[QUOTE=jimbobjoe1234;50530035]Telling you guys, we need to color ourselves red and white and become the Facepunch team, go competitive. Get a sponsorship from Mt. Dew and compete in the national Lunaro circuit. Imagine all of that e-sports money.[/QUOTE]
yeah man I'd love to win that sweet 50$ from the grand finals
Loving playing Lunaro so far and that new armor accessory set is pretty sweet as well.
[QUOTE=Burre.png;50530295]I have an idea for an alternate way to play Lunaro. It's called Glen Ball. I'll explain the rules:
First, you must imagine the Lunaro as Glen's face.
Once you imagine the Lunaro as Glen's face, what you do is you throw it into a wall over and over again.
Everyone gets a turn throwing the Glen ball into the wall. The max amount of times the ball is thrown into the wall is 5 times.
Glen Ball ends when the timer runs out. And the best part is, everyone is a winner.
Glen is a fucking douche.[/QUOTE]
losing team gets nerfed to death
New hotfix for Lunaro.
[URL="https://forums.warframe.com/topic/660475-hotfix-lunaro-1/"]https://forums.warframe.com/topic/660475-hotfix-lunaro-1/[/URL]
I so want this Launcher music as a notification sound for my phone.
[editline]16th June 2016[/editline]
Also Lunaru is great, Conclave is saved.
check spam him back lol
what is a check spam
[QUOTE=Super2Donny;50530880]what is a check spam[/QUOTE]
Continuously hitting enemy players by pressing E or left click.
[IMG]http://images.akamai.steamusercontent.com/ugc/263839614016999684/228A107B66A8AC3A465ED73350CB959DE8BCFB5C/[/IMG] I don't think I'm supposed to be here. The timer didn't change, and you couldn't score.
Oh good, they made it so that when you double jump, it eliminates all momentum. Great, not like you could have made me not want to play more
[QUOTE=Zeos;50531182]Oh good, they made it so that when you double jump, it eliminates all momentum. Great, not like you could have made me not want to play more[/QUOTE]
That sounds terrible. Why would they touch that?
[QUOTE=Judqment8;50531649]That sounds terrible. Why would they touch that?[/QUOTE]
It may have already been on their to-do-list for a long time, just low-priority, and when they were tinkering with mobility in the context of Lunaro, they took the opportunity to fix it.
Tho for me personally it was really satisfying to use, so I'm sad to see it go.
[QUOTE=Marik Bentusi;50532130]It may have already been on their to-do-list for a long time, just low-priority, and when they were tinkering with mobility in the context of Lunaro, they took the opportunity to fix it.
Tho for me personally it was really satisfying to use, so I'm sad to see it go.[/QUOTE]
If that's how it works, then it kinda ruins Nezha. It allowed him to keep going very fast even after you jumped, while bullet jumping dropped the momentum.
Yet to try the new update. Have they fixed the "slide into a wall/corner and be in slide animation unable to move for too long" thing? I really hate this.
Seems like the PvE movement speed changes are a bug
[media]https://twitter.com/rebbford/status/743439439020556288[/media]
finally i can stop bitching about it now
[QUOTE=Neth_;50532723]Seems like the PvE movement speed changes are a bug
[url]https://twitter.com/rebbford/status/743439439020556288[/url][/QUOTE]
Aah, I'm very happy to hear that.
My first few games of Lunaro were an absolute no-goal-participation nightmare, but then during game 3 or 4 something clicked and it's been really fun ever since. What I don't like right now are the "checking clusterfucks" that really break game flow until someone checks the ball and it flies off and resets things. May be worthwhile to look into a cooldown solution, maybe kinda how L4D2's shoving works where you can spam it a bit, but your "fire rate" decreases until you stop using the ability for a few seconds.
[QUOTE=Marik Bentusi;50533915]My first few games of Lunaro were an absolute no-goal-participation nightmare, but then during game 3 or 4 something clicked and it's been really fun ever since. What I don't like right now are the "checking clusterfucks" that really break game flow until someone checks the ball and it flies off and resets things. May be worthwhile to look into a cooldown solution, maybe kinda how L4D2's shoving works where you can spam it a bit, but your "fire rate" decreases until you stop using the ability for a few seconds.[/QUOTE]
This certainly needs to happen.
[QUOTE=Neth_;50532723]Seems like the PvE movement speed changes are a bug
[media]https://twitter.com/rebbford/status/743439439020556288[/media][/QUOTE]
only fixed sprint/slide speed changes and not the rolling mid-air thing though
New gamemode is very "fun". The matchmaking was also "generally improved" as I can see.
[t]http://i.imgur.com/M5C5ChM.jpg[/t]
[QUOTE=Excalibuurr;50534716]The rolling thing is intentional, there's no need to "fix" it.[/QUOTE]
RIP mobility.
The rubberbanding in some matches is just downright insane. I throw the ball and then instantly its back in my hands for some weird reason.
I honestly think that Lunaro would be obviously better played with dedicated servers. Some players shouldn't even be allowed to host because how terrible their internet is.
[QUOTE=FTWBurn;50535051]I honestly think that Lunaro would be obviously better played with dedicated servers. Some players shouldn't even be allowed to host because how terrible their internet is.[/QUOTE]
This is Warframe in general. [I]Especially[/I] anything PvP.
[QUOTE=FTWBurn;50535051]I honestly think that Lunaro would be obviously better played with dedicated servers. Some players shouldn't even be allowed to host because how terrible their internet is.[/QUOTE]
oh man when i'm doing goalkeep and the fucking ball goes through me because of the lag
Sometimes I can't even start to understand how people pull this off when I was sure it was about to get in.
[vid]http://puu.sh/pvvFn/fb21850960.webm[/vid]
I noticed a LOT of the time in Lunaro, if you throw the ball and there's someone behind you, it will pass it to that person. Shit happens constantly, especially when you try to make a goal and there's a crowd behind you.
gamemode is still pret good. They really need to make the first match you play a tutorial one though. So many people drop the ball when they try bulletjumping, don't know about holding the fire button makes the throw harder, or throwing the ball while sliding makes the ball curve.
Chroma with Rage, Quick Thinking and evenly distributed Duration and Strength mods is ludicrous. You're like a white hot knife going through liquid butter.
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