is to lobotomize them. Well, that's the end of my rant.[/QUOTE] I do get your point, but having a "do self damage to get 99% damage reduction" wasn't healthy for the gameplay either. I think thanks to all the nerfs DE is putting out that Trinity needs a complete rework. Make her kit interesting to use and add stuff that require skill from the player's part too. For example Trinity has been known to be a 3-ability frame for ages thanks to her useless 1st skill.
All they actually had to do was cap her damage resistance somewhere between 80-90% without any other changes. tying the damage resistance value to average Tenno health and limiting the range to affinity sharing distance is retarded.
[QUOTE=Judqment8;50447494]I do get your point, but having a "do self damage to get 99% damage reduction" wasn't healthy for the gameplay either. I think thanks to all the nerfs DE is putting out that Trinity needs a complete rework. Make her kit interesting to use and add stuff that require skill from the player's part too. For example Trinity has been known to be a 3-ability frame for ages thanks to her useless 1st skill.[/QUOTE] All they had to do is make it so self damage will still heal but won't apply the resistance outside of what it was before the self damage. Now, idk if that would be harder to do than the current Trinity changes, but it definitely wouldn't have gimped her kit as much as the changes did.
I wish DE would stop tying all stats to abilities with these frame reworks. Part of the fun of modding and having different loadouts was finding out ways to maximize the potential of a single ability like Sandstorm Inaros, Fucking Invincible Wukong, Speed Nova, etc. Going negative on Saryn or Mag just crushes all their abilities and it isn't fun to build around.
I think DE also isn't quite understanding that these niche builds that make one ability crazy powerful are really damn difficult to obtain. it takes millions of credits and hundreds of fusion cores to get things like the rank 10 corrupted mods that these builds often demand, along with forma to make them fit, extended fights with RNG to get the right frames and mods in the first place, etc. It's either that or spend hundreds of platinum ob things like buying the max ranked mods through player trading. A newer player isn't realistically going to get ahold of something like a fully decked out EV Trinity or BS Ash without buying platinum and getting some good trades. I only have my powerful builds after playing for over 1000 hours.
[QUOTE=Zeos;50439685]The whole "Augments take up a mod slot" thing really, really needs to go[/QUOTE] You should be able to pick an augment, but only one augment, per build supplying that you have the augment you're trying to use unlocked. Augment ranks up as the ability does, rather than spending mod points on it.
[t]https://i.imgur.com/HcaYuVE.jpg[/t] [t]https://i.imgur.com/0kMCr2r.jpg[/t] o shit waddup it's dat baro, right here at pluto
Baro sugatra in 2 weeks are you hyped
I want Baro armor.
[QUOTE=Ripper Roo;50449876]I want Baro armor.[/QUOTE] Look forwards to the next couple of months then, as you systematically get Baro Chestplate, Ki'Teer Knee Plates, Ki'Teer Shoulder Pads, Exclusive premium Inaros Ki'Teer Helmet, Nekros Ki'Teer Binds, and finally, Valkyr Ki'Teer Bonds
I wish they'd make Ivara tradeable, I have so many parts lying around I'd love to give friends and sell from ranking gear
I got the last parts of the Edo gear. I'm happy.
[media]https://twitter.com/sheldoncarter/status/738747099991379968 [/media] [editline]3rd June 2016[/editline] [media]https://twitter.com/sj_sinclair/status/738780120958259200[/media]
[QUOTE=Ripper Roo;50450478][media]https://twitter.com/sheldoncarter/status/738747099991379968 [/media] [editline]3rd June 2016[/editline] [media]https://twitter.com/sj_sinclair/status/738780120958259200[/media][/QUOTE] these are both extremely good things
[QUOTE=Ripper Roo;50450478][media]https://twitter.com/sheldoncarter/status/738747099991379968 [/media] [editline]3rd June 2016[/editline] [media]https://twitter.com/sj_sinclair/status/738780120958259200[/media][/QUOTE] Why not just add it as an option in y'know, options to activate inverted sprint activation?
[QUOTE=Gunzers6;50447594]All they had to do is make it so self damage will still heal but won't apply the resistance outside of what it was before the self damage. Now, idk if that would be harder to do than the current Trinity changes, but it definitely wouldn't have gimped her kit as much as the changes did.[/QUOTE] This probably would have been the best solution, but just a cap on the final percent would have been fine too. Another suggestion I've heard was to give Trinity a passive that prevented her from taking self damage, which would have prevented the exploit and allowed her to use the Penta or Ogris without being as outclassed by the Tonkor. But then again I don't like self damage in the first place for anyone. 99% resistance was horribly broken and needed to be changed, but DE took a very wrong approach. They removed the exploit, but also removed anything engaging or interesting about blessing. Energy Vampire is also in need of a change, but DE would have to try pretty hard to make that ability more boring.
Can I just keep my Kavat as a kitten? They don't need to get bigger.
[QUOTE=Doctor Zedacon;50450910]Can I just keep my Kavat as a kitten? They don't need to get bigger.[/QUOTE] Can't handle big puss puss?
[QUOTE=Doctor Zedacon;50450910]Can I just keep my Kavat as a kitten? They don't need to get bigger.[/QUOTE] Yes you can, same with kubrons. They advertised it quite some time ago. Now, the question is, do you still need to buy them the goddamn stabilizers in that state...
woah I don't want to get sued
[QUOTE=RichyZ;50452421]U dont cook lobster in a wok smh[/QUOTE] That's clearly a guac bowl.
Volt's new riot shield is cool but it has a energy drain [i]and[/i] a timer? That's pretty harsh
[QUOTE=Super2Donny;50453752]Volt's new riot shield is cool but it has a energy drain [i]and[/i] a timer? That's pretty harsh[/QUOTE] [I]And[/I] an energy drain based on distance traveled.
[QUOTE=trollbuster;50453841][I]And[/I] an energy drain based on distance traveled.[/QUOTE] hello niche gameplay element which I will never use
man, I remember the good ol' days of mag's 4 being able to kill everything 10 rooms away
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