Astroneer. A game of aerospace industry and interplanetary exploration.
82 replies, posted
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What is the crane used for? I'm assuming it has attachments but I haven't been able to find/make any.
[QUOTE=Wiggles;51551584]What is the crane used for? I'm assuming it has attachments but I haven't been able to find/make any.[/QUOTE]
There's a drill attachment that can be researched, the red ore artifact I think. You can build it at the Printer, it's the only way to mine raw lithium and raw titanium deposits on other planets as your tool can't mine the rock.
[QUOTE=Wiggles;51551584]What is the crane used for? I'm assuming it has attachments but I haven't been able to find/make any.[/QUOTE]
Also you can attach a winch to it and drag things back to your base like those big solar panels you see across the map to power your base.
you can use the winch without a crane too. also you can attach items to the back of a truck module and drag it without a winch
Im digging that art direction.
Loving this at the moment but I've come to a halt as the game constantly crashes after 5 seconds on my current save. Waiting on a patch but so far it's a really simple but well done game
[QUOTE=CabooseRvB;49311801][url=http://astroneer.space/].space[/url]
[img_thumb]http://astroneer.space/_img/screenshots/astroneer-02.png[/img_thumb]
[img_thumb]http://astroneer.space/_img/screenshots/astroneer-04.png[/img_thumb]
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I have 3 hours in it now, visited another planet but haven't built a base on it yet. Are the buildings on those two screenshots actually available? Or are were they placeholders (which may be used in the future)?
I'm hoping the big ass power cables can be freely placed between nodes and that we can freely place nodes too.
[QUOTE=thermobaric;51557404]I have 3 hours in it now, visited another planet but haven't built a base on it yet. Are the buildings on those two screenshots actually available? Or are were they placeholders (which may be used in the future)?[/QUOTE]
No, they moved away from those models. I'm not sure what the devices in the first screenshot are but in the second I can make out a 3d printer, solar panels, and habitats, which are all in the game atm; I think the three spheres are oxygen tanks which did get remade in the new style but aren't in the game.
Played a good bit so far and it seems like the major work needing to be done is developing how the game naturally progresses and by that I almost entirely mean just adding new stuff and new ways for old stuff to interact with everything but also small amounts of character development would be nice and add a few layers of depth I think the game is missing. The game's progression came to a halt almost immediately but I completely forgot about that for a good 2 to 3 hours just because of how much genuine fun it was exploring the simple worlds that generate. Stays true to the term "sandbox". The gameplay's idea is solid and its execution only requires more executing, in my opinion.
Tl;dr Solid gameplay, needs more work.
My game finally started working and I've been playing on the first planet for about 6 hours now. I also found a massive solar panel and stuck it into the ground and made a port for cars to charge
Can't wait to see what future updates bring, would love some base building things and maybe a way to connect planets so you can mine stuff and send it back to your homeworld.
I really like the looks of the game and the gameplay seems fun too. I'm just afraid that I won't end up liking it that much as I didn't like Space Engineers that much either. Space Engineers just feels too slow and tedious for my taste.
How does it fare compared to the Space Engineers?
A lot easier to get into and less complicated. It's a refreshing take on these kind of games since it doesnt take 5 hours to get used to the controls/building system
[QUOTE=TrannyAlert;51568085]A lot easier to get into and less complicated. It's a refreshing take on these kind of games since it doesnt take 5 hours to get used to the controls/building system[/QUOTE]
That sounds great then. I could actually relax in a game for once :D Gonna pick this up for myself and my buddy for Christmas.
I can't believe there isn't more activity in this thread. This game is pretty damn good as it is now, and it is pre-alpha if I remember correctly?
It's really because while there's lots to explore and find, the gameplay kinda caps out after a few hours. The only real "expendable" resource is fuel. Once you've built a decent base you don't have much of a reason to go and do that on another planet other than for the sake of it.
My number one complaint right now is the rover controls and their lack of torque.
I still haven't quite figured out how the rover controls work, they seem to work relative to the camera sometimes and relative to the rover other times. Only further exacerbated by the rover lacking the power to full just one fully loaded trailer up any significant inclines or over obstacles. I wish there was a way to hard-connect rover bodies so they work as a long singular vehicle putting out torque across all 8 wheels instead of a noodly rope connection that leaves the trailer thrashing everywhere behind you as it hits bumps and makes getting anywhere a chore.
Pretty neat little game so far though, definitely picked up once I was able to build a rover. For some reason, I couldn't find any goddamn resin even remotely close to my base, so I had massive mile-long tether chains as I probed out trying to find resin. Was a huge hassle.
[QUOTE=Kamigawa;51570616]I can't believe there isn't more activity in this thread. This game is pretty damn good as it is now, and it is pre-alpha if I remember correctly?[/QUOTE]
Because Early Access is cancer and a good number of us probably refuse to buy in even though the game is currently very good.
[t]http://images.akamai.steamusercontent.com/ugc/97223635698994233/26A0870AB47D582B6EF01C3E347AE0663CB0870D/[/t]
this game can be very pretty
[QUOTE=F.X Clampazzo;51571212]Because Early Access is cancer and a good number of us probably refuse to buy in even though the game is currently very good.[/QUOTE]
I honestly just take it on a game to game basis, I don't just assume every Early Access game is bullshit, alot are, yeah, but it's not fair to make that shitty generalisation, especially when some games are really good, this being one of them.
I have currently 9 hours in and I must say that this is really nice game if you have someone to play with. Surely there are lots of bugs (even more for clients), but to think that it's only a pre-alpha makes me excited for the game's future. Lots of potential for sure.
I honestly think it's totally worth the money even in its current state.
I pretty much played out a very bad survival movie because I got stranded on my rover due to losing my way in a dust storm, trading my solar panel with my rover whenever I could to keep it powered up for 2-ish in game days.
Sadly I fell into a cave and pretty much died from those weird gas plants :v:
Was a pretty cool feeling tho. Neat stuff like that should be a draw for these games. I hope they add more weather and other random planet wide events in the future.
[t]https://my.mixtape.moe/acpeti.gif[/t]
[QUOTE=mchapra;51578426]I pretty much played out a very bad survival movie because I got stranded on my rover due to losing my way in a dust storm, trading my solar panel with my rover whenever I could to keep it powered up for 2-ish in game days.
Sadly I fell into a cave and pretty much died from those weird gas plants :v:
Was a pretty cool feeling tho. Neat stuff like that should be a draw for these games. I hope they add more weather and other random planet wide events in the future.[/QUOTE]
The poison plants are easily avoidable, it will only kill if you stand or run through multiple poison clouds. The poison follows you but dissipates slowly. Best strategy is to run a good bit ahead of the poison and then mine directly under them until you hear a "Pffcth", then it dies. Sometimes it glitches out and there's nothing left to mine under the plant and it's still alive. I was able to kill it by adding material up towards it (Alt Click with manipulator tool) then mining it again.
I played the trial for 30 minutes and I liked what I played. The aesthetic is absolutely gorgeous, but I do wonder just how far the game goes. I'm also very wary of the Early Access title. I hate to buy a game and get bored with it before it comes out and then when it comes out I just don't care anymore.
I was burned by Space Engineers and didn't really like where it ended up going, so I kind of don't want a repeat of that.
Well to be honest, there's no end-game. You just stockpile resources, make your base a little bit better/more efficient, get all the research/vehicles and then that's it. The only building you can do is a very imprecise land forming tool but other than that, it's done. You have everything in the game. You get to this point after about 4-6 hours for me. The main time stall is finding all the different artifacts to research. You can also go to a different planet/moon and repeat that whole process instead of just starting a new game, which is cool in itself but I have yet to see any cool effects staying in the same save and going to different planets has on the overall gameplay experience. Somebody please correct me if I'm missing any parts of the gameplay, I absolutely love the base idea and execution they've produced but as far as keeping me playing, it feels like it just needs to give itself a purpose instead of relying on the player to.
Oh, I forgot to mention, I haven't played this co-op which I bet would be atleast twice as fun.
I picked this game up the other day and it has a ton of promise. I can't wait to see what's coming in the future.
[QUOTE=Eeshton;51580849]Well to be honest, there's no end-game. You just stockpile resources, make your base a little bit better/more efficient, get all the research/vehicles and then that's it. The only building you can do is a very imprecise land forming tool but other than that, it's done. You have everything in the game. You get to this point after about 4-6 hours for me. The main time stall is finding all the different artifacts to research. You can also go to a different planet/moon and repeat that whole process instead of just starting a new game, which is cool in itself but I have yet to see any cool effects staying in the same save and going to different planets has on the overall gameplay experience. Somebody please correct me if I'm missing any parts of the gameplay, I absolutely love the base idea and execution they've produced but as far as keeping me playing, it feels like it just needs to give itself a purpose instead of relying on the player to.[/QUOTE]
It's in pre-alpha and they've already updated several times since it came out on early access barely a week ago. Expect more content in the future, obviously.
But as far as "not relying on the player to give it purpose," I like games where I can dick around without a purpose. Adding bosses and shit to Minecraft, for instance, kinda killed the magic of it to me.
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